commit | 47557a1b90ed1b0ce7652695ba05756b47d3ed21 | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Jan 29 01:52:31 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Jan 29 01:52:31 2020 +0000 |
tree | 01a7d69c71160cf3fef977f1e60ce00f404ba92a | |
parent | 86b631cee4bc6a42a675cefc8a888c8803be0a35 [diff] | |
parent | f8b8a17c3956997ba0b311d352c839c28cf05be5 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 5b1a877f0a am: f46eed3e5d am: f8b8a17c39 Change-Id: Id9f23a9dfb5df840e110c4ca964a1b9dbf841ea7
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.