commit | 86b631cee4bc6a42a675cefc8a888c8803be0a35 | [log] [tgz] |
---|---|---|
author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jan 23 22:10:02 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Jan 23 22:10:02 2020 +0000 |
tree | 28e47893fdcfc2f8b3dc0e27683eeda25c4fb956 | |
parent | 4be0581f7ff8eb21df4659daa2a474024a28e064 [diff] | |
parent | 352eca5484ebe1e315c8e05b0450ed6ef94f393e [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: a70b3381cb am: 2e9dbb516b am: 352eca5484 Change-Id: I778ad0df7f5b3b0c76e980407c671f331c6d5aff
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.