commit | 4be0581f7ff8eb21df4659daa2a474024a28e064 | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Jan 17 08:40:07 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Jan 17 08:40:07 2020 +0000 |
tree | b2f5a40a59e84b92ea03158f099cb71392cddd05 | |
parent | 52bc20d83b852bd80ffee9fd7d18d4fc6da07bbc [diff] | |
parent | 21c577f7198debc72bf404b70d375243ec741b06 [diff] |
Merge "Add mappings for Go extractor." am: 450c4f565a am: 6c9bd9ab34 am: 21c577f719 Change-Id: I26fd3940385e8c3e05a104523fc108e66f592500
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.