commit | f4c3ff67bab1f285910c974d36158c6815dd457a | [log] [tgz] |
---|---|---|
author | Xin Li <delphij@google.com> | Sat Feb 20 00:24:00 2021 -0800 |
committer | Xin Li <delphij@google.com> | Sat Feb 20 00:24:00 2021 -0800 |
tree | f1cb9881c48b66c7cb8e38aa9d6ff3764b5d8080 | |
parent | e3abb5ce41f6b4f8f7608a1e1a29389c30716105 [diff] | |
parent | 819320dabcd92cc59eba7be1573f7e29f078ee86 [diff] |
Mark ab/7061308 as merged in stage. Bug: 180401296 Merged-In: If8f454d33ec6def0f7f13ab4866be05ed73cf0a7 Change-Id: I1e39637f944839c99cb6fa41fc8e914ad3455368
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.