commit | ca01e7e98faa1830e20d7fb8641011bdabc98b17 | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Sat Jan 11 07:17:14 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Sat Jan 11 07:17:14 2020 +0000 |
tree | 0b66e95bcbd60b309d54a9f79be617326517f3f8 | |
parent | cd0c3da180b8252ac2360b4b7d69dfc20c5f0ddb [diff] | |
parent | 1b5f9af3175e4a567870ef665b5ac82b1fc49a13 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: de71320aa6 am: 1b5f9af317 Change-Id: I70c865fb198e30cd381b0b14c4fa2785d7908d7b
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.