commit | cd0c3da180b8252ac2360b4b7d69dfc20c5f0ddb | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Jan 10 17:52:44 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Jan 10 17:52:44 2020 +0000 |
tree | 74cca45317fd3463dc6a4d90fd41f20198f2b5b2 | |
parent | e356e519fd9b4a77d75127470a0caa5fb01c7b9e [diff] | |
parent | a722dcff9a9737f95c5b3c9ac8f86d265a5df460 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 40e4d10377 am: a722dcff9a Change-Id: Ia893371a10874dc53fc1e624370746a8b030e7d7
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.