commit | e356e519fd9b4a77d75127470a0caa5fb01c7b9e | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Mon Jan 06 23:03:12 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Mon Jan 06 23:03:12 2020 +0000 |
tree | 2b3a6b55613f363d1165b2c4e432cec86f258621 | |
parent | 12612a422274c5c3811d5fe7d52d512eefa76951 [diff] | |
parent | 2ad0aebc37e0676caf87912ae8d0a2c8493950dc [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 86286b9ac9 am: 2ad0aebc37 Change-Id: If811a4aff87b0be85e0519925bfb7938024c22c0
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.