commit | 76a390c22e62a4e7499eb41b4016075258e538aa | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Thu Jan 16 11:14:32 2020 -0800 |
committer | Colin Cross <ccross@android.com> | Thu Jan 16 11:14:58 2020 -0800 |
tree | 795aeb028115b3c12aaeab26872eb201722e6b8c | |
parent | de71320aa6484846d5727fe86d2f174d143841da [diff] | |
parent | 6ea3f9ddd2fc8ec9815c8e4c7095bff91f0714c8 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Fix missing glob filelists when sandboxed Fix primary builder reruns caused by globs Add EarlyModuleContext.BlueprintsFile Test: m checkbuild Change-Id: I239f16f6f9fe9ba0e83da28bdc4f32d8ee807351
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.