commit | 8b295a293ceeef9b2d7c3353ed872ff2fde6c51a | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Fri Aug 14 23:19:59 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Aug 14 23:19:59 2020 +0000 |
tree | f89f1442e3a9fe60febe109447cbdd2363b405f8 | |
parent | e66d914238b5f675c07797bd38e33794dd35c6db [diff] | |
parent | 849f77de002ec1467d6789de0022c047d95f76be [diff] |
Merge remote-tracking branch 'aosp/upstream' am: ce522b4826 am: ba9a3b9ea8 am: 849f77de00 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1401130 Change-Id: I64bc633f4980e387f2cecbdc2b751d2338d4c549
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.