commit | 849f77de002ec1467d6789de0022c047d95f76be | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Fri Aug 14 23:13:01 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Fri Aug 14 23:13:01 2020 +0000 |
tree | f89f1442e3a9fe60febe109447cbdd2363b405f8 | |
parent | 4914fd7bc8598a9b84c6b6431766f532f0c2e758 [diff] | |
parent | ba9a3b9ea887b49c97cb7821369293e4a519c692 [diff] |
Merge remote-tracking branch 'aosp/upstream' am: ce522b4826 am: ba9a3b9ea8 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1401130 Change-Id: Ib41fa8c63d6178081aeb03790e3ce2497da9dc4d
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.