commit | 94a5c0169390ee29fe3ab8f8668c7a73e99d944e | [log] [tgz] |
---|---|---|
author | colincross <ccross@android.com> | Tue Jan 19 10:35:33 2021 -0800 |
committer | GitHub <noreply@github.com> | Tue Jan 19 10:35:33 2021 -0800 |
tree | c2a2bf6ce948954736c6b52033880045936b3f38 | |
parent | 53e92a0de6c2528401cbf5cf3b1be9958fbe99e9 [diff] | |
parent | 3adb2409648d6f8b25354ac47f083dae87731f10 [diff] |
Merge pull request #337 from colincross/map_assign Fix silently ignoring values assigned to map properties
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.