commit | 8dfb36edbf6be1b4cd09f3840bb74b068a1b710d | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Wed Sep 09 15:18:51 2020 -0700 |
committer | Colin Cross <ccross@android.com> | Wed Sep 09 15:18:51 2020 -0700 |
tree | eb3307566cbb5c6da88294ce1a831ec954152c52 | |
parent | 32feafd96ec6801b5cbd2f5026a91c90201f7212 [diff] | |
parent | ad63e18efeea6eff2457abf0c56229f4c28afbb1 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Enable variants of bootstrap modules Make VisitAllModuleVariants, PrimaryModule and FinalModule available to mutators bpmodify: handle nested properties Test: m checkbuild Change-Id: I9785802ed33fa819b705317cd50c38432972e94c
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.