commit | e7bc78aa7bea2b4f62e586a495213d229f43b318 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Wed Jan 20 14:01:03 2021 -0800 |
committer | Colin Cross <ccross@android.com> | Wed Jan 20 14:01:03 2021 -0800 |
tree | 48726c31894dee66f64587171cb53700dbed0b99 | |
parent | 92ca1968cf2931f7a429c24a5804f4eb9dcb0469 [diff] | |
parent | 2b2b9f28f2252fc9106b8b4e9f54b6513e2ae5bc [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Use info.IsDir() instead of info.Mode()&os.ModeDir != 0 Remove redundant stat/lstat calls from glob Test: glob_test.go Change-Id: Iea8f093ca16a57de4c3ef0935f29dfe871ac4a72
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.