|  | # | 
|  | # Copyright (C) 2007 The Android Open Source Project | 
|  | # | 
|  | # Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | # you may not use this file except in compliance with the License. | 
|  | # You may obtain a copy of the License at | 
|  | # | 
|  | #      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | # | 
|  | # Unless required by applicable law or agreed to in writing, software | 
|  | # distributed under the License is distributed on an "AS IS" BASIS, | 
|  | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | # See the License for the specific language governing permissions and | 
|  | # limitations under the License. | 
|  | # | 
|  |  | 
|  | ###################################################################### | 
|  | # This is a do-nothing template file.  To use it, copy it to a file | 
|  | # named "buildspec.mk" in the root directory, and uncomment or change | 
|  | # the variables necessary for your desired configuration.  The file | 
|  | # "buildspec.mk" should never be checked in to source control. | 
|  | ###################################################################### | 
|  |  | 
|  | # Choose a product to build for.  Look in the products directory for ones | 
|  | # that work. | 
|  | ifndef TARGET_PRODUCT | 
|  | #TARGET_PRODUCT:=generic | 
|  | endif | 
|  |  | 
|  | # Choose a variant to build.  If you don't pick one, the default is eng. | 
|  | # User is what we ship.  Userdebug is that, with a few flags turned on | 
|  | # for debugging.  Eng has lots of extra tools for development. | 
|  | ifndef TARGET_BUILD_VARIANT | 
|  | #TARGET_BUILD_VARIANT:=user | 
|  | #TARGET_BUILD_VARIANT:=userdebug | 
|  | #TARGET_BUILD_VARIANT:=eng | 
|  | endif | 
|  |  | 
|  | # Choose additional targets to always install, even when building | 
|  | # minimal targets like "make droid".  This takes simple target names | 
|  | # like "Browser" or "MyApp", the names used by LOCAL_MODULE or | 
|  | # LOCAL_PACKAGE_NAME.  Modules listed here will always be installed in | 
|  | # /system, even if they'd usually go in /data. | 
|  | ifndef CUSTOM_MODULES | 
|  | #CUSTOM_MODULES:= | 
|  | endif | 
|  |  | 
|  | # Set this to debug or release if you care.  Otherwise, it defaults to release. | 
|  | ifndef TARGET_BUILD_TYPE | 
|  | #TARGET_BUILD_TYPE:=release | 
|  | endif | 
|  |  | 
|  | # Uncomment this if you want the host tools built in debug mode.  Otherwise | 
|  | # it defaults to release. | 
|  | ifndef HOST_BUILD_TYPE | 
|  | #HOST_BUILD_TYPE:=debug | 
|  | endif | 
|  |  | 
|  | # Turn on debugging for selected modules.  If DEBUG_MODULE_<module-name> is set | 
|  | # to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS | 
|  | # will be added to LOCAL_CFLAGS when building the module. | 
|  | #DEBUG_MODULE_ModuleName:=true | 
|  |  | 
|  | # Specify an alternative tool chain prefix if needed. | 
|  | #TARGET_TOOLS_PREFIX:= | 
|  |  | 
|  | # Specify the extra CFLAGS to use when building a module whose | 
|  | # DEBUG_MODULE_ variable is set.  Host and device flags are handled | 
|  | # separately. | 
|  | #HOST_CUSTOM_DEBUG_CFLAGS:= | 
|  | #TARGET_CUSTOM_DEBUG_CFLAGS:= | 
|  |  | 
|  | # Choose additional locales, like "en_US" or "it_IT", to add to any | 
|  | # built product.  Any locales that appear in CUSTOM_LOCALES but not in | 
|  | # the locale list for the selected product will be added to the end | 
|  | # of PRODUCT_LOCALES. | 
|  | ifndef CUSTOM_LOCALES | 
|  | #CUSTOM_LOCALES:= | 
|  | endif | 
|  |  | 
|  | # If you have a special place to put your ouput files, set this, otherwise | 
|  | # it goes to <build-root>/out | 
|  | #OUT_DIR:=/tmp/stuff | 
|  |  | 
|  | # If you want to always set certain system properties, add them to this list. | 
|  | # E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value" | 
|  | # This mechanism does not currently support values containing spaces. | 
|  | #ADDITIONAL_BUILD_PROPERTIES += | 
|  |  | 
|  | # If you want to reduce the system.img size by several meg, and are willing to | 
|  | # lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true | 
|  | ifndef NO_FALLBACK_FONT | 
|  | #NO_FALLBACK_FONT:=true | 
|  | endif | 
|  |  | 
|  | # OVERRIDE_RUNTIMES allows you to locally override PRODUCT_RUNTIMES. | 
|  | # | 
|  | # To only build ART, use "runtime_libart_default" | 
|  | # To use Dalvik but also include ART, use "runtime_libdvm_default runtime_libart" | 
|  | # To use ART but also include Dalvik, use "runtime_libart_default runtime_libdvm" | 
|  | ifndef OVERRIDE_RUNTIMES | 
|  | #OVERRIDE_RUNTIMES:=runtime_libart_default | 
|  | #OVERRIDE_RUNTIMES:=runtime_libdvm_default runtime_libart | 
|  | #OVERRIDE_RUNTIMES:=runtime_libart_default runtime_libdvm | 
|  | endif | 
|  |  | 
|  | # when the build system changes such that this file must be updated, this | 
|  | # variable will be changed.  After you have modified this file with the new | 
|  | # changes (see buildspec.mk.default), update this to the new value from | 
|  | # buildspec.mk.default. | 
|  | BUILD_ENV_SEQUENCE_NUMBER := 10 |