The Android Open Source Project | 52d4c30 | 2009-03-03 19:29:09 -0800 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2005 The Android Open Source Project |
| 3 | // |
| 4 | // Displays the phone image and handles user input. |
| 5 | // |
| 6 | |
| 7 | // For compilers that support precompilation, include "wx/wx.h". |
| 8 | #include "wx/wxprec.h" |
| 9 | |
| 10 | // Otherwise, include all standard headers |
| 11 | #ifndef WX_PRECOMP |
| 12 | # include "wx/wx.h" |
| 13 | #endif |
| 14 | #include "wx/image.h" // needed for Windows build |
| 15 | #include "wx/dcbuffer.h" |
| 16 | |
| 17 | #include "LinuxKeys.h" |
| 18 | #include "PhoneWindow.h" |
| 19 | #include "DeviceWindow.h" |
| 20 | #include "PhoneData.h" |
| 21 | #include "PhoneCollection.h" |
| 22 | #include "MainFrame.h" |
| 23 | #include "MyApp.h" |
| 24 | |
| 25 | using namespace android; |
| 26 | |
| 27 | BEGIN_EVENT_TABLE(PhoneWindow, wxWindow) // NOT wxDialog |
| 28 | EVT_ACTIVATE(PhoneWindow::OnActivate) |
| 29 | //EVT_ACTIVATE_APP(PhoneWindow::OnActivate) |
| 30 | EVT_CLOSE(PhoneWindow::OnClose) |
| 31 | EVT_MOVE(PhoneWindow::OnMove) |
| 32 | EVT_ERASE_BACKGROUND(PhoneWindow::OnErase) |
| 33 | EVT_PAINT(PhoneWindow::OnPaint) |
| 34 | |
| 35 | EVT_KEY_DOWN(PhoneWindow::OnKeyDown) |
| 36 | EVT_KEY_UP(PhoneWindow::OnKeyUp) |
| 37 | EVT_LEFT_DOWN(PhoneWindow::OnMouseLeftDown) |
| 38 | EVT_LEFT_DCLICK(PhoneWindow::OnMouseLeftDown) |
| 39 | EVT_LEFT_UP(PhoneWindow::OnMouseLeftUp) |
| 40 | EVT_RIGHT_DOWN(PhoneWindow::OnMouseRightDown) |
| 41 | EVT_RIGHT_DCLICK(PhoneWindow::OnMouseRightDown) |
| 42 | EVT_RIGHT_UP(PhoneWindow::OnMouseRightUp) |
| 43 | EVT_MOTION(PhoneWindow::OnMouseMotion) |
| 44 | EVT_LEAVE_WINDOW(PhoneWindow::OnMouseLeaveWindow) |
| 45 | EVT_TIMER(kVibrateTimerId, PhoneWindow::OnTimer) |
| 46 | END_EVENT_TABLE() |
| 47 | |
| 48 | |
| 49 | /* |
| 50 | * Create a new PhoneWindow. This should be a child of the main frame. |
| 51 | */ |
| 52 | PhoneWindow::PhoneWindow(wxWindow* parent, const wxPoint& posn) |
| 53 | : wxDialog(parent, wxID_ANY, wxT("Device"), posn, wxDefaultSize, |
| 54 | wxDEFAULT_DIALOG_STYLE), |
| 55 | mpMOHViewIndex(-1), |
| 56 | mpMOHButton(NULL), |
| 57 | mMouseKeySent(kKeyCodeUnknown), |
| 58 | mpViewInfo(NULL), |
| 59 | mNumViewInfo(0), |
| 60 | mpDeviceWindow(NULL), |
| 61 | mNumDeviceWindows(0), |
| 62 | mPhoneModel(-1), |
| 63 | mCurrentMode(wxT("(unknown)")), |
| 64 | mPlacementChecked(false), |
| 65 | mpParent((MainFrame*)parent), |
| 66 | mTimer(this, kVibrateTimerId), |
| 67 | mTrackingTouch(false) |
| 68 | { |
| 69 | SetBackgroundColour(*wxLIGHT_GREY); |
| 70 | SetBackgroundStyle(wxBG_STYLE_CUSTOM); |
| 71 | |
| 72 | //SetCursor(wxCursor(wxCURSOR_HAND)); // a bit distracting (pg.276) |
| 73 | } |
| 74 | |
| 75 | /* |
| 76 | * Destroy everything we own. |
| 77 | * |
| 78 | * This might be called well after we've been closed and another |
| 79 | * PhoneWindow has been created, because wxWidgets likes to defer things. |
| 80 | */ |
| 81 | PhoneWindow::~PhoneWindow(void) |
| 82 | { |
| 83 | //printf("--- ~PhoneWindow %p\n", this); |
| 84 | delete[] mpViewInfo; |
| 85 | if (mpDeviceWindow != NULL) { |
| 86 | for (int i = 0; i < mNumDeviceWindows; i++) { |
| 87 | /* make sure they don't try to use our member */ |
| 88 | mpDeviceWindow[i]->DeviceManagerClosing(); |
| 89 | /* make sure the child window gets destroyed -- not necessary? */ |
| 90 | mpDeviceWindow[i]->Destroy(); |
| 91 | } |
| 92 | |
| 93 | /* delete our array of pointers */ |
| 94 | delete[] mpDeviceWindow; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | /* |
| 99 | * Check for an updated runtime when window becomes active |
| 100 | */ |
| 101 | void PhoneWindow::OnActivate(wxActivateEvent& event) |
| 102 | { |
| 103 | /* |
| 104 | * DO NOT do this. Under Windows, it causes the parent window to get |
| 105 | * an activate event, which causes our parent to get the focus. With |
| 106 | * this bit of code active it is impossible for the phone window to |
| 107 | * receive user input. |
| 108 | */ |
| 109 | //GetParent()->AddPendingEvent(event); |
| 110 | |
| 111 | // If we are being deactivated, go ahead and send key up events so that the |
| 112 | // runtime doesn't think we are holding down the key. Issue #685750 |
| 113 | if (!event.GetActive()) { |
| 114 | ListIter iter; |
| 115 | for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ) { |
| 116 | KeyCode keyCode = (*iter).GetKeyCode(); |
| 117 | GetDeviceManager()->SendKeyEvent(keyCode, false); |
| 118 | iter = mPressedKeys.erase(iter); |
| 119 | } |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | /* |
| 124 | * Close the phone window. |
| 125 | */ |
| 126 | void PhoneWindow::OnClose(wxCloseEvent& event) |
| 127 | { |
| 128 | //printf("--- PhoneWindow::OnClose %p\n", this); |
| 129 | #if 0 |
| 130 | if (mDeviceManager.IsRunning() && !mDeviceManager.IsKillable()) { |
| 131 | printf("Sim: refusing to close window on external runtime\n"); |
| 132 | event.Veto(); |
| 133 | return; |
| 134 | } |
| 135 | #endif |
| 136 | |
| 137 | wxRect rect = GetRect(); |
| 138 | printf("Sim: Closing phone window (posn=(%d,%d))\n", rect.x, rect.y); |
| 139 | |
| 140 | /* notify others */ |
| 141 | mpParent->PhoneWindowClosing(rect.x, rect.y); |
| 142 | mDeviceManager.WindowsClosing(); |
| 143 | |
| 144 | /* end it all */ |
| 145 | Destroy(); |
| 146 | } |
| 147 | |
| 148 | /* |
| 149 | * Prep the PhoneWindow to display a specific phone model. Pass in the |
| 150 | * model index. |
| 151 | * |
| 152 | * This gets called whenever the display changes. This could be a new |
| 153 | * device with identical characteristics, or a different mode for the same |
| 154 | * device. |
| 155 | * |
| 156 | * The window can be re-used so long as the display characteristics are |
| 157 | * the same. If the display characteristics are different, we have to |
| 158 | * restart the device. |
| 159 | */ |
| 160 | bool PhoneWindow::Setup(int phoneIdx) |
| 161 | { |
| 162 | wxString fileName; |
| 163 | PhoneCollection* pCollection = PhoneCollection::GetInstance(); |
| 164 | |
| 165 | if (phoneIdx < 0 || phoneIdx >= pCollection->GetPhoneCount()) { |
| 166 | fprintf(stderr, "Bogus phone index %d\n", phoneIdx); |
| 167 | return false; |
| 168 | } |
| 169 | |
| 170 | /* |
| 171 | * Clear these out so that failure here is noticeable to caller. We |
| 172 | * regenerate the ViewInfo array every time, because the set of Views |
| 173 | * is different for every Mode. |
| 174 | */ |
| 175 | delete[] mpViewInfo; |
| 176 | mpViewInfo = NULL; |
| 177 | mNumViewInfo = -1; |
| 178 | |
| 179 | PhoneData* pPhoneData; |
| 180 | PhoneMode* pPhoneMode; |
| 181 | PhoneView* pPhoneView; |
| 182 | |
| 183 | pPhoneData = pCollection->GetPhoneData(phoneIdx); |
| 184 | |
| 185 | pPhoneMode = pPhoneData->GetPhoneMode(GetCurrentMode().ToAscii()); |
| 186 | if (pPhoneMode == NULL) { |
| 187 | fprintf(stderr, "current mode (%s) not known\n", |
| 188 | (const char*) GetCurrentMode().ToAscii()); |
| 189 | return false; |
| 190 | } |
| 191 | |
| 192 | int numViews = pPhoneMode->GetNumViews(); |
| 193 | if (numViews == 0) { |
| 194 | fprintf(stderr, "Phone %d mode %s has no views\n", |
| 195 | phoneIdx, pPhoneMode->GetName()); |
| 196 | return false; |
| 197 | } |
| 198 | |
| 199 | const int kBorder = 2; |
| 200 | int i; |
| 201 | int maxHeight = 0; |
| 202 | int fullWidth = kBorder; |
| 203 | ViewInfo* pViewInfo; |
| 204 | |
| 205 | pViewInfo = new ViewInfo[numViews]; |
| 206 | |
| 207 | /* figure out individual and overall dimensions */ |
| 208 | for (i = 0; i < numViews; i++) { |
| 209 | pPhoneView = pPhoneMode->GetPhoneView(i); |
| 210 | if (pPhoneView == NULL) { |
| 211 | fprintf(stderr, "view %d not found\n", i); |
| 212 | return false; |
| 213 | } |
| 214 | |
| 215 | if (!GetDimensions(pPhoneData, pPhoneView, &pViewInfo[i])) |
| 216 | return false; |
| 217 | |
| 218 | if (maxHeight < pViewInfo[i].GetHeight()) |
| 219 | maxHeight = pViewInfo[i].GetHeight(); |
| 220 | fullWidth += pViewInfo[i].GetWidth() + kBorder; |
| 221 | } |
| 222 | |
| 223 | /* create the device windows if we don't already have them */ |
| 224 | if (mpDeviceWindow == NULL) { |
| 225 | mNumDeviceWindows = pPhoneData->GetNumDisplays(); |
| 226 | mpDeviceWindow = new DeviceWindow*[mNumDeviceWindows]; |
| 227 | if (mpDeviceWindow == NULL) |
| 228 | return false; |
| 229 | |
| 230 | for (i = 0; i < mNumDeviceWindows; i++) { |
| 231 | mpDeviceWindow[i] = new DeviceWindow(this, &mDeviceManager); |
| 232 | } |
| 233 | } else { |
| 234 | assert(pPhoneData->GetNumDisplays() == mNumDeviceWindows); |
| 235 | } |
| 236 | |
| 237 | /* |
| 238 | * Position device windows within their views, taking into account |
| 239 | * border areas. |
| 240 | */ |
| 241 | int shift = kBorder; |
| 242 | for (i = 0; i < numViews; i++) { |
| 243 | int displayIdx; |
| 244 | PhoneDisplay* pPhoneDisplay; |
| 245 | |
| 246 | displayIdx = pViewInfo[i].GetDisplayIndex(); |
| 247 | pPhoneDisplay = pPhoneData->GetPhoneDisplay(displayIdx); |
| 248 | //printf("View %d: display %d\n", i, displayIdx); |
| 249 | |
| 250 | pViewInfo[i].SetX(shift); |
| 251 | pViewInfo[i].SetY(kBorder); |
| 252 | |
| 253 | mpDeviceWindow[displayIdx]->SetSize( |
| 254 | pViewInfo[i].GetX() + pViewInfo[i].GetDisplayX(), |
| 255 | pViewInfo[i].GetY() + pViewInfo[i].GetDisplayY(), |
| 256 | pPhoneDisplay->GetWidth(), pPhoneDisplay->GetHeight()); |
| 257 | |
| 258 | // incr by width of view |
| 259 | shift += pViewInfo[i].GetWidth() + kBorder; |
| 260 | } |
| 261 | |
| 262 | /* configure the device manager if it's not already running */ |
| 263 | if (!mDeviceManager.IsInitialized()) { |
| 264 | mDeviceManager.Init(pPhoneData->GetNumDisplays(), mpParent); |
| 265 | |
| 266 | for (i = 0; i < pPhoneData->GetNumDisplays(); i++) { |
| 267 | PhoneDisplay* pPhoneDisplay; |
| 268 | bool res; |
| 269 | |
| 270 | pPhoneDisplay = pPhoneData->GetPhoneDisplay(i); |
| 271 | |
| 272 | res = mDeviceManager.SetDisplayConfig(i, mpDeviceWindow[i], |
| 273 | pPhoneDisplay->GetWidth(), pPhoneDisplay->GetHeight(), |
| 274 | pPhoneDisplay->GetFormat(), pPhoneDisplay->GetRefresh()); |
| 275 | if (!res) { |
| 276 | fprintf(stderr, "Sim: ERROR: could not configure device mgr\n"); |
| 277 | return false; |
| 278 | } |
| 279 | } |
| 280 | const char *kmap = pPhoneData->GetPhoneKeyboard(0)->getKeyMap(); |
| 281 | mDeviceManager.SetKeyboardConfig(kmap); |
| 282 | } else { |
| 283 | assert(pPhoneData->GetNumDisplays() == mDeviceManager.GetNumDisplays()); |
| 284 | } |
| 285 | |
| 286 | /* |
| 287 | * Success. Finish up. |
| 288 | */ |
| 289 | mPhoneModel = phoneIdx; |
| 290 | mpViewInfo = pViewInfo; |
| 291 | mNumViewInfo = numViews; |
| 292 | |
| 293 | /* set up our window */ |
| 294 | SetClientSize(fullWidth, maxHeight + kBorder * 2); |
| 295 | SetBackgroundColour(*wxLIGHT_GREY); |
| 296 | //SetBackgroundColour(*wxBLUE); |
| 297 | SetTitle(wxString::FromAscii(pPhoneData->GetTitle())); |
| 298 | |
| 299 | SetFocus(); // set keyboard input focus |
| 300 | |
| 301 | return true; |
| 302 | } |
| 303 | |
| 304 | /* |
| 305 | * The device table has been reloaded. We need to throw out any pointers |
| 306 | * we had into it and possibly reload some stuff. |
| 307 | */ |
| 308 | void PhoneWindow::DevicesRescanned(void) |
| 309 | { |
| 310 | mpMOHButton = NULL; |
| 311 | mpMOHViewIndex = -1; |
| 312 | |
| 313 | /* |
| 314 | * Re-evaluate phone definition. There is an implicit assumption |
| 315 | * that the re-scanned version is compatible with the previous |
| 316 | * version (i.e. it still exists and has the same screen size). |
| 317 | * |
| 318 | * We're also currently assuming that no phone definitions have been |
| 319 | * added or removed, which is bad -- we should get the new index for |
| 320 | * for phone by searching for it by name. |
| 321 | * |
| 322 | * TODO: don't make these assumptions. |
| 323 | */ |
| 324 | Setup(mPhoneModel); |
| 325 | } |
| 326 | |
| 327 | /* |
| 328 | * Check the initial placement of the window. We get one of these messages |
| 329 | * when the window is first placed, and every time it's moved thereafter. |
| 330 | * |
| 331 | * Right now we're just trying to make sure wxWidgets doesn't shove it off |
| 332 | * the top of the screen under Linux. Might want to change this to |
| 333 | * remember the previous placement and put the window back. |
| 334 | */ |
| 335 | void PhoneWindow::OnMove(wxMoveEvent& event) |
| 336 | { |
| 337 | if (mPlacementChecked) |
| 338 | return; |
| 339 | |
| 340 | wxPoint point; |
| 341 | point = event.GetPosition(); |
| 342 | if (point.y < 0) { |
| 343 | printf("Sim: window is at (%d,%d), adjusting\n", point.x, point.y); |
| 344 | point.y = 0; |
| 345 | Move(point); |
| 346 | } |
| 347 | |
| 348 | mPlacementChecked = true; |
| 349 | } |
| 350 | |
| 351 | /* |
| 352 | * Figure out the dimensions required to contain the specified view. |
| 353 | * |
| 354 | * This is usually the size of the background image, but if we can't |
| 355 | * load it or it's too small just create a trivial window. |
| 356 | */ |
| 357 | bool PhoneWindow::GetDimensions(PhoneData* pPhoneData, PhoneView* pPhoneView, |
| 358 | ViewInfo* pInfo) |
| 359 | { |
| 360 | PhoneDisplay* pPhoneDisplay; |
| 361 | int xoff=0, yoff=0, width, height; |
| 362 | int displayIdx; |
| 363 | |
| 364 | displayIdx = pPhoneData->GetPhoneDisplayIndex(pPhoneView->GetDisplayName()); |
| 365 | if (displayIdx < 0) |
| 366 | return false; |
| 367 | |
| 368 | pPhoneDisplay = pPhoneData->GetPhoneDisplay(displayIdx); |
| 369 | if (pPhoneDisplay == NULL) { |
| 370 | fprintf(stderr, "display '%s' not found in device '%s'\n", |
| 371 | pPhoneView->GetDisplayName(), pPhoneData->GetName()); |
| 372 | return false; |
| 373 | } |
| 374 | |
| 375 | // load images for this phone |
| 376 | (void) pPhoneView->LoadResources(); |
| 377 | |
| 378 | width = height = 0; |
| 379 | |
| 380 | // by convention, the background bitmap is the first image in the list |
| 381 | if (pPhoneView->GetBkgImageCount() > 0) { |
| 382 | wxBitmap* pBitmap = pPhoneView->GetBkgImage(0)->GetBitmap(); |
| 383 | if (pBitmap != NULL) { |
| 384 | // size window to match bitmap |
| 385 | xoff = pPhoneView->GetXOffset(); |
| 386 | yoff = pPhoneView->GetYOffset(); |
| 387 | width = pBitmap->GetWidth(); |
| 388 | height = pBitmap->GetHeight(); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | // no bitmap, or bitmap is smaller than display |
| 393 | if (width < pPhoneDisplay->GetWidth() || |
| 394 | height < pPhoneDisplay->GetHeight()) |
| 395 | { |
| 396 | // create window to just hold display |
| 397 | xoff = yoff = 0; |
| 398 | width = pPhoneDisplay->GetWidth(); |
| 399 | height = pPhoneDisplay->GetHeight(); |
| 400 | } |
| 401 | if (width <= 0 || height <= 0) { |
| 402 | fprintf(stderr, "ERROR: couldn't determine display size\n"); |
| 403 | return false; |
| 404 | } |
| 405 | |
| 406 | pInfo->SetX(0); |
| 407 | pInfo->SetY(0); // another function determines these |
| 408 | pInfo->SetDisplayX(xoff); |
| 409 | pInfo->SetDisplayY(yoff); |
| 410 | pInfo->SetWidth(width); |
| 411 | pInfo->SetHeight(height); |
| 412 | pInfo->SetDisplayIndex(displayIdx); |
| 413 | |
| 414 | //printf("xoff=%d yoff=%d width=%d height=%d index=%d\n", |
| 415 | // pInfo->GetDisplayX(), pInfo->GetDisplayY(), |
| 416 | // pInfo->GetWidth(), pInfo->GetHeight(), pInfo->GetDisplayIndex()); |
| 417 | |
| 418 | return true; |
| 419 | } |
| 420 | |
| 421 | /* |
| 422 | * Return PhoneData pointer for the current phone model. |
| 423 | */ |
| 424 | PhoneData* PhoneWindow::GetPhoneData(void) const |
| 425 | { |
| 426 | PhoneCollection* pCollection = PhoneCollection::GetInstance(); |
| 427 | return pCollection->GetPhoneData(mPhoneModel); |
| 428 | } |
| 429 | |
| 430 | /* |
| 431 | * Convert a wxWidgets key code into a device key code. |
| 432 | * |
| 433 | * Someday we may want to make this configurable. |
| 434 | * |
| 435 | * NOTE: we need to create a mapping between simulator key and desired |
| 436 | * function. The "return" key should always mean "select", whether |
| 437 | * it's a "select" button or pressing in on the d-pad. Ditto for |
| 438 | * the arrow keys, whether we have a joystick, d-pad, or four buttons. |
| 439 | * Each key here should have a set of things that it could possibly be, |
| 440 | * and we match it up with the set of buttons actually defined for the |
| 441 | * phone. [for convenience, need to ensure that buttons need not have |
| 442 | * an associated image] |
| 443 | */ |
| 444 | int PhoneWindow::ConvertKeyCode(int wxKeyCode) const |
| 445 | { |
| 446 | switch (wxKeyCode) { |
| 447 | case WXK_NUMPAD_INSERT: |
| 448 | case WXK_NUMPAD0: |
| 449 | case '0': return KEY_0; |
| 450 | case WXK_NUMPAD_HOME: |
| 451 | case WXK_NUMPAD1: |
| 452 | case '1': return KEY_1; |
| 453 | case WXK_NUMPAD_UP: |
| 454 | case WXK_NUMPAD2: |
| 455 | case '2': return KEY_2; |
| 456 | case WXK_NUMPAD_PRIOR: |
| 457 | case WXK_NUMPAD3: |
| 458 | case '3': return KEY_3; |
| 459 | case WXK_NUMPAD_LEFT: |
| 460 | case WXK_NUMPAD4: |
| 461 | case '4': return KEY_4; |
| 462 | case WXK_NUMPAD_BEGIN: |
| 463 | case WXK_NUMPAD5: |
| 464 | case '5': return KEY_5; |
| 465 | case WXK_NUMPAD_RIGHT: |
| 466 | case WXK_NUMPAD6: |
| 467 | case '6': return KEY_6; |
| 468 | case WXK_NUMPAD_END: |
| 469 | case WXK_NUMPAD7: |
| 470 | case '7': return KEY_7; |
| 471 | case WXK_NUMPAD_DOWN: |
| 472 | case WXK_NUMPAD8: |
| 473 | case '8': return KEY_8; |
| 474 | case WXK_NUMPAD_NEXT: |
| 475 | case WXK_NUMPAD9: |
| 476 | case '9': return KEY_9; |
| 477 | case WXK_NUMPAD_MULTIPLY: return KEY_SWITCHVIDEOMODE; //kKeyCodeStar; |
| 478 | case WXK_LEFT: return KEY_LEFT; |
| 479 | case WXK_RIGHT: return KEY_RIGHT; |
| 480 | case WXK_UP: return KEY_UP; |
| 481 | case WXK_DOWN: return KEY_DOWN; |
| 482 | case WXK_NUMPAD_ENTER: return KEY_REPLY; //kKeyCodeDpadCenter; |
| 483 | case WXK_HOME: return KEY_HOME; |
| 484 | case WXK_PRIOR: |
| 485 | case WXK_PAGEUP: return KEY_MENU; //kKeyCodeSoftLeft; |
| 486 | case WXK_NEXT: |
| 487 | case WXK_PAGEDOWN: return KEY_KBDILLUMUP; //kKeyCodeSoftRight; |
| 488 | case WXK_DELETE: |
| 489 | case WXK_BACK: return KEY_BACKSPACE; //kKeyCodeDel; |
| 490 | case WXK_ESCAPE: |
| 491 | case WXK_END: return KEY_BACK; //kKeyCodeBack; |
| 492 | case WXK_NUMPAD_DELETE: |
| 493 | case WXK_NUMPAD_DECIMAL: return KEY_KBDILLUMTOGGLE; //kKeyCodePound; |
| 494 | case WXK_SPACE: return KEY_SPACE; //kKeyCodeSpace; |
| 495 | case WXK_RETURN: return KEY_ENTER; //kKeyCodeNewline; |
| 496 | case WXK_F3: return KEY_F3; //kKeyCodeCall; |
| 497 | case WXK_F4: return KEY_F4; //kKeyCodeEndCall; |
| 498 | case WXK_NUMPAD_ADD: |
| 499 | case WXK_F5: return KEY_VOLUMEUP; |
| 500 | case WXK_NUMPAD_SUBTRACT: |
| 501 | case WXK_F6: return KEY_VOLUMEDOWN; |
| 502 | case WXK_F7: return KEY_POWER; |
| 503 | case WXK_F8: return KEY_CAMERA; |
| 504 | case 'A': return KEY_A; |
| 505 | case 'B': return KEY_B; |
| 506 | case 'C': return KEY_C; |
| 507 | case 'D': return KEY_D; |
| 508 | case 'E': return KEY_E; |
| 509 | case 'F': return KEY_F; |
| 510 | case 'G': return KEY_G; |
| 511 | case 'H': return KEY_H; |
| 512 | case 'I': return KEY_I; |
| 513 | case 'J': return KEY_J; |
| 514 | case 'K': return KEY_K; |
| 515 | case 'L': return KEY_L; |
| 516 | case 'M': return KEY_M; |
| 517 | case 'N': return KEY_N; |
| 518 | case 'O': return KEY_O; |
| 519 | case 'P': return KEY_P; |
| 520 | case 'Q': return KEY_Q; |
| 521 | case 'R': return KEY_R; |
| 522 | case 'S': return KEY_S; |
| 523 | case 'T': return KEY_T; |
| 524 | case 'U': return KEY_U; |
| 525 | case 'V': return KEY_V; |
| 526 | case 'W': return KEY_W; |
| 527 | case 'X': return KEY_X; |
| 528 | case 'Y': return KEY_Y; |
| 529 | case 'Z': return KEY_Z; |
| 530 | case ',': return KEY_COMMA; |
| 531 | case '.': return KEY_DOT; |
| 532 | case '<': return KEY_COMMA; |
| 533 | case '>': return KEY_DOT; |
| 534 | case '`': return KEY_GREEN; /*KEY_GRAVE;*/ |
| 535 | case '-': return KEY_MINUS; |
| 536 | case '=': return KEY_EQUAL; |
| 537 | case '[': return KEY_LEFTBRACE; |
| 538 | case ']': return KEY_RIGHTBRACE; |
| 539 | case '\\': return KEY_BACKSLASH; |
| 540 | case ';': return KEY_SEMICOLON; |
| 541 | case '\'': return KEY_APOSTROPHE; |
| 542 | case '/': return KEY_SLASH; |
| 543 | case WXK_SHIFT: return KEY_LEFTSHIFT; |
| 544 | case WXK_CONTROL: |
| 545 | case WXK_ALT: return KEY_LEFTALT; |
| 546 | case WXK_TAB: return KEY_TAB; |
| 547 | // don't show "ignoring key" message for these |
| 548 | case WXK_MENU: |
| 549 | break; |
| 550 | default: |
| 551 | printf("(ignoring key %d)\n", wxKeyCode); |
| 552 | break; |
| 553 | } |
| 554 | |
| 555 | return kKeyCodeUnknown; |
| 556 | } |
| 557 | |
| 558 | |
| 559 | /* |
| 560 | * Keyboard handling. These get converted into Android-defined key |
| 561 | * constants here. |
| 562 | * |
| 563 | * NOTE: would be nice to handle menu keyboard accelerators here. |
| 564 | * Simply stuffing the key events into MainFrame with AddPendingEvent |
| 565 | * didn't seem to do the trick. |
| 566 | */ |
| 567 | void PhoneWindow::OnKeyDown(wxKeyEvent& event) |
| 568 | { |
| 569 | KeyCode keyCode; |
| 570 | |
| 571 | keyCode = (KeyCode) ConvertKeyCode(event.GetKeyCode()); |
| 572 | if (keyCode != kKeyCodeUnknown) { |
| 573 | if (!IsKeyPressed(keyCode)) { |
| 574 | //printf("PW: down: key %d\n", keyCode); |
| 575 | GetDeviceManager()->SendKeyEvent(keyCode, true); |
| 576 | AddPressedKey(keyCode); |
| 577 | } |
| 578 | } else { |
| 579 | //printf("PW: down: %d\n", event.GetKeyCode()); |
| 580 | event.Skip(); // not handled by us |
| 581 | } |
| 582 | } |
| 583 | |
| 584 | /* |
| 585 | * Pass key-up events to runtime. |
| 586 | */ |
| 587 | void PhoneWindow::OnKeyUp(wxKeyEvent& event) |
| 588 | { |
| 589 | KeyCode keyCode; |
| 590 | |
| 591 | keyCode = (KeyCode) ConvertKeyCode(event.GetKeyCode()); |
| 592 | if (keyCode != kKeyCodeUnknown) { |
| 593 | // Send the key event if we already have this key pressed. |
| 594 | if (IsKeyPressed(keyCode)) { |
| 595 | //printf("PW: up: key %d\n", keyCode); |
| 596 | GetDeviceManager()->SendKeyEvent(keyCode, false); |
| 597 | RemovePressedKey(keyCode); |
| 598 | } |
| 599 | } else { |
| 600 | //printf("PW: up: %d\n", event.GetKeyCode()); |
| 601 | event.Skip(); // not handled by us |
| 602 | } |
| 603 | } |
| 604 | |
| 605 | /* |
| 606 | * Mouse handling. |
| 607 | * |
| 608 | * Unlike more conventional button tracking, we highlight on mouse-over |
| 609 | * and send the key on mouse-down. This behavior may be confusing for |
| 610 | * people expecting standard behavior, but it allows us to simulate the |
| 611 | * effect of holding a key down. |
| 612 | * |
| 613 | * We want to catch both "down" and "double click" events; otherwise |
| 614 | * fast clicking results in a lot of discarded events. |
| 615 | */ |
| 616 | void PhoneWindow::OnMouseLeftDown(wxMouseEvent& event) |
| 617 | { |
| 618 | if (mpMOHButton != NULL) { |
| 619 | //printf("PW: left down\n"); |
| 620 | KeyCode keyCode = mpMOHButton->GetKeyCode(); |
| 621 | GetDeviceManager()->SendKeyEvent(keyCode, true); |
| 622 | mMouseKeySent = keyCode; |
| 623 | AddPressedKey(keyCode); |
| 624 | } else { |
| 625 | int screenX, screenY; |
| 626 | |
| 627 | if (GetTouchPosition(event, &screenX, &screenY)) { |
| 628 | //printf("TOUCH at %d,%d\n", screenX, screenY); |
| 629 | mTrackingTouch = true; |
| 630 | mTouchX = screenX; |
| 631 | mTouchY = screenY; |
| 632 | GetDeviceManager()->SendTouchEvent(Simulator::kTouchDown, |
| 633 | mTouchX, mTouchY); |
| 634 | } else { |
| 635 | //printf("(ignoring left click)\n"); |
| 636 | } |
| 637 | } |
| 638 | } |
| 639 | |
| 640 | /* |
| 641 | * Left button has been released. Do something clever. |
| 642 | * |
| 643 | * On some platforms we will lose this if the mouse leaves the window. |
| 644 | */ |
| 645 | void PhoneWindow::OnMouseLeftUp(wxMouseEvent& WXUNUSED(event)) |
| 646 | { |
| 647 | if (mMouseKeySent != kKeyCodeUnknown) { |
| 648 | //printf("PW: left up\n"); |
| 649 | GetDeviceManager()->SendKeyEvent(mMouseKeySent, false); |
| 650 | RemovePressedKey(mMouseKeySent); |
| 651 | } else { |
| 652 | if (mTrackingTouch) { |
| 653 | //printf("TOUCH release (last was %d,%d)\n", mTouchX, mTouchY); |
| 654 | mTrackingTouch = false; |
| 655 | GetDeviceManager()->SendTouchEvent(Simulator::kTouchUp, |
| 656 | mTouchX, mTouchY); |
| 657 | } else { |
| 658 | //printf("(ignoring left-up)\n"); |
| 659 | } |
| 660 | } |
| 661 | mMouseKeySent = kKeyCodeUnknown; |
| 662 | } |
| 663 | |
| 664 | void PhoneWindow::OnMouseRightDown(wxMouseEvent& event) |
| 665 | { |
| 666 | //printf("(ignoring right-down)\n"); |
| 667 | } |
| 668 | void PhoneWindow::OnMouseRightUp(wxMouseEvent& event) |
| 669 | { |
| 670 | //printf("(ignoring right-up)\n"); |
| 671 | } |
| 672 | |
| 673 | /* |
| 674 | * Track mouse motion so we can do mouse-over button highlighting. |
| 675 | */ |
| 676 | void PhoneWindow::OnMouseMotion(wxMouseEvent& event) |
| 677 | { |
| 678 | /* |
| 679 | * If the mouse motion event occurred inside the device window, |
| 680 | * we treat it differently than mouse movement over the picture of |
| 681 | * the device. |
| 682 | */ |
| 683 | if (event.GetEventObject() == mpDeviceWindow[0]) { |
| 684 | if (mpMOHViewIndex >= 0) { |
| 685 | /* can happen if the mouse moves fast enough */ |
| 686 | //printf("Mouse now in dev window, clearing button highlight\n"); |
| 687 | mpMOHViewIndex = -1; |
| 688 | mpMOHButton = NULL; |
| 689 | Refresh(); |
| 690 | } |
| 691 | |
| 692 | if (!event.LeftIsDown() && event.RightIsDown()) { |
| 693 | /* right-button movement */ |
| 694 | //printf("(ignoring right-drag)\n"); |
| 695 | return; |
| 696 | } |
| 697 | |
| 698 | //printf("moveto: %d,%d\n", event.m_x, event.m_y); |
| 699 | |
| 700 | int screenX, screenY; |
| 701 | if (mTrackingTouch) { |
| 702 | if (GetTouchPosition(event, &screenX, &screenY)) { |
| 703 | //printf("TOUCH moved to %d,%d\n", screenX, screenY); |
| 704 | mTouchX = screenX; |
| 705 | mTouchY = screenY; |
| 706 | GetDeviceManager()->SendTouchEvent(Simulator::kTouchDrag, |
| 707 | mTouchX, mTouchY); |
| 708 | } else { |
| 709 | //printf("TOUCH moved off screen\n"); |
| 710 | } |
| 711 | } |
| 712 | |
| 713 | return; |
| 714 | } |
| 715 | |
| 716 | PhoneData* pPhoneData = GetPhoneData(); |
| 717 | if (pPhoneData == NULL) |
| 718 | return; |
| 719 | |
| 720 | /* |
| 721 | * Check to see if we're on top of a button. If our "on top of |
| 722 | * something" state has changed, force a redraw. |
| 723 | * |
| 724 | * We have to run through the list of Views and check all of the |
| 725 | * buttons in each. |
| 726 | */ |
| 727 | PhoneMode* pMode = pPhoneData->GetPhoneMode(GetCurrentMode().ToAscii()); |
| 728 | if (pMode == NULL) |
| 729 | return; |
| 730 | |
| 731 | int viewIndex = -1; |
| 732 | PhoneButton* pHighlight = NULL; |
| 733 | int i; |
| 734 | |
| 735 | for (i = pMode->GetNumViews()-1; i >= 0; i--) { |
| 736 | PhoneView* pView = pMode->GetPhoneView(i); |
| 737 | assert(pView != NULL); |
| 738 | |
| 739 | /* convert from window-relative to view-relative */ |
| 740 | pHighlight = pView->FindButtonHit(event.m_x - mpViewInfo[i].GetX(), |
| 741 | event.m_y - mpViewInfo[i].GetY()); |
| 742 | if (pHighlight != NULL) { |
| 743 | viewIndex = i; |
| 744 | break; |
| 745 | } |
| 746 | } |
| 747 | |
| 748 | if (viewIndex == mpMOHViewIndex && pHighlight == mpMOHButton) { |
| 749 | /* still hovering over same button */ |
| 750 | } else { |
| 751 | /* mouse has moved, possibly to a new button */ |
| 752 | |
| 753 | mpMOHViewIndex = viewIndex; |
| 754 | mpMOHButton = pHighlight; |
| 755 | |
| 756 | /* force refresh */ |
| 757 | Refresh(); |
| 758 | } |
| 759 | } |
| 760 | |
| 761 | /* |
| 762 | * Mouse has left the building. All keys and mouse buttons up. |
| 763 | * |
| 764 | * We get one of these if the mouse moves over a child window, such as |
| 765 | * our DeviceWindow, so it is not the case that we no longer receive |
| 766 | * key input after getting this event. |
| 767 | */ |
| 768 | void PhoneWindow::OnMouseLeaveWindow(wxMouseEvent& WXUNUSED(event)) |
| 769 | { |
| 770 | //printf("--- mouse is GONE\n"); |
| 771 | ClearPressedKeys(); |
| 772 | } |
| 773 | |
| 774 | /* |
| 775 | * Determine device touch screen (x,y) based on window position. |
| 776 | * |
| 777 | * Returns "true" if the click corresponds to a location on the display. |
| 778 | * |
| 779 | * TODO: should return display index as well -- currently this only |
| 780 | * supports touch on the main display. |
| 781 | */ |
| 782 | bool PhoneWindow::GetTouchPosition(const wxMouseEvent& event, int* pScreenX, |
| 783 | int* pScreenY) |
| 784 | { |
| 785 | /* |
| 786 | * If the click came from our device window, treat it as a touch. |
| 787 | */ |
| 788 | if (event.GetEventObject() != mpDeviceWindow[0]) |
| 789 | return false; |
| 790 | |
| 791 | *pScreenX = event.m_x; |
| 792 | *pScreenY = event.m_y; |
| 793 | return true; |
| 794 | } |
| 795 | |
| 796 | /* |
| 797 | * We don't want to erase the background now, because it causes flicker |
| 798 | * under Windows. |
| 799 | */ |
| 800 | void PhoneWindow::OnErase(wxEraseEvent& WXUNUSED(event)) |
| 801 | { |
| 802 | //printf("erase\n"); |
| 803 | } |
| 804 | |
| 805 | /* |
| 806 | * Paint the phone and any highlighted buttons. |
| 807 | * |
| 808 | * The device output is drawn by DeviceWindow. |
| 809 | */ |
| 810 | void PhoneWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) |
| 811 | { |
| 812 | int view; |
| 813 | |
| 814 | /* |
| 815 | * Under Mac OS X, the parent window is redrawn every time the child |
| 816 | * window is redrawn. This causes poor performance in the simulator. |
| 817 | * If we're being asked to update a region that corresponds exactly |
| 818 | * to one of the device output windows, skip the redraw. |
| 819 | */ |
| 820 | assert(mpViewInfo != NULL); |
| 821 | for (view = 0; view < mNumViewInfo; view++) { |
| 822 | int displayIndex; |
| 823 | |
| 824 | displayIndex = mpViewInfo[view].GetDisplayIndex(); |
| 825 | assert(displayIndex >= 0); |
| 826 | DeviceWindow* pDeviceWindow = mpDeviceWindow[displayIndex]; |
| 827 | assert(pDeviceWindow != NULL); |
| 828 | |
| 829 | wxRect displayRect = pDeviceWindow->GetRect(); |
| 830 | wxRect updateRect = GetUpdateClientRect(); |
| 831 | |
| 832 | if (displayRect == updateRect) { |
| 833 | //printf("(skipping redraw)\n"); |
| 834 | return; |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | wxBufferedPaintDC dc(this); |
| 839 | |
| 840 | /* |
| 841 | * Erase the background to the currently-specified background color. |
| 842 | */ |
| 843 | wxColour backColor = GetBackgroundColour(); |
| 844 | dc.SetBrush(wxBrush(backColor)); |
| 845 | dc.SetPen(wxPen(backColor, 1)); |
| 846 | wxRect windowRect(wxPoint(0, 0), GetClientSize()); |
| 847 | dc.DrawRectangle(windowRect); |
| 848 | |
| 849 | PhoneData* pPhoneData = GetPhoneData(); |
| 850 | if (pPhoneData == NULL) { |
| 851 | fprintf(stderr, "OnPaint: no phone data\n"); |
| 852 | return; |
| 853 | } |
| 854 | |
| 855 | PhoneMode* pPhoneMode; |
| 856 | PhoneView* pPhoneView; |
| 857 | int numImages; |
| 858 | |
| 859 | pPhoneMode = pPhoneData->GetPhoneMode(GetCurrentMode().ToAscii()); |
| 860 | if (pPhoneMode == NULL) { |
| 861 | fprintf(stderr, "current mode (%s) not known\n", |
| 862 | (const char*) GetCurrentMode().ToAscii()); |
| 863 | return; |
| 864 | } |
| 865 | |
| 866 | for (view = 0; view < pPhoneMode->GetNumViews(); view++) { |
| 867 | pPhoneView = pPhoneMode->GetPhoneView(view); |
| 868 | if (pPhoneView == NULL) { |
| 869 | fprintf(stderr, "view %d not found\n", view); |
| 870 | return; |
| 871 | } |
| 872 | |
| 873 | /* draw background image and "button patches" */ |
| 874 | numImages = pPhoneView->GetBkgImageCount(); |
| 875 | for (int i = 0; i < numImages; i++) { |
| 876 | const LoadableImage* pLimg = pPhoneView->GetBkgImage(i); |
| 877 | wxBitmap* pBitmap = pLimg->GetBitmap(); |
| 878 | if (pBitmap != NULL) |
| 879 | dc.DrawBitmap(*pBitmap, |
| 880 | mpViewInfo[view].GetX() + pLimg->GetX(), |
| 881 | mpViewInfo[view].GetY() + pLimg->GetY(), |
| 882 | TRUE); |
| 883 | } |
| 884 | } |
| 885 | |
| 886 | |
| 887 | /* |
| 888 | * Draw button mouse-over highlight. |
| 889 | * |
| 890 | * Currently we don't do anything different when the button is held down. |
| 891 | */ |
| 892 | if (mpMOHViewIndex >= 0 && mpMOHButton != NULL) { |
| 893 | // button must have graphic, or hit-testing wouldn't have worked |
| 894 | assert(mpMOHButton->GetHighlightedBitmap() != NULL); |
| 895 | dc.DrawBitmap(*mpMOHButton->GetHighlightedBitmap(), |
| 896 | mpViewInfo[mpMOHViewIndex].GetX() + mpMOHButton->GetX(), |
| 897 | mpViewInfo[mpMOHViewIndex].GetY() + mpMOHButton->GetY(), |
| 898 | TRUE); |
| 899 | } |
| 900 | |
| 901 | /* |
| 902 | * Highlight pressed keys. We want to do this in all views, because |
| 903 | * some buttons on the side of the phone might be visible in more |
| 904 | * than one view. |
| 905 | */ |
| 906 | for (view = 0; view < pPhoneMode->GetNumViews(); view++) { |
| 907 | pPhoneView = pPhoneMode->GetPhoneView(view); |
| 908 | assert(pPhoneView != NULL); |
| 909 | |
| 910 | ListIter iter; |
| 911 | for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) { |
| 912 | KeyCode keyCode; |
| 913 | PhoneButton* pButton; |
| 914 | |
| 915 | keyCode = (*iter).GetKeyCode(); |
| 916 | pButton = pPhoneView->FindButtonByKey(keyCode); |
| 917 | if (pButton != NULL) { |
| 918 | wxBitmap* pBitmap = pButton->GetSelectedBitmap(); |
| 919 | if (pBitmap != NULL) { |
| 920 | dc.DrawBitmap(*pBitmap, |
| 921 | mpViewInfo[view].GetX() + pButton->GetX(), |
| 922 | mpViewInfo[view].GetY() + pButton->GetY(), |
| 923 | TRUE); |
| 924 | } |
| 925 | } |
| 926 | } |
| 927 | } |
| 928 | } |
| 929 | |
| 930 | |
| 931 | /* |
| 932 | * Press a key on the device. |
| 933 | * |
| 934 | * Schedules a screen refresh if the set of held-down keys changes. |
| 935 | */ |
| 936 | void PhoneWindow::AddPressedKey(KeyCode keyCode) |
| 937 | { |
| 938 | /* |
| 939 | * See if the key is already down. This usually means that the key |
| 940 | * repeat has kicked into gear. It could also mean that we |
| 941 | * missed the key-up event, or the user has hit the same device |
| 942 | * key with both mouse and keyboard. Either way, we don't add it |
| 943 | * a second time. This way, if we did lose a key-up somehow, they |
| 944 | * can "clear" the stuck key by hitting it again. |
| 945 | */ |
| 946 | if (keyCode == kKeyCodeUnknown) { |
| 947 | //printf("--- not adding kKeyCodeUnknown!\n"); |
| 948 | return; |
| 949 | } |
| 950 | |
| 951 | ListIter iter; |
| 952 | for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) { |
| 953 | if ((*iter).GetKeyCode() == keyCode) |
| 954 | break; |
| 955 | } |
| 956 | if (iter == mPressedKeys.end()) { |
| 957 | KeyInfo newInfo; |
| 958 | newInfo.SetKeyCode(keyCode); |
| 959 | mPressedKeys.push_back(newInfo); |
| 960 | //printf("--- added down=%d\n", keyCode); |
| 961 | Refresh(); // redraw w/ highlight |
| 962 | } else { |
| 963 | //printf("--- already have down=%d\n", keyCode); |
| 964 | } |
| 965 | } |
| 966 | |
| 967 | /* |
| 968 | * Release a key on the device. |
| 969 | * |
| 970 | * Schedules a screen refresh if the set of held-down keys changes. |
| 971 | */ |
| 972 | void PhoneWindow::RemovePressedKey(KeyCode keyCode) |
| 973 | { |
| 974 | /* |
| 975 | * Release the key. If it's not in the list, we either missed a |
| 976 | * key-down event, or the user used both mouse and keyboard and we |
| 977 | * removed the key when the first device went up. |
| 978 | */ |
| 979 | ListIter iter; |
| 980 | for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) { |
| 981 | if ((*iter).GetKeyCode() == keyCode) { |
| 982 | mPressedKeys.erase(iter); |
| 983 | //printf("--- removing down=%d\n", keyCode); |
| 984 | Refresh(); // redraw w/o highlight |
| 985 | break; |
| 986 | } |
| 987 | } |
| 988 | if (iter == mPressedKeys.end()) { |
| 989 | //printf("--- didn't find down=%d\n", keyCode); |
| 990 | } |
| 991 | } |
| 992 | |
| 993 | /* |
| 994 | * Clear the set of keys that we think are being held down. |
| 995 | */ |
| 996 | void PhoneWindow::ClearPressedKeys(void) |
| 997 | { |
| 998 | //printf("--- All keys up (count=%d)\n", mPressedKeys.size()); |
| 999 | |
| 1000 | if (!mPressedKeys.empty()) { |
| 1001 | ListIter iter = mPressedKeys.begin(); |
| 1002 | while (iter != mPressedKeys.end()) { |
| 1003 | KeyCode keyCode = (*iter).GetKeyCode(); |
| 1004 | GetDeviceManager()->SendKeyEvent(keyCode, false); |
| 1005 | iter = mPressedKeys.erase(iter); |
| 1006 | } |
| 1007 | Refresh(); |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | /* |
| 1012 | * Returns "true" if the specified key is currently pressed. |
| 1013 | */ |
| 1014 | bool PhoneWindow::IsKeyPressed(KeyCode keyCode) |
| 1015 | { |
| 1016 | ListIter iter; |
| 1017 | for (iter = mPressedKeys.begin(); iter != mPressedKeys.end(); ++iter) { |
| 1018 | if ((*iter).GetKeyCode() == keyCode) |
| 1019 | return true; |
| 1020 | } |
| 1021 | return false; |
| 1022 | } |
| 1023 | |
| 1024 | void PhoneWindow::Vibrate(int vibrateOn) |
| 1025 | { |
| 1026 | wxRect rect = GetRect(); |
| 1027 | if(vibrateOn) |
| 1028 | { |
| 1029 | mVibrateX = 0; |
| 1030 | mTimer.Start(25); // arg is delay in ms |
| 1031 | Move(rect.x-2,rect.y); |
| 1032 | } |
| 1033 | else if(mTimer.IsRunning()) |
| 1034 | { |
| 1035 | mTimer.Stop(); |
| 1036 | if(mVibrateX&1) |
| 1037 | Move(rect.x-2,rect.y); |
| 1038 | else |
| 1039 | Move(rect.x+2,rect.y); |
| 1040 | } |
| 1041 | } |
| 1042 | |
| 1043 | void PhoneWindow::OnTimer(wxTimerEvent& event) |
| 1044 | { |
| 1045 | wxRect rect = GetRect(); |
| 1046 | mVibrateX++; |
| 1047 | if(mVibrateX&1) |
| 1048 | Move(rect.x+4,rect.y); |
| 1049 | else |
| 1050 | Move(rect.x-4,rect.y); |
| 1051 | } |