The Android Open Source Project | 52d4c30 | 2009-03-03 19:29:09 -0800 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2005 The Android Open Source Project |
| 3 | // |
| 4 | // Simple class to hold an image that can be loaded and unloaded. |
| 5 | // |
| 6 | |
| 7 | // For compilers that support precompilation, include "wx/wx.h". |
| 8 | #include "wx/wxprec.h" |
| 9 | |
| 10 | // Otherwise, include all standard headers |
| 11 | #ifndef WX_PRECOMP |
| 12 | # include "wx/wx.h" |
| 13 | #endif |
| 14 | #include "wx/image.h" // needed for Windows build |
| 15 | |
| 16 | #include "LoadableImage.h" |
| 17 | #include "AssetStream.h" |
| 18 | #include "MyApp.h" |
| 19 | |
Jean-Baptiste Queru | 2c8ead3 | 2009-11-12 18:45:17 -0800 | [diff] [blame] | 20 | #include "utils.h" |
The Android Open Source Project | 52d4c30 | 2009-03-03 19:29:09 -0800 | [diff] [blame] | 21 | |
| 22 | #include <stdio.h> |
| 23 | |
| 24 | |
| 25 | /* |
| 26 | * Load the image. |
| 27 | */ |
| 28 | bool LoadableImage::Create(const char* fileName, int x, int y) |
| 29 | { |
| 30 | if (fileName == NULL || x < 0 || y < 0) { |
| 31 | fprintf(stderr, "bad params to %s\n", __PRETTY_FUNCTION__); |
| 32 | return false; |
| 33 | } |
| 34 | |
| 35 | delete[] mName; |
| 36 | mName = android::strdupNew(fileName); |
| 37 | |
| 38 | mX = x; |
| 39 | mY = y; |
| 40 | |
| 41 | return true; |
| 42 | } |
| 43 | |
| 44 | /* |
| 45 | * Load the bitmap. |
| 46 | */ |
| 47 | bool LoadableImage::LoadResources(void) |
| 48 | { |
| 49 | if (mName == NULL) |
| 50 | return false; |
| 51 | |
| 52 | if (mpBitmap != NULL) // already loaded? |
| 53 | return true; |
| 54 | |
| 55 | //printf("LoadResources: '%s'\n", (const char*) mName); |
| 56 | #ifdef BEFORE_ASSET |
| 57 | wxImage img(mName); |
| 58 | #else |
| 59 | android::AssetManager* pAssetMgr = ((MyApp*)wxTheApp)->GetAssetManager(); |
| 60 | android::Asset* pAsset; |
| 61 | |
| 62 | pAsset = pAssetMgr->open(mName, android::Asset::ACCESS_RANDOM); |
| 63 | if (pAsset == NULL) { |
| 64 | fprintf(stderr, "ERROR: unable to load '%s'\n", mName); |
| 65 | return false; |
| 66 | } else { |
| 67 | //printf("--- opened asset '%s'\n", |
| 68 | // (const char*) pAsset->getAssetSource()); |
| 69 | } |
| 70 | AssetStream astr(pAsset); |
| 71 | |
| 72 | wxImage img(astr); |
| 73 | #endif |
| 74 | |
| 75 | mWidth = img.GetWidth(); |
| 76 | mHeight = img.GetHeight(); |
| 77 | if (mWidth <= 0 || mHeight <= 0) { |
| 78 | /* image failed to load or decode */ |
| 79 | fprintf(stderr, "ERROR: unable to load/decode '%s'\n", mName); |
| 80 | //delete img; |
| 81 | return false; |
| 82 | } |
| 83 | |
| 84 | mpBitmap = new wxBitmap(img); |
| 85 | |
| 86 | //delete img; |
| 87 | |
| 88 | return true; |
| 89 | } |
| 90 | |
| 91 | /* |
| 92 | * Unload the bitmap. |
| 93 | */ |
| 94 | bool LoadableImage::UnloadResources(void) |
| 95 | { |
| 96 | delete mpBitmap; |
| 97 | mpBitmap = NULL; |
| 98 | return true; |
| 99 | } |
| 100 | |