The Android Open Source Project | 52d4c30 | 2009-03-03 19:29:09 -0800 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2005 The Android Open Source Project |
| 3 | // |
| 4 | // Application entry point. |
| 5 | // |
| 6 | |
| 7 | // For compilers that support precompilation, include "wx/wx.h". |
| 8 | #include "wx/wxprec.h" |
| 9 | |
| 10 | // Otherwise, include all standard headers |
| 11 | #ifndef WX_PRECOMP |
| 12 | # include "wx/wx.h" |
| 13 | #endif |
| 14 | #include "wx/image.h" // needed for Windows build |
| 15 | #include "wx/fs_zip.h" |
| 16 | |
| 17 | #include "MainFrame.h" |
| 18 | #include "MyApp.h" |
Jean-Baptiste Queru | 2c8ead3 | 2009-11-12 18:45:17 -0800 | [diff] [blame] | 19 | #include "executablepath.h" |
The Android Open Source Project | 52d4c30 | 2009-03-03 19:29:09 -0800 | [diff] [blame] | 20 | |
| 21 | #include <stdio.h> |
| 22 | #include <unistd.h> |
| 23 | #include <getopt.h> |
| 24 | #include <signal.h> |
| 25 | |
| 26 | #if defined(HAVE_WINDOWS_PATHS) |
| 27 | # include <windows.h> |
| 28 | #endif |
| 29 | |
| 30 | |
| 31 | /* the name of our config file */ |
| 32 | static wxString kConfigFileName = wxT(".android.cf"); |
| 33 | |
| 34 | #ifdef HAVE_WINDOWS_PATHS |
| 35 | static wxString kExeSuffix = wxT(".exe"); |
| 36 | #else |
| 37 | static wxString kExeSuffix = wxT(""); |
| 38 | #endif |
| 39 | |
| 40 | /* do we want to kill the runtime? */ |
| 41 | bool gWantToKill = false; |
| 42 | |
| 43 | /* |
| 44 | * Signal handler for Ctrl-C. Under Linux we seem to get hit twice, |
| 45 | * possibly once for each thread. |
| 46 | * |
| 47 | * Avoid using LOG here -- it's not reentrant. Actually, just avoid doing |
| 48 | * anything here. |
| 49 | * |
| 50 | * Cygwin will ignore the signal but doesn't seem to call the signal |
| 51 | * handler. MinGW just kills the process. |
| 52 | */ |
| 53 | static void SignalHandler(int sigNum) |
| 54 | { |
| 55 | printf("Sim: received signal %d (%s)\n", sigNum, |
| 56 | sigNum == SIGINT ? "SIGINT" : "???"); |
| 57 | gWantToKill = true; |
| 58 | } |
| 59 | |
| 60 | |
| 61 | /* wxWidgets magic; creates appropriate main entry function */ |
| 62 | IMPLEMENT_APP(MyApp) |
| 63 | |
| 64 | /* |
| 65 | * Application entry point. |
| 66 | */ |
| 67 | bool MyApp::OnInit() |
| 68 | { |
| 69 | static wxString helpFilePath = wxT("simulator/help/unnamed.htb"); |
| 70 | |
| 71 | /* |
| 72 | * Parse args. |
| 73 | */ |
| 74 | |
| 75 | SetDefaults(); |
| 76 | |
| 77 | char** cargv = (char**)malloc(argc * sizeof(char*)); |
| 78 | for (int i=0; i<argc; i++) { |
| 79 | wxCharBuffer tmp = wxString(argv[i]).ToAscii(); |
| 80 | cargv[i] = tmp.release(); |
| 81 | } |
| 82 | if (!ParseArgs(argc, cargv)) { |
| 83 | for (int i=0; i<argc; i++) |
| 84 | free(cargv[i]); |
| 85 | free(cargv); |
| 86 | return FALSE; |
| 87 | } |
| 88 | for (int i=0; i<argc; i++) |
| 89 | free(cargv[i]); |
| 90 | free(cargv); |
| 91 | |
| 92 | if (!ProcessConfigFile()) |
| 93 | return FALSE; |
| 94 | |
| 95 | /* |
| 96 | * (Try to) catch SIGINT (Ctrl-C). |
| 97 | */ |
| 98 | bool trapInt = false; |
| 99 | mPrefs.GetBool("trap-sigint", &trapInt); |
| 100 | if (trapInt) { |
| 101 | printf("Sim: catching SIGINT\n"); |
| 102 | signal(SIGINT, SignalHandler); |
| 103 | } |
| 104 | |
| 105 | signal(SIGPIPE, SIG_IGN); |
| 106 | |
| 107 | /* |
| 108 | * Set stdout to unbuffered. This is needed for MinGW/MSYS. |
| 109 | * Set stderr while we're at it. |
| 110 | */ |
| 111 | setvbuf(stdout, NULL, _IONBF, 0); |
| 112 | setvbuf(stderr, NULL, _IONBF, 0); |
| 113 | |
| 114 | /* |
| 115 | * Initialize asset manager. |
| 116 | */ |
| 117 | mpAssetManager = NULL; |
| 118 | printf("Sim: looking in '%s' for my assets\n", (const char*) mSimAssetPath.ToAscii()); |
| 119 | ChangeAssetDirectory(mSimAssetPath); |
| 120 | |
| 121 | /* |
| 122 | * Add JPEG and PNG image handlers. |
| 123 | */ |
| 124 | ::wxInitAllImageHandlers(); |
| 125 | |
| 126 | /* |
| 127 | * Set up the help file browser. We're using wxHtmlHelpController |
| 128 | * because it seems to be the only "portable" version other than |
| 129 | * the "use external browser" version. |
| 130 | */ |
| 131 | wxFileSystem::AddHandler(new wxZipFSHandler); |
| 132 | mHelpController = new wxHtmlHelpController; |
| 133 | |
| 134 | wxString helpFileName; |
| 135 | helpFileName = mSimAssetPath; |
| 136 | helpFileName += '/'; |
| 137 | helpFileName += helpFilePath; |
| 138 | mHelpController->Initialize(helpFileName); |
| 139 | |
| 140 | /* |
| 141 | * Create the main window, which just holds some of our UI. |
| 142 | */ |
| 143 | wxPoint pos(wxDefaultPosition); |
| 144 | mPrefs.GetInt("window-main-x", &pos.x); |
| 145 | mPrefs.GetInt("window-main-y", &pos.y); |
| 146 | mpMainFrame = new MainFrame(wxT("Android Simulator"), pos, wxDefaultSize, |
| 147 | wxDEFAULT_FRAME_STYLE); |
| 148 | mpMainFrame->Show(TRUE); |
| 149 | SetTopWindow(mpMainFrame); |
| 150 | |
| 151 | return TRUE; |
| 152 | } |
| 153 | |
| 154 | /* |
| 155 | * Change our asset directory. This requires deleting the existing |
| 156 | * AssetManager and creating a new one. Note that any open Assets will |
| 157 | * still be valid. |
| 158 | */ |
| 159 | void MyApp::ChangeAssetDirectory(const wxString& dir) |
| 160 | { |
| 161 | delete mpAssetManager; |
| 162 | mpAssetManager = new android::AssetManager; |
| 163 | android::String8 path(dir.ToAscii()); |
| 164 | path.appendPath("simulator.zip"); |
| 165 | mpAssetManager->addAssetPath(path, NULL); |
| 166 | // mpAssetManager->setLocale(xxx); |
| 167 | mpAssetManager->setVendor("google"); |
| 168 | } |
| 169 | |
| 170 | |
| 171 | /* |
| 172 | * App is shutting down. Save the config file. |
| 173 | */ |
| 174 | int MyApp::OnExit(void) |
| 175 | { |
| 176 | if (mPrefs.GetDirty()) { |
| 177 | printf("Sim: writing config file to '%s'\n", |
| 178 | (const char*) mConfigFile.ToAscii()); |
| 179 | if (!mPrefs.Save(mConfigFile.ToAscii())) { |
| 180 | fprintf(stderr, "Sim: ERROR: prefs save to '%s' failed\n", |
| 181 | (const char*) mConfigFile.ToAscii()); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | return 0; |
| 186 | } |
| 187 | |
| 188 | static ssize_t |
| 189 | find_last_slash(const wxString& s) |
| 190 | { |
| 191 | int slash = s.Last('/'); |
| 192 | if (slash < 0) { |
| 193 | slash = s.Last('\\'); |
| 194 | } |
| 195 | return slash; |
| 196 | } |
| 197 | |
| 198 | |
| 199 | /* |
| 200 | * Set some default parameters |
| 201 | */ |
| 202 | void MyApp::SetDefaults() |
| 203 | { |
| 204 | mDebuggerOption = false; |
| 205 | |
| 206 | /* Get the path to this executable, which should |
| 207 | * end in something like "/host/linux-x86/bin/simulator". |
| 208 | * (The full path may begin with something like "out" |
| 209 | * or "out/debug".) |
| 210 | */ |
| 211 | char exepath[PATH_MAX]; |
| 212 | executablepath(exepath); |
| 213 | wxString out = wxString::FromAscii(exepath); |
| 214 | |
| 215 | /* Get the path to the root host directory; e.g., "out/host". |
| 216 | * We can do this by removing the last three slashes |
| 217 | * and everything after/between them ("/linux-x86/bin/simulator"). |
| 218 | */ |
| 219 | for (int i = 0; i < 3; i++) { |
| 220 | int slash = find_last_slash(out); |
| 221 | assert(slash >= 0); |
| 222 | out.Truncate(slash); |
| 223 | } |
| 224 | |
| 225 | /* Get the location of the assets directory; something like |
| 226 | * "out/host/common/sim-assets" |
| 227 | */ |
| 228 | mSimAssetPath = out; |
| 229 | mSimAssetPath.Append(wxT("/common/sim-assets")); |
| 230 | |
| 231 | /* Get the location of the simulated device filesystem. |
| 232 | * We can't reliably predict this based on the executable |
| 233 | * location, so try to get it from the environment. |
| 234 | */ |
| 235 | char *envOut = getenv("ANDROID_PRODUCT_OUT"); |
| 236 | if (envOut == NULL) { |
| 237 | fprintf(stderr, |
| 238 | "WARNING: $ANDROID_PRODUCT_OUT not set in environment\n"); |
| 239 | envOut = ""; |
| 240 | } |
| 241 | |
| 242 | // the root of the android stuff |
| 243 | mAndroidRoot = wxString::FromAscii(envOut); |
| 244 | mAndroidRoot.Append(wxT("/system")); |
| 245 | |
| 246 | // where runtime is |
| 247 | mRuntimeExe = mAndroidRoot; |
| 248 | mRuntimeExe.Append(wxT("/bin/runtime")); |
| 249 | mRuntimeExe.Append(kExeSuffix); |
| 250 | |
| 251 | printf("mAndroidRoot='%s'\n", (const char*) mAndroidRoot.ToAscii()); |
| 252 | printf("mSimAssetPath='%s'\n", (const char*) mSimAssetPath.ToAscii()); |
| 253 | } |
| 254 | |
| 255 | |
| 256 | /* |
| 257 | * Parse command-line arguments. |
| 258 | * |
| 259 | * Returns "false" if we have a parsing error. |
| 260 | */ |
| 261 | bool MyApp::ParseArgs(int argc, char** argv) |
| 262 | { |
| 263 | int ic; |
| 264 | |
| 265 | opterr = 0; // don't complain about unrecognized options |
| 266 | |
| 267 | if (false) { |
| 268 | printf("MyApp args:\n"); |
| 269 | for (int i = 0; i < argc; i++) |
| 270 | printf(" %2d: '%s'\n", i, (const char*) argv[i]); |
| 271 | } |
| 272 | |
| 273 | while (1) { |
| 274 | ic = getopt(argc, argv, "tj:da:f:rx:"); |
| 275 | if (ic < 0) |
| 276 | break; |
| 277 | |
| 278 | switch (ic) { |
| 279 | case 'j': |
| 280 | mAutoRunApp = wxString::FromAscii(optarg); |
| 281 | break; |
| 282 | case 't': |
| 283 | mAutoRunApp = wxT("com.android.testharness.RunAll"); |
| 284 | break; |
| 285 | case 'd': |
| 286 | mDebuggerOption = true; |
| 287 | break; |
| 288 | case 'x': |
| 289 | mDebuggerScript = wxString::FromAscii(optarg); |
| 290 | mDebuggerOption = true; // force debug if a script is being used |
| 291 | break; |
| 292 | case 'a': // simulator asset dir |
| 293 | mSimAssetPath = wxString::FromAscii(optarg); |
| 294 | break; |
| 295 | case 'f': // simulator config file |
| 296 | mConfigFile = wxString::FromAscii(optarg); |
| 297 | break; |
| 298 | case 'r': // reset path-based options to defaults |
| 299 | mResetPaths = true; |
| 300 | break; |
| 301 | default: |
| 302 | fprintf(stderr, "WARNING: unknown sim option '%c'\n", ic); |
| 303 | break; |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | return true; |
| 308 | } |
| 309 | |
| 310 | |
| 311 | /* |
| 312 | * Convert a path to absolute form, if needed. |
| 313 | * |
| 314 | * String manipulation would be more efficient than system calls, but |
| 315 | * less reliable. |
| 316 | * |
| 317 | * We need to use GetCurrentDirectory() under Windows because, under |
| 318 | * Cygwin, some wxWidgets features require "C:" paths rather than |
| 319 | * local-rooted paths. Probably needed for stand-alone MinGW too. |
| 320 | */ |
| 321 | void MyApp::AbsifyPath(wxString& dir) |
| 322 | { |
| 323 | char oldDir[512], newDir[512]; |
| 324 | wxString newDirStr; |
| 325 | |
| 326 | // We still need to do this under Cygwin even if the path is |
| 327 | // already absolute. |
| 328 | //if (dir[0] == '/' || dir[0] == '\\') |
| 329 | // return; |
| 330 | |
| 331 | if (getcwd(oldDir, sizeof(oldDir)) == NULL) { |
| 332 | fprintf(stderr, "getcwd() failed\n"); |
| 333 | return; |
| 334 | } |
| 335 | |
| 336 | if (chdir(dir.ToAscii()) == 0) { |
| 337 | #if defined(HAVE_WINDOWS_PATHS) |
| 338 | DWORD dwRet; |
| 339 | dwRet = GetCurrentDirectory(sizeof(newDir), newDir); |
| 340 | if (dwRet == 0 || dwRet > sizeof(newDir)) |
| 341 | sprintf(newDir, "GET_DIR_FAILED %lu", dwRet); |
| 342 | #else |
| 343 | if (getcwd(newDir, sizeof(newDir)) == NULL) |
| 344 | strcpy(newDir, "GET_DIR_FAILED"); |
| 345 | #endif |
| 346 | newDirStr = wxString::FromAscii(newDir); |
| 347 | chdir(oldDir); |
| 348 | } else { |
| 349 | fprintf(stderr, "WARNING: unable to chdir to '%s' from '%s'\n", |
| 350 | (const char*) dir.ToAscii(), oldDir); |
| 351 | newDirStr = dir; |
| 352 | } |
| 353 | |
| 354 | //dir = "c:/dev/cygwin"; |
| 355 | //dir += newDirStr; |
| 356 | dir = newDirStr; |
| 357 | } |
| 358 | |
| 359 | |
| 360 | /* |
| 361 | * Load and process our configuration file. |
| 362 | */ |
| 363 | bool MyApp::ProcessConfigFile(void) |
| 364 | { |
| 365 | wxString homeConfig; |
| 366 | bool configLoaded = false; |
| 367 | |
| 368 | if (getenv("HOME") != NULL) { |
| 369 | homeConfig = wxString::FromAscii(getenv("HOME")); |
| 370 | homeConfig += '/'; |
| 371 | homeConfig += kConfigFileName; |
| 372 | } else { |
| 373 | homeConfig = wxT("./"); |
| 374 | homeConfig += kConfigFileName; |
| 375 | } |
| 376 | |
| 377 | /* |
| 378 | * Part 1: read the config file. |
| 379 | */ |
| 380 | |
| 381 | if (mConfigFile.Length() > 0) { |
| 382 | /* |
| 383 | * Read from specified config file. We absolutify the path |
| 384 | * first so that we're guaranteed to be hitting the same file |
| 385 | * even if the cwd changes. |
| 386 | */ |
| 387 | if (access(mConfigFile.ToAscii(), R_OK) != 0) { |
| 388 | fprintf(stderr, "ERROR: unable to open '%s'\n", |
| 389 | (const char*) mConfigFile.ToAscii()); |
| 390 | return false; |
| 391 | } |
| 392 | if (!mPrefs.Load(mConfigFile.ToAscii())) { |
| 393 | fprintf(stderr, "Failed loading config file '%s'\n", |
| 394 | (const char*) mConfigFile.ToAscii()); |
| 395 | return false; |
| 396 | } else { |
| 397 | configLoaded = true; |
| 398 | } |
| 399 | } else { |
| 400 | /* |
| 401 | * Try ./android.cf, then $HOME/android.cf. If we find one and |
| 402 | * read it successfully, save the name in mConfigFile. |
| 403 | */ |
| 404 | { |
| 405 | wxString fileName; |
| 406 | |
| 407 | fileName = wxT("."); |
| 408 | AbsifyPath(fileName); |
| 409 | fileName += wxT("/"); |
| 410 | fileName += kConfigFileName; |
| 411 | |
| 412 | if (access(fileName.ToAscii(), R_OK) == 0) { |
| 413 | if (mPrefs.Load(fileName.ToAscii())) { |
| 414 | mConfigFile = fileName; |
| 415 | configLoaded = true; |
| 416 | } else { |
| 417 | /* damaged config files are always fatal */ |
| 418 | fprintf(stderr, "Failed loading config file '%s'\n", |
| 419 | (const char*) fileName.ToAscii()); |
| 420 | return false; |
| 421 | } |
| 422 | } |
| 423 | } |
| 424 | if (!configLoaded) { |
| 425 | if (homeConfig.Length() > 0) { |
| 426 | if (access(homeConfig.ToAscii(), R_OK) == 0) { |
| 427 | if (mPrefs.Load(homeConfig.ToAscii())) { |
| 428 | mConfigFile = homeConfig; |
| 429 | configLoaded = true; |
| 430 | } else { |
| 431 | /* damaged config files are always fatal */ |
| 432 | fprintf(stderr, "Failed loading config file '%s'\n", |
| 433 | (const char*) homeConfig.ToAscii()); |
| 434 | return false; |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | } |
| 441 | |
| 442 | /* if we couldn't find one to load, create a new one in $HOME */ |
| 443 | if (!configLoaded) { |
| 444 | mConfigFile = homeConfig; |
| 445 | if (!mPrefs.Create()) { |
| 446 | fprintf(stderr, "prefs creation failed\n"); |
| 447 | return false; |
| 448 | } |
| 449 | } |
| 450 | |
| 451 | /* |
| 452 | * Part 2: reset some entries if requested. |
| 453 | * |
| 454 | * If you want to reset local items (like paths to binaries) without |
| 455 | * disrupting other options, specifying the "reset" flag will cause |
| 456 | * some entries to be removed, and new defaults generated below. |
| 457 | */ |
| 458 | |
| 459 | if (mResetPaths) { |
| 460 | if (mPrefs.RemovePref("debugger")) |
| 461 | printf(" removed pref 'debugger'\n"); |
| 462 | if (mPrefs.RemovePref("valgrinder")) |
| 463 | printf(" removed pref 'valgrinder'\n"); |
| 464 | } |
| 465 | |
| 466 | /* |
| 467 | * Find GDB. |
| 468 | */ |
| 469 | if (!mPrefs.Exists("debugger")) { |
| 470 | static wxString paths[] = { |
| 471 | wxT("/bin"), wxT("/usr/bin"), wxString() |
| 472 | }; |
| 473 | wxString gdbPath; |
| 474 | |
| 475 | FindExe(wxT("gdb"), paths, wxT("/usr/bin/gdb"), &gdbPath); |
| 476 | mPrefs.SetString("debugger", gdbPath.ToAscii()); |
| 477 | } |
| 478 | |
| 479 | |
| 480 | /* |
| 481 | * Find Valgrind. It currently only exists in Linux, and is installed |
| 482 | * in /usr/bin/valgrind by default on our systems. The default version |
| 483 | * is old and sometimes fails, so look for a newer version. |
| 484 | */ |
| 485 | if (!mPrefs.Exists("valgrinder")) { |
| 486 | static wxString paths[] = { |
| 487 | wxT("/home/fadden/local/bin"), wxT("/usr/bin"), wxString() |
| 488 | }; |
| 489 | wxString valgrindPath; |
| 490 | |
| 491 | FindExe(wxT("valgrind"), paths, wxT("/usr/bin/valgrind"), &valgrindPath); |
| 492 | mPrefs.SetString("valgrinder", valgrindPath.ToAscii()); |
| 493 | } |
| 494 | |
| 495 | /* |
| 496 | * Set misc options. |
| 497 | */ |
| 498 | if (!mPrefs.Exists("auto-power-on")) |
| 499 | mPrefs.SetBool("auto-power-on", true); |
| 500 | if (!mPrefs.Exists("gamma")) |
| 501 | mPrefs.SetDouble("gamma", 1.0); |
| 502 | |
| 503 | if (mPrefs.GetDirty()) { |
| 504 | printf("Sim: writing config file to '%s'\n", |
| 505 | (const char*) mConfigFile.ToAscii()); |
| 506 | if (!mPrefs.Save(mConfigFile.ToAscii())) { |
| 507 | fprintf(stderr, "Sim: ERROR: prefs save to '%s' failed\n", |
| 508 | (const char*) mConfigFile.ToAscii()); |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | return true; |
| 513 | } |
| 514 | |
| 515 | /* |
| 516 | * Find an executable by searching in several places. |
| 517 | */ |
| 518 | /*static*/ void MyApp::FindExe(const wxString& exeName, const wxString paths[], |
| 519 | const wxString& defaultPath, wxString* pOut) |
| 520 | { |
| 521 | wxString exePath; |
| 522 | wxString slashExe; |
| 523 | |
| 524 | slashExe = wxT("/"); |
| 525 | slashExe += exeName; |
| 526 | slashExe += kExeSuffix; |
| 527 | |
| 528 | while (!(*paths).IsNull()) { |
| 529 | wxString tmp; |
| 530 | |
| 531 | tmp = *paths; |
| 532 | tmp += slashExe; |
| 533 | if (access(tmp.ToAscii(), X_OK) == 0) { |
| 534 | printf("Sim: Found '%s' in '%s'\n", (const char*) exeName.ToAscii(), |
| 535 | (const char*) tmp.ToAscii()); |
| 536 | *pOut = tmp; |
| 537 | return; |
| 538 | } |
| 539 | |
| 540 | paths++; |
| 541 | } |
| 542 | |
| 543 | printf("Sim: Couldn't find '%s', defaulting to '%s'\n", |
| 544 | (const char*) exeName.ToAscii(), (const char*) defaultPath.ToAscii()); |
| 545 | *pOut = defaultPath; |
| 546 | } |
| 547 | |