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Derek Sollenberger349bc372011-01-04 16:14:34 -05001/*
2 * Copyright 2010, The Android Open Source Project
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25#include "android_npapi.h"
26#include "SkCanvas.h"
27#include "SkBitmap.h"
28
Derek Sollenberger738ad8c2012-03-05 16:46:33 -050029#include <utils/threads.h>
Derek Sollenberger349bc372011-01-04 16:14:34 -050030#include <EGL/egl.h>
31#include <GLES2/gl2.h>
32
33#ifndef RenderingThread__DEFINED
34#define RenderingThread__DEFINED
35
Chris Craikaceb2e32011-08-04 17:41:20 -070036#define USE_SOFTWARE_RENDERING false
37#define MS_PER_FRAME 17 // approx 60 fps
Derek Sollenberger349bc372011-01-04 16:14:34 -050038
39class RenderingThread : public android::Thread {
40public:
41 RenderingThread(NPP npp);
42 virtual ~RenderingThread() {};
43 virtual android::status_t readyToRun();
44
45 void setDimensions(int width, int height);
46 void getDimensions(int& width, int& height);
47
48protected:
49 NPP m_npp;
Chris Craikaceb2e32011-08-04 17:41:20 -070050 ANativeWindow* m_ANW;
Derek Sollenberger349bc372011-01-04 16:14:34 -050051
52 static void printGLString(const char *name, GLenum s);
53 static void checkGlError(const char* op);
54 static GLenum getInternalFormat(SkBitmap::Config config);
55 static GLenum getType(SkBitmap::Config config);
Chris Craikaceb2e32011-08-04 17:41:20 -070056 void setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
57 void updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
Derek Sollenberger349bc372011-01-04 16:14:34 -050058
59private:
60 virtual bool threadLoop() = 0;
61
62 android::Mutex m_sync;
63 int m_width;
64 int m_height;
Chris Craikaceb2e32011-08-04 17:41:20 -070065
66#if (!USE_SOFTWARE_RENDERING)
67 EGLDisplay m_eglDisplay;
68 EGLSurface m_eglSurface;
69 EGLContext m_eglContext;
70 EGLConfig m_eglConfig;
71#endif
Derek Sollenberger349bc372011-01-04 16:14:34 -050072};
73
74
75
76
77#endif // RenderingThread__DEFINED