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Bill Wendling2c8293d2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruth72667d12014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling2c8293d2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner377a9842015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling2c8293d2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
Hiroshi Inoue4ea9a782017-07-18 17:52:47 +000037want patches that do large-scale reformatting of existing code. On the other
Bill Wendling2c8293d2012-06-20 02:57:56 +000038hand, it is reasonable to rename the methods of a class if you're about to
Hiroshi Inoue4ea9a782017-07-18 17:52:47 +000039change it in some other way. Just do the reformatting as a separate commit
40from the functionality change.
Bill Wendling2c8293d2012-06-20 02:57:56 +000041
Vedant Kumar4d554fb2015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling2c8293d2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruth2dc637f2014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruthf468dea2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruth2dc637f2014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva0a50cec2014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruth2dc637f2014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silvaaede1c92014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruth2dc637f2014-02-28 13:35:54 +000083
Chandler Carruth2dc637f2014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Renato Goline4c66df2016-10-17 12:29:00 +000086is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
Chandler Carruth2dc637f2014-02-28 13:35:54 +000088The ultimate definition of this set is what build bots with those respective
Chandler Carruthf468dea2014-03-01 02:48:03 +000089toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
Chandler Carruth2dc637f2014-02-28 13:35:54 +000091
92Each toolchain provides a good reference for what it accepts:
Richard Smith27f41a32014-02-28 21:11:28 +000093
JF Bastien145062e2018-05-18 16:44:13 +000094* Clang: https://clang.llvm.org/cxx_status.html
95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11
96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
Chandler Carruth2dc637f2014-02-28 13:35:54 +000097
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
Richard Smith80883b62014-02-28 21:14:25 +0000103
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smith80883b62014-02-28 21:14:25 +0000105
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
Reid Kleckner739dd522014-03-03 21:12:13 +0000110
Reid Kleckner6dfd0062014-07-02 00:42:07 +0000111 * But *not* lambdas with default arguments.
Reid Kleckner739dd522014-03-03 21:12:13 +0000112
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
Duncan P. N. Exon Smith5bcd7102014-04-17 18:02:34 +0000120
121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
122 ``{}`` are required around function-like macros inside range-based for
123 loops.
124
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramer5d6f0732015-02-15 19:34:28 +0000127* Variadic templates: N2242_
Benjamin Kramer11142032015-02-16 10:28:41 +0000128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
Aaron Ballman54510902015-03-04 23:17:31 +0000130* Initializer lists: N2627_
Benjamin Kramera52da9a2015-03-06 13:46:50 +0000131* Delegating constructors: N1986_
Reid Kleckner1ed169d2015-04-30 18:17:12 +0000132* Default member initializers (non-static data member initializers): N2756_
133
Reid Kleckner36850aa2016-12-15 19:08:02 +0000134 * Feel free to use these wherever they make sense and where the `=`
135 syntax is allowed. Don't use braced initialization syntax.
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir640da192014-02-28 19:37:20 +0000138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir640da192014-02-28 19:37:20 +0000141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir640da192014-02-28 19:37:20 +0000147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramer5d6f0732015-02-15 19:34:28 +0000156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer11142032015-02-16 10:28:41 +0000157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman54510902015-03-04 23:17:31 +0000159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramera52da9a2015-03-06 13:46:50 +0000160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner1ed169d2015-04-30 18:17:12 +0000161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175 missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
Chandler Carruthf468dea2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruthe6a21022014-02-28 21:59:51 +0000185
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
JF Bastien145062e2018-05-18 16:44:13 +0000187 https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
Chandler Carruth2dc637f2014-02-28 13:35:54 +0000188
Peter Collingbourne7c9c49b2014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
Hans Wennborg138434e2017-11-13 23:47:58 +0000206 https://github.com/golang/go/wiki/CodeReviewComments
Peter Collingbourne7c9c49b2014-10-14 00:40:53 +0000207
Bill Wendling2c8293d2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
236 // The LLVM Compiler Infrastructure
237 //
238 // This file is distributed under the University of Illinois Open Source
239 // License. See LICENSE.TXT for details.
240 //
241 //===----------------------------------------------------------------------===//
Michael J. Spencer06d99812012-10-01 19:59:21 +0000242 ///
243 /// \file
Matthias Braun1cf942c2015-05-15 03:34:01 +0000244 /// This file contains the declaration of the Instruction class, which is the
245 /// base class for all of the VM instructions.
Michael J. Spencer06d99812012-10-01 19:59:21 +0000246 ///
Bill Wendling2c8293d2012-06-20 02:57:56 +0000247 //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255 This tag is not necessary in ``.cpp`` files. The name of the file is also
256 on the first line, along with a very short description of the purpose of the
257 file. This is important when printing out code and flipping though lots of
258 pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under. This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
Paul Robinson5b17b4e2015-01-22 00:19:56 +0000264The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun1cf942c2015-05-15 03:34:01 +0000265marker instead of the usual ``//``) describing the purpose of the file. The
Chandler Carruth2c8b23f2016-09-01 22:18:25 +0000266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
Matthias Braun1cf942c2015-05-15 03:34:01 +0000267Any additional information should be separated by a blank line. If an
268algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer06d99812012-10-01 19:59:21 +0000269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design. As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works. Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly. A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on). The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null? Abort? Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
Paul Robinson5b17b4e2015-01-22 00:19:56 +0000295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments). They take less space, require
Bill Wendling2c8293d2012-06-20 02:57:56 +0000297less typing, don't have nesting problems, etc. There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301 comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306 comments.
307
Paul Robinsond2261412018-11-14 13:43:19 +0000308#. When documenting the significance of constants used as actual parameters in
309 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
310 ``nullptr``. Typically you add the formal parameter name, which ought to be
311 meaningful. For example, it's not clear what the parameter means in this call:
312
313 .. code-block:: c++
314
315 Object.emitName(nullptr);
316
317 An in-line C-style comment makes the intent obvious:
318
319 .. code-block:: c++
320
321 Object.emitName(/*Prefix=*/nullptr);
322
Andrey Bokhankoe708f8d2016-08-17 14:53:18 +0000323Commenting out large blocks of code is discouraged, but if you really have to do
324this (for documentation purposes or as a suggestion for debug printing), use
325``#if 0`` and ``#endif``. These nest properly and are better behaved in general
326than C style comments.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000327
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000328Doxygen Use in Documentation Comments
329^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
330
331Use the ``\file`` command to turn the standard file header into a file-level
332comment.
333
Matthias Braun1cf942c2015-05-15 03:34:01 +0000334Include descriptive paragraphs for all public interfaces (public classes,
335member and non-member functions). Don't just restate the information that can
Chandler Carruth2c8b23f2016-09-01 22:18:25 +0000336be inferred from the API name. The first sentence (or a paragraph beginning
337with ``\brief``) is used as an abstract. Try to use a single sentence as the
338``\brief`` adds visual clutter. Put detailed discussion into separate
Matthias Braun1cf942c2015-05-15 03:34:01 +0000339paragraphs.
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000340
341To refer to parameter names inside a paragraph, use the ``\p name`` command.
342Don't use the ``\arg name`` command since it starts a new paragraph that
343contains documentation for the parameter.
344
345Wrap non-inline code examples in ``\code ... \endcode``.
346
347To document a function parameter, start a new paragraph with the
348``\param name`` command. If the parameter is used as an out or an in/out
349parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
350respectively.
351
352To describe function return value, start a new paragraph with the ``\returns``
353command.
354
355A minimal documentation comment:
356
357.. code-block:: c++
358
Matthias Braun1cf942c2015-05-15 03:34:01 +0000359 /// Sets the xyzzy property to \p Baz.
360 void setXyzzy(bool Baz);
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000361
362A documentation comment that uses all Doxygen features in a preferred way:
363
364.. code-block:: c++
365
Chandler Carruth2c8b23f2016-09-01 22:18:25 +0000366 /// Does foo and bar.
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000367 ///
368 /// Does not do foo the usual way if \p Baz is true.
369 ///
370 /// Typical usage:
371 /// \code
372 /// fooBar(false, "quux", Res);
373 /// \endcode
374 ///
375 /// \param Quux kind of foo to do.
376 /// \param [out] Result filled with bar sequence on foo success.
377 ///
378 /// \returns true on success.
379 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
380
Chris Lattnereecd9b1d2013-09-01 15:48:08 +0000381Don't duplicate the documentation comment in the header file and in the
382implementation file. Put the documentation comments for public APIs into the
383header file. Documentation comments for private APIs can go to the
384implementation file. In any case, implementation files can include additional
385comments (not necessarily in Doxygen markup) to explain implementation details
386as needed.
387
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000388Don't duplicate function or class name at the beginning of the comment.
389For humans it is obvious which function or class is being documented;
390automatic documentation processing tools are smart enough to bind the comment
391to the correct declaration.
392
393Wrong:
394
395.. code-block:: c++
396
397 // In Something.h:
398
399 /// Something - An abstraction for some complicated thing.
400 class Something {
401 public:
402 /// fooBar - Does foo and bar.
403 void fooBar();
404 };
405
406 // In Something.cpp:
407
408 /// fooBar - Does foo and bar.
409 void Something::fooBar() { ... }
410
411Correct:
412
413.. code-block:: c++
414
415 // In Something.h:
416
Matthias Braun1cf942c2015-05-15 03:34:01 +0000417 /// An abstraction for some complicated thing.
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000418 class Something {
419 public:
Matthias Braun1cf942c2015-05-15 03:34:01 +0000420 /// Does foo and bar.
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +0000421 void fooBar();
422 };
423
424 // In Something.cpp:
425
426 // Builds a B-tree in order to do foo. See paper by...
427 void Something::fooBar() { ... }
428
429It is not required to use additional Doxygen features, but sometimes it might
430be a good idea to do so.
431
432Consider:
433
434* adding comments to any narrow namespace containing a collection of
435 related functions or types;
436
437* using top-level groups to organize a collection of related functions at
438 namespace scope where the grouping is smaller than the namespace;
439
440* using member groups and additional comments attached to member
441 groups to organize within a class.
442
443For example:
444
445.. code-block:: c++
446
447 class Something {
448 /// \name Functions that do Foo.
449 /// @{
450 void fooBar();
451 void fooBaz();
452 /// @}
453 ...
454 };
455
Bill Wendling2c8293d2012-06-20 02:57:56 +0000456``#include`` Style
457^^^^^^^^^^^^^^^^^^
458
459Immediately after the `header file comment`_ (and include guards if working on a
460header file), the `minimal list of #includes`_ required by the file should be
461listed. We prefer these ``#include``\s to be listed in this order:
462
463.. _Main Module Header:
464.. _Local/Private Headers:
465
466#. Main Module Header
467#. Local/Private Headers
Zachary Turnerf99445f2016-08-23 20:07:32 +0000468#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling2c8293d2012-06-20 02:57:56 +0000469#. System ``#include``\s
470
Chandler Carruthafcc3742012-12-02 11:53:27 +0000471and each category should be sorted lexicographically by the full path.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000472
473The `Main Module Header`_ file applies to ``.cpp`` files which implement an
474interface defined by a ``.h`` file. This ``#include`` should always be included
475**first** regardless of where it lives on the file system. By including a
476header file first in the ``.cpp`` files that implement the interfaces, we ensure
477that the header does not have any hidden dependencies which are not explicitly
478``#include``\d in the header, but should be. It is also a form of documentation
479in the ``.cpp`` file to indicate where the interfaces it implements are defined.
480
Zachary Turnerf99445f2016-08-23 20:07:32 +0000481LLVM project and subproject headers should be grouped from most specific to least
482specific, for the same reasons described above. For example, LLDB depends on
483both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
484include ``lldb`` headers first, followed by ``clang`` headers, followed by
485``llvm`` headers, to reduce the possibility (for example) of an LLDB header
486accidentally picking up a missing include due to the previous inclusion of that
487header in the main source file or some earlier header file. clang should
488similarly include its own headers before including llvm headers. This rule
489applies to all LLVM subprojects.
490
Bill Wendling2c8293d2012-06-20 02:57:56 +0000491.. _fit into 80 columns:
492
493Source Code Width
494^^^^^^^^^^^^^^^^^
495
496Write your code to fit within 80 columns of text. This helps those of us who
497like to print out code and look at your code in an ``xterm`` without resizing
498it.
499
500The longer answer is that there must be some limit to the width of the code in
501order to reasonably allow developers to have multiple files side-by-side in
502windows on a modest display. If you are going to pick a width limit, it is
503somewhat arbitrary but you might as well pick something standard. Going with 90
504columns (for example) instead of 80 columns wouldn't add any significant value
505and would be detrimental to printing out code. Also many other projects have
506standardized on 80 columns, so some people have already configured their editors
507for it (vs something else, like 90 columns).
508
509This is one of many contentious issues in coding standards, but it is not up for
510debate.
511
Aaron Ballman5aaa8202018-08-10 17:26:07 +0000512Whitespace
513^^^^^^^^^^
Bill Wendling2c8293d2012-06-20 02:57:56 +0000514
515In all cases, prefer spaces to tabs in source files. People have different
516preferred indentation levels, and different styles of indentation that they
517like; this is fine. What isn't fine is that different editors/viewers expand
518tabs out to different tab stops. This can cause your code to look completely
519unreadable, and it is not worth dealing with.
520
521As always, follow the `Golden Rule`_ above: follow the style of
522existing code if you are modifying and extending it. If you like four spaces of
523indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
524of indentation. Also, do not reindent a whole source file: it makes for
525incredible diffs that are absolutely worthless.
526
Aaron Ballman5aaa8202018-08-10 17:26:07 +0000527Do not commit changes that include trailing whitespace. If you find trailing
528whitespace in a file, do not remove it unless you're otherwise changing that
529line of code. Some common editors will automatically remove trailing whitespace
530when saving a file which causes unrelated changes to appear in diffs and
531commits.
532
Bill Wendling2c8293d2012-06-20 02:57:56 +0000533Indent Code Consistently
534^^^^^^^^^^^^^^^^^^^^^^^^
535
536Okay, in your first year of programming you were told that indentation is
Chandler Carruthcfbdd4d2014-03-02 08:38:35 +0000537important. If you didn't believe and internalize this then, now is the time.
538Just do it. With the introduction of C++11, there are some new formatting
539challenges that merit some suggestions to help have consistent, maintainable,
540and tool-friendly formatting and indentation.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000541
Chandler Carruthcfbdd4d2014-03-02 08:38:35 +0000542Format Lambdas Like Blocks Of Code
543""""""""""""""""""""""""""""""""""
544
545When formatting a multi-line lambda, format it like a block of code, that's
546what it is. If there is only one multi-line lambda in a statement, and there
547are no expressions lexically after it in the statement, drop the indent to the
548standard two space indent for a block of code, as if it were an if-block opened
549by the preceding part of the statement:
550
551.. code-block:: c++
552
553 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
554 if (a.blah < b.blah)
555 return true;
556 if (a.baz < b.baz)
557 return true;
558 return a.bam < b.bam;
559 });
560
Chandler Carruthbab807e2014-03-02 09:13:39 +0000561To take best advantage of this formatting, if you are designing an API which
562accepts a continuation or single callable argument (be it a functor, or
563a ``std::function``), it should be the last argument if at all possible.
564
Chandler Carruthcfbdd4d2014-03-02 08:38:35 +0000565If there are multiple multi-line lambdas in a statement, or there is anything
566interesting after the lambda in the statement, indent the block two spaces from
567the indent of the ``[]``:
568
569.. code-block:: c++
570
571 dyn_switch(V->stripPointerCasts(),
572 [] (PHINode *PN) {
573 // process phis...
574 },
575 [] (SelectInst *SI) {
576 // process selects...
577 },
578 [] (LoadInst *LI) {
579 // process loads...
580 },
581 [] (AllocaInst *AI) {
582 // process allocas...
583 });
584
585Braced Initializer Lists
586""""""""""""""""""""""""
587
588With C++11, there are significantly more uses of braced lists to perform
589initialization. These allow you to easily construct aggregate temporaries in
590expressions among other niceness. They now have a natural way of ending up
591nested within each other and within function calls in order to build up
592aggregates (such as option structs) from local variables. To make matters
593worse, we also have many more uses of braces in an expression context that are
594*not* performing initialization.
595
596The historically common formatting of braced initialization of aggregate
597variables does not mix cleanly with deep nesting, general expression contexts,
598function arguments, and lambdas. We suggest new code use a simple rule for
599formatting braced initialization lists: act as-if the braces were parentheses
600in a function call. The formatting rules exactly match those already well
601understood for formatting nested function calls. Examples:
602
603.. code-block:: c++
604
605 foo({a, b, c}, {1, 2, 3});
606
607 llvm::Constant *Mask[] = {
608 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
609 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
610 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
611
612This formatting scheme also makes it particularly easy to get predictable,
613consistent, and automatic formatting with tools like `Clang Format`_.
614
JF Bastien145062e2018-05-18 16:44:13 +0000615.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
Chandler Carruthcfbdd4d2014-03-02 08:38:35 +0000616
617Language and Compiler Issues
618----------------------------
Bill Wendling2c8293d2012-06-20 02:57:56 +0000619
620Treat Compiler Warnings Like Errors
621^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
622
623If your code has compiler warnings in it, something is wrong --- you aren't
624casting values correctly, you have "questionable" constructs in your code, or
625you are doing something legitimately wrong. Compiler warnings can cover up
626legitimate errors in output and make dealing with a translation unit difficult.
627
628It is not possible to prevent all warnings from all compilers, nor is it
629desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
630good thorough set of warnings, and stick to it. At least in the case of
631``gcc``, it is possible to work around any spurious errors by changing the
632syntax of the code slightly. For example, a warning that annoys me occurs when
633I write code like this:
634
635.. code-block:: c++
636
637 if (V = getValue()) {
638 ...
639 }
640
641``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
642probably mistyped it. In most cases, I haven't, and I really don't want the
643spurious errors. To fix this particular problem, I rewrite the code like
644this:
645
646.. code-block:: c++
647
648 if ((V = getValue())) {
649 ...
650 }
651
652which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
653massaging the code appropriately.
654
655Write Portable Code
656^^^^^^^^^^^^^^^^^^^
657
658In almost all cases, it is possible and within reason to write completely
659portable code. If there are cases where it isn't possible to write portable
660code, isolate it behind a well defined (and well documented) interface.
661
662In practice, this means that you shouldn't assume much about the host compiler
663(and Visual Studio tends to be the lowest common denominator). If advanced
664features are used, they should only be an implementation detail of a library
665which has a simple exposed API, and preferably be buried in ``libSystem``.
666
667Do not use RTTI or Exceptions
668^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
669
670In an effort to reduce code and executable size, LLVM does not use RTTI
671(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
672the general C++ principle of *"you only pay for what you use"*, causing
673executable bloat even if exceptions are never used in the code base, or if RTTI
674is never used for a class. Because of this, we turn them off globally in the
675code.
676
677That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva0a50cec2014-04-08 21:06:22 +0000678templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva107aa1c2012-11-17 21:01:44 +0000679This form of RTTI is opt-in and can be
680:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling2c8293d2012-06-20 02:57:56 +0000681substantially more efficient than ``dynamic_cast<>``.
682
683.. _static constructor:
684
685Do not use Static Constructors
686^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
687
688Static constructors and destructors (e.g. global variables whose types have a
689constructor or destructor) should not be added to the code base, and should be
690removed wherever possible. Besides `well known problems
JF Bastien145062e2018-05-18 16:44:13 +0000691<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
Bill Wendling2c8293d2012-06-20 02:57:56 +0000692initialization is undefined between globals in different source files, the
693entire concept of static constructors is at odds with the common use case of
694LLVM as a library linked into a larger application.
695
696Consider the use of LLVM as a JIT linked into another application (perhaps for
JF Bastien145062e2018-05-18 16:44:13 +0000697`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies
698<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
Bill Wendling2c8293d2012-06-20 02:57:56 +0000699design of static constructors, they must be executed at startup time of the
700entire application, regardless of whether or how LLVM is used in that larger
701application. There are two problems with this:
702
703* The time to run the static constructors impacts startup time of applications
704 --- a critical time for GUI apps, among others.
705
706* The static constructors cause the app to pull many extra pages of memory off
707 the disk: both the code for the constructor in each ``.o`` file and the small
708 amount of data that gets touched. In addition, touched/dirty pages put more
709 pressure on the VM system on low-memory machines.
710
711We would really like for there to be zero cost for linking in an additional LLVM
712target or other library into an application, but static constructors violate
713this goal.
714
715That said, LLVM unfortunately does contain static constructors. It would be a
JF Bastien145062e2018-05-18 16:44:13 +0000716`great project <https://llvm.org/PR11944>`_ for someone to purge all static
Bill Wendling2c8293d2012-06-20 02:57:56 +0000717constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
718flag (when building with Clang) to ensure we do not regress in the future.
719
720Use of ``class`` and ``struct`` Keywords
721^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
722
723In C++, the ``class`` and ``struct`` keywords can be used almost
724interchangeably. The only difference is when they are used to declare a class:
725``class`` makes all members private by default while ``struct`` makes all
726members public by default.
727
728Unfortunately, not all compilers follow the rules and some will generate
729different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith653638b2014-03-03 16:48:44 +0000730the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000731
Duncan P. N. Exon Smith653638b2014-03-03 16:48:44 +0000732* All declarations and definitions of a given ``class`` or ``struct`` must use
733 the same keyword. For example:
734
735.. code-block:: c++
736
737 class Foo;
738
739 // Breaks mangling in MSVC.
740 struct Foo { int Data; };
741
742* As a rule of thumb, ``struct`` should be kept to structures where *all*
743 members are declared public.
744
745.. code-block:: c++
746
747 // Foo feels like a class... this is strange.
748 struct Foo {
749 private:
750 int Data;
751 public:
752 Foo() : Data(0) { }
753 int getData() const { return Data; }
754 void setData(int D) { Data = D; }
755 };
756
757 // Bar isn't POD, but it does look like a struct.
758 struct Bar {
759 int Data;
Chris Lattner44543392015-02-25 17:28:41 +0000760 Bar() : Data(0) { }
Duncan P. N. Exon Smith653638b2014-03-03 16:48:44 +0000761 };
Bill Wendling2c8293d2012-06-20 02:57:56 +0000762
Chandler Carruthcfbdd4d2014-03-02 08:38:35 +0000763Do not use Braced Initializer Lists to Call a Constructor
764^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
765
766In C++11 there is a "generalized initialization syntax" which allows calling
767constructors using braced initializer lists. Do not use these to call
768constructors with any interesting logic or if you care that you're calling some
769*particular* constructor. Those should look like function calls using
770parentheses rather than like aggregate initialization. Similarly, if you need
771to explicitly name the type and call its constructor to create a temporary,
772don't use a braced initializer list. Instead, use a braced initializer list
773(without any type for temporaries) when doing aggregate initialization or
774something notionally equivalent. Examples:
775
776.. code-block:: c++
777
778 class Foo {
779 public:
780 // Construct a Foo by reading data from the disk in the whizbang format, ...
781 Foo(std::string filename);
782
783 // Construct a Foo by looking up the Nth element of some global data ...
784 Foo(int N);
785
786 // ...
787 };
788
789 // The Foo constructor call is very deliberate, no braces.
790 std::fill(foo.begin(), foo.end(), Foo("name"));
791
792 // The pair is just being constructed like an aggregate, use braces.
793 bar_map.insert({my_key, my_value});
794
795If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
796
797.. code-block:: c++
798
799 int data[] = {0, 1, 2, 3};
800
801Use ``auto`` Type Deduction to Make Code More Readable
802^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
803
804Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
805uses a more moderate stance. Use ``auto`` if and only if it makes the code more
806readable or easier to maintain. Don't "almost always" use ``auto``, but do use
807``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
808type is already obvious from the context. Another time when ``auto`` works well
809for these purposes is when the type would have been abstracted away anyways,
810often behind a container's typedef such as ``std::vector<T>::iterator``.
811
Duncan P. N. Exon Smith59a45172014-03-03 16:48:47 +0000812Beware unnecessary copies with ``auto``
813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
814
815The convenience of ``auto`` makes it easy to forget that its default behavior
816is a copy. Particularly in range-based ``for`` loops, careless copies are
817expensive.
818
Duncan P. N. Exon Smithfeed8802014-03-07 18:06:15 +0000819As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
820``auto *`` when copying pointers.
Duncan P. N. Exon Smith59a45172014-03-03 16:48:47 +0000821
822.. code-block:: c++
823
Duncan P. N. Exon Smithfeed8802014-03-07 18:06:15 +0000824 // Typically there's no reason to copy.
Duncan P. N. Exon Smith59a45172014-03-03 16:48:47 +0000825 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith59a45172014-03-03 16:48:47 +0000826 for (auto &Val : Container) { Val.change(); }
827
828 // Remove the reference if you really want a new copy.
829 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
830
Duncan P. N. Exon Smithfc9031c2014-03-07 17:23:29 +0000831 // Copy pointers, but make it clear that they're pointers.
Alexander Kornienko3338e442018-04-05 12:48:22 +0000832 for (const auto *Ptr : Container) { observe(*Ptr); }
833 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smithfc9031c2014-03-07 17:23:29 +0000834
Mandeep Singh Grang41915c02017-09-06 20:19:10 +0000835Beware of non-determinism due to ordering of pointers
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838In general, there is no relative ordering among pointers. As a result,
839when unordered containers like sets and maps are used with pointer keys
840the iteration order is undefined. Hence, iterating such containers may
841result in non-deterministic code generation. While the generated code
842might not necessarily be "wrong code", this non-determinism might result
843in unexpected runtime crashes or simply hard to reproduce bugs on the
844customer side making it harder to debug and fix.
845
846As a rule of thumb, in case an ordered result is expected, remember to
847sort an unordered container before iteration. Or use ordered containers
848like vector/MapVector/SetVector if you want to iterate pointer keys.
849
Mandeep Singh Grang727ef0e2018-04-24 21:25:57 +0000850Beware of non-deterministic sorting order of equal elements
851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
852
853std::sort uses a non-stable sorting algorithm in which the order of equal
854elements is not guaranteed to be preserved. Thus using std::sort for a
855container having equal elements may result in non-determinstic behavior.
856To uncover such instances of non-determinism, LLVM has introduced a new
857llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
858shuffle the container before sorting. As a rule of thumb, always make sure to
859use llvm::sort instead of std::sort.
860
Bill Wendling2c8293d2012-06-20 02:57:56 +0000861Style Issues
862============
863
864The High-Level Issues
865---------------------
866
David Blaikie5ac13ad2018-02-01 21:03:35 +0000867Self-contained Headers
868^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling2c8293d2012-06-20 02:57:56 +0000869
David Blaikie5ac13ad2018-02-01 21:03:35 +0000870Header files should be self-contained (compile on their own) and end in .h.
871Non-header files that are meant for inclusion should end in .inc and be used
872sparingly.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000873
David Blaikie5ac13ad2018-02-01 21:03:35 +0000874All header files should be self-contained. Users and refactoring tools should
875not have to adhere to special conditions to include the header. Specifically, a
876header should have header guards and include all other headers it needs.
Bill Wendling2c8293d2012-06-20 02:57:56 +0000877
David Blaikie5ac13ad2018-02-01 21:03:35 +0000878There are rare cases where a file designed to be included is not
879self-contained. These are typically intended to be included at unusual
880locations, such as the middle of another file. They might not use header
881guards, and might not include their prerequisites. Name such files with the
882.inc extension. Use sparingly, and prefer self-contained headers when possible.
883
884In general, a header should be implemented by one or more ``.cpp`` files. Each
Bill Wendling2c8293d2012-06-20 02:57:56 +0000885of these ``.cpp`` files should include the header that defines their interface
David Blaikie5ac13ad2018-02-01 21:03:35 +0000886first. This ensures that all of the dependences of the header have been
887properly added to the header itself, and are not implicit. System headers
888should be included after user headers for a translation unit.
889
890Library Layering
891^^^^^^^^^^^^^^^^
892
893A directory of header files (for example ``include/llvm/Foo``) defines a
894library (``Foo``). Dependencies between libraries are defined by the
895``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
896its headers and implementation) should only use things from the libraries
897listed in its dependencies.
898
899Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
900linkers, as well as lld, do not enforce this constraint). A Unix linker
901searches left to right through the libraries specified on its command line and
902never revisits a library. In this way, no circular dependencies between
903libraries can exist.
904
905This doesn't fully enforce all inter-library dependencies, and importantly
906doesn't enforce header file circular dependencies created by inline functions.
907A good way to answer the "is this layered correctly" would be to consider
908whether a Unix linker would succeed at linking the program if all inline
909functions were defined out-of-line. (& for all valid orderings of dependencies
910- since linking resolution is linear, it's possible that some implicit
911dependencies can sneak through: A depends on B and C, so valid orderings are
912"C B A" or "B C A", in both cases the explicit dependencies come before their
913use. But in the first case, B could still link successfully if it implicitly
914depended on C, or the opposite in the second case)
Bill Wendling2c8293d2012-06-20 02:57:56 +0000915
916.. _minimal list of #includes:
917
918``#include`` as Little as Possible
919^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
920
921``#include`` hurts compile time performance. Don't do it unless you have to,
922especially in header files.
923
924But wait! Sometimes you need to have the definition of a class to use it, or to
925inherit from it. In these cases go ahead and ``#include`` that header file. Be
926aware however that there are many cases where you don't need to have the full
927definition of a class. If you are using a pointer or reference to a class, you
928don't need the header file. If you are simply returning a class instance from a
929prototyped function or method, you don't need it. In fact, for most cases, you
930simply don't need the definition of a class. And not ``#include``\ing speeds up
931compilation.
932
933It is easy to try to go too overboard on this recommendation, however. You
934**must** include all of the header files that you are using --- you can include
935them either directly or indirectly through another header file. To make sure
936that you don't accidentally forget to include a header file in your module
937header, make sure to include your module header **first** in the implementation
938file (as mentioned above). This way there won't be any hidden dependencies that
939you'll find out about later.
940
941Keep "Internal" Headers Private
942^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
943
944Many modules have a complex implementation that causes them to use more than one
945implementation (``.cpp``) file. It is often tempting to put the internal
946communication interface (helper classes, extra functions, etc) in the public
947module header file. Don't do this!
948
949If you really need to do something like this, put a private header file in the
950same directory as the source files, and include it locally. This ensures that
951your private interface remains private and undisturbed by outsiders.
952
953.. note::
954
955 It's okay to put extra implementation methods in a public class itself. Just
956 make them private (or protected) and all is well.
957
958.. _early exits:
959
960Use Early Exits and ``continue`` to Simplify Code
961^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
962
963When reading code, keep in mind how much state and how many previous decisions
964have to be remembered by the reader to understand a block of code. Aim to
965reduce indentation where possible when it doesn't make it more difficult to
966understand the code. One great way to do this is by making use of early exits
967and the ``continue`` keyword in long loops. As an example of using an early
968exit from a function, consider this "bad" code:
969
970.. code-block:: c++
971
Andrew Tricke9f59882012-09-20 17:02:04 +0000972 Value *doSomething(Instruction *I) {
Chandler Carruth9179aee2018-08-26 09:51:22 +0000973 if (!I->isTerminator() &&
Andrew Tricke9f59882012-09-20 17:02:04 +0000974 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000975 ... some long code ....
976 }
977
978 return 0;
979 }
980
981This code has several problems if the body of the ``'if'`` is large. When
982you're looking at the top of the function, it isn't immediately clear that this
983*only* does interesting things with non-terminator instructions, and only
984applies to things with the other predicates. Second, it is relatively difficult
985to describe (in comments) why these predicates are important because the ``if``
986statement makes it difficult to lay out the comments. Third, when you're deep
987within the body of the code, it is indented an extra level. Finally, when
988reading the top of the function, it isn't clear what the result is if the
989predicate isn't true; you have to read to the end of the function to know that
990it returns null.
991
992It is much preferred to format the code like this:
993
994.. code-block:: c++
995
Andrew Tricke9f59882012-09-20 17:02:04 +0000996 Value *doSomething(Instruction *I) {
Bill Wendling2c8293d2012-06-20 02:57:56 +0000997 // Terminators never need 'something' done to them because ...
Chandler Carruth9179aee2018-08-26 09:51:22 +0000998 if (I->isTerminator())
Bill Wendling2c8293d2012-06-20 02:57:56 +0000999 return 0;
1000
1001 // We conservatively avoid transforming instructions with multiple uses
1002 // because goats like cheese.
1003 if (!I->hasOneUse())
1004 return 0;
1005
1006 // This is really just here for example.
Andrew Tricke9f59882012-09-20 17:02:04 +00001007 if (!doOtherThing(I))
Bill Wendling2c8293d2012-06-20 02:57:56 +00001008 return 0;
1009
1010 ... some long code ....
1011 }
1012
1013This fixes these problems. A similar problem frequently happens in ``for``
1014loops. A silly example is something like this:
1015
1016.. code-block:: c++
1017
Alex Bradbury438784992017-08-31 12:34:20 +00001018 for (Instruction &I : BB) {
1019 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001020 Value *LHS = BO->getOperand(0);
1021 Value *RHS = BO->getOperand(1);
1022 if (LHS != RHS) {
1023 ...
1024 }
1025 }
1026 }
1027
1028When you have very, very small loops, this sort of structure is fine. But if it
1029exceeds more than 10-15 lines, it becomes difficult for people to read and
1030understand at a glance. The problem with this sort of code is that it gets very
1031nested very quickly. Meaning that the reader of the code has to keep a lot of
1032context in their brain to remember what is going immediately on in the loop,
1033because they don't know if/when the ``if`` conditions will have ``else``\s etc.
1034It is strongly preferred to structure the loop like this:
1035
1036.. code-block:: c++
1037
Alex Bradbury438784992017-08-31 12:34:20 +00001038 for (Instruction &I : BB) {
1039 auto *BO = dyn_cast<BinaryOperator>(&I);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001040 if (!BO) continue;
1041
1042 Value *LHS = BO->getOperand(0);
1043 Value *RHS = BO->getOperand(1);
1044 if (LHS == RHS) continue;
1045
1046 ...
1047 }
1048
1049This has all the benefits of using early exits for functions: it reduces nesting
1050of the loop, it makes it easier to describe why the conditions are true, and it
1051makes it obvious to the reader that there is no ``else`` coming up that they
1052have to push context into their brain for. If a loop is large, this can be a
1053big understandability win.
1054
1055Don't use ``else`` after a ``return``
1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1057
1058For similar reasons above (reduction of indentation and easier reading), please
1059do not use ``'else'`` or ``'else if'`` after something that interrupts control
1060flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1061example, this is *bad*:
1062
1063.. code-block:: c++
1064
1065 case 'J': {
1066 if (Signed) {
1067 Type = Context.getsigjmp_bufType();
1068 if (Type.isNull()) {
1069 Error = ASTContext::GE_Missing_sigjmp_buf;
1070 return QualType();
1071 } else {
1072 break;
1073 }
1074 } else {
1075 Type = Context.getjmp_bufType();
1076 if (Type.isNull()) {
1077 Error = ASTContext::GE_Missing_jmp_buf;
1078 return QualType();
Meador Inged65ebce2012-06-20 23:48:01 +00001079 } else {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001080 break;
Meador Inged65ebce2012-06-20 23:48:01 +00001081 }
Bill Wendling2c8293d2012-06-20 02:57:56 +00001082 }
1083 }
Bill Wendling2c8293d2012-06-20 02:57:56 +00001084
1085It is better to write it like this:
1086
1087.. code-block:: c++
1088
1089 case 'J':
1090 if (Signed) {
1091 Type = Context.getsigjmp_bufType();
1092 if (Type.isNull()) {
1093 Error = ASTContext::GE_Missing_sigjmp_buf;
1094 return QualType();
1095 }
1096 } else {
1097 Type = Context.getjmp_bufType();
1098 if (Type.isNull()) {
1099 Error = ASTContext::GE_Missing_jmp_buf;
1100 return QualType();
1101 }
1102 }
1103 break;
1104
1105Or better yet (in this case) as:
1106
1107.. code-block:: c++
1108
1109 case 'J':
1110 if (Signed)
1111 Type = Context.getsigjmp_bufType();
1112 else
1113 Type = Context.getjmp_bufType();
1114
1115 if (Type.isNull()) {
1116 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1117 ASTContext::GE_Missing_jmp_buf;
1118 return QualType();
1119 }
1120 break;
1121
1122The idea is to reduce indentation and the amount of code you have to keep track
1123of when reading the code.
1124
1125Turn Predicate Loops into Predicate Functions
1126^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1127
1128It is very common to write small loops that just compute a boolean value. There
1129are a number of ways that people commonly write these, but an example of this
1130sort of thing is:
1131
1132.. code-block:: c++
1133
1134 bool FoundFoo = false;
Sean Silva5d6d8952012-11-17 23:25:33 +00001135 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1136 if (BarList[I]->isFoo()) {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001137 FoundFoo = true;
1138 break;
1139 }
1140
1141 if (FoundFoo) {
1142 ...
1143 }
1144
1145This sort of code is awkward to write, and is almost always a bad sign. Instead
1146of this sort of loop, we strongly prefer to use a predicate function (which may
1147be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1148code to be structured like this:
1149
1150.. code-block:: c++
1151
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001152 /// \returns true if the specified list has an element that is a foo.
Andrew Trick331e8fb2012-09-20 02:01:06 +00001153 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva5d6d8952012-11-17 23:25:33 +00001154 for (unsigned I = 0, E = List.size(); I != E; ++I)
1155 if (List[I]->isFoo())
Bill Wendling2c8293d2012-06-20 02:57:56 +00001156 return true;
1157 return false;
1158 }
1159 ...
1160
Andrew Trick331e8fb2012-09-20 02:01:06 +00001161 if (containsFoo(BarList)) {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001162 ...
1163 }
1164
1165There are many reasons for doing this: it reduces indentation and factors out
1166code which can often be shared by other code that checks for the same predicate.
1167More importantly, it *forces you to pick a name* for the function, and forces
1168you to write a comment for it. In this silly example, this doesn't add much
1169value. However, if the condition is complex, this can make it a lot easier for
1170the reader to understand the code that queries for this predicate. Instead of
1171being faced with the in-line details of how we check to see if the BarList
1172contains a foo, we can trust the function name and continue reading with better
1173locality.
1174
1175The Low-Level Issues
1176--------------------
1177
1178Name Types, Functions, Variables, and Enumerators Properly
1179^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1180
1181Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1182enough how important it is to use *descriptive* names. Pick names that match
1183the semantics and role of the underlying entities, within reason. Avoid
1184abbreviations unless they are well known. After picking a good name, make sure
1185to use consistent capitalization for the name, as inconsistency requires clients
1186to either memorize the APIs or to look it up to find the exact spelling.
1187
1188In general, names should be in camel case (e.g. ``TextFileReader`` and
1189``isLValue()``). Different kinds of declarations have different rules:
1190
1191* **Type names** (including classes, structs, enums, typedefs, etc) should be
1192 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1193
1194* **Variable names** should be nouns (as they represent state). The name should
1195 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1196 ``Boats``).
1197
1198* **Function names** should be verb phrases (as they represent actions), and
1199 command-like function should be imperative. The name should be camel case,
1200 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1201
1202* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1203 follow the naming conventions for types. A common use for enums is as a
1204 discriminator for a union, or an indicator of a subclass. When an enum is
1205 used for something like this, it should have a ``Kind`` suffix
1206 (e.g. ``ValueKind``).
1207
1208* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1209 should start with an upper-case letter, just like types. Unless the
1210 enumerators are defined in their own small namespace or inside a class,
1211 enumerators should have a prefix corresponding to the enum declaration name.
1212 For example, ``enum ValueKind { ... };`` may contain enumerators like
1213 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1214 convenience constants are exempt from the requirement for a prefix. For
1215 instance:
1216
1217 .. code-block:: c++
1218
1219 enum {
1220 MaxSize = 42,
1221 Density = 12
1222 };
1223
1224As an exception, classes that mimic STL classes can have member names in STL's
1225style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolaf4c21042013-08-07 19:34:37 +00001226``push_back()``, and ``empty()``). Classes that provide multiple
1227iterators should add a singular prefix to ``begin()`` and ``end()``
1228(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling2c8293d2012-06-20 02:57:56 +00001229
1230Here are some examples of good and bad names:
1231
Meador Ingee3c9ccd2012-06-20 23:57:00 +00001232.. code-block:: c++
Bill Wendling2c8293d2012-06-20 02:57:56 +00001233
1234 class VehicleMaker {
1235 ...
1236 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1237 Factory<Tire> Factory; // Better.
1238 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1239 // kind of factories.
1240 };
1241
Alexander Kornienkoe9029b12016-09-27 14:49:45 +00001242 Vehicle makeVehicle(VehicleType Type) {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001243 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva5d6d8952012-11-17 23:25:33 +00001244 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1245 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001246 ...
1247 }
1248
1249Assert Liberally
1250^^^^^^^^^^^^^^^^
1251
1252Use the "``assert``" macro to its fullest. Check all of your preconditions and
1253assumptions, you never know when a bug (not necessarily even yours) might be
1254caught early by an assertion, which reduces debugging time dramatically. The
1255"``<cassert>``" header file is probably already included by the header files you
1256are using, so it doesn't cost anything to use it.
1257
1258To further assist with debugging, make sure to put some kind of error message in
1259the assertion statement, which is printed if the assertion is tripped. This
1260helps the poor debugger make sense of why an assertion is being made and
1261enforced, and hopefully what to do about it. Here is one complete example:
1262
1263.. code-block:: c++
1264
Sean Silva5d6d8952012-11-17 23:25:33 +00001265 inline Value *getOperand(unsigned I) {
1266 assert(I < Operands.size() && "getOperand() out of range!");
1267 return Operands[I];
Bill Wendling2c8293d2012-06-20 02:57:56 +00001268 }
1269
1270Here are more examples:
1271
1272.. code-block:: c++
1273
Alp Toker087ab612013-12-05 05:44:44 +00001274 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling2c8293d2012-06-20 02:57:56 +00001275
1276 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1277
1278 assert(idx < getNumSuccessors() && "Successor # out of range!");
1279
1280 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1281
1282 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1283
1284You get the idea.
1285
Jordan Rose715672c2012-10-26 22:08:46 +00001286In the past, asserts were used to indicate a piece of code that should not be
1287reached. These were typically of the form:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001288
1289.. code-block:: c++
1290
Jordan Rose715672c2012-10-26 22:08:46 +00001291 assert(0 && "Invalid radix for integer literal");
Bill Wendling2c8293d2012-06-20 02:57:56 +00001292
Jordan Rose715672c2012-10-26 22:08:46 +00001293This has a few issues, the main one being that some compilers might not
1294understand the assertion, or warn about a missing return in builds where
1295assertions are compiled out.
1296
1297Today, we have something much better: ``llvm_unreachable``:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001298
1299.. code-block:: c++
1300
Jordan Rose715672c2012-10-26 22:08:46 +00001301 llvm_unreachable("Invalid radix for integer literal");
1302
1303When assertions are enabled, this will print the message if it's ever reached
1304and then exit the program. When assertions are disabled (i.e. in release
1305builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1306code for this branch. If the compiler does not support this, it will fall back
1307to the "abort" implementation.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001308
Alex Bradburyd8824eb2017-08-18 05:29:21 +00001309Neither assertions or ``llvm_unreachable`` will abort the program on a release
Alex Bradburyb24452b2017-08-18 06:45:34 +00001310build. If the error condition can be triggered by user input then the
1311recoverable error mechanism described in :doc:`ProgrammersManual` should be
1312used instead. In cases where this is not practical, ``report_fatal_error`` may
1313be used.
Alex Bradburyd8824eb2017-08-18 05:29:21 +00001314
Bill Wendling2c8293d2012-06-20 02:57:56 +00001315Another issue is that values used only by assertions will produce an "unused
1316value" warning when assertions are disabled. For example, this code will warn:
1317
1318.. code-block:: c++
1319
1320 unsigned Size = V.size();
1321 assert(Size > 42 && "Vector smaller than it should be");
1322
1323 bool NewToSet = Myset.insert(Value);
1324 assert(NewToSet && "The value shouldn't be in the set yet");
1325
1326These are two interesting different cases. In the first case, the call to
1327``V.size()`` is only useful for the assert, and we don't want it executed when
1328assertions are disabled. Code like this should move the call into the assert
1329itself. In the second case, the side effects of the call must happen whether
1330the assert is enabled or not. In this case, the value should be cast to void to
1331disable the warning. To be specific, it is preferred to write the code like
1332this:
1333
1334.. code-block:: c++
1335
1336 assert(V.size() > 42 && "Vector smaller than it should be");
1337
1338 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1339 assert(NewToSet && "The value shouldn't be in the set yet");
1340
1341Do Not Use ``using namespace std``
1342^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1343
1344In LLVM, we prefer to explicitly prefix all identifiers from the standard
1345namespace with an "``std::``" prefix, rather than rely on "``using namespace
1346std;``".
1347
1348In header files, adding a ``'using namespace XXX'`` directive pollutes the
1349namespace of any source file that ``#include``\s the header. This is clearly a
1350bad thing.
1351
1352In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1353rule, but is still important. Basically, using explicit namespace prefixes
1354makes the code **clearer**, because it is immediately obvious what facilities
1355are being used and where they are coming from. And **more portable**, because
1356namespace clashes cannot occur between LLVM code and other namespaces. The
1357portability rule is important because different standard library implementations
1358expose different symbols (potentially ones they shouldn't), and future revisions
1359to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1360never use ``'using namespace std;'`` in LLVM.
1361
1362The exception to the general rule (i.e. it's not an exception for the ``std``
1363namespace) is for implementation files. For example, all of the code in the
1364LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1365ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1366llvm;'`` directive at the top, after the ``#include``\s. This reduces
1367indentation in the body of the file for source editors that indent based on
1368braces, and keeps the conceptual context cleaner. The general form of this rule
1369is that any ``.cpp`` file that implements code in any namespace may use that
1370namespace (and its parents'), but should not use any others.
1371
1372Provide a Virtual Method Anchor for Classes in Headers
1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1374
1375If a class is defined in a header file and has a vtable (either it has virtual
1376methods or it derives from classes with virtual methods), it must always have at
1377least one out-of-line virtual method in the class. Without this, the compiler
1378will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1379header, bloating ``.o`` file sizes and increasing link times.
1380
David Blaikie67bf4292012-09-21 17:47:36 +00001381Don't use default labels in fully covered switches over enumerations
1382^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1383
1384``-Wswitch`` warns if a switch, without a default label, over an enumeration
1385does not cover every enumeration value. If you write a default label on a fully
1386covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1387when new elements are added to that enumeration. To help avoid adding these
1388kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1389off by default but turned on when building LLVM with a version of Clang that
1390supports the warning.
1391
1392A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikieb890e9f2012-09-21 18:03:02 +00001393GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie67bf4292012-09-21 17:47:36 +00001394if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikieb890e9f2012-09-21 18:03:02 +00001395that the enum expression may take any representable value, not just those of
1396individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1397the switch.
David Blaikie67bf4292012-09-21 17:47:36 +00001398
Alex Bradbury438784992017-08-31 12:34:20 +00001399Use range-based ``for`` loops wherever possible
1400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling2c8293d2012-06-20 02:57:56 +00001401
Alex Bradbury438784992017-08-31 12:34:20 +00001402The introduction of range-based ``for`` loops in C++11 means that explicit
1403manipulation of iterators is rarely necessary. We use range-based ``for``
1404loops wherever possible for all newly added code. For example:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001405
1406.. code-block:: c++
1407
1408 BasicBlock *BB = ...
Alex Bradbury438784992017-08-31 12:34:20 +00001409 for (Instruction &I : *BB)
1410 ... use I ...
1411
1412Don't evaluate ``end()`` every time through a loop
1413^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1414
1415In cases where range-based ``for`` loops can't be used and it is necessary
1416to write an explicit iterator-based loop, pay close attention to whether
1417``end()`` is re-evaluted on each loop iteration. One common mistake is to
1418write a loop in this style:
1419
1420.. code-block:: c++
1421
1422 BasicBlock *BB = ...
1423 for (auto I = BB->begin(); I != BB->end(); ++I)
Bill Wendling2c8293d2012-06-20 02:57:56 +00001424 ... use I ...
1425
1426The problem with this construct is that it evaluates "``BB->end()``" every time
1427through the loop. Instead of writing the loop like this, we strongly prefer
1428loops to be written so that they evaluate it once before the loop starts. A
1429convenient way to do this is like so:
1430
1431.. code-block:: c++
1432
1433 BasicBlock *BB = ...
Alex Bradbury438784992017-08-31 12:34:20 +00001434 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
Bill Wendling2c8293d2012-06-20 02:57:56 +00001435 ... use I ...
1436
1437The observant may quickly point out that these two loops may have different
1438semantics: if the container (a basic block in this case) is being mutated, then
1439"``BB->end()``" may change its value every time through the loop and the second
1440loop may not in fact be correct. If you actually do depend on this behavior,
1441please write the loop in the first form and add a comment indicating that you
1442did it intentionally.
1443
1444Why do we prefer the second form (when correct)? Writing the loop in the first
1445form has two problems. First it may be less efficient than evaluating it at the
1446start of the loop. In this case, the cost is probably minor --- a few extra
1447loads every time through the loop. However, if the base expression is more
1448complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva5d6d8952012-11-17 23:25:33 +00001449expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling2c8293d2012-06-20 02:57:56 +00001450really aren't cheap. By writing it in the second form consistently, you
1451eliminate the issue entirely and don't even have to think about it.
1452
1453The second (even bigger) issue is that writing the loop in the first form hints
1454to the reader that the loop is mutating the container (a fact that a comment
1455would handily confirm!). If you write the loop in the second form, it is
1456immediately obvious without even looking at the body of the loop that the
1457container isn't being modified, which makes it easier to read the code and
1458understand what it does.
1459
1460While the second form of the loop is a few extra keystrokes, we do strongly
1461prefer it.
1462
1463``#include <iostream>`` is Forbidden
1464^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1465
1466The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1467because many common implementations transparently inject a `static constructor`_
1468into every translation unit that includes it.
1469
1470Note that using the other stream headers (``<sstream>`` for example) is not
1471problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1472provides various APIs that are better performing for almost every use than
1473``std::ostream`` style APIs.
1474
1475.. note::
1476
1477 New code should always use `raw_ostream`_ for writing, or the
1478 ``llvm::MemoryBuffer`` API for reading files.
1479
1480.. _raw_ostream:
1481
1482Use ``raw_ostream``
1483^^^^^^^^^^^^^^^^^^^
1484
1485LLVM includes a lightweight, simple, and efficient stream implementation in
1486``llvm/Support/raw_ostream.h``, which provides all of the common features of
1487``std::ostream``. All new code should use ``raw_ostream`` instead of
1488``ostream``.
1489
1490Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1491declared as ``class raw_ostream``. Public headers should generally not include
1492the ``raw_ostream`` header, but use forward declarations and constant references
1493to ``raw_ostream`` instances.
1494
1495Avoid ``std::endl``
1496^^^^^^^^^^^^^^^^^^^
1497
1498The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1499the output stream specified. In addition to doing this, however, it also
1500flushes the output stream. In other words, these are equivalent:
1501
1502.. code-block:: c++
1503
1504 std::cout << std::endl;
1505 std::cout << '\n' << std::flush;
1506
1507Most of the time, you probably have no reason to flush the output stream, so
1508it's better to use a literal ``'\n'``.
1509
Dmitri Gribenkob7978cf2013-02-04 10:24:58 +00001510Don't use ``inline`` when defining a function in a class definition
1511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1512
1513A member function defined in a class definition is implicitly inline, so don't
1514put the ``inline`` keyword in this case.
1515
1516Don't:
1517
1518.. code-block:: c++
1519
1520 class Foo {
1521 public:
1522 inline void bar() {
1523 // ...
1524 }
1525 };
1526
1527Do:
1528
1529.. code-block:: c++
1530
1531 class Foo {
1532 public:
1533 void bar() {
1534 // ...
1535 }
1536 };
1537
Bill Wendling2c8293d2012-06-20 02:57:56 +00001538Microscopic Details
1539-------------------
1540
1541This section describes preferred low-level formatting guidelines along with
1542reasoning on why we prefer them.
1543
1544Spaces Before Parentheses
1545^^^^^^^^^^^^^^^^^^^^^^^^^
1546
1547We prefer to put a space before an open parenthesis only in control flow
1548statements, but not in normal function call expressions and function-like
1549macros. For example, this is good:
1550
1551.. code-block:: c++
1552
Sean Silva5d6d8952012-11-17 23:25:33 +00001553 if (X) ...
1554 for (I = 0; I != 100; ++I) ...
1555 while (LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001556
1557 somefunc(42);
1558 assert(3 != 4 && "laws of math are failing me");
1559
Sean Silva5d6d8952012-11-17 23:25:33 +00001560 A = foo(42, 92) + bar(X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001561
1562and this is bad:
1563
1564.. code-block:: c++
1565
Sean Silva5d6d8952012-11-17 23:25:33 +00001566 if(X) ...
1567 for(I = 0; I != 100; ++I) ...
1568 while(LLVMRocks) ...
Bill Wendling2c8293d2012-06-20 02:57:56 +00001569
1570 somefunc (42);
1571 assert (3 != 4 && "laws of math are failing me");
1572
Sean Silva5d6d8952012-11-17 23:25:33 +00001573 A = foo (42, 92) + bar (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001574
1575The reason for doing this is not completely arbitrary. This style makes control
1576flow operators stand out more, and makes expressions flow better. The function
1577call operator binds very tightly as a postfix operator. Putting a space after a
1578function name (as in the last example) makes it appear that the code might bind
1579the arguments of the left-hand-side of a binary operator with the argument list
1580of a function and the name of the right side. More specifically, it is easy to
Sean Silva5d6d8952012-11-17 23:25:33 +00001581misread the "``A``" example as:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001582
1583.. code-block:: c++
1584
Sean Silva5d6d8952012-11-17 23:25:33 +00001585 A = foo ((42, 92) + bar) (X);
Bill Wendling2c8293d2012-06-20 02:57:56 +00001586
1587when skimming through the code. By avoiding a space in a function, we avoid
1588this misinterpretation.
1589
1590Prefer Preincrement
1591^^^^^^^^^^^^^^^^^^^
1592
1593Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1594(``X++``) and could very well be a lot faster than it. Use preincrementation
1595whenever possible.
1596
1597The semantics of postincrement include making a copy of the value being
1598incremented, returning it, and then preincrementing the "work value". For
1599primitive types, this isn't a big deal. But for iterators, it can be a huge
1600issue (for example, some iterators contains stack and set objects in them...
1601copying an iterator could invoke the copy ctor's of these as well). In general,
1602get in the habit of always using preincrement, and you won't have a problem.
1603
1604
1605Namespace Indentation
1606^^^^^^^^^^^^^^^^^^^^^
1607
1608In general, we strive to reduce indentation wherever possible. This is useful
1609because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth70662822014-01-20 10:15:32 +00001610also because it makes it easier to understand the code. To facilitate this and
1611avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1612helps readability, feel free to add a comment indicating what namespace is
1613being closed by a ``}``. For example:
Bill Wendling2c8293d2012-06-20 02:57:56 +00001614
1615.. code-block:: c++
1616
1617 namespace llvm {
1618 namespace knowledge {
1619
Dmitri Gribenkob8f2d822012-10-20 13:27:43 +00001620 /// This class represents things that Smith can have an intimate
Bill Wendling2c8293d2012-06-20 02:57:56 +00001621 /// understanding of and contains the data associated with it.
1622 class Grokable {
1623 ...
1624 public:
1625 explicit Grokable() { ... }
1626 virtual ~Grokable() = 0;
1627
1628 ...
1629
1630 };
1631
1632 } // end namespace knowledge
1633 } // end namespace llvm
1634
Chandler Carruth70662822014-01-20 10:15:32 +00001635
1636Feel free to skip the closing comment when the namespace being closed is
1637obvious for any reason. For example, the outer-most namespace in a header file
1638is rarely a source of confusion. But namespaces both anonymous and named in
1639source files that are being closed half way through the file probably could use
1640clarification.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001641
1642.. _static:
1643
1644Anonymous Namespaces
1645^^^^^^^^^^^^^^^^^^^^
1646
1647After talking about namespaces in general, you may be wondering about anonymous
1648namespaces in particular. Anonymous namespaces are a great language feature
1649that tells the C++ compiler that the contents of the namespace are only visible
1650within the current translation unit, allowing more aggressive optimization and
1651eliminating the possibility of symbol name collisions. Anonymous namespaces are
1652to C++ as "static" is to C functions and global variables. While "``static``"
1653is available in C++, anonymous namespaces are more general: they can make entire
1654classes private to a file.
1655
1656The problem with anonymous namespaces is that they naturally want to encourage
1657indentation of their body, and they reduce locality of reference: if you see a
1658random function definition in a C++ file, it is easy to see if it is marked
1659static, but seeing if it is in an anonymous namespace requires scanning a big
1660chunk of the file.
1661
1662Because of this, we have a simple guideline: make anonymous namespaces as small
1663as possible, and only use them for class declarations. For example, this is
1664good:
1665
1666.. code-block:: c++
1667
1668 namespace {
Chandler Carruth70662822014-01-20 10:15:32 +00001669 class StringSort {
1670 ...
1671 public:
1672 StringSort(...)
1673 bool operator<(const char *RHS) const;
1674 };
Bill Wendling2c8293d2012-06-20 02:57:56 +00001675 } // end anonymous namespace
1676
Andrew Trick331e8fb2012-09-20 02:01:06 +00001677 static void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001678 ...
1679 }
1680
1681 bool StringSort::operator<(const char *RHS) const {
1682 ...
1683 }
1684
1685This is bad:
1686
1687.. code-block:: c++
1688
1689 namespace {
Chandler Carruth70662822014-01-20 10:15:32 +00001690
Bill Wendling2c8293d2012-06-20 02:57:56 +00001691 class StringSort {
1692 ...
1693 public:
1694 StringSort(...)
1695 bool operator<(const char *RHS) const;
1696 };
1697
Andrew Trick331e8fb2012-09-20 02:01:06 +00001698 void runHelper() {
Bill Wendling2c8293d2012-06-20 02:57:56 +00001699 ...
1700 }
1701
1702 bool StringSort::operator<(const char *RHS) const {
1703 ...
1704 }
1705
1706 } // end anonymous namespace
1707
Andrew Trick331e8fb2012-09-20 02:01:06 +00001708This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling2c8293d2012-06-20 02:57:56 +00001709of a large C++ file, that you have no immediate way to tell if it is local to
1710the file. When it is marked static explicitly, this is immediately obvious.
1711Also, there is no reason to enclose the definition of "``operator<``" in the
1712namespace just because it was declared there.
1713
1714See Also
1715========
1716
Joel Jones1d108982013-01-21 23:20:47 +00001717A lot of these comments and recommendations have been culled from other sources.
Bill Wendling2c8293d2012-06-20 02:57:56 +00001718Two particularly important books for our work are:
1719
1720#. `Effective C++
JF Bastien145062e2018-05-18 16:44:13 +00001721 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
Bill Wendling2c8293d2012-06-20 02:57:56 +00001722 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1723 "Effective STL" by the same author.
1724
1725#. `Large-Scale C++ Software Design
JF Bastien145062e2018-05-18 16:44:13 +00001726 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
Bill Wendling2c8293d2012-06-20 02:57:56 +00001727 by John Lakos
1728
1729If you get some free time, and you haven't read them: do so, you might learn
1730something.