| // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
| |
| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "GrGLInterface.h" |
| |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES |
| #endif |
| |
| #include "gl2.h" |
| #include "gl2ext.h" |
| |
| void GrGLInitializeDefaultGLInterface() { |
| GrGLSetGLInterface* glInterface = new GrGLInterface; |
| |
| glInterface->fBindingsExported = kES2_GrGLBinding; |
| glInterface->fActiveTexture = glActiveTexture; |
| glInterface->fAttachShader = glAttachShader; |
| glInterface->fBindAttribLocation = glBindAttribLocation; |
| glInterface->fBindBuffer = glBindBuffer; |
| glInterface->fBindTexture = glBindTexture; |
| glInterface->fBlendColor = glBlendColor; |
| glInterface->fBlendFunc = glBlendFunc; |
| glInterface->fBufferData = glBufferData; |
| glInterface->fBufferSubData = glBufferSubData; |
| glInterface->fClear = glClear; |
| glInterface->fClearColor = glClearColor; |
| glInterface->fClearStencil = glClearStencil; |
| glInterface->fColorMask = glColorMask; |
| glInterface->fCompileShader = glCompileShader; |
| glInterface->fCompressedTexImage2D = glCompressedTexImage2D; |
| glInterface->fCreateProgram = glCreateProgram; |
| glInterface->fCreateShader = glCreateShader; |
| glInterface->fCullFace = glCullFace; |
| glInterface->fDeleteBuffers = glDeleteBuffers; |
| glInterface->fDeleteProgram = glDeleteProgram; |
| glInterface->fDeleteShader = glDeleteShader; |
| glInterface->fDeleteTextures = glDeleteTextures; |
| glInterface->fDepthMask = glDepthMask; |
| glInterface->fDisable = glDisable; |
| glInterface->fDisableVertexAttribArray = glDisableVertexAttribArray; |
| glInterface->fDrawArrays = glDrawArrays; |
| glInterface->fDrawElements = glDrawElements; |
| glInterface->fEnable = glEnable; |
| glInterface->fEnableVertexAttribArray = glEnableVertexAttribArray; |
| glInterface->fFrontFace = glFrontFace; |
| glInterface->fGenBuffers = glGenBuffers; |
| glInterface->fGenTextures = glGenTextures; |
| glInterface->fGetBufferParameteriv = glGetBufferParameteriv; |
| glInterface->fGetError = glGetError; |
| glInterface->fGetIntegerv = glGetIntegerv; |
| glInterface->fGetProgramInfoLog = glGetProgramInfoLog; |
| glInterface->fGetProgramiv = glGetProgramiv; |
| glInterface->fGetShaderInfoLog = glGetShaderInfoLog; |
| glInterface->fGetShaderiv = glGetShaderiv; |
| glInterface->fGetString = glGetString; |
| glInterface->fGetUniformLocation = glGetUniformLocation; |
| glInterface->fLineWidth = glLineWidth; |
| glInterface->fLinkProgram = glLinkProgram; |
| glInterface->fPixelStorei = glPixelStorei; |
| glInterface->fReadPixels = glReadPixels; |
| glInterface->fScissor = glScissor; |
| glInterface->fShaderSource = glShaderSource; |
| glInterface->fStencilFunc = glStencilFunc; |
| glInterface->fStencilFuncSeparate = glStencilFuncSeparate; |
| glInterface->fStencilMask = glStencilMask; |
| glInterface->fStencilMaskSeparate = glStencilMaskSeparate; |
| glInterface->fStencilOp = glStencilOp; |
| glInterface->fStencilOpSeparate = glStencilOpSeparate; |
| glInterface->fTexImage2D = glTexImage2D; |
| glInterface->fTexParameteri = glTexParameteri; |
| glInterface->fTexSubImage2D = glTexSubImage2D; |
| glInterface->fUniform1f = glUniform1f; |
| glInterface->fUniform1i = glUniform1i; |
| glInterface->fUniform1fv = glUniform1fv; |
| glInterface->fUniform1iv = glUniform1iv; |
| glInterface->fUniform2f = glUniform2f; |
| glInterface->fUniform2i = glUniform2i; |
| glInterface->fUniform2fv = glUniform2fv; |
| glInterface->fUniform2iv = glUniform2iv; |
| glInterface->fUniform3f = glUniform3f; |
| glInterface->fUniform3i = glUniform3i; |
| glInterface->fUniform3fv = glUniform3fv; |
| glInterface->fUniform3iv = glUniform3iv; |
| glInterface->fUniform4f = glUniform4f; |
| glInterface->fUniform4i = glUniform4i; |
| glInterface->fUniform4fv = glUniform4fv; |
| glInterface->fUniform4iv = glUniform4iv; |
| glInterface->fUniformMatrix2fv = glUniformMatrix2fv; |
| glInterface->fUniformMatrix3fv = glUniformMatrix3fv; |
| glInterface->fUniformMatrix4fv = glUniformMatrix4fv; |
| glInterface->fUseProgram = glUseProgram; |
| glInterface->fVertexAttrib4fv = glVertexAttrib4fv; |
| glInterface->fVertexAttribPointer = glVertexAttribPointer; |
| glInterface->fViewport = glViewport; |
| glInterface->fBindFramebuffer = glBindFramebuffer; |
| glInterface->fBindRenderbuffer = glBindRenderbuffer; |
| glInterface->fCheckFramebufferStatus = glCheckFramebufferStatus; |
| glInterface->fDeleteFramebuffers = glDeleteFramebuffers; |
| glInterface->fDeleteRenderbuffers = glDeleteRenderbuffers; |
| glInterface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
| glInterface->fFramebufferTexture2D = glFramebufferTexture2D; |
| glInterface->fGenFramebuffers = glGenFramebuffers; |
| glInterface->fGenRenderbuffers = glGenRenderbuffers; |
| glInterface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
| glInterface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
| glInterface->fRenderbufferStorage = glRenderbufferStorage; |
| glInterface->fMapBufferOES = glMapBufferOES; |
| glInterface->fUnmapBufferOES = glUnmapBufferOES; |
| |
| GrGLSetDefaultInterface(glInterface)->unref(); |
| } |