| /* |
| Copyright 2010 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #ifndef GrGLTexture_DEFINED |
| #define GrGLTexture_DEFINED |
| |
| #include "GrGLConfig.h" |
| #include "GrGpu.h" |
| #include "GrTexture.h" |
| #include "GrRect.h" |
| |
| class GrGpuGL; |
| class GrGLTexture; |
| |
| class GrGLRenderTarget : public GrRenderTarget { |
| protected: |
| |
| struct GLRenderTargetIDs { |
| GLuint fRTFBOID; |
| GLuint fTexFBOID; |
| GLuint fStencilRenderbufferID; |
| GLuint fMSColorRenderbufferID; |
| bool fOwnIDs; |
| }; |
| |
| GrGLRenderTarget(const GLRenderTargetIDs& ids, |
| const GrIRect& fViewport, |
| GrGLTexture* texture, |
| GrGpuGL* gl); |
| |
| void setViewport(const GrIRect& rect) { GrAssert(rect.height() <= 0); |
| fViewport = rect;} |
| |
| virtual uint32_t width() const { return fViewport.width(); } |
| virtual uint32_t height() const { return -fViewport.height(); } |
| |
| public: |
| virtual ~GrGLRenderTarget(); |
| |
| bool resolveable() const { return fRTFBOID != fTexFBOID; } |
| bool needsResolve() const { return fNeedsResolve; } |
| void setDirty(bool dirty) { fNeedsResolve = resolveable() && dirty; } |
| |
| GLuint renderFBOID() const { return fRTFBOID; } |
| GLuint textureFBOID() const { return fTexFBOID; } |
| |
| const GrIRect& viewport() const { return fViewport; } |
| void abandon(); |
| |
| private: |
| GrGpuGL* fGL; |
| GLuint fRTFBOID; |
| GLuint fTexFBOID; |
| GLuint fStencilRenderbufferID; |
| GLuint fMSColorRenderbufferID; |
| |
| // Should this object delete IDs when it is destroyed or does someone |
| // else own them. |
| bool fOwnIDs; |
| |
| // If there separate Texture and RenderTarget FBO IDs then the rendertarget |
| // must be resolved to the texture FBO before it is used as a texture. |
| bool fNeedsResolve; |
| |
| // when we switch to this rendertarget we want to set the viewport to |
| // only render to to content area (as opposed to the whole allocation) and |
| // we want the rendering to be at top left (GL has origin in bottom left) |
| GrIRect fViewport; |
| |
| friend class GrGpuGL; |
| friend class GrGLTexture; |
| |
| typedef GrRenderTarget INHERITED; |
| }; |
| |
| class GrGLTexture : public GrTexture { |
| public: |
| enum Orientation { |
| kBottomUp_Orientation, |
| kTopDown_Orientation, |
| }; |
| |
| struct TexParams { |
| GLenum fFilter; |
| GLenum fWrapS; |
| GLenum fWrapT; |
| }; |
| |
| protected: |
| struct GLTextureDesc { |
| uint32_t fContentWidth; |
| uint32_t fContentHeight; |
| uint32_t fAllocWidth; |
| uint32_t fAllocHeight; |
| PixelConfig fFormat; |
| GLuint fTextureID; |
| GLenum fUploadFormat; |
| GLenum fUploadByteCount; |
| GLenum fUploadType; |
| Orientation fOrientation; |
| }; |
| typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs; |
| GrGLTexture(const GLTextureDesc& textureDesc, |
| const GLRenderTargetIDs& rtIDs, |
| const TexParams& initialTexParams, |
| GrGpuGL* gl); |
| |
| public: |
| virtual ~GrGLTexture(); |
| |
| // overloads of GrTexture |
| virtual void abandon(); |
| virtual bool isRenderTarget() const; |
| virtual GrRenderTarget* asRenderTarget(); |
| virtual void removeRenderTarget(); |
| virtual void uploadTextureData(uint32_t x, |
| uint32_t y, |
| uint32_t width, |
| uint32_t height, |
| const void* srcData); |
| virtual intptr_t getTextureHandle(); |
| |
| const TexParams& getTexParams() const { return fTexParams; } |
| void setTexParams(const TexParams& texParams) { fTexParams = texParams; } |
| GLuint textureID() const { return fTextureID; } |
| |
| GLenum uploadFormat() const { return fUploadFormat; } |
| GLenum uploadByteCount() const { return fUploadByteCount; } |
| GLenum uploadType() const { return fUploadType; } |
| |
| // Ganesh assumes texture coordinates have their origin |
| // in the top-left corner of the image. OpenGL, however, |
| // has the origin in the lower-left corner. For content that |
| // is loaded by Ganesh we just push the content "upside down" |
| // (by GL's understanding of the world ) in glTex*Image and the |
| // addressing just works out. However, content generated by GL |
| // (FBO or externally imported texture) will be updside down |
| // and it is up to the GrGpuGL derivative to handle y-mirroing. |
| Orientation orientation() const { return fOrientation; } |
| |
| private: |
| TexParams fTexParams; |
| GLuint fTextureID; |
| GLenum fUploadFormat; |
| GLenum fUploadByteCount; |
| GLenum fUploadType; |
| Orientation fOrientation; |
| GrGLRenderTarget* fRenderTarget; |
| GrGpuGL* fGpuGL; |
| |
| static const GLenum gWrapMode2GLWrap[]; |
| |
| friend class GrGpuGL; |
| |
| typedef GrTexture INHERITED; |
| }; |
| |
| #endif |