blob: d21e37f4dae34e7c63d5627418c90bea24e7c26a [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLRenderTarget.h"
#include "GrGpuGL.h"
#define GPUGL static_cast<GrGpuGL*>(getGpu())
GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
const GLRenderTargetIDs& ids,
GrGLTexID* texID,
GrPixelConfig config,
GrGLuint stencilBits,
bool isMultisampled,
const GrGLIRect& viewport,
GrGLTexture* texture)
: INHERITED(gpu, texture, viewport.fWidth,
viewport.fHeight, config,
stencilBits, isMultisampled) {
fRTFBOID = ids.fRTFBOID;
fTexFBOID = ids.fTexFBOID;
fStencilRenderbufferID = ids.fStencilRenderbufferID;
fMSColorRenderbufferID = ids.fMSColorRenderbufferID;
fViewport = viewport;
fOwnIDs = ids.fOwnIDs;
fTexIDObj = texID;
GrSafeRef(fTexIDObj);
}
void GrGLRenderTarget::onRelease() {
GPUGL->notifyRenderTargetDelete(this);
if (fOwnIDs) {
if (fTexFBOID) {
GR_GL(DeleteFramebuffers(1, &fTexFBOID));
}
if (fRTFBOID && fRTFBOID != fTexFBOID) {
GR_GL(DeleteFramebuffers(1, &fRTFBOID));
}
if (fStencilRenderbufferID) {
GR_GL(DeleteRenderbuffers(1, &fStencilRenderbufferID));
}
if (fMSColorRenderbufferID) {
GR_GL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
}
}
fRTFBOID = 0;
fTexFBOID = 0;
fStencilRenderbufferID = 0;
fMSColorRenderbufferID = 0;
GrSafeUnref(fTexIDObj);
fTexIDObj = NULL;
}
void GrGLRenderTarget::onAbandon() {
fRTFBOID = 0;
fTexFBOID = 0;
fStencilRenderbufferID = 0;
fMSColorRenderbufferID = 0;
if (NULL != fTexIDObj) {
fTexIDObj->abandon();
fTexIDObj = NULL;
}
}