| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGradientEffects.h" |
| #include "gl/GrGLProgramStage.h" |
| #include "GrProgramStageFactory.h" |
| #include "SkGr.h" |
| #include "../core/SkShader.h" |
| |
| // Base class for GL gradient custom stages |
| class GrGLGradientStage : public GrGLProgramStage { |
| public: |
| |
| GrGLGradientStage(const GrProgramStageFactory& factory); |
| virtual ~GrGLGradientStage(); |
| |
| // emit code that gets a fragment's color from an expression for t; for now |
| // this always uses the texture, but for simpler cases we'll be able to lerp |
| void emitColorLookup(GrGLShaderBuilder* builder, const char* t, |
| const char* outputColor, const char* samplerName); |
| |
| private: |
| |
| typedef GrGLProgramStage INHERITED; |
| }; |
| |
| GrGLGradientStage::GrGLGradientStage(const GrProgramStageFactory& factory) |
| : INHERITED(factory) { } |
| |
| GrGLGradientStage::~GrGLGradientStage() { } |
| |
| void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder, |
| const char* tName, |
| const char* outputColor, |
| const char* samplerName) { |
| // Texture is effectively 1D so the y coordinate is 0.5, if we pack multiple |
| // gradients into a texture, we could instead pick the appropriate row here |
| builder->fSampleCoords.printf("vec2(%s, 0.5)", tName); |
| builder->fComplexCoord = true; |
| builder->emitDefaultFetch(outputColor, samplerName); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| GrGradientEffect::GrGradientEffect(GrTexture* texture) |
| : fTexture (texture) |
| , fUseTexture(true) { |
| SkSafeRef(fTexture); |
| } |
| |
| GrGradientEffect::GrGradientEffect(GrContext* ctx, |
| const SkShader& shader, |
| GrSamplerState* sampler) |
| : fTexture (NULL) |
| , fUseTexture (false) { |
| // TODO: check for simple cases where we don't need a texture: |
| //GradientInfo info; |
| //shader.asAGradient(&info); |
| //if (info.fColorCount == 2) { ... |
| |
| SkBitmap bitmap; |
| shader.asABitmap(&bitmap, NULL, NULL); |
| |
| GrContext::TextureCacheEntry entry = GrLockCachedBitmapTexture(ctx, bitmap, |
| sampler); |
| fTexture = entry.texture(); |
| SkSafeRef(fTexture); |
| fUseTexture = true; |
| |
| // Unlock immediately, this is not great, but we don't have a way of |
| // knowing when else to unlock it currently, so it may get purged from |
| // the cache, but it'll still be ref'd until it's no longer being used. |
| GrUnlockCachedBitmapTexture(ctx, entry); |
| } |
| |
| GrGradientEffect::~GrGradientEffect() { |
| SkSafeUnref(fTexture); |
| } |
| |
| unsigned int GrGradientEffect::numTextures() const { |
| return fUseTexture ? 1 : 0; |
| } |
| |
| GrTexture* GrGradientEffect::texture(unsigned int index) |
| const { |
| GrAssert(fUseTexture && 0 == index); |
| return fTexture; |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| class GrGLLinearGradient : public GrGLGradientStage { |
| public: |
| |
| GrGLLinearGradient(const GrProgramStageFactory& factory, |
| const GrCustomStage&) |
| : INHERITED (factory) { } |
| |
| virtual ~GrGLLinearGradient() { } |
| |
| virtual void emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) SK_OVERRIDE { } |
| virtual void emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) SK_OVERRIDE; |
| static StageKey GenKey(const GrCustomStage& s) { return 0; } |
| |
| private: |
| |
| typedef GrGLGradientStage INHERITED; |
| }; |
| |
| void GrGLLinearGradient::emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) { |
| SkString t; |
| t.printf("%s.x", builder->fSampleCoords.c_str()); |
| this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| GrLinearGradient::GrLinearGradient(GrTexture* texture) |
| : INHERITED(texture) { |
| } |
| |
| GrLinearGradient::GrLinearGradient(GrContext* ctx, |
| const SkShader& shader, |
| GrSamplerState* sampler) |
| : INHERITED(ctx, shader, sampler) { |
| } |
| |
| GrLinearGradient::~GrLinearGradient() { |
| |
| } |
| |
| const GrProgramStageFactory& GrLinearGradient::getFactory() const { |
| return GrTProgramStageFactory<GrLinearGradient>::getInstance(); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| class GrGLRadialGradient : public GrGLGradientStage { |
| |
| public: |
| |
| GrGLRadialGradient(const GrProgramStageFactory& factory, |
| const GrCustomStage&) : INHERITED (factory) { } |
| virtual ~GrGLRadialGradient() { } |
| |
| virtual void emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) SK_OVERRIDE { } |
| virtual void emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) SK_OVERRIDE; |
| |
| static StageKey GenKey(const GrCustomStage& s) { return 0; } |
| |
| private: |
| |
| typedef GrGLGradientStage INHERITED; |
| |
| }; |
| |
| void GrGLRadialGradient::emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) { |
| SkString t; |
| t.printf("length(%s.xy)", builder->fSampleCoords.c_str()); |
| this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); |
| } |
| |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| |
| GrRadialGradient::GrRadialGradient(GrTexture* texture) |
| : INHERITED(texture) { |
| |
| } |
| |
| GrRadialGradient::GrRadialGradient(GrContext* ctx, const SkShader& shader, |
| GrSamplerState* sampler) |
| : INHERITED(ctx, shader, sampler) { |
| } |
| |
| GrRadialGradient::~GrRadialGradient() { |
| |
| } |
| |
| const GrProgramStageFactory& GrRadialGradient::getFactory() const { |
| return GrTProgramStageFactory<GrRadialGradient>::getInstance(); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| // For brevity |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; |
| |
| class GrGLRadial2Gradient : public GrGLGradientStage { |
| |
| public: |
| |
| GrGLRadial2Gradient(const GrProgramStageFactory& factory, |
| const GrCustomStage&); |
| virtual ~GrGLRadial2Gradient() { } |
| |
| virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; |
| virtual void emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) SK_OVERRIDE; |
| virtual void emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) SK_OVERRIDE; |
| virtual void setData(const GrGLUniformManager&, |
| const GrCustomStage&, |
| const GrRenderTarget*, |
| int stageNum) SK_OVERRIDE; |
| |
| static StageKey GenKey(const GrCustomStage& s) { |
| return (static_cast<const GrRadial2Gradient&>(s).isDegenerate()); |
| } |
| |
| protected: |
| |
| UniformHandle fVSParamUni; |
| UniformHandle fFSParamUni; |
| |
| const char* fVSVaryingName; |
| const char* fFSVaryingName; |
| |
| bool fIsDegenerate; |
| |
| // @{ |
| /// Values last uploaded as uniforms |
| |
| GrScalar fCachedCenter; |
| GrScalar fCachedRadius; |
| bool fCachedPosRoot; |
| |
| // @} |
| |
| private: |
| |
| typedef GrGLGradientStage INHERITED; |
| |
| }; |
| |
| GrGLRadial2Gradient::GrGLRadial2Gradient( |
| const GrProgramStageFactory& factory, |
| const GrCustomStage& baseData) |
| : INHERITED(factory) |
| , fVSParamUni(kInvalidUniformHandle) |
| , fFSParamUni(kInvalidUniformHandle) |
| , fVSVaryingName(NULL) |
| , fFSVaryingName(NULL) |
| , fCachedCenter(GR_ScalarMax) |
| , fCachedRadius(-GR_ScalarMax) |
| , fCachedPosRoot(0) { |
| |
| const GrRadial2Gradient& data = |
| static_cast<const GrRadial2Gradient&>(baseData); |
| fIsDegenerate = data.isDegenerate(); |
| } |
| |
| void GrGLRadial2Gradient::setupVariables(GrGLShaderBuilder* builder) { |
| // 2 copies of uniform array, 1 for each of vertex & fragment shader, |
| // to work around Xoom bug. Doesn't seem to cause performance decrease |
| // in test apps, but need to keep an eye on it. |
| fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, |
| kFloat_GrSLType, "Radial2VSParams", 6); |
| fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, |
| kFloat_GrSLType, "Radial2FSParams", 6); |
| |
| // For radial gradients without perspective we can pass the linear |
| // part of the quadratic as a varying. |
| if (builder->fVaryingDims == builder->fCoordDims) { |
| builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", |
| &fVSVaryingName, &fFSVaryingName); |
| } |
| } |
| |
| void GrGLRadial2Gradient::emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) { |
| SkString* code = &builder->fVSCode; |
| SkString p2; |
| SkString p3; |
| builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); |
| builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); |
| |
| // For radial gradients without perspective we can pass the linear |
| // part of the quadratic as a varying. |
| if (builder->fVaryingDims == builder->fCoordDims) { |
| // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3]) |
| code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n", |
| fVSVaryingName, p2.c_str(), |
| vertexCoords, p3.c_str()); |
| } |
| } |
| |
| void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) { |
| SkString* code = &builder->fFSCode; |
| SkString cName("c"); |
| SkString ac4Name("ac4"); |
| SkString rootName("root"); |
| SkString t; |
| SkString p0; |
| SkString p1; |
| SkString p2; |
| SkString p3; |
| SkString p4; |
| SkString p5; |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); |
| |
| // If we we're able to interpolate the linear component, |
| // bVar is the varying; otherwise compute it |
| SkString bVar; |
| if (builder->fCoordDims == builder->fVaryingDims) { |
| bVar = fFSVaryingName; |
| GrAssert(2 == builder->fVaryingDims); |
| } else { |
| GrAssert(3 == builder->fVaryingDims); |
| bVar = "b"; |
| //bVar.appendS32(stageNum); |
| code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", |
| bVar.c_str(), p2.c_str(), |
| builder->fSampleCoords.c_str(), p3.c_str()); |
| } |
| |
| // c = (x^2)+(y^2) - params[4] |
| code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", |
| cName.c_str(), builder->fSampleCoords.c_str(), |
| builder->fSampleCoords.c_str(), |
| p4.c_str()); |
| |
| // If we aren't degenerate, emit some extra code, and accept a slightly |
| // more complex coord. |
| if (!fIsDegenerate) { |
| |
| // ac4 = 4.0 * params[0] * c |
| code->appendf("\tfloat %s = %s * 4.0 * %s;\n", |
| ac4Name.c_str(), p0.c_str(), |
| cName.c_str()); |
| |
| // root = sqrt(b^2-4ac) |
| // (abs to avoid exception due to fp precision) |
| code->appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n", |
| rootName.c_str(), bVar.c_str(), bVar.c_str(), |
| ac4Name.c_str()); |
| |
| // t is: (-b + params[5] * sqrt(b^2-4ac)) * params[1] |
| t.printf("(-%s + %s * %s) * %s", bVar.c_str(), p5.c_str(), |
| rootName.c_str(), p1.c_str()); |
| } else { |
| // t is: -c/b |
| t.printf("-%s / %s", cName.c_str(), bVar.c_str()); |
| } |
| |
| this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); |
| } |
| |
| void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman, |
| const GrCustomStage& baseData, |
| const GrRenderTarget*, |
| int stageNum) { |
| const GrRadial2Gradient& data = |
| static_cast<const GrRadial2Gradient&>(baseData); |
| GrAssert(data.isDegenerate() == fIsDegenerate); |
| GrScalar centerX1 = data.center(); |
| GrScalar radius0 = data.radius(); |
| if (fCachedCenter != centerX1 || |
| fCachedRadius != radius0 || |
| fCachedPosRoot != data.isPosRoot()) { |
| |
| GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1; |
| |
| // When we're in the degenerate (linear) case, the second |
| // value will be INF but the program doesn't read it. (We |
| // use the same 6 uniforms even though we don't need them |
| // all in the linear case just to keep the code complexity |
| // down). |
| float values[6] = { |
| GrScalarToFloat(a), |
| 1 / (2.f * GrScalarToFloat(a)), |
| GrScalarToFloat(centerX1), |
| GrScalarToFloat(radius0), |
| GrScalarToFloat(GrMul(radius0, radius0)), |
| data.isPosRoot() ? 1.f : -1.f |
| }; |
| |
| uman.set1fv(fVSParamUni, 0, 6, values); |
| uman.set1fv(fFSParamUni, 0, 6, values); |
| fCachedCenter = centerX1; |
| fCachedRadius = radius0; |
| fCachedPosRoot = data.isPosRoot(); |
| } |
| } |
| |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| GrRadial2Gradient::GrRadial2Gradient(GrTexture* texture, |
| GrScalar center, |
| GrScalar radius, |
| bool posRoot) |
| : INHERITED(texture) |
| , fCenterX1 (center) |
| , fRadius0 (radius) |
| , fPosRoot (posRoot) { |
| |
| } |
| |
| GrRadial2Gradient::GrRadial2Gradient(GrContext* ctx, |
| const SkShader& shader, |
| GrSamplerState* sampler, |
| SkScalar center, |
| SkScalar startRadius, |
| SkScalar diffRadius) |
| : INHERITED(ctx, shader, sampler) |
| , fCenterX1(center) |
| , fRadius0(startRadius) |
| , fPosRoot(diffRadius < 0) { |
| } |
| |
| GrRadial2Gradient::~GrRadial2Gradient() { |
| |
| } |
| |
| |
| const GrProgramStageFactory& GrRadial2Gradient::getFactory() const { |
| return GrTProgramStageFactory<GrRadial2Gradient>::getInstance(); |
| } |
| |
| bool GrRadial2Gradient::isEqual(const GrCustomStage& sBase) const { |
| const GrRadial2Gradient& s = static_cast<const GrRadial2Gradient&>(sBase); |
| return (INHERITED::isEqual(sBase) && |
| this->fCenterX1 == s.fCenterX1 && |
| this->fRadius0 == s.fRadius0 && |
| this->fPosRoot == s.fPosRoot); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| class GrGLConical2Gradient : public GrGLGradientStage { |
| |
| public: |
| |
| GrGLConical2Gradient(const GrProgramStageFactory& factory, |
| const GrCustomStage&); |
| virtual ~GrGLConical2Gradient() { } |
| |
| virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; |
| virtual void emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) SK_OVERRIDE; |
| virtual void emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) SK_OVERRIDE; |
| virtual void setData(const GrGLUniformManager&, |
| const GrCustomStage&, |
| const GrRenderTarget*, |
| int stageNum) SK_OVERRIDE; |
| |
| static StageKey GenKey(const GrCustomStage& s) { |
| return (static_cast<const GrConical2Gradient&>(s).isDegenerate()); |
| } |
| |
| protected: |
| |
| UniformHandle fVSParamUni; |
| GrGLint fVSParamLocation; |
| UniformHandle fFSParamUni; |
| GrGLint fFSParamLocation; |
| |
| const char* fVSVaryingName; |
| const char* fFSVaryingName; |
| |
| bool fIsDegenerate; |
| |
| // @{ |
| /// Values last uploaded as uniforms |
| |
| GrScalar fCachedCenter; |
| GrScalar fCachedRadius; |
| GrScalar fCachedDiffRadius; |
| |
| // @} |
| |
| private: |
| |
| typedef GrGLGradientStage INHERITED; |
| |
| }; |
| |
| GrGLConical2Gradient::GrGLConical2Gradient( |
| const GrProgramStageFactory& factory, |
| const GrCustomStage& baseData) |
| : INHERITED(factory) |
| , fVSParamUni(kInvalidUniformHandle) |
| , fFSParamUni(kInvalidUniformHandle) |
| , fVSVaryingName(NULL) |
| , fFSVaryingName(NULL) |
| , fCachedCenter(GR_ScalarMax) |
| , fCachedRadius(-GR_ScalarMax) |
| , fCachedDiffRadius(-GR_ScalarMax) { |
| |
| const GrConical2Gradient& data = |
| static_cast<const GrConical2Gradient&>(baseData); |
| fIsDegenerate = data.isDegenerate(); |
| } |
| |
| void GrGLConical2Gradient::setupVariables(GrGLShaderBuilder* builder) { |
| // 2 copies of uniform array, 1 for each of vertex & fragment shader, |
| // to work around Xoom bug. Doesn't seem to cause performance decrease |
| // in test apps, but need to keep an eye on it. |
| fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, |
| kFloat_GrSLType, "Conical2VSParams", 6); |
| fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, |
| kFloat_GrSLType, "Conical2FSParams", 6); |
| |
| fVSParamLocation = GrGLProgramStage::kUseUniform; |
| fFSParamLocation = GrGLProgramStage::kUseUniform; |
| |
| // For radial gradients without perspective we can pass the linear |
| // part of the quadratic as a varying. |
| if (builder->fVaryingDims == builder->fCoordDims) { |
| builder->addVarying(kFloat_GrSLType, "Conical2BCoeff", |
| &fVSVaryingName, &fFSVaryingName); |
| } |
| } |
| |
| void GrGLConical2Gradient::emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) { |
| SkString* code = &builder->fVSCode; |
| SkString p2; // distance between centers |
| SkString p3; // start radius |
| SkString p5; // difference in radii (r1 - r0) |
| builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); |
| builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); |
| builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5); |
| |
| // For radial gradients without perspective we can pass the linear |
| // part of the quadratic as a varying. |
| if (builder->fVaryingDims == builder->fCoordDims) { |
| // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5]) |
| code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n", |
| fVSVaryingName, p2.c_str(), |
| vertexCoords, p3.c_str(), p5.c_str()); |
| } |
| } |
| |
| void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) { |
| SkString* code = &builder->fFSCode; |
| |
| SkString cName("c"); |
| SkString ac4Name("ac4"); |
| SkString dName("d"); |
| SkString qName("q"); |
| SkString r0Name("r0"); |
| SkString r1Name("r1"); |
| SkString tName("t"); |
| SkString p0; // 4a |
| SkString p1; // 1/a |
| SkString p2; // distance between centers |
| SkString p3; // start radius |
| SkString p4; // start radius squared |
| SkString p5; // difference in radii (r1 - r0) |
| |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); |
| builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); |
| |
| // If we we're able to interpolate the linear component, |
| // bVar is the varying; otherwise compute it |
| SkString bVar; |
| if (builder->fCoordDims == builder->fVaryingDims) { |
| bVar = fFSVaryingName; |
| GrAssert(2 == builder->fVaryingDims); |
| } else { |
| GrAssert(3 == builder->fVaryingDims); |
| bVar = "b"; |
| code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n", |
| bVar.c_str(), p2.c_str(), builder->fSampleCoords.c_str(), |
| p3.c_str(), p5.c_str()); |
| } |
| |
| // output will default to transparent black (we simply won't write anything |
| // else to it if invalid, instead of discarding or returning prematurely) |
| code->appendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
| |
| // c = (x^2)+(y^2) - params[4] |
| code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(), |
| builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str(), |
| p4.c_str()); |
| |
| // Non-degenerate case (quadratic) |
| if (!fIsDegenerate) { |
| |
| // ac4 = params[0] * c |
| code->appendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(), |
| cName.c_str()); |
| |
| // d = b^2 - ac4 |
| code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), |
| bVar.c_str(), bVar.c_str(), ac4Name.c_str()); |
| |
| // only proceed if discriminant is >= 0 |
| code->appendf("\tif (%s >= 0.0) {\n", dName.c_str()); |
| |
| // intermediate value we'll use to compute the roots |
| // q = -0.5 * (b +/- sqrt(d)) |
| code->appendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)" |
| " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), |
| bVar.c_str(), dName.c_str()); |
| |
| // compute both roots |
| // r0 = q * params[1] |
| code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), |
| qName.c_str(), p1.c_str()); |
| // r1 = c / q |
| code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), |
| cName.c_str(), qName.c_str()); |
| |
| // Note: If there are two roots that both generate radius(t) > 0, the |
| // Canvas spec says to choose the larger t. |
| |
| // so we'll look at the larger one first: |
| code->appendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), |
| r0Name.c_str(), r1Name.c_str()); |
| |
| // if r(t) > 0, then we're done; t will be our x coordinate |
| code->appendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
| p5.c_str(), p3.c_str()); |
| |
| code->appendf("\t\t"); |
| this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); |
| |
| // otherwise, if r(t) for the larger root was <= 0, try the other root |
| code->appendf("\t\t} else {\n"); |
| code->appendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), |
| r0Name.c_str(), r1Name.c_str()); |
| |
| // if r(t) > 0 for the smaller root, then t will be our x coordinate |
| code->appendf("\t\t\tif (%s * %s + %s > 0.0) {\n", |
| tName.c_str(), p5.c_str(), p3.c_str()); |
| |
| code->appendf("\t\t\t"); |
| this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); |
| |
| // end if (r(t) > 0) for smaller root |
| code->appendf("\t\t\t}\n"); |
| // end if (r(t) > 0), else, for larger root |
| code->appendf("\t\t}\n"); |
| // end if (discriminant >= 0) |
| code->appendf("\t}\n"); |
| } else { |
| |
| // linear case: t = -c/b |
| code->appendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), |
| cName.c_str(), bVar.c_str()); |
| |
| // if r(t) > 0, then t will be the x coordinate |
| code->appendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
| p5.c_str(), p3.c_str()); |
| code->appendf("\t"); |
| this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); |
| code->appendf("\t}\n"); |
| } |
| } |
| |
| void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, |
| const GrCustomStage& baseData, |
| const GrRenderTarget*, |
| int stageNum) { |
| const GrConical2Gradient& data = |
| static_cast<const GrConical2Gradient&>(baseData); |
| GrAssert(data.isDegenerate() == fIsDegenerate); |
| GrScalar centerX1 = data.center(); |
| GrScalar radius0 = data.radius(); |
| GrScalar diffRadius = data.diffRadius(); |
| |
| if (fCachedCenter != centerX1 || |
| fCachedRadius != radius0 || |
| fCachedDiffRadius != diffRadius) { |
| |
| GrScalar a = GrMul(centerX1, centerX1) - diffRadius * diffRadius; |
| |
| // When we're in the degenerate (linear) case, the second |
| // value will be INF but the program doesn't read it. (We |
| // use the same 6 uniforms even though we don't need them |
| // all in the linear case just to keep the code complexity |
| // down). |
| float values[6] = { |
| GrScalarToFloat(a * 4), |
| 1.f / (GrScalarToFloat(a)), |
| GrScalarToFloat(centerX1), |
| GrScalarToFloat(radius0), |
| GrScalarToFloat(SkScalarMul(radius0, radius0)), |
| GrScalarToFloat(diffRadius) |
| }; |
| |
| uman.set1fv(fVSParamUni, 0, 6, values); |
| uman.set1fv(fFSParamUni, 0, 6, values); |
| fCachedCenter = centerX1; |
| fCachedRadius = radius0; |
| fCachedDiffRadius = diffRadius; |
| } |
| } |
| |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| GrConical2Gradient::GrConical2Gradient(GrTexture* texture, |
| GrScalar center, |
| GrScalar radius, |
| GrScalar diffRadius) |
| : INHERITED (texture) |
| , fCenterX1 (center) |
| , fRadius0 (radius) |
| , fDiffRadius (diffRadius) { |
| |
| } |
| |
| GrConical2Gradient::GrConical2Gradient(GrContext* ctx, |
| const SkShader& shader, |
| GrSamplerState* sampler, |
| SkScalar center, |
| SkScalar startRadius, |
| SkScalar diffRadius) |
| : INHERITED(ctx, shader, sampler) |
| , fCenterX1(center) |
| , fRadius0(startRadius) |
| , fDiffRadius(diffRadius) { |
| } |
| |
| GrConical2Gradient::~GrConical2Gradient() { |
| |
| } |
| |
| |
| const GrProgramStageFactory& GrConical2Gradient::getFactory() const { |
| return GrTProgramStageFactory<GrConical2Gradient>::getInstance(); |
| } |
| |
| bool GrConical2Gradient::isEqual(const GrCustomStage& sBase) const { |
| const GrConical2Gradient& s = static_cast<const GrConical2Gradient&>(sBase); |
| return (INHERITED::isEqual(sBase) && |
| this->fCenterX1 == s.fCenterX1 && |
| this->fRadius0 == s.fRadius0 && |
| this->fDiffRadius == s.fDiffRadius); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| |
| class GrGLSweepGradient : public GrGLGradientStage { |
| |
| public: |
| |
| GrGLSweepGradient(const GrProgramStageFactory& factory, |
| const GrCustomStage&) : INHERITED (factory) { } |
| virtual ~GrGLSweepGradient() { } |
| |
| virtual void emitVS(GrGLShaderBuilder* builder, |
| const char* vertexCoords) SK_OVERRIDE { } |
| virtual void emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) SK_OVERRIDE; |
| |
| static StageKey GenKey(const GrCustomStage& s) { return 0; } |
| |
| private: |
| |
| typedef GrGLGradientStage INHERITED; |
| |
| }; |
| |
| void GrGLSweepGradient::emitFS(GrGLShaderBuilder* builder, |
| const char* outputColor, |
| const char* inputColor, |
| const char* samplerName) { |
| SkString t; |
| t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", |
| builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str()); |
| this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); |
| } |
| |
| ///////////////////////////////////////////////////////////////////// |
| |
| GrSweepGradient::GrSweepGradient(GrTexture* texture) |
| : INHERITED(texture) { |
| |
| } |
| |
| GrSweepGradient::GrSweepGradient(GrContext* ctx, const SkShader& shader, |
| GrSamplerState* sampler) |
| : INHERITED(ctx, shader, sampler) { |
| } |
| |
| GrSweepGradient::~GrSweepGradient() { |
| |
| } |
| |
| const GrProgramStageFactory& GrSweepGradient::getFactory() const { |
| return GrTProgramStageFactory<GrSweepGradient>::getInstance(); |
| } |
| |