Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@6210 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 4450209..cd16d9e 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -566,7 +566,7 @@
fUniforms.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
kMat33f_GrSLType, "ViewM", &viewMName);
-
+
builder.fVSCode.appendf("\tvec3 pos3 = %s * vec3(%s, 1);\n"
"\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n",
viewMName, builder.positionAttribute().getName().c_str());
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 463c036..07cdbff 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -96,7 +96,7 @@
, fSetupFragPosition(false)
, fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
, fTexCoordVaryingType(kVoid_GrSLType) {
-
+
fPositionVar = &fVSAttrs.push_back();
fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
}
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index c1821b2..6c815e8 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -26,7 +26,7 @@
(GPUGL->glInterface(),
textureDesc.fTextureID,
textureDesc.fOwnsID));
-
+
if (NULL != rtDesc) {
GrAssert(kBottomLeft_Origin == textureDesc.fOrigin);
GrGLIRect vp;