Rename flag that disables stencil buffer creation
Review URL: http://codereview.appspot.com/4273103/
git-svn-id: http://skia.googlecode.com/svn/trunk@1000 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index 2ed6aa6..6833a31 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -850,7 +850,7 @@
} else {
rtIDs.fRTFBOID = rtIDs.fTexFBOID;
}
- if (!(kNoPathRendering_TextureFlag & desc.fFlags)) {
+ if (!(kNoStencil_TextureFlag & desc.fFlags)) {
GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
GrAssert(0 != rtIDs.fStencilRenderbufferID);
}
@@ -1006,7 +1006,7 @@
fHWDrawState.fRenderTarget = NULL;
// clear the new stencil buffer if we have one
- if (!(desc.fFlags & kNoPathRendering_TextureFlag)) {
+ if (!(desc.fFlags & kNoStencil_TextureFlag)) {
GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget;
fCurrDrawState.fRenderTarget = rt;
eraseStencil(0, ~0);