Rename flag that disables stencil buffer creation
Review URL: http://codereview.appspot.com/4273103/



git-svn-id: http://skia.googlecode.com/svn/trunk@1000 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index 2ed6aa6..6833a31 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -850,7 +850,7 @@
         } else {
             rtIDs.fRTFBOID = rtIDs.fTexFBOID;
         }
-        if (!(kNoPathRendering_TextureFlag & desc.fFlags)) {
+        if (!(kNoStencil_TextureFlag & desc.fFlags)) {
             GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
             GrAssert(0 != rtIDs.fStencilRenderbufferID);
         }
@@ -1006,7 +1006,7 @@
         fHWDrawState.fRenderTarget = NULL;
 
         // clear the new stencil buffer if we have one
-        if (!(desc.fFlags & kNoPathRendering_TextureFlag)) {
+        if (!(desc.fFlags & kNoStencil_TextureFlag)) {
             GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget;
             fCurrDrawState.fRenderTarget = rt;
             eraseStencil(0, ~0);