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bsalomon@google.com1c13c962011-02-14 16:51:21 +00001/*
2 Copyright 2010 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17
18#ifndef GrBufferAllocPool_DEFINED
19#define GrBufferAllocPool_DEFINED
20
21#include "GrNoncopyable.h"
22#include "GrTDArray.h"
23#include "GrTArray.h"
24#include "GrMemory.h"
25
26class GrGeometryBuffer;
27class GrGpu;
28
29/**
30 * A pool of geometry buffers tied to a GrGpu.
31 *
32 * The pool allows a client to make space for geometry and then put back excess
33 * space if it over allocated. When a client is ready to draw from the pool
34 * it calls unlock on the pool ensure buffers are ready for drawing. The pool
35 * can be reset after drawing is completed to recycle space.
36 *
37 * At creation time a minimum per-buffer size can be specified. Additionally,
38 * a number of buffers to preallocate can be specified. These will
39 * be allocated at the min size and kept around until the pool is destroyed.
40 */
41class GrBufferAllocPool : GrNoncopyable {
42protected:
43
44 // We could make the createBuffer a virtual except that we want to use it
45 // in the cons for pre-allocated buffers.
46 enum BufferType {
47 kVertex_BufferType,
48 kIndex_BufferType,
49 };
50
51 /**
52 * Constructor
53 *
54 * @param gpu The GrGpu used to create the buffers.
55 * @param bufferType The type of buffers to create.
56 * @param frequentResetHint A hint that indicates that the pool
57 * should expect frequent unlock() calls
58 * (as opposed to many makeSpace / acquires
59 * between resets).
60 * @param bufferSize The minimum size of created buffers.
61 * This value will be clamped to some
62 * reasonable minimum.
63 * @param preallocBufferCnt The pool will allocate this number of
64 * buffers at bufferSize and keep them until it
65 * is destroyed.
66 */
67 GrBufferAllocPool(GrGpu* gpu,
68 BufferType bufferType,
69 bool frequentResetHint,
70 size_t bufferSize = 0,
71 int preallocBufferCnt = 0);
72
73 virtual ~GrBufferAllocPool();
74
75public:
76 /**
77 * Ensures all buffers are unlocked and have all data written to them.
78 * Call before drawing using buffers from the pool.
79 */
80 void unlock();
81
82 /**
83 * Invalidates all the data in the pool, unrefs non-preallocated buffers.
84 */
85 void reset();
86
87 /**
88 * Gets the number of preallocated buffers that are yet to be used.
89 */
90 int preallocatedBuffersRemaining() const;
91
92 /**
93 * gets the number of preallocated buffers
94 */
95 int preallocatedBufferCount() const;
96
97
98 /**
99 * Frees data from makeSpaces in LIFO order.
100 */
101 void putBack(size_t bytes);
102
103 /**
104 * Gets the GrGpu that this pool is associated with.
105 */
106 GrGpu* getGpu() { return fGpu; }
107
108protected:
109 /**
110 * Gets the size of the preallocated buffers.
111 *
112 * @return the size of preallocated buffers.
113 */
114 size_t preallocatedBufferSize() const {
115 return fPreallocBuffers.count() ? fMinBlockSize : 0;
116 }
117
118 /**
119 * Returns a block of memory to hold data. A buffer designated to hold the
120 * data is given to the caller. The buffer may or may not be locked. The
121 * returned ptr remains valid until any of the following:
122 * *makeSpace is called again.
123 * *unlock is called.
124 * *reset is called.
125 * *this object is destroyed.
126 *
127 * Once unlock on the pool is called the data is guaranteed to be in the
128 * buffer at the offset indicated by offset. Until that time it may be
129 * in temporary storage and/or the buffer may be locked.
130 *
131 * @param size the amount of data to make space for
132 * @param alignment alignment constraint from start of buffer
133 * @param buffer returns the buffer that will hold the data.
134 * @param offset returns the offset into buffer of the data.
135 * @return pointer to where the client should write the data.
136 */
137 void* makeSpace(size_t size,
138 size_t alignment,
139 const GrGeometryBuffer** buffer,
140 size_t* offset);
141
142 /**
143 * Gets the number of items of a size that can be added to the current
144 * buffer without spilling to another buffer. If the pool has been reset, or
145 * the previous makeSpace completely exhausted a buffer then the returned
146 * size will be the size of the next available preallocated buffer, or zero
147 * if no preallocated buffer remains available. It is assumed that items
148 * should be itemSize-aligned from the start of a buffer.
149 *
150 * @return the number of items that would fit in the current buffer.
151 */
152 int currentBufferItems(size_t itemSize) const;
153
154 GrGeometryBuffer* createBuffer(size_t size);
155
156private:
157
158 struct BufferBlock {
159 size_t fBytesFree;
160 GrGeometryBuffer* fBuffer;
161 };
162
163 bool createBlock(size_t requestSize);
164 void destroyBlock();
165 void flushCpuData(GrGeometryBuffer* buffer, size_t flushSize);
166#if GR_DEBUG
167 void validate() const;
168#endif
169
170 GrGpu* fGpu;
171 bool fFrequentResetHint;
172 GrTDArray<GrGeometryBuffer*> fPreallocBuffers;
173 size_t fMinBlockSize;
174 BufferType fBufferType;
175
176 GrTArray<BufferBlock> fBlocks;
177 int fPreallocBuffersInUse;
178 int fFirstPreallocBuffer;
179 GrAutoMalloc fCpuData;
180 void* fBufferPtr;
181};
182
183class GrVertexBuffer;
184
185/**
186 * A GrBufferAllocPool of vertex buffers
187 */
188class GrVertexBufferAllocPool : public GrBufferAllocPool {
189public:
190 /**
191 * Constructor
192 *
193 * @param gpu The GrGpu used to create the vertex buffers.
194 * @param frequentResetHint A hint that indicates that the pool
195 * should expect frequent unlock() calls
196 * (as opposed to many makeSpace / acquires
197 * between resets).
198 * @param bufferSize The minimum size of created VBs This value
199 * will be clamped to some reasonable minimum.
200 * @param preallocBufferCnt The pool will allocate this number of VBs at
201 * bufferSize and keep them until it is
202 * destroyed.
203 */
204 GrVertexBufferAllocPool(GrGpu* gpu,
205 bool frequentResetHint,
206 size_t bufferSize = 0,
207 int preallocBufferCnt = 0);
208
209 /**
210 * Returns a block of memory to hold vertices. A buffer designated to hold
211 * the vertices given to the caller. The buffer may or may not be locked.
212 * The returned ptr remains valid until any of the following:
213 * *makeSpace is called again.
214 * *unlock is called.
215 * *reset is called.
216 * *this object is destroyed.
217 *
218 * Once unlock on the pool is called the vertices are guaranteed to be in
219 * the buffer at the offset indicated by startVertex. Until that time they
220 * may be in temporary storage and/or the buffer may be locked.
221 *
222 * @param layout specifies type of vertices to allocate space for
223 * @param vertexCount number of vertices to allocate space for
224 * @param buffer returns the vertex buffer that will hold the
225 * vertices.
226 * @param startVertex returns the offset into buffer of the first vertex.
227 * In units of the size of a vertex from layout param.
228 * @return pointer to first vertex.
229 */
230 void* makeSpace(GrVertexLayout layout,
231 int vertexCount,
232 const GrVertexBuffer** buffer,
233 int* startVertex);
234
235 /**
236 * Shortcut to make space and then write verts into the made space.
237 */
238 bool appendVertices(GrVertexLayout layout,
239 int vertexCount,
240 const void* vertices,
241 const GrVertexBuffer** buffer,
242 int* startVertex);
243
244 /**
245 * Gets the number of vertices that can be added to the current VB without
246 * spilling to another VB. If the pool has been reset, or the previous
247 * makeSpace completely exhausted a VB then the returned number of vertices
248 * would fit in the next available preallocated buffer. If any makeSpace
249 * would force a new VB to be created the return value will be zero.
250 *
251 * @param the format of vertices to compute space for.
252 * @return the number of vertices that would fit in the current buffer.
253 */
254 int currentBufferVertices(GrVertexLayout layout) const;
255
256 /**
257 * Gets the number of vertices that can fit in a preallocated vertex buffer.
258 * Zero if no preallocated buffers.
259 *
260 * @param the format of vertices to compute space for.
261 *
262 * @return number of vertices that fit in one of the preallocated vertex
263 * buffers.
264 */
265 int preallocatedBufferVertices(GrVertexLayout layout) const;
266
267private:
268 typedef GrBufferAllocPool INHERITED;
269};
270
271class GrIndexBuffer;
272
273/**
274 * A GrBufferAllocPool of index buffers
275 */
276class GrIndexBufferAllocPool : public GrBufferAllocPool {
277public:
278 /**
279 * Constructor
280 *
281 * @param gpu The GrGpu used to create the index buffers.
282 * @param frequentResetHint A hint that indicates that the pool
283 * should expect frequent unlock() calls
284 * (as opposed to many makeSpace / acquires
285 * between resets).
286 * @param bufferSize The minimum size of created IBs This value
287 * will be clamped to some reasonable minimum.
288 * @param preallocBufferCnt The pool will allocate this number of VBs at
289 * bufferSize and keep them until it is
290 * destroyed.
291 */
292 GrIndexBufferAllocPool(GrGpu* gpu,
293 bool frequentResetHint,
294 size_t bufferSize = 0,
295 int preallocBufferCnt = 0);
296
297 /**
298 * Returns a block of memory to hold indices. A buffer designated to hold
299 * the indices is given to the caller. The buffer may or may not be locked.
300 * The returned ptr remains valid until any of the following:
301 * *makeSpace is called again.
302 * *unlock is called.
303 * *reset is called.
304 * *this object is destroyed.
305 *
306 * Once unlock on the pool is called the indices are guaranteed to be in the
307 * buffer at the offset indicated by startIndex. Until that time they may be
308 * in temporary storage and/or the buffer may be locked.
309 *
310 * @param indexCount number of indices to allocate space for
311 * @param buffer returns the index buffer that will hold the indices.
312 * @param startIndex returns the offset into buffer of the first index.
313 * @return pointer to first index.
314 */
315 void* makeSpace(int indexCount,
316 const GrIndexBuffer** buffer,
317 int* startIndex);
318
319 /**
320 * Shortcut to make space and then write indices into the made space.
321 */
322 bool appendIndices(int indexCount,
323 const void* indices,
324 const GrIndexBuffer** buffer,
325 int* startIndex);
326
327 /**
328 * Gets the number of indices that can be added to the current IB without
329 * spilling to another IB. If the pool has been reset, or the previous
330 * makeSpace completely exhausted a IB then the returned number of indices
331 * would fit in the next available preallocated buffer. If any makeSpace
332 * would force a new IB to be created the return value will be zero.
333 */
334 int currentBufferIndices() const;
335
336 /**
337 * Gets the number of indices that can fit in a preallocated index buffer.
338 * Zero if no preallocated buffers.
339 *
340 * @return number of indices that fit in one of the preallocated index
341 * buffers.
342 */
343 int preallocatedBufferIndices() const;
344
345private:
346 typedef GrBufferAllocPool INHERITED;
347};
348
349#endif