reed@google.com | 873cb1e | 2010-12-23 15:00:45 +0000 | [diff] [blame] | 1 | /*
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| 2 | Copyright 2010 Google Inc.
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| 3 |
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| 4 | Licensed under the Apache License, Version 2.0 (the "License");
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| 5 | you may not use this file except in compliance with the License.
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| 6 | You may obtain a copy of the License at
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| 7 |
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| 8 | http://www.apache.org/licenses/LICENSE-2.0
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| 9 |
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| 10 | Unless required by applicable law or agreed to in writing, software
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| 11 | distributed under the License is distributed on an "AS IS" BASIS,
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| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| 13 | See the License for the specific language governing permissions and
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| 14 | limitations under the License.
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| 15 | */
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| 16 |
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reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 17 | #ifndef GrContext_DEFINED
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| 18 | #define GrContext_DEFINED
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| 19 |
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| 20 | #include "GrClip.h"
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| 21 | #include "GrGpu.h"
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| 22 | #include "GrSamplerState.h"
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| 23 | #include "GrTextureCache.h"
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| 24 | #include "GrInOrderDrawBuffer.h"
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| 25 | #include "GrVertexBufferAllocPool.h"
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| 26 |
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| 27 | class GrFontCache;
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| 28 | class GrPathIter;
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| 29 |
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| 30 | //TODO: move GrGpu enums/nested types here
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| 31 |
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| 32 | class GrContext : public GrRefCnt {
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| 33 | public:
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| 34 | /**
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| 35 | * Creates a GrContext from within a 3D context.
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| 36 | */
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| 37 | static GrContext* Create(GrGpu::Engine engine,
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| 38 | GrGpu::Platform3DContext context3D);
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| 39 |
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reed@google.com | 873cb1e | 2010-12-23 15:00:45 +0000 | [diff] [blame] | 40 | /**
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| 41 | * Helper to create a opengl-shader based context
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| 42 | */
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| 43 | static GrContext* CreateGLShaderContext();
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| 44 |
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reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 45 | virtual ~GrContext();
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| 46 |
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| 47 | /**
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| 48 | * The GrContext normally assumes that no outsider is setting state
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| 49 | * within the underlying 3D API's context/device/whatever. This call informs
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| 50 | * the context that the state was modified and it should resend. Shouldn't
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| 51 | * be called frequently for good performance.
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| 52 | */
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| 53 | void resetContext();
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| 54 |
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| 55 | /**
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| 56 | * Abandons all textures. Call this if you have lost the associated GPU
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| 57 | * context, and thus internal texture references/IDs are now invalid.
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| 58 | */
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| 59 | void abandonAllTextures();
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| 60 |
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| 61 | /**
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| 62 | * Search for an entry with the same Key. If found, "lock" it and return it.
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| 63 | * If not found, return null.
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| 64 | */
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| 65 | GrTextureEntry* findAndLockTexture(GrTextureKey*,
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| 66 | const GrSamplerState&);
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| 67 |
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| 68 |
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| 69 | /**
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| 70 | * Create a new entry, based on the specified key and texture, and return
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| 71 | * its "locked" entry.
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| 72 | *
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| 73 | * Ownership of the texture is transferred to the Entry, which will unref()
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| 74 | * it when we are purged or deleted.
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| 75 | */
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| 76 | GrTextureEntry* createAndLockTexture(GrTextureKey* key,
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| 77 | const GrSamplerState&,
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| 78 | const GrGpu::TextureDesc&,
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| 79 | void* srcData, size_t rowBytes);
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| 80 |
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| 81 | /**
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| 82 | * When done with an entry, call unlockTexture(entry) on it, which returns
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| 83 | * it to the cache, where it may be purged.
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| 84 | */
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| 85 | void unlockTexture(GrTextureEntry* entry);
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| 86 |
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| 87 | /**
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| 88 | * Removes an texture from the cache. This prevents the texture from
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| 89 | * being found by a subsequent findAndLockTexture() until it is
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| 90 | * reattached. The entry still counts against the cache's budget and should
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| 91 | * be reattached when exclusive access is no longer needed.
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| 92 | */
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| 93 | void detachCachedTexture(GrTextureEntry*);
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| 94 |
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| 95 | /**
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| 96 | * Reattaches a texture to the cache and unlocks it. Allows it to be found
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| 97 | * by a subsequent findAndLock or be purged (provided its lock count is
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| 98 | * now 0.)
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| 99 | */
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| 100 | void reattachAndUnlockCachedTexture(GrTextureEntry*);
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| 101 |
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| 102 | /**
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| 103 | * Creates a texture that is outside the cache. Does not count against
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| 104 | * cache's budget.
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| 105 | */
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| 106 | GrTexture* createUncachedTexture(const GrGpu::TextureDesc&,
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| 107 | void* srcData,
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| 108 | size_t rowBytes);
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| 109 |
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| 110 | /**
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| 111 | * Wraps an externally-created rendertarget in a GrRenderTarget.
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| 112 | * e.g. in GL platforamRenderTarget is an FBO id.
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| 113 | */
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| 114 | GrRenderTarget* createPlatformRenderTarget(intptr_t platformRenderTarget,
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| 115 | int width, int height);
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| 116 |
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| 117 | /**
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| 118 | * Returns true if the specified use of an indexed texture is supported.
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| 119 | */
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| 120 | bool supportsIndex8PixelConfig(const GrSamplerState&, int width, int height);
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| 121 |
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| 122 | ///////////////////////////////////////////////////////////////////////////
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| 123 |
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| 124 | GrRenderTarget* currentRenderTarget() const;
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| 125 | void getViewMatrix(GrMatrix* m) const;
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| 126 | const GrClip& getClip() const { return fGpu->getClip(); }
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| 127 |
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| 128 | void setRenderTarget(GrRenderTarget* target);
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| 129 | void setDefaultRenderTargetSize(uint32_t width, uint32_t height);
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| 130 | GrRenderTarget* defaultRenderTarget() { return fGpu->defaultRenderTarget(); }
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| 131 |
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bsalomon@google.com | 8531c1c | 2011-01-13 19:52:45 +0000 | [diff] [blame^] | 132 | void setTexture(int stage, GrTexture* texture);
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| 133 | void setSamplerState(int stage, const GrSamplerState&);
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| 134 | void setTextureMatrix(int stage, const GrMatrix& m);
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reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 135 |
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| 136 | void setAntiAlias(bool);
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| 137 | void setDither(bool);
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| 138 | void setAlpha(uint8_t alpha);
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| 139 | void setColor(GrColor color);
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| 140 | void setPointSize(float size);
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| 141 | void setBlendFunc(GrGpu::BlendCoeff srcCoef, GrGpu::BlendCoeff dstCoef);
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| 142 | void setViewMatrix(const GrMatrix& m);
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| 143 | void setClip(const GrClip&);
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| 144 |
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| 145 | /**
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| 146 | * Erase the entire render target, ignoring any clips/scissors.
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| 147 | */
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| 148 | void eraseColor(GrColor color);
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| 149 |
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| 150 | /**
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| 151 | * Draw everywhere (respecting the clip) with the current color.
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| 152 | */
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| 153 | void drawFull(bool useTexture);
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| 154 |
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| 155 | /**
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| 156 | * Draw the rect, respecting the current texture if useTexture is true.
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| 157 | * If strokeWidth < 0, then the rect is filled, else the rect is stroked
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| 158 | * based on strokeWidth. If strokeWidth == 0, then the stroke is always
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| 159 | * a single pixel thick.
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| 160 | */
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| 161 | void drawRect(const GrRect&, bool useTexture, GrScalar strokeWidth);
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| 162 |
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| 163 | void fillRect(const GrRect& rect, bool useTexture) {
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| 164 | this->drawRect(rect, useTexture, -1);
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| 165 | }
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| 166 |
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| 167 | /**
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| 168 | * Path filling rules
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| 169 | */
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| 170 | enum PathFills {
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| 171 | kWinding_PathFill,
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| 172 | kEvenOdd_PathFill,
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| 173 | kInverseWinding_PathFill,
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| 174 | kInverseEvenOdd_PathFill,
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| 175 | kHairLine_PathFill,
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| 176 |
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| 177 | kPathFillCount
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| 178 | };
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| 179 |
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| 180 | /**
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| 181 | * Tessellates and draws a path.
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| 182 | *
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| 183 | * @param path the path to draw
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| 184 | * @param paint the paint to set before drawing
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| 185 | * @param useTexture if true the path vertices will also be used as
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| 186 | * texture coorindates referencing last texture passed
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| 187 | * to setTexture.
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| 188 | */
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| 189 | void drawPath(GrPathIter* path,
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| 190 | PathFills fill,
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| 191 | bool useTexture,
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| 192 | const GrPoint* translate = NULL);
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| 193 |
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| 194 | /**
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| 195 | * Call to ensure all drawing to the context has been issued to the
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| 196 | * underlying 3D API.
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| 197 | * if flushRenderTarget is true then after the call the last
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| 198 | * rendertarget set will be current in the underlying 3D API, otherwise
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| 199 | * it may not be. It is useful to set if the caller plans to use the 3D
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| 200 | * context outside of Ganesh to render into the current RT.
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| 201 | */
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| 202 | void flush(bool flushRenderTarget);
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| 203 |
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| 204 | /**
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| 205 | * Return true on success, i.e. if we could copy the specified range of
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| 206 | * pixels from the current render-target into the buffer, converting into
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| 207 | * the specified pixel-config.
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| 208 | */
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| 209 | bool readPixels(int left, int top, int width, int height,
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| 210 | GrTexture::PixelConfig, void* buffer);
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| 211 |
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| 212 | /**
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| 213 | * Copy the src pixels [buffer, stride, pixelconfig] into the current
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| 214 | * render-target at the specified rectangle.
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| 215 | */
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| 216 | void writePixels(int left, int top, int width, int height,
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| 217 | GrTexture::PixelConfig, const void* buffer, size_t stride);
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| 218 |
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| 219 | /* -------------------------------------------------------
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| 220 | * Mimicking the GrGpu interface for now
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| 221 | * TODO: define appropriate higher-level API for context
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| 222 | */
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| 223 |
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| 224 | GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
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| 225 |
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| 226 | GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
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| 227 |
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| 228 | bool reserveAndLockGeometry(GrVertexLayout vertexLayout,
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| 229 | uint32_t vertexCount,
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| 230 | uint32_t indexCount,
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| 231 | void** vertices,
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| 232 | void** indices);
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| 233 |
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| 234 | void drawIndexed(GrGpu::PrimitiveType type,
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| 235 | uint32_t startVertex,
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| 236 | uint32_t startIndex,
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| 237 | uint32_t vertexCount,
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| 238 | uint32_t indexCount);
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| 239 |
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| 240 | void drawNonIndexed(GrGpu::PrimitiveType type,
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| 241 | uint32_t startVertex,
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| 242 | uint32_t vertexCount);
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| 243 |
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| 244 | void setVertexSourceToArray(const void* array,
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| 245 | GrVertexLayout vertexLayout);
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| 246 | void setIndexSourceToArray(const void* array);
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| 247 | void setVertexSourceToBuffer(GrVertexBuffer* buffer,
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| 248 | GrVertexLayout vertexLayout);
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| 249 | void setIndexSourceToBuffer(GrIndexBuffer* buffer);
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| 250 |
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| 251 | void releaseReservedGeometry();
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| 252 |
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| 253 | void resetStats();
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| 254 |
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| 255 | const GrGpu::Stats& getStats() const;
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| 256 |
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| 257 | void printStats() const;
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| 258 |
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| 259 | class AutoRenderTarget : ::GrNoncopyable {
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| 260 | public:
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| 261 | AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
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| 262 | fContext = NULL;
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| 263 | fPrevTarget = context->currentRenderTarget();
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| 264 | if (fPrevTarget != target) {
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| 265 | context->setRenderTarget(target);
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| 266 | fContext = context;
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| 267 | }
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| 268 | }
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| 269 | ~AutoRenderTarget() {
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| 270 | if (fContext) {
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| 271 | fContext->setRenderTarget(fPrevTarget);
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| 272 | }
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| 273 | }
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| 274 | private:
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| 275 | GrContext* fContext;
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| 276 | GrRenderTarget* fPrevTarget;
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| 277 | };
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| 278 |
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| 279 | /* -------------------------------------------------------
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| 280 | */
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| 281 |
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| 282 | // Intended only to be used within Ganesh:
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| 283 | GrGpu* getGpu() { return fGpu; }
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| 284 | GrFontCache* getFontCache() { return fFontCache; }
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| 285 | GrDrawTarget* getTextTarget();
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| 286 | void flushText();
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| 287 |
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| 288 | const GrIndexBuffer* quadIndexBuffer() const;
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| 289 | int maxQuadsInIndexBuffer() const;
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| 290 |
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| 291 | private:
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| 292 | GrGpu* fGpu;
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| 293 | GrTextureCache* fTextureCache;
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| 294 | GrFontCache* fFontCache;
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| 295 |
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| 296 | GrVertexBufferAllocPool fVBAllocPool;
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| 297 | GrInOrderDrawBuffer fTextDrawBuffer;
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| 298 |
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| 299 | GrContext(GrGpu* gpu);
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| 300 | bool finalizeTextureKey(GrTextureKey*, const GrSamplerState&) const;
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| 301 |
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| 302 | void drawClipIntoStencil();
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| 303 | };
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| 304 |
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| 305 | /**
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| 306 | * Save/restore the view-matrix in the context.
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| 307 | */
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| 308 | class GrAutoViewMatrix : GrNoncopyable {
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| 309 | public:
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| 310 | GrAutoViewMatrix(GrContext* ctx) : fContext(ctx) {
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| 311 | ctx->getViewMatrix(&fMatrix);
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| 312 | }
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| 313 | GrAutoViewMatrix(GrContext* ctx, const GrMatrix& matrix) : fContext(ctx) {
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| 314 | ctx->getViewMatrix(&fMatrix);
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| 315 | ctx->setViewMatrix(matrix);
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| 316 | }
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| 317 | ~GrAutoViewMatrix() {
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| 318 | fContext->setViewMatrix(fMatrix);
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| 319 | }
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| 320 |
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| 321 | private:
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| 322 | GrContext* fContext;
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| 323 | GrMatrix fMatrix;
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| 324 | };
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| 325 |
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| 326 | #endif
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reed@google.com | 873cb1e | 2010-12-23 15:00:45 +0000 | [diff] [blame] | 327 |
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