reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame^] | 1 | /* |
| 2 | Copyright 2010 Google Inc. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | |
| 18 | #include "GrGLConfig.h" |
| 19 | |
| 20 | #if GR_SUPPORT_GLES2 || GR_SUPPORT_GLDESKTOP |
| 21 | |
| 22 | #include "GrGpuGLShaders.h" |
| 23 | #include "GrGpuVertex.h" |
| 24 | #include "GrMemory.h" |
| 25 | |
| 26 | #define ATTRIBUTE_MATRIX 0 |
| 27 | |
| 28 | #define ATTRIBUTE_TEXT_COLOR 1 |
| 29 | |
| 30 | #if ATTRIBUTE_MATRIX |
| 31 | #define DECL_MATRIX(name) "attribute mat3 " #name ";\n" |
| 32 | #else |
| 33 | #define DECL_MATRIX(name) "uniform mat3 " #name ";\n" |
| 34 | #endif |
| 35 | |
| 36 | #define SKIP_CACHE_CHECK true |
| 37 | |
| 38 | #if GR_SUPPORT_GLES2 |
| 39 | #define GR_PRECISION "mediump" |
| 40 | #define GR_SHADER_PRECISION "precision mediump float;\n" |
| 41 | #else |
| 42 | #define GR_PRECISION "" |
| 43 | #define GR_SHADER_PRECISION "" |
| 44 | #endif |
| 45 | |
| 46 | static const char* gvshad[] = { |
| 47 | // 0: kTextureVertCoords_Program, kTextureVertCoordsProj_Program, |
| 48 | // kRadialTextureVertCoords_Program, kSweepTextureVertCoords_Program |
| 49 | "attribute vec2 aPosition;\n" |
| 50 | "attribute vec4 aColor;\n" |
| 51 | "varying vec3 vTexture;\n" |
| 52 | "varying vec4 vColor;\n" |
| 53 | DECL_MATRIX(viewM) |
| 54 | DECL_MATRIX(texM) |
| 55 | "void main() {\n" |
| 56 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 57 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 58 | " gl_PointSize = 1.0;\n" |
| 59 | " vTexture = texM * vec3(aPosition,1);\n" |
| 60 | " vColor = aColor;\n" |
| 61 | "}\n", |
| 62 | |
| 63 | // 1: kTextureTexCoords_Program, kTextureTexCoordsProj_Program, |
| 64 | // kRadialTextureTexCoords_Program, kSweepTextureTexCoords_Program |
| 65 | "attribute vec2 aPosition;\n" |
| 66 | "attribute vec2 aTexture;\n" |
| 67 | "attribute vec4 aColor;\n" |
| 68 | "varying vec3 vTexture;\n" |
| 69 | "varying vec4 vColor;\n" |
| 70 | DECL_MATRIX(viewM) |
| 71 | DECL_MATRIX(texM) |
| 72 | "void main() {\n" |
| 73 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 74 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 75 | " gl_PointSize = 1.0;\n" |
| 76 | " vTexture = texM * vec3(aTexture,1);\n" |
| 77 | " vColor = aColor;\n" |
| 78 | "}\n", |
| 79 | |
| 80 | // 2: kText_Program |
| 81 | "attribute vec2 aPosition;\n" |
| 82 | "attribute vec2 aTexture;\n" |
| 83 | "varying vec2 vTexture;\n" |
| 84 | DECL_MATRIX(viewM) |
| 85 | #if ATTRIBUTE_TEXT_COLOR |
| 86 | "varying vec4 vColor;\n" |
| 87 | "attribute vec4 aColor;\n" |
| 88 | #endif |
| 89 | "void main() {\n" |
| 90 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 91 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 92 | " vTexture = aTexture;\n" |
| 93 | #if ATTRIBUTE_TEXT_COLOR |
| 94 | " vColor = aColor;\n" |
| 95 | #endif |
| 96 | "}\n", |
| 97 | |
| 98 | // 3: kNoTexture_Program |
| 99 | "attribute vec2 aPosition;\n" |
| 100 | "attribute vec4 aColor;\n" |
| 101 | "varying vec4 vColor;\n" |
| 102 | DECL_MATRIX(viewM) |
| 103 | "void main() {\n" |
| 104 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 105 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 106 | " gl_PointSize = 1.0;\n" |
| 107 | " vColor = aColor;\n" |
| 108 | "}\n", |
| 109 | |
| 110 | // 4: kTextureVertCoordsNoColor_Program |
| 111 | "attribute vec2 aPosition;\n" |
| 112 | "attribute vec4 aColor;\n" |
| 113 | "varying vec3 vTexture;\n" |
| 114 | DECL_MATRIX(viewM) |
| 115 | DECL_MATRIX(texM) |
| 116 | "void main() {\n" |
| 117 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 118 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 119 | " vTexture = texM * vec3(aPosition,1);\n" |
| 120 | "}\n", |
| 121 | |
| 122 | // 5: kTextureTexCoordsNoColor_Program |
| 123 | "attribute vec2 aPosition;\n" |
| 124 | "attribute vec2 aTexture;\n" |
| 125 | "varying vec3 vTexture;\n" |
| 126 | DECL_MATRIX(viewM) |
| 127 | DECL_MATRIX(texM) |
| 128 | "void main() {\n" |
| 129 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 130 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 131 | " gl_PointSize = 1.0;\n" |
| 132 | " vTexture = texM * vec3(aTexture,1);\n" |
| 133 | "}\n", |
| 134 | |
| 135 | // 6: kTwoPointRadialTextureVertCoords_Program |
| 136 | "uniform " GR_PRECISION " float uParams[6];\n" |
| 137 | // 0 is t^2 term of quadratic |
| 138 | // 1 is one-half the inverse of above |
| 139 | // 2 is x offset of the second circle (post tex-matrix) |
| 140 | // 3 is the radius of the first circle (post tex-matrix) |
| 141 | // 4 is the first circle radius squared |
| 142 | // 5 is 1 to use + in the quadratic eq or -1 to use - |
| 143 | DECL_MATRIX(viewM) |
| 144 | DECL_MATRIX(texM) |
| 145 | "attribute vec2 aPosition;\n" |
| 146 | "attribute vec4 aColor;\n" |
| 147 | "varying vec4 vColor;\n" |
| 148 | "varying float vB;\n" // t coeffecient of quadratic. |
| 149 | "varying vec2 t;\n" // coordinates in canonical space |
| 150 | "void main() {\n" |
| 151 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 152 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 153 | " t = vec2(texM * vec3(aPosition,1));\n" |
| 154 | " vColor = aColor;\n" |
| 155 | " vB = 2.0 * (uParams[2] * t.x - uParams[3]);\n" |
| 156 | "}\n", |
| 157 | |
| 158 | // 6: kTwoPointRadialTextureVertCoords_Program |
| 159 | "uniform " GR_PRECISION " float uParams[6];\n" |
| 160 | DECL_MATRIX(viewM) |
| 161 | DECL_MATRIX(texM) |
| 162 | "attribute vec2 aPosition;\n" |
| 163 | "attribute vec2 aTexture;\n" |
| 164 | "attribute vec4 aColor;\n" |
| 165 | "varying vec4 vColor;\n" |
| 166 | "varying float vB;\n" // t coeffecient of quadratic. |
| 167 | "varying vec2 t;\n" // coordinates in canonical space |
| 168 | "void main() {\n" |
| 169 | " vec3 pos3 = viewM*vec3(aPosition,1);\n" |
| 170 | " gl_Position = vec4(pos3.xy,0,pos3.z);\n" |
| 171 | " t = vec2(texM * vec3(aTexture,1));\n" |
| 172 | " vColor = aColor;\n" |
| 173 | " vB = 2.0 * (uParams[2] * t.x - uParams[3]);\n" |
| 174 | "}\n", |
| 175 | }; |
| 176 | |
| 177 | static const char* gfshad[] = { |
| 178 | // 0: kTextureVertCoords_Program, kTextureTexCoords_Program |
| 179 | GR_SHADER_PRECISION |
| 180 | "varying vec3 vTexture;\n" |
| 181 | "varying vec4 vColor;\n" |
| 182 | "uniform sampler2D sTexture;\n" |
| 183 | "void main() {\n" |
| 184 | " gl_FragColor = vColor * texture2D(sTexture, vTexture.xy);\n" |
| 185 | "}\n", |
| 186 | |
| 187 | // 1: kTextureVertCoordsProj_Program, kTextureTexCoordsProj_Program |
| 188 | GR_SHADER_PRECISION |
| 189 | "varying vec3 vTexture;\n" |
| 190 | "varying vec4 vColor;\n" |
| 191 | "uniform sampler2D sTexture;\n" |
| 192 | "void main() {\n" |
| 193 | // On Brian's PC laptop with Intel Gfx texture2DProj seems to be broken |
| 194 | // but it works everywhere else tested. |
| 195 | #if GR_GLSL_2DPROJ_BROKEN |
| 196 | " gl_FragColor = vColor * texture2D(sTexture, vTexture.xy / vTexture.z);\n" |
| 197 | #else |
| 198 | " gl_FragColor = vColor * texture2DProj(sTexture, vTexture);\n" |
| 199 | #endif |
| 200 | |
| 201 | "}\n", |
| 202 | |
| 203 | // 2: kText_Program |
| 204 | GR_SHADER_PRECISION |
| 205 | "varying vec2 vTexture;\n" |
| 206 | #if ATTRIBUTE_TEXT_COLOR |
| 207 | "varying vec4 vColor;\n" |
| 208 | #else |
| 209 | "uniform vec4 uColor;\n" |
| 210 | #endif |
| 211 | "uniform sampler2D sTexture;\n" |
| 212 | "void main() {\n" |
| 213 | #if ATTRIBUTE_TEXT_COLOR |
| 214 | " gl_FragColor = vColor * texture2D(sTexture, vTexture).a;\n" |
| 215 | #else |
| 216 | " gl_FragColor = uColor * texture2D(sTexture, vTexture).a;\n" |
| 217 | #endif |
| 218 | "}\n", |
| 219 | |
| 220 | // 3: kNoTexture_Program |
| 221 | GR_SHADER_PRECISION |
| 222 | "varying vec4 vColor;\n" |
| 223 | "void main() {\n" |
| 224 | " gl_FragColor = vColor;\n" |
| 225 | "}\n", |
| 226 | |
| 227 | // 4: kTextureVertCoordsNoColor_Program |
| 228 | GR_SHADER_PRECISION |
| 229 | "varying vec3 vTexture;\n" |
| 230 | "uniform sampler2D sTexture;\n" |
| 231 | "void main() {\n" |
| 232 | " gl_FragColor = texture2D(sTexture, vTexture.xy);\n" |
| 233 | "}\n", |
| 234 | |
| 235 | // 5: kRadialTextureVertCoords_Program, kRadialTextureTexCoords_Program |
| 236 | GR_SHADER_PRECISION |
| 237 | "varying vec3 vTexture;\n" |
| 238 | "varying vec4 vColor;\n" |
| 239 | "uniform sampler2D sTexture;\n" |
| 240 | "void main() {\n" |
| 241 | " gl_FragColor = vColor * texture2D(sTexture, vec2(length(vTexture.xy), 0.5));\n" |
| 242 | "}\n", |
| 243 | |
| 244 | // 6: kSweepTextureVertCoords_Program, kSweepTextureTexCoords_Program |
| 245 | GR_SHADER_PRECISION |
| 246 | "varying vec3 vTexture;\n" |
| 247 | "varying vec4 vColor;\n" |
| 248 | "uniform sampler2D sTexture;\n" |
| 249 | "void main() {\n" |
| 250 | " vec2 t = vec2(atan(-vTexture.y, -vTexture.x)*0.1591549430918 + 0.5,\n" |
| 251 | " 0.5);\n" |
| 252 | " gl_FragColor = vColor * texture2D(sTexture, t);\n" |
| 253 | "}\n", |
| 254 | |
| 255 | // 7: kTwoPointRadialTextureVertCoords_Program, kTwoPointRadialTextureTexCoords_Program |
| 256 | GR_SHADER_PRECISION |
| 257 | "varying vec4 vColor;\n" |
| 258 | "varying float vB;\n" // t coeffecient of quadratic. |
| 259 | "varying vec2 t;\n" // coordinates in canonical radial gradient space |
| 260 | "uniform sampler2D sTexture;\n" |
| 261 | "uniform float uParams[6];\n" |
| 262 | "void main() {\n" |
| 263 | "float c = t.x*t.x + t.y*t.y - uParams[4];\n" |
| 264 | "float ac4 = uParams[0] * c * 4.0;\n" |
| 265 | "float root = sqrt(abs(vB * vB - ac4));\n" |
| 266 | "float t = (-vB + uParams[5] * root) * uParams[1];\n" |
| 267 | "gl_FragColor = vColor * texture2D(sTexture, vec2(t,0.5))\n;" |
| 268 | "}\n", |
| 269 | }; |
| 270 | |
| 271 | // determines which frag/vert shaders are used for each program in Programs enum |
| 272 | |
| 273 | static const struct { |
| 274 | int fVShaderIdx; |
| 275 | int fFShaderIdx; |
| 276 | bool fHasTexMatrix; |
| 277 | bool fHasTexCoords; |
| 278 | bool fTwoPointRadial; |
| 279 | GrGpuGLShaders::ColorType fColorType; |
| 280 | } gProgramLoadData[] = { |
| 281 | // kTextureVertCoords_Program |
| 282 | {0, 0, true, false, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 283 | // kTextureVertCoordsProj_Program |
| 284 | {0, 1, true, false, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 285 | // kTextureTexCoords_Program |
| 286 | {1, 0, true, true, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 287 | // kTextureTexCoordsProj_Program |
| 288 | {1, 1, true, true, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 289 | // kTextureVertCoordsNoColor_Program |
| 290 | {4, 4, true, false, false, GrGpuGLShaders::kNone_ColorType }, |
| 291 | // kTextureTexCoordsNoColor_Program |
| 292 | {5, 4, true, false, false, GrGpuGLShaders::kNone_ColorType }, |
| 293 | // kText_Program |
| 294 | #if ATTRIBUTE_TEXT_COLOR |
| 295 | {2, 2, false, true, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 296 | #else |
| 297 | {2, 2, false, true, false, GrGpuGLShaders::kUniform_ColorType }, |
| 298 | #endif |
| 299 | // kRadialTextureVertCoords_Program |
| 300 | {0, 5, true, false, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 301 | // kRadialTextureTexCoords_Program |
| 302 | {1, 5, true, true, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 303 | // kSweepTextureVertCoords_Program |
| 304 | {0, 6, true, false, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 305 | // kSweepTextureTexCoords_Program |
| 306 | {1, 6, true, true, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 307 | // kTwoPointRadialTextureVertCoords_Program |
| 308 | {6, 7, true, false, true, GrGpuGLShaders::kAttrib_ColorType }, |
| 309 | // kTwoPointRadialTextureTexCoords_Program |
| 310 | {7, 7, true, true, true, GrGpuGLShaders::kAttrib_ColorType }, |
| 311 | // kNoTexture_Program |
| 312 | {3, 3, false, false, false, GrGpuGLShaders::kAttrib_ColorType }, |
| 313 | }; |
| 314 | |
| 315 | #define GR_GL_POS_ATTR_LOCATION 0 |
| 316 | #define GR_GL_TEX_ATTR_LOCATION 1 |
| 317 | #define GR_GL_COL_ATTR_LOCATION 2 |
| 318 | #if ATTRIBUTE_MATRIX |
| 319 | #define GR_GL_MAT_ATTR_LOCATION 3 |
| 320 | #define GR_GL_TEXMAT_ATTR_LOCATION 6 |
| 321 | #endif |
| 322 | |
| 323 | GLuint GrGpuGLShaders::loadShader(GLenum type, const char* src) { |
| 324 | GLuint shader = GR_GL(CreateShader(type)); |
| 325 | if (0 == shader) { |
| 326 | return 0; |
| 327 | } |
| 328 | |
| 329 | GLint compiled; |
| 330 | GR_GL(ShaderSource(shader, 1, &src, NULL)); |
| 331 | GR_GL(CompileShader(shader)); |
| 332 | GR_GL(GetShaderiv(shader, GL_COMPILE_STATUS, &compiled)); |
| 333 | |
| 334 | if (!compiled) { |
| 335 | GLint infoLen; |
| 336 | GR_GL(GetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen)); |
| 337 | GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| 338 | if (infoLen > 0) { |
| 339 | GR_GL(GetShaderInfoLog(shader, infoLen+1, NULL, (char*)log.get())); |
| 340 | GrPrintf((char*)log.get()); |
| 341 | } |
| 342 | GrAssert(!"Shader compilation failed!"); |
| 343 | GR_GL(DeleteShader(shader)); |
| 344 | return 0; |
| 345 | } |
| 346 | return shader; |
| 347 | } |
| 348 | |
| 349 | bool GrGpuGLShaders::createProgram(GLuint vshader, GLuint fshader, |
| 350 | bool hasTexMatrix, |
| 351 | bool hasTexCoords, |
| 352 | GrGpuGLShaders::ColorType colorType, |
| 353 | bool twoPointRadial, |
| 354 | ProgramData* program) { |
| 355 | program->fProgramID = GR_GL(CreateProgram()); |
| 356 | program->fVShaderID = vshader; |
| 357 | program->fFShaderID = fshader; |
| 358 | |
| 359 | GrAssert(0 != program->fProgramID); |
| 360 | |
| 361 | GR_GL(AttachShader(program->fProgramID, vshader)); |
| 362 | GR_GL(AttachShader(program->fProgramID, fshader)); |
| 363 | |
| 364 | GR_GL(BindAttribLocation(program->fProgramID, |
| 365 | GR_GL_POS_ATTR_LOCATION, |
| 366 | "aPosition")); |
| 367 | if (hasTexCoords) { |
| 368 | GR_GL(BindAttribLocation(program->fProgramID, |
| 369 | GR_GL_TEX_ATTR_LOCATION, |
| 370 | "aTexture")); |
| 371 | } |
| 372 | #if ATTRIBUTE_MATRIX |
| 373 | if (hasTexMatrix) { |
| 374 | GR_GL(BindAttribLocation(program->fProgramID, |
| 375 | GR_GL_TEXMAT_ATTR_LOCATION, |
| 376 | "texM")); |
| 377 | // set to something arbitrary to signal to flush that program |
| 378 | // uses the texture matrix. |
| 379 | program->fTexMatrixLocation = 1000; |
| 380 | } |
| 381 | #endif |
| 382 | if (colorType == kAttrib_ColorType) { |
| 383 | GR_GL(BindAttribLocation(program->fProgramID, |
| 384 | GR_GL_COL_ATTR_LOCATION, |
| 385 | "aColor")); |
| 386 | } |
| 387 | #if ATTRIBUTE_MATRIX |
| 388 | GR_GL(BindAttribLocation(program->fProgramID, |
| 389 | GR_GL_MAT_ATTR_LOCATION, |
| 390 | "viewM")); |
| 391 | #endif |
| 392 | |
| 393 | GR_GL(LinkProgram(program->fProgramID)); |
| 394 | |
| 395 | GLint linked; |
| 396 | GR_GL(GetProgramiv(program->fProgramID, GL_LINK_STATUS, &linked)); |
| 397 | if (!linked) { |
| 398 | GLint infoLen; |
| 399 | GR_GL(GetProgramiv(program->fProgramID, GL_INFO_LOG_LENGTH, &infoLen)); |
| 400 | GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| 401 | if (infoLen > 0) { |
| 402 | GR_GL(GetProgramInfoLog(program->fProgramID, |
| 403 | infoLen+1, |
| 404 | NULL, |
| 405 | (char*)log.get())); |
| 406 | GrPrintf((char*)log.get()); |
| 407 | } |
| 408 | GrAssert(!"Error linking program"); |
| 409 | GR_GL(DeleteProgram(program->fProgramID)); |
| 410 | program->fProgramID = 0; |
| 411 | return false; |
| 412 | } |
| 413 | program->fColorType = colorType; |
| 414 | |
| 415 | #if !ATTRIBUTE_MATRIX |
| 416 | program->fMatrixLocation = |
| 417 | GR_GL(GetUniformLocation(program->fProgramID, "viewM")); |
| 418 | program->fTexMatrixLocation = |
| 419 | GR_GL(GetUniformLocation(program->fProgramID, "texM")); |
| 420 | #endif |
| 421 | program->fColorLocation = |
| 422 | GR_GL(GetUniformLocation(program->fProgramID, "uColor")); |
| 423 | program->fTwoPointParamsLocation = |
| 424 | GR_GL(GetUniformLocation(program->fProgramID, "uParams")); |
| 425 | |
| 426 | GLint samplerLocation = |
| 427 | GR_GL(GetUniformLocation(program->fProgramID, "sTexture")); |
| 428 | |
| 429 | #if !ATTRIBUTE_MATRIX |
| 430 | if (-1 == program->fMatrixLocation) { |
| 431 | GrAssert(!"Cannot find matrix uniform in program"); |
| 432 | GR_GL(DeleteProgram(program->fProgramID)); |
| 433 | program->fProgramID = 0; |
| 434 | return false; |
| 435 | } |
| 436 | #endif |
| 437 | |
| 438 | bool hasTexture = hasTexCoords || hasTexMatrix; |
| 439 | |
| 440 | if (-1 == samplerLocation && hasTexture) { |
| 441 | GrAssert(!"Expected to find texture sampler"); |
| 442 | GR_GL(DeleteProgram(program->fProgramID)); |
| 443 | program->fProgramID = 0; |
| 444 | return false; |
| 445 | } else if (-1 != samplerLocation && !hasTexture) { |
| 446 | GrAssert(!"unexpectedly found texture sampler"); |
| 447 | } |
| 448 | #if !ATTRIBUTE_MATRIX |
| 449 | if (-1 == program->fTexMatrixLocation && hasTexMatrix) { |
| 450 | GrAssert(!"Expected to find texture matrix"); |
| 451 | GR_GL(DeleteProgram(program->fProgramID)); |
| 452 | program->fProgramID = 0; |
| 453 | return false; |
| 454 | } else if (-1 != program->fTexMatrixLocation && !hasTexMatrix) { |
| 455 | GrAssert(!"unexpectedly found texture matrix"); |
| 456 | } |
| 457 | #endif |
| 458 | |
| 459 | if (-1 == program->fColorLocation && |
| 460 | (kUniform_ColorType == colorType)) { |
| 461 | GR_GL(DeleteProgram(program->fProgramID)); |
| 462 | program->fProgramID = 0; |
| 463 | return false; |
| 464 | } else if (-1 != program->fColorLocation && |
| 465 | (kUniform_ColorType != colorType)) { |
| 466 | GrAssert(!"Unexpectedly found color uniform"); |
| 467 | } |
| 468 | |
| 469 | if (twoPointRadial) { |
| 470 | if (-1 == program->fTwoPointParamsLocation) { |
| 471 | GrAssert(!"Didn't find expected uniform for 2pt radial gradient"); |
| 472 | GR_GL(DeleteProgram(program->fProgramID)); |
| 473 | program->fProgramID = 0; |
| 474 | return false; |
| 475 | } |
| 476 | } else { |
| 477 | GrAssert(-1 == program->fTwoPointParamsLocation); |
| 478 | } |
| 479 | |
| 480 | GR_GL(UseProgram(program->fProgramID)); |
| 481 | if (-1 != samplerLocation) { |
| 482 | GR_GL(Uniform1i(samplerLocation, 0)); |
| 483 | } |
| 484 | |
| 485 | return true; |
| 486 | } |
| 487 | |
| 488 | GrGpuGLShaders::GrGpuGLShaders() { |
| 489 | |
| 490 | resetContextHelper(); |
| 491 | |
| 492 | GLuint vshadIDs[GR_ARRAY_COUNT(gvshad)]; |
| 493 | for (size_t s = 0; s < GR_ARRAY_COUNT(gvshad); ++s) { |
| 494 | vshadIDs[s] = loadShader(GL_VERTEX_SHADER, gvshad[s]); |
| 495 | } |
| 496 | |
| 497 | GLuint fshadIDs[GR_ARRAY_COUNT(gfshad)]; |
| 498 | for (size_t s = 0; s < GR_ARRAY_COUNT(gfshad); ++s) { |
| 499 | fshadIDs[s] = loadShader(GL_FRAGMENT_SHADER, gfshad[s]); |
| 500 | } |
| 501 | |
| 502 | GR_STATIC_ASSERT(kProgramCount == GR_ARRAY_COUNT(gProgramLoadData)); |
| 503 | for (int p = 0; p < kProgramCount; ++p) { |
| 504 | GR_DEBUGCODE(bool result = ) |
| 505 | createProgram(vshadIDs[gProgramLoadData[p].fVShaderIdx], |
| 506 | fshadIDs[gProgramLoadData[p].fFShaderIdx], |
| 507 | gProgramLoadData[p].fHasTexMatrix, |
| 508 | gProgramLoadData[p].fHasTexCoords, |
| 509 | gProgramLoadData[p].fColorType, |
| 510 | gProgramLoadData[p].fTwoPointRadial, |
| 511 | &fPrograms[p]); |
| 512 | GR_DEBUGASSERT(result); |
| 513 | |
| 514 | for (int m = 0; m < kMatrixModeCount; ++m) { |
| 515 | fPrograms[p].fMatrixModeCache[m].setScale(GR_ScalarMax, |
| 516 | GR_ScalarMax); // illegal |
| 517 | }; |
| 518 | fPrograms[p].fColor = GrColor_ILLEGAL; |
| 519 | fPrograms[p].fTextureOrientation = (GrGLTexture::Orientation)-1; // illegal |
| 520 | |
| 521 | // these aren't strictly invalid, just really unlikely. |
| 522 | fPrograms[p].fRadial2CenterX1 = GR_ScalarMin; |
| 523 | fPrograms[p].fRadial2Radius0 = GR_ScalarMin; |
| 524 | fPrograms[p].fRadial2PosRoot = true; // arbitrary |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | GrGpuGLShaders::~GrGpuGLShaders() { |
| 529 | // shaders get deleted once for each program that uses them, do we care? |
| 530 | // probably not |
| 531 | for (int i = 0; i < kProgramCount; ++i) { |
| 532 | GR_GL(DeleteProgram(fPrograms[i].fProgramID)); |
| 533 | GR_GL(DeleteShader(fPrograms[i].fVShaderID)); |
| 534 | GR_GL(DeleteShader(fPrograms[i].fFShaderID)); |
| 535 | } |
| 536 | } |
| 537 | |
| 538 | void GrGpuGLShaders::resetContext() { |
| 539 | INHERITED::resetContext(); |
| 540 | resetContextHelper(); |
| 541 | } |
| 542 | |
| 543 | void GrGpuGLShaders::resetContextHelper() { |
| 544 | fHWProgram = (Programs)-1; |
| 545 | fTextureOrientation = (GrGLTexture::Orientation)-1; // illegal |
| 546 | |
| 547 | fHWGeometryState.fVertexLayout = 0; |
| 548 | fHWGeometryState.fPositionPtr = (void*) ~0; |
| 549 | GR_GL(DisableVertexAttribArray(GR_GL_COL_ATTR_LOCATION)); |
| 550 | GR_GL(DisableVertexAttribArray(GR_GL_TEX_ATTR_LOCATION)); |
| 551 | GR_GL(EnableVertexAttribArray(GR_GL_POS_ATTR_LOCATION)); |
| 552 | } |
| 553 | |
| 554 | |
| 555 | void GrGpuGLShaders::flushMatrix(GLint location) { |
| 556 | GrAssert(NULL != fCurrDrawState.fRenderTarget); |
| 557 | GrMatrix m ( |
| 558 | GrIntToScalar(2) / fCurrDrawState.fRenderTarget->width(), 0, -GR_Scalar1, |
| 559 | 0,-GrIntToScalar(2) / fCurrDrawState.fRenderTarget->height(), GR_Scalar1, |
| 560 | 0, 0, GrMatrix::I()[8]); |
| 561 | m.setConcat(m, fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]); |
| 562 | |
| 563 | // ES doesn't allow you to pass true to the transpose param, |
| 564 | // so do our own transpose |
| 565 | GrScalar mt[] = { |
| 566 | m[GrMatrix::kScaleX], |
| 567 | m[GrMatrix::kSkewY], |
| 568 | m[GrMatrix::kPersp0], |
| 569 | m[GrMatrix::kSkewX], |
| 570 | m[GrMatrix::kScaleY], |
| 571 | m[GrMatrix::kPersp1], |
| 572 | m[GrMatrix::kTransX], |
| 573 | m[GrMatrix::kTransY], |
| 574 | m[GrMatrix::kPersp2] |
| 575 | }; |
| 576 | #if ATTRIBUTE_MATRIX |
| 577 | glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+0, mt+0); |
| 578 | glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+1, mt+3); |
| 579 | glVertexAttrib4fv(GR_GL_MAT_ATTR_LOCATION+2, mt+6); |
| 580 | #else |
| 581 | GR_GL(UniformMatrix3fv(location,1,false,mt)); |
| 582 | #endif |
| 583 | } |
| 584 | |
| 585 | void GrGpuGLShaders::flushTexMatrix(GLint location, |
| 586 | GrGLTexture::Orientation orientation) { |
| 587 | GrMatrix* m; |
| 588 | GrMatrix temp; |
| 589 | if (GrGLTexture::kBottomUp_Orientation == orientation) { |
| 590 | temp.setAll( |
| 591 | GR_Scalar1, 0, 0, |
| 592 | 0, -GR_Scalar1, GR_Scalar1, |
| 593 | 0, 0, GrMatrix::I()[8] |
| 594 | ); |
| 595 | temp.preConcat(fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode]); |
| 596 | m = &temp; |
| 597 | } else { |
| 598 | GrAssert(GrGLTexture::kTopDown_Orientation == orientation); |
| 599 | m = &fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode]; |
| 600 | } |
| 601 | |
| 602 | // ES doesn't allow you to pass true to the transpose param, |
| 603 | // so do our own transpose |
| 604 | GrScalar mt[] = { |
| 605 | (*m)[GrMatrix::kScaleX], |
| 606 | (*m)[GrMatrix::kSkewY], |
| 607 | (*m)[GrMatrix::kPersp0], |
| 608 | (*m)[GrMatrix::kSkewX], |
| 609 | (*m)[GrMatrix::kScaleY], |
| 610 | (*m)[GrMatrix::kPersp1], |
| 611 | (*m)[GrMatrix::kTransX], |
| 612 | (*m)[GrMatrix::kTransY], |
| 613 | (*m)[GrMatrix::kPersp2] |
| 614 | }; |
| 615 | #if ATTRIBUTE_MATRIX |
| 616 | glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+0, mt+0); |
| 617 | glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+1, mt+3); |
| 618 | glVertexAttrib4fv(GR_GL_TEXMAT_ATTR_LOCATION+2, mt+6); |
| 619 | #else |
| 620 | GR_GL(UniformMatrix3fv(location,1,false,mt)); |
| 621 | #endif |
| 622 | } |
| 623 | |
| 624 | void GrGpuGLShaders::flushTwoPointRadial(GLint paramsLocation, |
| 625 | const GrSamplerState& state) { |
| 626 | GrScalar centerX1 = state.getRadial2CenterX1(); |
| 627 | GrScalar radius0 = state.getRadial2Radius0(); |
| 628 | |
| 629 | GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1; |
| 630 | |
| 631 | float unis[6] = { |
| 632 | GrScalarToFloat(a), |
| 633 | 1 / (2.f * unis[0]), |
| 634 | GrScalarToFloat(centerX1), |
| 635 | GrScalarToFloat(radius0), |
| 636 | GrScalarToFloat(GrMul(radius0, radius0)), |
| 637 | state.isRadial2PosRoot() ? 1.f : -1.f |
| 638 | }; |
| 639 | GR_GL(Uniform1fv(paramsLocation, 6, unis)); |
| 640 | } |
| 641 | |
| 642 | void GrGpuGLShaders::flushProgram(PrimitiveType type) { |
| 643 | |
| 644 | Programs nextProgram = kNoTexture_Program; |
| 645 | |
| 646 | if (!VertexHasTexCoords(fGeometrySrc.fVertexLayout)) { |
| 647 | goto HAVE_NEXT_PROGRAM; |
| 648 | } |
| 649 | |
| 650 | GrAssert(fCurrDrawState.fTexture); |
| 651 | |
| 652 | switch (fCurrDrawState.fSamplerState.getSampleMode()) { |
| 653 | case GrSamplerState::kRadial_SampleMode: |
| 654 | GrAssert(!fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode].hasPerspective()); |
| 655 | if (fGeometrySrc.fVertexLayout & kPositionAsTexCoord_VertexLayoutBit) { |
| 656 | nextProgram = kRadialTextureVertCoords_Program; |
| 657 | } else { |
| 658 | nextProgram = kRadialTextureTexCoords_Program; |
| 659 | } |
| 660 | break; |
| 661 | case GrSamplerState::kSweep_SampleMode: |
| 662 | GrAssert(!fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode].hasPerspective()); |
| 663 | if (fGeometrySrc.fVertexLayout & kPositionAsTexCoord_VertexLayoutBit) { |
| 664 | nextProgram = kSweepTextureVertCoords_Program; |
| 665 | } else { |
| 666 | nextProgram = kSweepTextureTexCoords_Program; |
| 667 | } |
| 668 | break; |
| 669 | case GrSamplerState::kRadial2_SampleMode: |
| 670 | GrAssert(!fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode].hasPerspective()); |
| 671 | if (fGeometrySrc.fVertexLayout & kPositionAsTexCoord_VertexLayoutBit) { |
| 672 | nextProgram = kTwoPointRadialTextureVertCoords_Program; |
| 673 | } else { |
| 674 | nextProgram = kTwoPointRadialTextureTexCoords_Program; |
| 675 | } |
| 676 | break; |
| 677 | case GrSamplerState::kAlphaMod_SampleMode: |
| 678 | GrAssert(((GrGLTexture*)fCurrDrawState.fTexture)->orientation() == |
| 679 | GrGLTexture::kTopDown_Orientation); |
| 680 | (((GrGLTexture*)fCurrDrawState.fTexture)->uploadFormat() == GL_ALPHA); |
| 681 | |
| 682 | nextProgram = kText_Program; |
| 683 | break; |
| 684 | case GrSamplerState::kNormal_SampleMode: { |
| 685 | GR_DEBUGCODE(GrGLTexture* tex = (GrGLTexture*)fCurrDrawState.fTexture;) |
| 686 | GrAssert(tex); |
| 687 | |
| 688 | bool persp = fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode].hasPerspective(); |
| 689 | |
| 690 | if (fGeometrySrc.fVertexLayout & kPositionAsTexCoord_VertexLayoutBit) { |
| 691 | nextProgram = persp ? kTextureVertCoordsProj_Program : |
| 692 | kTextureVertCoords_Program; |
| 693 | } else { |
| 694 | nextProgram = persp ? kTextureTexCoordsProj_Program : |
| 695 | kTextureTexCoords_Program; |
| 696 | } |
| 697 | // check for case when frag shader can skip the color modulation |
| 698 | if (!persp && !(fGeometrySrc.fVertexLayout |
| 699 | & kColor_VertexLayoutBit) && |
| 700 | 0xffffffff == fCurrDrawState.fColor) { |
| 701 | switch (nextProgram) { |
| 702 | case kTextureVertCoords_Program: |
| 703 | nextProgram = kTextureVertCoordsNoColor_Program; |
| 704 | break; |
| 705 | case kTextureTexCoords_Program: |
| 706 | nextProgram = kTextureTexCoordsNoColor_Program; |
| 707 | break; |
| 708 | default: |
| 709 | GrAssert("Unexpected"); |
| 710 | break; |
| 711 | } |
| 712 | } |
| 713 | } break; |
| 714 | default: |
| 715 | GrAssert(!"Unknown samplemode"); |
| 716 | break; |
| 717 | } |
| 718 | |
| 719 | HAVE_NEXT_PROGRAM: |
| 720 | if (fHWProgram != nextProgram) { |
| 721 | GR_GL(UseProgram(fPrograms[nextProgram].fProgramID)); |
| 722 | fHWProgram = nextProgram; |
| 723 | #if GR_COLLECT_STATS |
| 724 | ++fStats.fProgChngCnt; |
| 725 | #endif |
| 726 | } |
| 727 | } |
| 728 | |
| 729 | bool GrGpuGLShaders::flushGraphicsState(PrimitiveType type) { |
| 730 | |
| 731 | flushGLStateCommon(type); |
| 732 | |
| 733 | if (fRenderTargetChanged) { |
| 734 | // our coords are in pixel space and the GL matrices map to NDC |
| 735 | // so if the viewport changed, our matrix is now wrong. |
| 736 | #if ATTRIBUTE_MATRIX |
| 737 | fHWDrawState.fMatrixModeCache[kModelView_MatrixMode].setScale(GR_ScalarMax, |
| 738 | GR_ScalarMax); |
| 739 | #else |
| 740 | // we assume all shader matrices may be wrong after viewport changes |
| 741 | for (int p = 0; p < kProgramCount; ++p) { |
| 742 | // set to illegal matrix |
| 743 | fPrograms[p].fMatrixModeCache[kModelView_MatrixMode].setScale(GR_ScalarMax, |
| 744 | GR_ScalarMax); |
| 745 | } |
| 746 | #endif |
| 747 | fRenderTargetChanged = false; |
| 748 | } |
| 749 | |
| 750 | flushProgram(type); |
| 751 | |
| 752 | if (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) { |
| 753 | // invalidate the immediate mode color |
| 754 | fHWDrawState.fColor = GrColor_ILLEGAL; |
| 755 | } else { |
| 756 | // if we don't have per-vert colors either set the color attr |
| 757 | // or color uniform (depending on which program). |
| 758 | if (-1 != fPrograms[fHWProgram].fColorLocation) { |
| 759 | GrAssert(kUniform_ColorType == fPrograms[fHWProgram].fColorType); |
| 760 | if (fPrograms[fHWProgram].fColor != fCurrDrawState.fColor) { |
| 761 | float c[] = { |
| 762 | GrColorUnpackR(fCurrDrawState.fColor) / 255.f, |
| 763 | GrColorUnpackG(fCurrDrawState.fColor) / 255.f, |
| 764 | GrColorUnpackB(fCurrDrawState.fColor) / 255.f, |
| 765 | GrColorUnpackA(fCurrDrawState.fColor) / 255.f |
| 766 | }; |
| 767 | GR_GL(Uniform4fv(fPrograms[fHWProgram].fColorLocation, 1, c)); |
| 768 | fPrograms[fHWProgram].fColor = fCurrDrawState.fColor; |
| 769 | } |
| 770 | } else if (kAttrib_ColorType == fPrograms[fHWProgram].fColorType && |
| 771 | fHWDrawState.fColor != fCurrDrawState.fColor) { |
| 772 | // OpenGL ES only supports the float varities of glVertexAttrib |
| 773 | float c[] = { |
| 774 | GrColorUnpackR(fCurrDrawState.fColor) / 255.f, |
| 775 | GrColorUnpackG(fCurrDrawState.fColor) / 255.f, |
| 776 | GrColorUnpackB(fCurrDrawState.fColor) / 255.f, |
| 777 | GrColorUnpackA(fCurrDrawState.fColor) / 255.f |
| 778 | }; |
| 779 | GR_GL(VertexAttrib4fv(GR_GL_COL_ATTR_LOCATION, c)); |
| 780 | fHWDrawState.fColor = fCurrDrawState.fColor; |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | #if ATTRIBUTE_MATRIX |
| 785 | GrMatrix* currentMats = fHWDrawState.fMatrixModeCache; |
| 786 | GrGLTexture::Orientation& orientation = fTextureOrientation; |
| 787 | #else |
| 788 | GrMatrix* currentMats = fPrograms[fHWProgram].fMatrixModeCache; |
| 789 | GrGLTexture::Orientation& orientation = |
| 790 | fPrograms[fHWProgram].fTextureOrientation; |
| 791 | #endif |
| 792 | |
| 793 | if (currentMats[kModelView_MatrixMode] != |
| 794 | fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]) { |
| 795 | flushMatrix(fPrograms[fHWProgram].fMatrixLocation); |
| 796 | currentMats[kModelView_MatrixMode] = |
| 797 | fCurrDrawState.fMatrixModeCache[kModelView_MatrixMode]; |
| 798 | } |
| 799 | |
| 800 | GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTexture; |
| 801 | if (NULL != texture) { |
| 802 | if (-1 != fPrograms[fHWProgram].fTexMatrixLocation && |
| 803 | (currentMats[kTexture_MatrixMode] != |
| 804 | fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode] || |
| 805 | orientation != texture->orientation())) { |
| 806 | flushTexMatrix(fPrograms[fHWProgram].fTexMatrixLocation, |
| 807 | texture->orientation()); |
| 808 | currentMats[kTexture_MatrixMode] = |
| 809 | fCurrDrawState.fMatrixModeCache[kTexture_MatrixMode]; |
| 810 | orientation = texture->orientation(); |
| 811 | } |
| 812 | } |
| 813 | |
| 814 | const GrSamplerState& sampler = fCurrDrawState.fSamplerState; |
| 815 | if (-1 != fPrograms[fHWProgram].fTwoPointParamsLocation && |
| 816 | (fPrograms[fHWProgram].fRadial2CenterX1 != sampler.getRadial2CenterX1() || |
| 817 | fPrograms[fHWProgram].fRadial2Radius0 != sampler.getRadial2Radius0() || |
| 818 | fPrograms[fHWProgram].fRadial2PosRoot != sampler.isRadial2PosRoot())) { |
| 819 | |
| 820 | flushTwoPointRadial(fPrograms[fHWProgram].fTwoPointParamsLocation, |
| 821 | sampler); |
| 822 | fPrograms[fHWProgram].fRadial2CenterX1 = sampler.getRadial2CenterX1(); |
| 823 | fPrograms[fHWProgram].fRadial2Radius0 = sampler.getRadial2Radius0(); |
| 824 | fPrograms[fHWProgram].fRadial2PosRoot = sampler.isRadial2PosRoot(); |
| 825 | } |
| 826 | |
| 827 | return true; |
| 828 | } |
| 829 | |
| 830 | void GrGpuGLShaders::setupGeometry(uint32_t startVertex, |
| 831 | uint32_t startIndex, |
| 832 | uint32_t vertexCount, |
| 833 | uint32_t indexCount) { |
| 834 | |
| 835 | int newColorOffset, newTexCoordOffset; |
| 836 | |
| 837 | GLsizei newStride = VertexSizeAndOffsets(fGeometrySrc.fVertexLayout, |
| 838 | &newTexCoordOffset, |
| 839 | &newColorOffset); |
| 840 | int oldColorOffset, oldTexCoordOffset; |
| 841 | GLsizei oldStride = VertexSizeAndOffsets(fHWGeometryState.fVertexLayout, |
| 842 | &oldTexCoordOffset, |
| 843 | &oldColorOffset); |
| 844 | |
| 845 | const GLvoid* posPtr = (GLvoid*)(newStride * startVertex); |
| 846 | |
| 847 | if (kBuffer_GeometrySrcType == fGeometrySrc.fVertexSrc) { |
| 848 | GrAssert(NULL != fGeometrySrc.fVertexBuffer); |
| 849 | GrAssert(!fGeometrySrc.fVertexBuffer->isLocked()); |
| 850 | if (fHWGeometryState.fVertexBuffer != fGeometrySrc.fVertexBuffer) { |
| 851 | GrGLVertexBuffer* buf = |
| 852 | (GrGLVertexBuffer*)fGeometrySrc.fVertexBuffer; |
| 853 | GR_GL(BindBuffer(GL_ARRAY_BUFFER, buf->bufferID())); |
| 854 | fHWGeometryState.fVertexBuffer = fGeometrySrc.fVertexBuffer; |
| 855 | } |
| 856 | } else { |
| 857 | if (kArray_GeometrySrcType == fGeometrySrc.fVertexSrc) { |
| 858 | posPtr = (void*)((intptr_t)fGeometrySrc.fVertexArray + |
| 859 | (intptr_t)posPtr); |
| 860 | } else { |
| 861 | GrAssert(kReserved_GeometrySrcType == fGeometrySrc.fVertexSrc); |
| 862 | posPtr = (void*)((intptr_t)fVertices.get() + (intptr_t)posPtr); |
| 863 | } |
| 864 | if (NULL != fHWGeometryState.fVertexBuffer) { |
| 865 | GR_GL(BindBuffer(GL_ARRAY_BUFFER, 0)); |
| 866 | fHWGeometryState.fVertexBuffer = NULL; |
| 867 | } |
| 868 | } |
| 869 | |
| 870 | if (kBuffer_GeometrySrcType == fGeometrySrc.fIndexSrc) { |
| 871 | GrAssert(NULL != fGeometrySrc.fIndexBuffer); |
| 872 | GrAssert(!fGeometrySrc.fIndexBuffer->isLocked()); |
| 873 | if (fHWGeometryState.fIndexBuffer != fGeometrySrc.fIndexBuffer) { |
| 874 | GrGLIndexBuffer* buf = |
| 875 | (GrGLIndexBuffer*)fGeometrySrc.fIndexBuffer; |
| 876 | GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf->bufferID())); |
| 877 | fHWGeometryState.fIndexBuffer = fGeometrySrc.fIndexBuffer; |
| 878 | } |
| 879 | } else if (NULL != fHWGeometryState.fIndexBuffer) { |
| 880 | GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); |
| 881 | fHWGeometryState.fIndexBuffer = NULL; |
| 882 | } |
| 883 | |
| 884 | GLenum scalarType; |
| 885 | bool texCoordNorm; |
| 886 | if (fGeometrySrc.fVertexLayout & kTextFormat_VertexLayoutBit) { |
| 887 | scalarType = GrGLTextType; |
| 888 | texCoordNorm = GR_GL_TEXT_TEXTURE_NORMALIZED; |
| 889 | } else { |
| 890 | scalarType = GrGLType; |
| 891 | texCoordNorm = false; |
| 892 | } |
| 893 | |
| 894 | bool baseChange = posPtr != fHWGeometryState.fPositionPtr; |
| 895 | bool scalarChange = (GrGLTextType != GrGLType) && |
| 896 | (kTextFormat_VertexLayoutBit & |
| 897 | (fHWGeometryState.fVertexLayout ^ |
| 898 | fGeometrySrc.fVertexLayout)); |
| 899 | bool strideChange = newStride != oldStride; |
| 900 | bool posChange = baseChange || scalarChange || strideChange; |
| 901 | |
| 902 | if (posChange) { |
| 903 | GR_GL(VertexAttribPointer(GR_GL_POS_ATTR_LOCATION, 2, scalarType, |
| 904 | false, newStride, posPtr)); |
| 905 | fHWGeometryState.fPositionPtr = posPtr; |
| 906 | } |
| 907 | |
| 908 | if (newTexCoordOffset > 0) { |
| 909 | GLvoid* texCoordPtr = (int8_t*)posPtr + newTexCoordOffset; |
| 910 | if (oldTexCoordOffset <= 0) { |
| 911 | GR_GL(EnableVertexAttribArray(GR_GL_TEX_ATTR_LOCATION)); |
| 912 | } |
| 913 | if (posChange || newTexCoordOffset != oldTexCoordOffset) { |
| 914 | GR_GL(VertexAttribPointer(GR_GL_TEX_ATTR_LOCATION, 2, scalarType, |
| 915 | texCoordNorm, newStride, texCoordPtr)); |
| 916 | } |
| 917 | } else if (oldTexCoordOffset > 0) { |
| 918 | GR_GL(DisableVertexAttribArray(GR_GL_TEX_ATTR_LOCATION)); |
| 919 | } |
| 920 | |
| 921 | if (newColorOffset > 0) { |
| 922 | GLvoid* colorPtr = (int8_t*)posPtr + newColorOffset; |
| 923 | if (oldColorOffset <= 0) { |
| 924 | GR_GL(EnableVertexAttribArray(GR_GL_COL_ATTR_LOCATION)); |
| 925 | } |
| 926 | if (posChange || newColorOffset != oldColorOffset) { |
| 927 | GR_GL(VertexAttribPointer(GR_GL_COL_ATTR_LOCATION, 4, |
| 928 | GL_UNSIGNED_BYTE, |
| 929 | true, newStride, colorPtr)); |
| 930 | } |
| 931 | } else if (oldColorOffset > 0) { |
| 932 | GR_GL(DisableVertexAttribArray(GR_GL_COL_ATTR_LOCATION)); |
| 933 | } |
| 934 | |
| 935 | fHWGeometryState.fVertexLayout = fGeometrySrc.fVertexLayout; |
| 936 | } |
| 937 | #endif |