reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 1 | /* |
| 2 | Copyright 2010 Google Inc. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "GrGpuGL.h" |
| 18 | #include "GrMemory.h" |
| 19 | #include <stdio.h> |
| 20 | |
| 21 | static const GLuint GR_MAX_GLUINT = ~0; |
| 22 | static const GLint GR_INVAL_GLINT = ~0; |
| 23 | |
| 24 | #define SKIP_CACHE_CHECK true |
| 25 | |
| 26 | static const GLenum gXfermodeCoeff2Blend[] = { |
| 27 | GL_ZERO, |
| 28 | GL_ONE, |
| 29 | GL_SRC_COLOR, |
| 30 | GL_ONE_MINUS_SRC_COLOR, |
| 31 | GL_DST_COLOR, |
| 32 | GL_ONE_MINUS_DST_COLOR, |
| 33 | GL_SRC_ALPHA, |
| 34 | GL_ONE_MINUS_SRC_ALPHA, |
| 35 | GL_DST_ALPHA, |
| 36 | GL_ONE_MINUS_DST_ALPHA, |
| 37 | }; |
| 38 | |
| 39 | bool has_gl_extension(const char* ext) { |
| 40 | const char* glstr = (const char*) glGetString(GL_EXTENSIONS); |
| 41 | |
| 42 | int extLength = strlen(ext); |
| 43 | |
| 44 | while (true) { |
| 45 | int n = strcspn(glstr, " "); |
| 46 | if (n == extLength && 0 == strncmp(ext, glstr, n)) { |
| 47 | return true; |
| 48 | } |
| 49 | if (0 == glstr[n]) { |
| 50 | return false; |
| 51 | } |
| 52 | glstr += n+1; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void gl_version(int* major, int* minor) { |
| 57 | const char* v = (const char*) glGetString(GL_VERSION); |
| 58 | if (NULL == v) { |
| 59 | GrAssert(0); |
| 60 | *major = 0; |
| 61 | *minor = 0; |
| 62 | return; |
| 63 | } |
| 64 | #if GR_GL_DESKTOP |
| 65 | int n = sscanf(v, "%d.%d", major, minor); |
| 66 | if (n != 2) { |
| 67 | GrAssert(0); |
| 68 | *major = 0; |
| 69 | *minor = 0; |
| 70 | return; |
| 71 | } |
| 72 | #else |
| 73 | char profile[2]; |
| 74 | int n = sscanf(v, "OpenGL ES-%c%c %d.%d", profile, profile+1, major, minor); |
| 75 | bool ok = 4 == n; |
| 76 | if (!ok) { |
| 77 | int n = sscanf(v, "OpenGL ES %d.%d", major, minor); |
| 78 | ok = 2 == n; |
| 79 | } |
| 80 | if (!ok) { |
| 81 | GrAssert(0); |
| 82 | *major = 0; |
| 83 | *minor = 0; |
| 84 | return; |
| 85 | } |
| 86 | #endif |
| 87 | } |
| 88 | /////////////////////////////////////////////////////////////////////////////// |
| 89 | |
| 90 | bool fbo_test(GrGLExts exts, int w, int h) { |
| 91 | GLuint testFBO; |
| 92 | GR_GLEXT(exts, GenFramebuffers(1, &testFBO)); |
| 93 | GR_GLEXT(exts, BindFramebuffer(GR_FRAMEBUFFER, testFBO)); |
| 94 | GLuint testRTTex; |
| 95 | GR_GL(GenTextures(1, &testRTTex)); |
| 96 | GR_GL(BindTexture(GL_TEXTURE_2D, testRTTex)); |
| 97 | |
| 98 | GR_GL(TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, |
| 99 | 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL)); |
| 100 | GR_GL(BindTexture(GL_TEXTURE_2D, 0)); |
| 101 | GR_GLEXT(exts, FramebufferTexture2D(GR_FRAMEBUFFER, GR_COLOR_ATTACHMENT0, |
| 102 | GL_TEXTURE_2D, testRTTex, 0)); |
| 103 | GLenum status = GR_GLEXT(exts, CheckFramebufferStatus(GR_FRAMEBUFFER)); |
| 104 | GR_GLEXT(exts, DeleteFramebuffers(1, &testFBO)); |
| 105 | GR_GL(DeleteTextures(1, &testRTTex)); |
| 106 | return status == GR_FRAMEBUFFER_COMPLETE; |
| 107 | } |
| 108 | |
| 109 | /////////////////////////////////////////////////////////////////////////////// |
| 110 | |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 111 | static bool gPrintStartupSpew; |
| 112 | |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 113 | GrGpuGL::GrGpuGL() { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 114 | if (gPrintStartupSpew) { |
| 115 | GrPrintf("------------------------- create GrGpuGL %p --------------\n", |
| 116 | this); |
| 117 | GrPrintf("------ VENDOR %s\n", glGetString(GL_VENDOR)); |
| 118 | GrPrintf("------ RENDERER %s\n", glGetString(GL_RENDERER)); |
| 119 | GrPrintf("------ VERSION %s\n", glGetString(GL_VERSION)); |
| 120 | GrPrintf("------ EXTENSIONS\n %s \n", glGetString(GL_EXTENSIONS)); |
| 121 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 122 | |
| 123 | GrGLClearErr(); |
| 124 | |
| 125 | GrGLInitExtensions(&fExts); |
| 126 | |
| 127 | resetContextHelper(); |
| 128 | |
| 129 | GrGLRenderTarget::GLRenderTargetIDs defaultRTIDs; |
| 130 | GR_GL(GetIntegerv(GR_FRAMEBUFFER_BINDING, (GLint*)&defaultRTIDs.fRTFBOID)); |
| 131 | defaultRTIDs.fTexFBOID = defaultRTIDs.fRTFBOID; |
| 132 | defaultRTIDs.fMSColorRenderbufferID = 0; |
| 133 | defaultRTIDs.fStencilRenderbufferID = 0; |
| 134 | GLint vp[4]; |
| 135 | GR_GL(GetIntegerv(GL_VIEWPORT, vp)); |
| 136 | fHWBounds.fViewportRect.setLTRB(vp[0], |
| 137 | vp[1] + vp[3], |
| 138 | vp[0] + vp[2], |
| 139 | vp[1]); |
| 140 | defaultRTIDs.fOwnIDs = false; |
| 141 | |
| 142 | fDefaultRenderTarget = new GrGLRenderTarget(defaultRTIDs, |
| 143 | fHWBounds.fViewportRect, |
| 144 | NULL, |
| 145 | this); |
| 146 | fHWDrawState.fRenderTarget = fDefaultRenderTarget; |
| 147 | fRenderTargetChanged = true; |
| 148 | |
| 149 | fCurrDrawState = fHWDrawState; |
| 150 | |
| 151 | //////////////////////////////////////////////////////////////////////////// |
| 152 | // Check for supported features. |
| 153 | |
| 154 | int major, minor; |
| 155 | gl_version(&major, &minor); |
| 156 | |
| 157 | GLint numFormats; |
| 158 | GR_GL(GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats)); |
| 159 | GrAutoSTMalloc<10, GLint> formats(numFormats); |
| 160 | GR_GL(GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats)); |
| 161 | for (int i = 0; i < numFormats; ++i) { |
| 162 | if (formats[i] == GR_PALETTE8_RGBA8) { |
| 163 | f8bitPaletteSupport = true; |
| 164 | break; |
| 165 | } |
| 166 | } |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 167 | |
| 168 | if (gPrintStartupSpew) { |
| 169 | GrPrintf("Palette8 support: %s\n", (f8bitPaletteSupport ? "YES" : "NO")); |
| 170 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 171 | |
| 172 | GR_STATIC_ASSERT(0 == kNone_AALevel); |
| 173 | GR_STATIC_ASSERT(1 == kLow_AALevel); |
| 174 | GR_STATIC_ASSERT(2 == kMed_AALevel); |
| 175 | GR_STATIC_ASSERT(3 == kHigh_AALevel); |
| 176 | |
| 177 | memset(fAASamples, 0, sizeof(fAASamples)); |
| 178 | fMSFBOType = kNone_MSFBO; |
| 179 | if (has_gl_extension("GL_IMG_multisampled_render_to_texture")) { |
| 180 | fMSFBOType = kIMG_MSFBO; |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 181 | if (gPrintStartupSpew) { |
| 182 | GrPrintf("MSAA Support: IMG ES EXT.\n"); |
| 183 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 184 | } |
| 185 | else if (has_gl_extension("GL_APPLE_framebuffer_multisample")) { |
| 186 | fMSFBOType = kApple_MSFBO; |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 187 | if (gPrintStartupSpew) { |
| 188 | GrPrintf("MSAA Support: APPLE ES EXT.\n"); |
| 189 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 190 | } |
| 191 | #if GR_GL_DESKTOP |
| 192 | else if ((major >= 3) || |
| 193 | has_gl_extension("GL_ARB_framebuffer_object") || |
| 194 | (has_gl_extension("GL_EXT_framebuffer_multisample") && |
| 195 | has_gl_extension("GL_EXT_framebuffer_blit"))) { |
| 196 | fMSFBOType = kDesktop_MSFBO; |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 197 | if (gPrintStartupSpew) { |
| 198 | GrPrintf("MSAA Support: DESKTOP\n"); |
| 199 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 200 | } |
| 201 | #endif |
| 202 | else { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 203 | if (gPrintStartupSpew) { |
| 204 | GrPrintf("MSAA Support: NONE\n"); |
| 205 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 206 | } |
| 207 | |
| 208 | if (kNone_MSFBO != fMSFBOType) { |
| 209 | GLint maxSamples; |
| 210 | GLenum maxSampleGetter = (kIMG_MSFBO == fMSFBOType) ? |
| 211 | GR_MAX_SAMPLES_IMG : |
| 212 | GR_MAX_SAMPLES; |
| 213 | GR_GL(GetIntegerv(maxSampleGetter, &maxSamples)); |
| 214 | if (maxSamples > 1 ) { |
| 215 | fAASamples[kNone_AALevel] = 0; |
| 216 | fAASamples[kLow_AALevel] = GrMax(2, |
| 217 | GrFixedFloorToInt((GR_FixedHalf) * |
| 218 | maxSamples)); |
| 219 | fAASamples[kMed_AALevel] = GrMax(2, |
| 220 | GrFixedFloorToInt(((GR_Fixed1*3)/4) * |
| 221 | maxSamples)); |
| 222 | fAASamples[kHigh_AALevel] = maxSamples; |
| 223 | } |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 224 | if (gPrintStartupSpew) { |
| 225 | GrPrintf("\tMax Samples: %d\n", maxSamples); |
| 226 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 227 | } |
| 228 | |
| 229 | #if GR_GL_DESKTOP |
| 230 | fHasStencilWrap = (major >= 2 || (major == 1 && minor >= 4)) || |
| 231 | has_gl_extension("GL_EXT_stencil_wrap"); |
| 232 | #else |
| 233 | fHasStencilWrap = (major >= 2) || has_gl_extension("GL_OES_stencil_wrap"); |
| 234 | #endif |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 235 | if (gPrintStartupSpew) { |
| 236 | GrPrintf("Stencil Wrap: %s\n", (fHasStencilWrap ? "YES" : "NO")); |
| 237 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 238 | |
| 239 | #if GR_GL_DESKTOP |
| 240 | // we could also look for GL_ATI_separate_stencil extension or |
| 241 | // GL_EXT_stencil_two_side but they use different function signatures |
| 242 | // than GL2.0+ (and than each other). |
| 243 | fSingleStencilPassForWinding = (major >= 2); |
| 244 | #else |
| 245 | // ES 2 has two sided stencil but 1.1 doesn't. There doesn't seem to be |
| 246 | // an ES1 extension. |
| 247 | fSingleStencilPassForWinding = (major >= 2); |
| 248 | #endif |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 249 | if (gPrintStartupSpew) { |
| 250 | GrPrintf("Single Stencil Pass For Winding: %s\n", (fSingleStencilPassForWinding ? "YES" : "NO")); |
| 251 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 252 | |
| 253 | |
| 254 | #if GR_GL_DESKTOP |
| 255 | fRGBA8Renderbuffer = true; |
| 256 | #else |
| 257 | fRGBA8Renderbuffer = has_gl_extension("GL_OES_rgb8_rgba8"); |
| 258 | #endif |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 259 | if (gPrintStartupSpew) { |
| 260 | GrPrintf("RGBA Renderbuffer: %s\n", (fRGBA8Renderbuffer ? "YES" : "NO")); |
| 261 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 262 | |
| 263 | |
| 264 | #if GR_GL_DESKTOP |
| 265 | fBufferLockSupport = true; // we require VBO support and the desktop VBO |
| 266 | // extension includes glMapBuffer. |
| 267 | #else |
| 268 | fBufferLockSupport = has_gl_extension("GL_OES_mapbuffer"); |
| 269 | #endif |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 270 | if (gPrintStartupSpew) { |
| 271 | GrPrintf("Map Buffer: %s\n", (fBufferLockSupport ? "YES" : "NO")); |
| 272 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 273 | |
| 274 | #if GR_GL_DESKTOP |
| 275 | fNPOTTextureSupport = |
| 276 | (major >= 2 || has_gl_extension("GL_ARB_texture_non_power_of_two")) ? |
| 277 | kFull_NPOTTextureType : |
| 278 | kNone_NPOTTextureType; |
| 279 | #else |
| 280 | if (has_gl_extension("GL_OES_texture_npot")) { |
| 281 | fNPOTTextureSupport = kFull_NPOTTextureType; |
| 282 | } else if (major >= 2 || |
| 283 | has_gl_extension("GL_APPLE_texture_2D_limited_npot")) { |
| 284 | fNPOTTextureSupport = kNoRepeat_NPOTTextureType; |
| 285 | } else { |
| 286 | fNPOTTextureSupport = kNone_NPOTTextureType; |
| 287 | } |
| 288 | #endif |
| 289 | //////////////////////////////////////////////////////////////////////////// |
| 290 | // Experiments to determine limitations that can't be queried. TODO: Make |
| 291 | // these a preprocess that generate some compile time constants. |
| 292 | |
| 293 | /* Experimentation has found that some GLs that support NPOT textures |
| 294 | do not support FBOs with a NPOT texture. They report "unsupported" FBO |
| 295 | status. I don't know how to explicitly query for this. Do an |
| 296 | experiment. Note they may support NPOT with a renderbuffer but not a |
| 297 | texture. Presumably, the implementation bloats the renderbuffer |
| 298 | internally to the next POT. |
| 299 | */ |
| 300 | if (fNPOTTextureSupport == kFull_NPOTTextureType) { |
| 301 | bool npotFBOSuccess = fbo_test(fExts, 200, 200); |
| 302 | if (!npotFBOSuccess) { |
| 303 | fNPOTTextureSupport = kNonRendertarget_NPOTTextureType; |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 304 | if (gPrintStartupSpew) { |
| 305 | GrPrintf("NPOT Renderbuffer Test: FAILED\n"); |
| 306 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 307 | } else { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 308 | if (gPrintStartupSpew) { |
| 309 | GrPrintf("NPOT Renderbuffer Test: PASSED\n"); |
| 310 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 311 | } |
| 312 | } |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 313 | |
| 314 | if (gPrintStartupSpew) { |
| 315 | switch (fNPOTTextureSupport) { |
| 316 | case kNone_NPOTTextureType: |
| 317 | GrPrintf("NPOT Support: NONE\n"); |
| 318 | break; |
| 319 | case kNoRepeat_NPOTTextureType: |
| 320 | GrPrintf("NPOT Support: NO REPEAT\n"); |
| 321 | break; |
| 322 | case kNonRendertarget_NPOTTextureType: |
| 323 | GrPrintf("NPOT Support: NO FBOTEX\n"); |
| 324 | break; |
| 325 | case kFull_NPOTTextureType: |
| 326 | GrPrintf("NPOT Support: FULL\n"); |
| 327 | break; |
| 328 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 329 | } |
| 330 | |
| 331 | // sanity check to make sure we can at least create an FBO from a POT texture |
| 332 | if (fNPOTTextureSupport < kFull_NPOTTextureType) { |
| 333 | bool npotFBOSuccess = fbo_test(fExts, 128, 128); |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 334 | if (gPrintStartupSpew) { |
| 335 | if (!npotFBOSuccess) { |
| 336 | GrPrintf("FBO Sanity Test: FAILED\n"); |
| 337 | } else { |
| 338 | GrPrintf("FBO Sanity Test: PASSED\n"); |
| 339 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 340 | } |
| 341 | } |
| 342 | |
| 343 | /* The iPhone 4 has a restriction that for an FBO with texture color |
| 344 | attachment with height <= 8 then the width must be <= height. Here |
| 345 | we look for such a limitation. |
| 346 | */ |
| 347 | fMinRenderTargetHeight = GR_INVAL_GLINT; |
| 348 | GLint maxRenderSize; |
| 349 | glGetIntegerv(GR_MAX_RENDERBUFFER_SIZE, &maxRenderSize); |
| 350 | |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 351 | if (gPrintStartupSpew) { |
| 352 | GrPrintf("Small height FBO texture experiments\n"); |
| 353 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 354 | for (GLuint i = 1; i <= 256; |
| 355 | (kFull_NPOTTextureType != fNPOTTextureSupport) ? i *= 2 : ++i) { |
| 356 | GLuint w = maxRenderSize; |
| 357 | GLuint h = i; |
| 358 | if (fbo_test(fExts, w, h)) { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 359 | if (gPrintStartupSpew) { |
| 360 | GrPrintf("\t[%d, %d]: PASSED\n", w, h); |
| 361 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 362 | fMinRenderTargetHeight = i; |
| 363 | break; |
| 364 | } else { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 365 | if (gPrintStartupSpew) { |
| 366 | GrPrintf("\t[%d, %d]: FAILED\n", w, h); |
| 367 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 368 | } |
| 369 | } |
| 370 | GrAssert(GR_INVAL_GLINT != fMinRenderTargetHeight); |
| 371 | |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 372 | if (gPrintStartupSpew) { |
| 373 | GrPrintf("Small width FBO texture experiments\n"); |
| 374 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 375 | fMinRenderTargetWidth = GR_MAX_GLUINT; |
| 376 | for (GLuint i = 1; i <= 256; |
| 377 | (kFull_NPOTTextureType != fNPOTTextureSupport) ? i *= 2 : ++i) { |
| 378 | GLuint w = i; |
| 379 | GLuint h = maxRenderSize; |
| 380 | if (fbo_test(fExts, w, h)) { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 381 | if (gPrintStartupSpew) { |
| 382 | GrPrintf("\t[%d, %d]: PASSED\n", w, h); |
| 383 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 384 | fMinRenderTargetWidth = i; |
| 385 | break; |
| 386 | } else { |
reed@google.com | eeeb5a0 | 2010-12-23 15:12:59 +0000 | [diff] [blame^] | 387 | if (gPrintStartupSpew) { |
| 388 | GrPrintf("\t[%d, %d]: FAILED\n", w, h); |
| 389 | } |
reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame] | 390 | } |
| 391 | } |
| 392 | GrAssert(GR_INVAL_GLINT != fMinRenderTargetWidth); |
| 393 | |
| 394 | #if GR_IOS_BUILD |
| 395 | /* |
| 396 | The iPad seems to fail, at least sometimes, if the height is < 16, |
| 397 | so we pin the values here for now. A better fix might be to |
| 398 | conditionalize this based on known that its an iPad (or some other |
| 399 | check). |
| 400 | */ |
| 401 | fMinRenderTargetWidth = GrMax<GLuint>(fMinRenderTargetWidth, 16); |
| 402 | fMinRenderTargetHeight = GrMax<GLuint>(fMinRenderTargetHeight, 16); |
| 403 | #endif |
| 404 | // bind back to original FBO |
| 405 | GR_GLEXT(fExts, BindFramebuffer(GR_FRAMEBUFFER, defaultRTIDs.fRTFBOID)); |
| 406 | #if GR_COLLECT_STATS |
| 407 | ++fStats.fRenderTargetChngCnt; |
| 408 | #endif |
| 409 | eraseStencil(0, ~0); |
| 410 | } |
| 411 | |
| 412 | GrGpuGL::~GrGpuGL() { |
| 413 | fDefaultRenderTarget->abandon(); |
| 414 | fDefaultRenderTarget->unref(); |
| 415 | } |
| 416 | |
| 417 | void GrGpuGL::resetContextHelper() { |
| 418 | // We detect cases when blending is effectively off |
| 419 | fHWBlendDisabled = false; |
| 420 | GR_GL(Enable(GL_BLEND)); |
| 421 | |
| 422 | // this is always disabled |
| 423 | GR_GL(Disable(GL_CULL_FACE)); |
| 424 | |
| 425 | GR_GL(Disable(GL_DITHER)); |
| 426 | #if GR_GL_DESKTOP |
| 427 | GR_GL(Disable(GL_LINE_SMOOTH)); |
| 428 | GR_GL(Disable(GL_POINT_SMOOTH)); |
| 429 | GR_GL(Disable(GL_MULTISAMPLE)); |
| 430 | #endif |
| 431 | |
| 432 | // we only ever use lines in hairline mode |
| 433 | GR_GL(LineWidth(1)); |
| 434 | |
| 435 | GR_GL(ActiveTexture(GL_TEXTURE0)); |
| 436 | |
| 437 | fHWDrawState.fFlagBits = 0; |
| 438 | |
| 439 | // illegal values |
| 440 | fHWDrawState.fSrcBlend = (BlendCoeff)-1; |
| 441 | fHWDrawState.fDstBlend = (BlendCoeff)-1; |
| 442 | fHWDrawState.fColor = GrColor_ILLEGAL; |
| 443 | fHWDrawState.fPointSize = -1; |
| 444 | fHWDrawState.fTexture = NULL; |
| 445 | |
| 446 | GR_GL(Scissor(0,0,0,0)); |
| 447 | fHWBounds.fScissorRect.setLTRB(0,0,0,0); |
| 448 | fHWBounds.fScissorEnabled = false; |
| 449 | GR_GL(Disable(GL_SCISSOR_TEST)); |
| 450 | |
| 451 | fHWDrawState.fSamplerState.setRadial2Params(-GR_ScalarMax, |
| 452 | -GR_ScalarMax, |
| 453 | true); |
| 454 | |
| 455 | for (int i = 0; i < kMatrixModeCount; i++) { |
| 456 | fHWDrawState.fMatrixModeCache[i].setScale(GR_ScalarMax, GR_ScalarMax); // illegal |
| 457 | } |
| 458 | |
| 459 | // disabling the stencil test also disables |
| 460 | // stencil buffer writes |
| 461 | GR_GL(Disable(GL_STENCIL_TEST)); |
| 462 | GR_GL(StencilMask(0xffffffff)); |
| 463 | GR_GL(ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); |
| 464 | fHWDrawState.fReverseFill = false; |
| 465 | fHWDrawState.fStencilPass = kNone_StencilPass; |
| 466 | fHWStencilClip = false; |
| 467 | |
| 468 | fHWGeometryState.fIndexBuffer = NULL; |
| 469 | fHWGeometryState.fVertexBuffer = NULL; |
| 470 | GR_GL(BindBuffer(GL_ARRAY_BUFFER, 0)); |
| 471 | GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); |
| 472 | |
| 473 | fHWDrawState.fRenderTarget = NULL; |
| 474 | } |
| 475 | |
| 476 | void GrGpuGL::resetContext() { |
| 477 | INHERITED::resetContext(); |
| 478 | resetContextHelper(); |
| 479 | } |
| 480 | |
| 481 | |
| 482 | // defines stencil formats from more to less preferred |
| 483 | #if GR_GL_ES |
| 484 | GLenum GR_GL_STENCIL_FORMAT_ARRAY[] = { |
| 485 | GR_STENCIL_INDEX8, |
| 486 | }; |
| 487 | #else |
| 488 | GLenum GR_GL_STENCIL_FORMAT_ARRAY[] = { |
| 489 | GR_STENCIL_INDEX8, |
| 490 | GR_STENCIL_INDEX16, |
| 491 | GR_UNSIGNED_INT_24_8, |
| 492 | GR_DEPTH_STENCIL, |
| 493 | }; |
| 494 | #endif |
| 495 | |
| 496 | // good to set a break-point here to know when createTexture fails |
| 497 | static GrTexture* return_null_texture() { |
| 498 | // GrAssert(!"null texture"); |
| 499 | return NULL; |
| 500 | } |
| 501 | |
| 502 | #if GR_DEBUG |
| 503 | static size_t as_size_t(int x) { |
| 504 | return x; |
| 505 | } |
| 506 | #endif |
| 507 | |
| 508 | GrRenderTarget* GrGpuGL::createPlatformRenderTarget( |
| 509 | intptr_t platformRenderTarget, |
| 510 | int width, int height) { |
| 511 | GrGLRenderTarget::GLRenderTargetIDs rtIDs; |
| 512 | rtIDs.fStencilRenderbufferID = 0; |
| 513 | rtIDs.fMSColorRenderbufferID = 0; |
| 514 | rtIDs.fTexFBOID = 0; |
| 515 | rtIDs.fOwnIDs = false; |
| 516 | |
| 517 | GrIRect viewport; |
| 518 | |
| 519 | // viewport is in GL coords (top >= bottom) |
| 520 | viewport.setLTRB(0, height, width, 0); |
| 521 | |
| 522 | rtIDs.fRTFBOID = (GLuint)platformRenderTarget; |
| 523 | rtIDs.fTexFBOID = (GLuint)platformRenderTarget; |
| 524 | |
| 525 | GrGLRenderTarget* rt = new GrGLRenderTarget(rtIDs, viewport, NULL, this); |
| 526 | |
| 527 | return rt; |
| 528 | } |
| 529 | |
| 530 | GrTexture* GrGpuGL::createTexture(const TextureDesc& desc, |
| 531 | const void* srcData, size_t rowBytes) { |
| 532 | |
| 533 | #if GR_COLLECT_STATS |
| 534 | ++fStats.fTextureCreateCnt; |
| 535 | #endif |
| 536 | GrGLTexture::GLTextureDesc glDesc; |
| 537 | GLenum internalFormat; |
| 538 | |
| 539 | glDesc.fContentWidth = desc.fWidth; |
| 540 | glDesc.fContentHeight = desc.fHeight; |
| 541 | glDesc.fAllocWidth = desc.fWidth; |
| 542 | glDesc.fAllocHeight = desc.fHeight; |
| 543 | glDesc.fFormat = desc.fFormat; |
| 544 | |
| 545 | bool renderTarget = 0 != (desc.fFlags & kRenderTarget_TextureFlag); |
| 546 | if (!canBeTexture(desc.fFormat, |
| 547 | &internalFormat, |
| 548 | &glDesc.fUploadFormat, |
| 549 | &glDesc.fUploadType)) { |
| 550 | return return_null_texture(); |
| 551 | } |
| 552 | |
| 553 | GrAssert(as_size_t(desc.fAALevel) < GR_ARRAY_COUNT(fAASamples)); |
| 554 | GLint samples = fAASamples[desc.fAALevel]; |
| 555 | if (kNone_MSFBO == fMSFBOType && desc.fAALevel != kNone_AALevel) { |
| 556 | GrPrintf("AA RT requested but not supported on this platform."); |
| 557 | } |
| 558 | |
| 559 | GR_GL(GenTextures(1, &glDesc.fTextureID)); |
| 560 | if (!glDesc.fTextureID) { |
| 561 | return return_null_texture(); |
| 562 | } |
| 563 | |
| 564 | glDesc.fUploadByteCount = GrTexture::BytesPerPixel(desc.fFormat); |
| 565 | |
| 566 | /* |
| 567 | * check if our srcData has extra bytes past each row. If so, we need |
| 568 | * to trim those off here, since GL doesn't let us pass the rowBytes as |
| 569 | * a parameter to glTexImage2D |
| 570 | */ |
| 571 | #if GR_GL_DESKTOP |
| 572 | if (srcData) { |
| 573 | GR_GL(PixelStorei(GL_UNPACK_ROW_LENGTH, |
| 574 | rowBytes / glDesc.fUploadByteCount)); |
| 575 | } |
| 576 | #else |
| 577 | GrAutoSMalloc<128 * 128> trimStorage; |
| 578 | size_t trimRowBytes = desc.fWidth * glDesc.fUploadByteCount; |
| 579 | if (srcData && (trimRowBytes < rowBytes)) { |
| 580 | size_t trimSize = desc.fHeight * trimRowBytes; |
| 581 | trimStorage.realloc(trimSize); |
| 582 | // now copy the data into our new storage, skipping the trailing bytes |
| 583 | const char* src = (const char*)srcData; |
| 584 | char* dst = (char*)trimStorage.get(); |
| 585 | for (uint32_t y = 0; y < desc.fHeight; y++) { |
| 586 | memcpy(dst, src, trimRowBytes); |
| 587 | src += rowBytes; |
| 588 | dst += trimRowBytes; |
| 589 | } |
| 590 | // now point srcData to our trimmed version |
| 591 | srcData = trimStorage.get(); |
| 592 | } |
| 593 | #endif |
| 594 | |
| 595 | if (fNPOTTextureSupport < kNonRendertarget_NPOTTextureType || |
| 596 | (fNPOTTextureSupport == kNonRendertarget_NPOTTextureType && |
| 597 | renderTarget)) { |
| 598 | glDesc.fAllocWidth = GrNextPow2(desc.fWidth); |
| 599 | glDesc.fAllocHeight = GrNextPow2(desc.fHeight); |
| 600 | } |
| 601 | |
| 602 | if (renderTarget) { |
| 603 | glDesc.fAllocWidth = GrMax<int>(fMinRenderTargetWidth, |
| 604 | glDesc.fAllocWidth); |
| 605 | glDesc.fAllocHeight = GrMax<int>(fMinRenderTargetHeight, |
| 606 | glDesc.fAllocHeight); |
| 607 | } |
| 608 | |
| 609 | GR_GL(BindTexture(GL_TEXTURE_2D, glDesc.fTextureID)); |
| 610 | #if GR_COLLECT_STATS |
| 611 | ++fStats.fTextureChngCnt; |
| 612 | #endif |
| 613 | |
| 614 | GR_GL(PixelStorei(GL_UNPACK_ALIGNMENT, glDesc.fUploadByteCount)); |
| 615 | if (GrTexture::kIndex_8_PixelConfig == desc.fFormat && |
| 616 | supports8BitPalette()) { |
| 617 | // ES only supports CompressedTexImage2D, not CompressedTexSubimage2D |
| 618 | GrAssert(desc.fWidth == glDesc.fAllocWidth); |
| 619 | GrAssert(desc.fHeight == glDesc.fAllocHeight); |
| 620 | GLsizei imageSize = glDesc.fAllocWidth * glDesc.fAllocHeight + |
| 621 | kColorTableSize; |
| 622 | GR_GL(CompressedTexImage2D(GL_TEXTURE_2D, 0, glDesc.fUploadFormat, |
| 623 | glDesc.fAllocWidth, glDesc.fAllocHeight, |
| 624 | 0, imageSize, srcData)); |
| 625 | GrGL_RestoreResetRowLength(); |
| 626 | } else { |
| 627 | if (NULL != srcData && (glDesc.fAllocWidth != desc.fWidth || |
| 628 | glDesc.fAllocHeight != desc.fHeight)) { |
| 629 | GR_GL(TexImage2D(GL_TEXTURE_2D, 0, internalFormat, |
| 630 | glDesc.fAllocWidth, glDesc.fAllocHeight, |
| 631 | 0, glDesc.fUploadFormat, glDesc.fUploadType, NULL)); |
| 632 | GR_GL(TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, desc.fWidth, |
| 633 | desc.fHeight, glDesc.fUploadFormat, |
| 634 | glDesc.fUploadType, srcData)); |
| 635 | GrGL_RestoreResetRowLength(); |
| 636 | |
| 637 | uint32_t extraW = glDesc.fAllocWidth - desc.fWidth; |
| 638 | uint32_t extraH = glDesc.fAllocHeight - desc.fHeight; |
| 639 | uint32_t maxTexels = extraW * extraH; |
| 640 | maxTexels = GrMax(extraW * desc.fHeight, maxTexels); |
| 641 | maxTexels = GrMax(desc.fWidth * extraH, maxTexels); |
| 642 | |
| 643 | GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels); |
| 644 | |
| 645 | uint32_t rowSize = desc.fWidth * glDesc.fUploadByteCount; |
| 646 | if (extraH) { |
| 647 | uint8_t* lastRowStart = (uint8_t*) srcData + |
| 648 | (desc.fHeight - 1) * rowSize; |
| 649 | uint8_t* extraRowStart = (uint8_t*)texels.get(); |
| 650 | |
| 651 | for (uint32_t i = 0; i < extraH; ++i) { |
| 652 | memcpy(extraRowStart, lastRowStart, rowSize); |
| 653 | extraRowStart += rowSize; |
| 654 | } |
| 655 | GR_GL(TexSubImage2D(GL_TEXTURE_2D, 0, 0, desc.fHeight, desc.fWidth, |
| 656 | extraH, glDesc.fUploadFormat, glDesc.fUploadType, |
| 657 | texels.get())); |
| 658 | } |
| 659 | if (extraW) { |
| 660 | uint8_t* edgeTexel = (uint8_t*)srcData + rowSize - glDesc.fUploadByteCount; |
| 661 | uint8_t* extraTexel = (uint8_t*)texels.get(); |
| 662 | for (uint32_t j = 0; j < desc.fHeight; ++j) { |
| 663 | for (uint32_t i = 0; i < extraW; ++i) { |
| 664 | memcpy(extraTexel, edgeTexel, glDesc.fUploadByteCount); |
| 665 | extraTexel += glDesc.fUploadByteCount; |
| 666 | } |
| 667 | edgeTexel += rowSize; |
| 668 | } |
| 669 | GR_GL(TexSubImage2D(GL_TEXTURE_2D, 0, desc.fWidth, 0, extraW, |
| 670 | desc.fHeight, glDesc.fUploadFormat, |
| 671 | glDesc.fUploadType, texels.get())); |
| 672 | } |
| 673 | if (extraW && extraH) { |
| 674 | uint8_t* cornerTexel = (uint8_t*)srcData + desc.fHeight * rowSize |
| 675 | - glDesc.fUploadByteCount; |
| 676 | uint8_t* extraTexel = (uint8_t*)texels.get(); |
| 677 | for (uint32_t i = 0; i < extraW*extraH; ++i) { |
| 678 | memcpy(extraTexel, cornerTexel, glDesc.fUploadByteCount); |
| 679 | extraTexel += glDesc.fUploadByteCount; |
| 680 | } |
| 681 | GR_GL(TexSubImage2D(GL_TEXTURE_2D, 0, desc.fWidth, desc.fHeight, |
| 682 | extraW, extraH, glDesc.fUploadFormat, |
| 683 | glDesc.fUploadType, texels.get())); |
| 684 | } |
| 685 | |
| 686 | } else { |
| 687 | GR_GL(TexImage2D(GL_TEXTURE_2D, 0, internalFormat, glDesc.fAllocWidth, |
| 688 | glDesc.fAllocHeight, 0, glDesc.fUploadFormat, |
| 689 | glDesc.fUploadType, srcData)); |
| 690 | GrGL_RestoreResetRowLength(); |
| 691 | } |
| 692 | } |
| 693 | |
| 694 | glDesc.fOrientation = GrGLTexture::kTopDown_Orientation; |
| 695 | |
| 696 | GrGLRenderTarget::GLRenderTargetIDs rtIDs; |
| 697 | rtIDs.fStencilRenderbufferID = 0; |
| 698 | rtIDs.fMSColorRenderbufferID = 0; |
| 699 | rtIDs.fRTFBOID = 0; |
| 700 | rtIDs.fTexFBOID = 0; |
| 701 | rtIDs.fOwnIDs = true; |
| 702 | GLenum msColorRenderbufferFormat = -1; |
| 703 | |
| 704 | if (renderTarget) { |
| 705 | #if GR_COLLECT_STATS |
| 706 | ++fStats.fRenderTargetCreateCnt; |
| 707 | #endif |
| 708 | bool failed = true; |
| 709 | GLenum status; |
| 710 | GLint err; |
| 711 | |
| 712 | // If need have both RT flag and srcData we have |
| 713 | // to invert the data before uploading because FBO |
| 714 | // will be rendered bottom up |
| 715 | GrAssert(NULL == srcData); |
| 716 | glDesc.fOrientation = GrGLTexture::kBottomUp_Orientation; |
| 717 | |
| 718 | GR_GLEXT(fExts, GenFramebuffers(1, &rtIDs.fTexFBOID)); |
| 719 | GrAssert(rtIDs.fTexFBOID); |
| 720 | |
| 721 | // If we are using multisampling and any extension other than the IMG |
| 722 | // one we will create two FBOs. We render to one and then resolve to |
| 723 | // the texture bound to the other. The IMG extension does an implicit |
| 724 | // resolve. |
| 725 | if (samples > 1 && kIMG_MSFBO != fMSFBOType && kNone_MSFBO != fMSFBOType) { |
| 726 | GR_GLEXT(fExts, GenFramebuffers(1, &rtIDs.fRTFBOID)); |
| 727 | GrAssert(0 != rtIDs.fRTFBOID); |
| 728 | GR_GLEXT(fExts, GenRenderbuffers(1, &rtIDs.fMSColorRenderbufferID)); |
| 729 | GrAssert(0 != rtIDs.fMSColorRenderbufferID); |
| 730 | if (!fboInternalFormat(desc.fFormat, &msColorRenderbufferFormat)) { |
| 731 | GR_GLEXT(fExts, |
| 732 | DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID)); |
| 733 | GR_GL(DeleteTextures(1, &glDesc.fTextureID)); |
| 734 | GR_GLEXT(fExts, DeleteFramebuffers(1, &rtIDs.fTexFBOID)); |
| 735 | GR_GLEXT(fExts, DeleteFramebuffers(1, &rtIDs.fRTFBOID)); |
| 736 | fHWDrawState.fTexture = NULL; |
| 737 | return return_null_texture(); |
| 738 | } |
| 739 | } else { |
| 740 | rtIDs.fRTFBOID = rtIDs.fTexFBOID; |
| 741 | } |
| 742 | int attempts = 1; |
| 743 | if (!(kNoPathRendering_TextureFlag & desc.fFlags)) { |
| 744 | GR_GLEXT(fExts, GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID)); |
| 745 | GrAssert(0 != rtIDs.fStencilRenderbufferID); |
| 746 | attempts = GR_ARRAY_COUNT(GR_GL_STENCIL_FORMAT_ARRAY); |
| 747 | } |
| 748 | |
| 749 | // need to unbind the texture before we call FramebufferTexture2D |
| 750 | GR_GL(BindTexture(GL_TEXTURE_2D, 0)); |
| 751 | #if GR_COLLECT_STATS |
| 752 | ++fStats.fTextureChngCnt; |
| 753 | #endif |
| 754 | |
| 755 | fHWDrawState.fTexture = NULL; |
| 756 | |
| 757 | err = ~GL_NO_ERROR; |
| 758 | for (int i = 0; i < attempts; ++i) { |
| 759 | if (rtIDs.fStencilRenderbufferID) { |
| 760 | GR_GLEXT(fExts, BindRenderbuffer(GR_RENDERBUFFER, |
| 761 | rtIDs.fStencilRenderbufferID)); |
| 762 | if (samples > 1) { |
| 763 | GR_GLEXT_NO_ERR(fExts, RenderbufferStorageMultisample( |
| 764 | GR_RENDERBUFFER, |
| 765 | samples, |
| 766 | GR_GL_STENCIL_FORMAT_ARRAY[i], |
| 767 | glDesc.fAllocWidth, |
| 768 | glDesc.fAllocHeight)); |
| 769 | } else { |
| 770 | GR_GLEXT_NO_ERR(fExts, RenderbufferStorage( |
| 771 | GR_RENDERBUFFER, |
| 772 | GR_GL_STENCIL_FORMAT_ARRAY[i], |
| 773 | glDesc.fAllocWidth, |
| 774 | glDesc.fAllocHeight)); |
| 775 | } |
| 776 | err = glGetError(); |
| 777 | if (err != GL_NO_ERROR) { |
| 778 | continue; |
| 779 | } |
| 780 | } |
| 781 | if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) { |
| 782 | GrAssert(samples > 1); |
| 783 | GR_GLEXT(fExts, BindRenderbuffer(GR_RENDERBUFFER, |
| 784 | rtIDs.fMSColorRenderbufferID)); |
| 785 | GR_GLEXT_NO_ERR(fExts, RenderbufferStorageMultisample( |
| 786 | GR_RENDERBUFFER, |
| 787 | samples, |
| 788 | msColorRenderbufferFormat, |
| 789 | glDesc.fAllocWidth, |
| 790 | glDesc.fAllocHeight)); |
| 791 | err = glGetError(); |
| 792 | if (err != GL_NO_ERROR) { |
| 793 | continue; |
| 794 | } |
| 795 | } |
| 796 | GR_GLEXT(fExts, BindFramebuffer(GR_FRAMEBUFFER, rtIDs.fTexFBOID)); |
| 797 | |
| 798 | #if GR_COLLECT_STATS |
| 799 | ++fStats.fRenderTargetChngCnt; |
| 800 | #endif |
| 801 | if (kIMG_MSFBO == fMSFBOType && samples > 1) { |
| 802 | GR_GLEXT(fExts, FramebufferTexture2DMultisample( |
| 803 | GR_FRAMEBUFFER, |
| 804 | GR_COLOR_ATTACHMENT0, |
| 805 | GL_TEXTURE_2D, |
| 806 | glDesc.fTextureID, |
| 807 | 0, |
| 808 | samples)); |
| 809 | |
| 810 | } else { |
| 811 | GR_GLEXT(fExts, FramebufferTexture2D(GR_FRAMEBUFFER, |
| 812 | GR_COLOR_ATTACHMENT0, |
| 813 | GL_TEXTURE_2D, |
| 814 | glDesc.fTextureID, 0)); |
| 815 | } |
| 816 | if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) { |
| 817 | GLenum status = GR_GLEXT(fExts, |
| 818 | CheckFramebufferStatus(GR_FRAMEBUFFER)); |
| 819 | if (status != GR_FRAMEBUFFER_COMPLETE) { |
| 820 | GrPrintf("-- glCheckFramebufferStatus %x %d %d\n", |
| 821 | status, desc.fWidth, desc.fHeight); |
| 822 | continue; |
| 823 | } |
| 824 | GR_GLEXT(fExts, BindFramebuffer(GR_FRAMEBUFFER, rtIDs.fRTFBOID)); |
| 825 | #if GR_COLLECT_STATS |
| 826 | ++fStats.fRenderTargetChngCnt; |
| 827 | #endif |
| 828 | GR_GLEXT(fExts, FramebufferRenderbuffer(GR_FRAMEBUFFER, |
| 829 | GR_COLOR_ATTACHMENT0, |
| 830 | GR_RENDERBUFFER, |
| 831 | rtIDs.fMSColorRenderbufferID)); |
| 832 | |
| 833 | } |
| 834 | if (rtIDs.fStencilRenderbufferID) { |
| 835 | // bind the stencil to rt fbo if present, othewise the tex fbo |
| 836 | GR_GLEXT(fExts, FramebufferRenderbuffer(GR_FRAMEBUFFER, |
| 837 | GR_STENCIL_ATTACHMENT, |
| 838 | GR_RENDERBUFFER, |
| 839 | rtIDs.fStencilRenderbufferID)); |
| 840 | } |
| 841 | status = GR_GLEXT(fExts, CheckFramebufferStatus(GR_FRAMEBUFFER)); |
| 842 | |
| 843 | #if GR_GL_DESKTOP |
| 844 | // On some implementations you have to be bound as DEPTH_STENCIL. |
| 845 | // (Even binding to DEPTH and STENCIL separately with the same |
| 846 | // buffer doesn't work.) |
| 847 | if (rtIDs.fStencilRenderbufferID && |
| 848 | status != GR_FRAMEBUFFER_COMPLETE) { |
| 849 | GR_GLEXT(fExts, FramebufferRenderbuffer(GR_FRAMEBUFFER, |
| 850 | GR_STENCIL_ATTACHMENT, |
| 851 | GR_RENDERBUFFER, |
| 852 | 0)); |
| 853 | GR_GLEXT(fExts, |
| 854 | FramebufferRenderbuffer(GR_FRAMEBUFFER, |
| 855 | GR_DEPTH_STENCIL_ATTACHMENT, |
| 856 | GR_RENDERBUFFER, |
| 857 | rtIDs.fStencilRenderbufferID)); |
| 858 | status = GR_GLEXT(fExts, CheckFramebufferStatus(GR_FRAMEBUFFER)); |
| 859 | } |
| 860 | #endif |
| 861 | if (status != GR_FRAMEBUFFER_COMPLETE) { |
| 862 | GrPrintf("-- glCheckFramebufferStatus %x %d %d\n", |
| 863 | status, desc.fWidth, desc.fHeight); |
| 864 | #if GR_GL_DESKTOP |
| 865 | if (rtIDs.fStencilRenderbufferID) { |
| 866 | GR_GLEXT(fExts, FramebufferRenderbuffer(GR_FRAMEBUFFER, |
| 867 | GR_DEPTH_STENCIL_ATTACHMENT, |
| 868 | GR_RENDERBUFFER, |
| 869 | 0)); |
| 870 | } |
| 871 | #endif |
| 872 | continue; |
| 873 | } |
| 874 | // we're successful! |
| 875 | failed = false; |
| 876 | break; |
| 877 | } |
| 878 | if (failed) { |
| 879 | if (rtIDs.fStencilRenderbufferID) { |
| 880 | GR_GLEXT(fExts, |
| 881 | DeleteRenderbuffers(1, &rtIDs.fStencilRenderbufferID)); |
| 882 | } |
| 883 | if (rtIDs.fMSColorRenderbufferID) { |
| 884 | GR_GLEXT(fExts, |
| 885 | DeleteRenderbuffers(1, &rtIDs.fMSColorRenderbufferID)); |
| 886 | } |
| 887 | if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) { |
| 888 | GR_GLEXT(fExts, DeleteFramebuffers(1, &rtIDs.fRTFBOID)); |
| 889 | } |
| 890 | if (rtIDs.fTexFBOID) { |
| 891 | GR_GLEXT(fExts, DeleteFramebuffers(1, &rtIDs.fTexFBOID)); |
| 892 | } |
| 893 | GR_GL(DeleteTextures(1, &glDesc.fTextureID)); |
| 894 | return return_null_texture(); |
| 895 | } |
| 896 | } |
| 897 | #ifdef TRACE_TEXTURE_CREATION |
| 898 | GrPrintf("--- new texture [%d] size=(%d %d) bpp=%d\n", |
| 899 | tex->fTextureID, width, height, tex->fUploadByteCount); |
| 900 | #endif |
| 901 | GrGLTexture* tex = new GrGLTexture(glDesc, rtIDs, this); |
| 902 | |
| 903 | if (0 != rtIDs.fTexFBOID) { |
| 904 | GrRenderTarget* rt = tex->asRenderTarget(); |
| 905 | // We've messed with FBO state but may not have set the correct viewport |
| 906 | // so just dirty the rendertarget state to force a resend. |
| 907 | fHWDrawState.fRenderTarget = NULL; |
| 908 | |
| 909 | // clear the new stencil buffer if we have one |
| 910 | if (!(desc.fFlags & kNoPathRendering_TextureFlag)) { |
| 911 | GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget; |
| 912 | fCurrDrawState.fRenderTarget = rt; |
| 913 | eraseStencil(0, ~0); |
| 914 | fCurrDrawState.fRenderTarget = rtSave; |
| 915 | } |
| 916 | } |
| 917 | return tex; |
| 918 | } |
| 919 | |
| 920 | GrRenderTarget* GrGpuGL::defaultRenderTarget() { |
| 921 | return fDefaultRenderTarget; |
| 922 | } |
| 923 | |
| 924 | GrVertexBuffer* GrGpuGL::createVertexBuffer(uint32_t size, bool dynamic) { |
| 925 | GLuint id; |
| 926 | GR_GL(GenBuffers(1, &id)); |
| 927 | if (id) { |
| 928 | GR_GL(BindBuffer(GL_ARRAY_BUFFER, id)); |
| 929 | GrGLClearErr(); |
| 930 | // make sure driver can allocate memory for this buffer |
| 931 | GR_GL_NO_ERR(BufferData(GL_ARRAY_BUFFER, size, NULL, |
| 932 | dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW)); |
| 933 | if (glGetError() != GL_NO_ERROR) { |
| 934 | GR_GL(DeleteBuffers(1, &id)); |
| 935 | // deleting bound buffer does implicit bind to 0 |
| 936 | fHWGeometryState.fVertexBuffer = NULL; |
| 937 | return NULL; |
| 938 | } |
| 939 | GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(id, this, |
| 940 | size, dynamic); |
| 941 | fHWGeometryState.fVertexBuffer = vertexBuffer; |
| 942 | return vertexBuffer; |
| 943 | } |
| 944 | return NULL; |
| 945 | } |
| 946 | |
| 947 | GrIndexBuffer* GrGpuGL::createIndexBuffer(uint32_t size, bool dynamic) { |
| 948 | GLuint id; |
| 949 | GR_GL(GenBuffers(1, &id)); |
| 950 | if (id) { |
| 951 | GR_GL(BindBuffer(GL_ELEMENT_ARRAY_BUFFER, id)); |
| 952 | GrGLClearErr(); |
| 953 | // make sure driver can allocate memory for this buffer |
| 954 | GR_GL_NO_ERR(BufferData(GL_ELEMENT_ARRAY_BUFFER, size, NULL, |
| 955 | dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW)); |
| 956 | if (glGetError() != GL_NO_ERROR) { |
| 957 | GR_GL(DeleteBuffers(1, &id)); |
| 958 | // deleting bound buffer does implicit bind to 0 |
| 959 | fHWGeometryState.fIndexBuffer = NULL; |
| 960 | return NULL; |
| 961 | } |
| 962 | GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(id, this, |
| 963 | size, dynamic); |
| 964 | fHWGeometryState.fIndexBuffer = indexBuffer; |
| 965 | return indexBuffer; |
| 966 | } |
| 967 | return NULL; |
| 968 | } |
| 969 | |
| 970 | void GrGpuGL::setDefaultRenderTargetSize(uint32_t width, uint32_t height) { |
| 971 | GrIRect viewport(0, height, width, 0); |
| 972 | if (viewport != fDefaultRenderTarget->viewport()) { |
| 973 | fDefaultRenderTarget->setViewport(viewport); |
| 974 | if (fHWDrawState.fRenderTarget == fDefaultRenderTarget) { |
| 975 | fHWDrawState.fRenderTarget = NULL; |
| 976 | } |
| 977 | } |
| 978 | } |
| 979 | |
| 980 | void GrGpuGL::flushScissor(const GrIRect* rect) { |
| 981 | GrAssert(NULL != fCurrDrawState.fRenderTarget); |
| 982 | const GrIRect& vp = |
| 983 | ((GrGLRenderTarget*)fCurrDrawState.fRenderTarget)->viewport(); |
| 984 | |
| 985 | if (NULL != rect && |
| 986 | rect->contains(vp)) { |
| 987 | rect = NULL; |
| 988 | } |
| 989 | |
| 990 | if (NULL != rect) { |
| 991 | GrIRect scissor; |
| 992 | // viewport is already in GL coords |
| 993 | // create a scissor in GL coords (top > bottom) |
| 994 | scissor.setLTRB(vp.fLeft + rect->fLeft, |
| 995 | vp.fTop - rect->fTop, |
| 996 | vp.fLeft + rect->fRight, |
| 997 | vp.fTop - rect->fBottom); |
| 998 | |
| 999 | if (fHWBounds.fScissorRect != scissor) { |
| 1000 | GR_GL(Scissor(scissor.fLeft, scissor.fBottom, |
| 1001 | scissor.width(), -scissor.height())); |
| 1002 | fHWBounds.fScissorRect = scissor; |
| 1003 | } |
| 1004 | |
| 1005 | if (!fHWBounds.fScissorEnabled) { |
| 1006 | GR_GL(Enable(GL_SCISSOR_TEST)); |
| 1007 | fHWBounds.fScissorEnabled = true; |
| 1008 | } |
| 1009 | } else { |
| 1010 | if (fHWBounds.fScissorEnabled) { |
| 1011 | GR_GL(Disable(GL_SCISSOR_TEST)); |
| 1012 | fHWBounds.fScissorEnabled = false; |
| 1013 | } |
| 1014 | } |
| 1015 | } |
| 1016 | |
| 1017 | void GrGpuGL::setSamplerStateImm(const GrSamplerState& state) { |
| 1018 | |
| 1019 | GLenum filter = state.isFilter() ? GL_LINEAR : GL_NEAREST; |
| 1020 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)); |
| 1021 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)); |
| 1022 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, |
| 1023 | GrGLTexture::gWrapMode2GLWrap[state.getWrapX()])); |
| 1024 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, |
| 1025 | GrGLTexture::gWrapMode2GLWrap[state.getWrapY()])); |
| 1026 | |
| 1027 | } |
| 1028 | |
| 1029 | void GrGpuGL::eraseColor(GrColor color) { |
| 1030 | flushRenderTarget(); |
| 1031 | if (fHWBounds.fScissorEnabled) { |
| 1032 | GR_GL(Disable(GL_SCISSOR_TEST)); |
| 1033 | } |
| 1034 | GR_GL(ColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE)); |
| 1035 | GR_GL(ClearColor(GrColorUnpackR(color)/255.f, |
| 1036 | GrColorUnpackG(color)/255.f, |
| 1037 | GrColorUnpackB(color)/255.f, |
| 1038 | GrColorUnpackA(color)/255.f)); |
| 1039 | GR_GL(Clear(GL_COLOR_BUFFER_BIT)); |
| 1040 | fHWBounds.fScissorEnabled = false; |
| 1041 | fWriteMaskChanged = true; |
| 1042 | } |
| 1043 | |
| 1044 | void GrGpuGL::eraseStencil(uint32_t value, uint32_t mask) { |
| 1045 | flushRenderTarget(); |
| 1046 | if (fHWBounds.fScissorEnabled) { |
| 1047 | GR_GL(Disable(GL_SCISSOR_TEST)); |
| 1048 | } |
| 1049 | GR_GL(StencilMask(mask)); |
| 1050 | GR_GL(ClearStencil(value)); |
| 1051 | GR_GL(Clear(GL_STENCIL_BUFFER_BIT)); |
| 1052 | fHWBounds.fScissorEnabled = false; |
| 1053 | fWriteMaskChanged = true; |
| 1054 | } |
| 1055 | |
| 1056 | void GrGpuGL::eraseStencilClip() { |
| 1057 | GLint stencilBitCount; |
| 1058 | GR_GL(GetIntegerv(GL_STENCIL_BITS, &stencilBitCount)); |
| 1059 | GrAssert(stencilBitCount > 0); |
| 1060 | GLint clipStencilMask = (1 << (stencilBitCount - 1)); |
| 1061 | eraseStencil(0, clipStencilMask); |
| 1062 | } |
| 1063 | |
| 1064 | void GrGpuGL::forceRenderTargetFlush() { |
| 1065 | flushRenderTarget(); |
| 1066 | } |
| 1067 | |
| 1068 | bool GrGpuGL::readPixels(int left, int top, int width, int height, |
| 1069 | GrTexture::PixelConfig config, void* buffer) { |
| 1070 | GLenum internalFormat; // we don't use this for glReadPixels |
| 1071 | GLenum format; |
| 1072 | GLenum type; |
| 1073 | if (!this->canBeTexture(config, &internalFormat, &format, &type)) { |
| 1074 | return false; |
| 1075 | } |
| 1076 | |
| 1077 | GrAssert(NULL != fCurrDrawState.fRenderTarget); |
| 1078 | const GrIRect& vp = ((GrGLRenderTarget*)fCurrDrawState.fRenderTarget)->viewport(); |
| 1079 | |
| 1080 | // Brian says that viewport rects are already upside down (grrrrr) |
| 1081 | glReadPixels(left, -vp.height() - top - height, width, height, |
| 1082 | format, type, buffer); |
| 1083 | |
| 1084 | // now reverse the order of the rows, since GL's are bottom-to-top, but our |
| 1085 | // API presents top-to-bottom |
| 1086 | { |
| 1087 | size_t stride = width * GrTexture::BytesPerPixel(config); |
| 1088 | GrAutoMalloc rowStorage(stride); |
| 1089 | void* tmp = rowStorage.get(); |
| 1090 | |
| 1091 | const int halfY = height >> 1; |
| 1092 | char* top = reinterpret_cast<char*>(buffer); |
| 1093 | char* bottom = top + (height - 1) * stride; |
| 1094 | for (int y = 0; y < halfY; y++) { |
| 1095 | memcpy(tmp, top, stride); |
| 1096 | memcpy(top, bottom, stride); |
| 1097 | memcpy(bottom, tmp, stride); |
| 1098 | top += stride; |
| 1099 | bottom -= stride; |
| 1100 | } |
| 1101 | } |
| 1102 | return true; |
| 1103 | } |
| 1104 | |
| 1105 | void GrGpuGL::flushRenderTarget() { |
| 1106 | if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) { |
| 1107 | GrGLRenderTarget* rt = (GrGLRenderTarget*)fCurrDrawState.fRenderTarget; |
| 1108 | GR_GLEXT(fExts, BindFramebuffer(GR_FRAMEBUFFER, rt->renderFBOID())); |
| 1109 | #if GR_COLLECT_STATS |
| 1110 | ++fStats.fRenderTargetChngCnt; |
| 1111 | #endif |
| 1112 | rt->setDirty(true); |
| 1113 | #if GR_DEBUG |
| 1114 | GLenum status = GR_GLEXT(fExts, CheckFramebufferStatus(GR_FRAMEBUFFER)); |
| 1115 | if (status != GR_FRAMEBUFFER_COMPLETE) { |
| 1116 | GrPrintf("-- glCheckFramebufferStatus %x\n", status); |
| 1117 | } |
| 1118 | #endif |
| 1119 | fHWDrawState.fRenderTarget = fCurrDrawState.fRenderTarget; |
| 1120 | const GrIRect& vp = rt->viewport(); |
| 1121 | fRenderTargetChanged = true; |
| 1122 | if (fHWBounds.fViewportRect != vp) { |
| 1123 | GR_GL(Viewport(vp.fLeft, |
| 1124 | vp.fBottom, |
| 1125 | vp.width(), |
| 1126 | -vp.height())); |
| 1127 | fHWBounds.fViewportRect = vp; |
| 1128 | } |
| 1129 | } |
| 1130 | } |
| 1131 | |
| 1132 | GLenum gPrimitiveType2GLMode[] = { |
| 1133 | GL_TRIANGLES, |
| 1134 | GL_TRIANGLE_STRIP, |
| 1135 | GL_TRIANGLE_FAN, |
| 1136 | GL_POINTS, |
| 1137 | GL_LINES, |
| 1138 | GL_LINE_STRIP |
| 1139 | }; |
| 1140 | |
| 1141 | void GrGpuGL::drawIndexedHelper(PrimitiveType type, |
| 1142 | uint32_t startVertex, |
| 1143 | uint32_t startIndex, |
| 1144 | uint32_t vertexCount, |
| 1145 | uint32_t indexCount) { |
| 1146 | GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); |
| 1147 | |
| 1148 | GLvoid* indices = (GLvoid*)(sizeof(uint16_t) * startIndex); |
| 1149 | if (kReserved_GeometrySrcType == fGeometrySrc.fIndexSrc) { |
| 1150 | indices = (GLvoid*)((intptr_t)indices + (intptr_t)fIndices.get()); |
| 1151 | } else if (kArray_GeometrySrcType == fGeometrySrc.fIndexSrc) { |
| 1152 | indices = (GLvoid*)((intptr_t)indices + |
| 1153 | (intptr_t)fGeometrySrc.fIndexArray); |
| 1154 | } |
| 1155 | |
| 1156 | GR_GL(DrawElements(gPrimitiveType2GLMode[type], indexCount, |
| 1157 | GL_UNSIGNED_SHORT, indices)); |
| 1158 | } |
| 1159 | |
| 1160 | void GrGpuGL::drawNonIndexedHelper(PrimitiveType type, |
| 1161 | uint32_t startVertex, |
| 1162 | uint32_t vertexCount) { |
| 1163 | GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); |
| 1164 | |
| 1165 | GR_GL(DrawArrays(gPrimitiveType2GLMode[type], 0, vertexCount)); |
| 1166 | } |
| 1167 | |
| 1168 | #if !defined(SK_GL_HAS_COLOR4UB) |
| 1169 | static inline GrFixed byte2fixed(unsigned value) { |
| 1170 | return (value + (value >> 7)) << 8; |
| 1171 | } |
| 1172 | #endif |
| 1173 | |
| 1174 | void GrGpuGL::resolveTextureRenderTarget(GrGLTexture* texture) { |
| 1175 | GrGLRenderTarget* rt = (GrGLRenderTarget*) texture->asRenderTarget(); |
| 1176 | |
| 1177 | if (NULL != rt && rt->needsResolve()) { |
| 1178 | GrAssert(kNone_MSFBO != fMSFBOType); |
| 1179 | GrAssert(rt->textureFBOID() != rt->renderFBOID()); |
| 1180 | GR_GLEXT(fExts, BindFramebuffer(GR_READ_FRAMEBUFFER, |
| 1181 | rt->renderFBOID())); |
| 1182 | GR_GLEXT(fExts, BindFramebuffer(GR_DRAW_FRAMEBUFFER, |
| 1183 | rt->textureFBOID())); |
| 1184 | #if GR_COLLECT_STATS |
| 1185 | ++fStats.fRenderTargetChngCnt; |
| 1186 | #endif |
| 1187 | // make sure we go through set render target |
| 1188 | fHWDrawState.fRenderTarget = NULL; |
| 1189 | |
| 1190 | GLint left = 0; |
| 1191 | GLint right = texture->contentWidth(); |
| 1192 | // we will have rendered to the top of the FBO. |
| 1193 | GLint top = texture->allocHeight(); |
| 1194 | GLint bottom = texture->allocHeight() - texture->contentHeight(); |
| 1195 | if (kApple_MSFBO == fMSFBOType) { |
| 1196 | GR_GL(Enable(GL_SCISSOR_TEST)); |
| 1197 | GR_GL(Scissor(left, bottom, right-left, top-bottom)); |
| 1198 | GR_GLEXT(fExts, ResolveMultisampleFramebuffer()); |
| 1199 | fHWBounds.fScissorRect.setEmpty(); |
| 1200 | fHWBounds.fScissorEnabled = true; |
| 1201 | } else { |
| 1202 | GR_GLEXT(fExts, BlitFramebuffer(left, bottom, right, top, |
| 1203 | left, bottom, right, top, |
| 1204 | GL_COLOR_BUFFER_BIT, GL_NEAREST)); |
| 1205 | } |
| 1206 | rt->setDirty(false); |
| 1207 | |
| 1208 | } |
| 1209 | } |
| 1210 | |
| 1211 | void GrGpuGL::flushStencil() { |
| 1212 | |
| 1213 | // use stencil for clipping if clipping is enabled and the clip |
| 1214 | // has been written into the stencil. |
| 1215 | bool stencilClip = fClipState.fClipInStencil && |
| 1216 | (kClip_StateBit & fCurrDrawState.fFlagBits); |
| 1217 | bool stencilChange = |
| 1218 | fWriteMaskChanged || |
| 1219 | fHWStencilClip != stencilClip || |
| 1220 | fHWDrawState.fStencilPass != fCurrDrawState.fStencilPass || |
| 1221 | (kNone_StencilPass != fCurrDrawState.fStencilPass && |
| 1222 | (StencilPass)kSetClip_StencilPass != fCurrDrawState.fStencilPass && |
| 1223 | fHWDrawState.fReverseFill != fCurrDrawState.fReverseFill); |
| 1224 | |
| 1225 | if (stencilChange) { |
| 1226 | GLint stencilBitCount; |
| 1227 | GLint clipStencilMask; |
| 1228 | GLint pathStencilMask; |
| 1229 | GR_GL(GetIntegerv(GL_STENCIL_BITS, &stencilBitCount)); |
| 1230 | GrAssert(stencilBitCount > 0 || |
| 1231 | kNone_StencilPass == fCurrDrawState.fStencilPass); |
| 1232 | clipStencilMask = (1 << (stencilBitCount - 1)); |
| 1233 | pathStencilMask = clipStencilMask - 1; |
| 1234 | switch (fCurrDrawState.fStencilPass) { |
| 1235 | case kNone_StencilPass: |
| 1236 | if (stencilClip) { |
| 1237 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1238 | GR_GL(StencilFunc(GL_EQUAL, |
| 1239 | clipStencilMask, |
| 1240 | clipStencilMask)); |
| 1241 | GR_GL(StencilOp(GL_KEEP, GL_KEEP, GL_KEEP)); |
| 1242 | } else { |
| 1243 | GR_GL(Disable(GL_STENCIL_TEST)); |
| 1244 | } |
| 1245 | GR_GL(ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); |
| 1246 | if (!fSingleStencilPassForWinding) { |
| 1247 | GR_GL(Disable(GL_CULL_FACE)); |
| 1248 | } |
| 1249 | break; |
| 1250 | case kEvenOddStencil_StencilPass: |
| 1251 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1252 | if (stencilClip) { |
| 1253 | GR_GL(StencilFunc(GL_EQUAL, clipStencilMask, clipStencilMask)); |
| 1254 | } else { |
| 1255 | GR_GL(StencilFunc(GL_ALWAYS, 0x0, 0x0)); |
| 1256 | } |
| 1257 | GR_GL(StencilMask(pathStencilMask)); |
| 1258 | GR_GL(ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); |
| 1259 | GR_GL(StencilOp(GL_KEEP, GL_INVERT, GL_INVERT)); |
| 1260 | GR_GL(ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| 1261 | if (!fSingleStencilPassForWinding) { |
| 1262 | GR_GL(Disable(GL_CULL_FACE)); |
| 1263 | } |
| 1264 | break; |
| 1265 | case kEvenOddColor_StencilPass: { |
| 1266 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1267 | GLint funcRef = 0; |
| 1268 | GLuint funcMask = pathStencilMask; |
| 1269 | if (stencilClip) { |
| 1270 | funcRef |= clipStencilMask; |
| 1271 | funcMask |= clipStencilMask; |
| 1272 | } |
| 1273 | if (!fCurrDrawState.fReverseFill) { |
| 1274 | funcRef |= pathStencilMask; |
| 1275 | } |
| 1276 | glStencilFunc(GL_EQUAL, funcRef, funcMask); |
| 1277 | glStencilMask(pathStencilMask); |
| 1278 | GR_GL(StencilOp(GL_ZERO, GL_ZERO, GL_ZERO)); |
| 1279 | GR_GL(ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); |
| 1280 | if (!fSingleStencilPassForWinding) { |
| 1281 | GR_GL(Disable(GL_CULL_FACE)); |
| 1282 | } |
| 1283 | } break; |
| 1284 | case kWindingStencil1_StencilPass: |
| 1285 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1286 | if (fHasStencilWrap) { |
| 1287 | if (stencilClip) { |
| 1288 | GR_GL(StencilFunc(GL_EQUAL, |
| 1289 | clipStencilMask, |
| 1290 | clipStencilMask)); |
| 1291 | } else { |
| 1292 | GR_GL(StencilFunc(GL_ALWAYS, 0x0, 0x0)); |
| 1293 | } |
| 1294 | if (fSingleStencilPassForWinding) { |
| 1295 | GR_GL(StencilOpSeparate(GL_FRONT, GL_KEEP, |
| 1296 | GL_INCR_WRAP, GL_INCR_WRAP)); |
| 1297 | GR_GL(StencilOpSeparate(GL_BACK, GL_KEEP, |
| 1298 | GL_DECR_WRAP, GL_DECR_WRAP)); |
| 1299 | } else { |
| 1300 | GR_GL(StencilOp(GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP)); |
| 1301 | GR_GL(Enable(GL_CULL_FACE)); |
| 1302 | GR_GL(CullFace(GL_BACK)); |
| 1303 | } |
| 1304 | } else { |
| 1305 | // If we don't have wrap then we use the Func to detect |
| 1306 | // values that would wrap (0 on decr and mask on incr). We |
| 1307 | // make the func fail on these values and use the sfail op |
| 1308 | // to effectively wrap by inverting. |
| 1309 | // This applies whether we are doing a two-pass (front faces |
| 1310 | // followed by back faces) or a single pass (separate func/op) |
| 1311 | |
| 1312 | // Note that in the case where we are also using stencil to |
| 1313 | // clip this means we will write into the path bits in clipped |
| 1314 | // out pixels. We still apply the clip bit in the color pass |
| 1315 | // stencil func so we don't draw color outside the clip. |
| 1316 | // We also will clear the stencil bits in clipped pixels by |
| 1317 | // using zero in the sfail op with write mask set to the |
| 1318 | // path mask. |
| 1319 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1320 | if (fSingleStencilPassForWinding) { |
| 1321 | GR_GL(StencilFuncSeparate(GL_FRONT, |
| 1322 | GL_NOTEQUAL, |
| 1323 | pathStencilMask, |
| 1324 | pathStencilMask)); |
| 1325 | GR_GL(StencilFuncSeparate(GL_BACK, |
| 1326 | GL_NOTEQUAL, |
| 1327 | 0x0, |
| 1328 | pathStencilMask)); |
| 1329 | GR_GL(StencilOpSeparate(GL_FRONT, GL_INVERT, |
| 1330 | GL_INCR, GL_INCR)); |
| 1331 | GR_GL(StencilOpSeparate(GL_BACK, GL_INVERT, |
| 1332 | GL_DECR, GL_DECR)); |
| 1333 | } else { |
| 1334 | GR_GL(StencilFunc(GL_NOTEQUAL, |
| 1335 | pathStencilMask, |
| 1336 | pathStencilMask)); |
| 1337 | GR_GL(StencilOp(GL_INVERT, GL_INCR, GL_INCR)); |
| 1338 | GR_GL(Enable(GL_CULL_FACE)); |
| 1339 | GR_GL(CullFace(GL_BACK)); |
| 1340 | } |
| 1341 | } |
| 1342 | GR_GL(StencilMask(pathStencilMask)); |
| 1343 | GR_GL(ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| 1344 | break; |
| 1345 | case kWindingStencil2_StencilPass: |
| 1346 | GrAssert(!fSingleStencilPassForWinding); |
| 1347 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1348 | if (fHasStencilWrap) { |
| 1349 | if (stencilClip) { |
| 1350 | GR_GL(StencilFunc(GL_EQUAL, |
| 1351 | clipStencilMask, |
| 1352 | clipStencilMask)); |
| 1353 | } else { |
| 1354 | GR_GL(StencilFunc(GL_ALWAYS, 0x0, 0x0)); |
| 1355 | } |
| 1356 | GR_GL(StencilOp(GL_DECR_WRAP, GL_DECR_WRAP, GL_DECR_WRAP)); |
| 1357 | } else { |
| 1358 | GR_GL(StencilFunc(GL_NOTEQUAL, 0x0, pathStencilMask)); |
| 1359 | GR_GL(StencilOp(GL_INVERT, GL_DECR, GL_DECR)); |
| 1360 | } |
| 1361 | GR_GL(StencilMask(pathStencilMask)); |
| 1362 | GR_GL(Enable(GL_CULL_FACE)); |
| 1363 | GR_GL(CullFace(GL_FRONT)); |
| 1364 | GR_GL(ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| 1365 | break; |
| 1366 | case kWindingColor_StencilPass: { |
| 1367 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1368 | GLint funcRef = 0; |
| 1369 | GLuint funcMask = pathStencilMask; |
| 1370 | GLenum funcFunc; |
| 1371 | if (stencilClip) { |
| 1372 | funcRef |= clipStencilMask; |
| 1373 | funcMask |= clipStencilMask; |
| 1374 | } |
| 1375 | if (fCurrDrawState.fReverseFill) { |
| 1376 | funcFunc = GL_EQUAL; |
| 1377 | } else { |
| 1378 | funcFunc = GL_LESS; |
| 1379 | } |
| 1380 | GR_GL(StencilFunc(funcFunc, funcRef, funcMask)); |
| 1381 | GR_GL(StencilMask(pathStencilMask)); |
| 1382 | // must zero in sfail because winding w/o wrap will write |
| 1383 | // path stencil bits in clipped out pixels |
| 1384 | GR_GL(StencilOp(GL_ZERO, GL_ZERO, GL_ZERO)); |
| 1385 | GR_GL(ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); |
| 1386 | if (!fSingleStencilPassForWinding) { |
| 1387 | GR_GL(Disable(GL_CULL_FACE)); |
| 1388 | } |
| 1389 | } break; |
| 1390 | case kSetClip_StencilPass: |
| 1391 | GR_GL(Enable(GL_STENCIL_TEST)); |
| 1392 | GR_GL(StencilFunc(GL_ALWAYS, clipStencilMask, clipStencilMask)); |
| 1393 | GR_GL(StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE)); |
| 1394 | GR_GL(StencilMask(clipStencilMask)); |
| 1395 | GR_GL(ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| 1396 | if (!fSingleStencilPassForWinding) { |
| 1397 | GR_GL(Disable(GL_CULL_FACE)); |
| 1398 | } |
| 1399 | break; |
| 1400 | default: |
| 1401 | GrAssert(!"Unexpected stencil pass."); |
| 1402 | break; |
| 1403 | |
| 1404 | } |
| 1405 | fHWDrawState.fStencilPass = fCurrDrawState.fStencilPass; |
| 1406 | fHWDrawState.fReverseFill = fCurrDrawState.fReverseFill; |
| 1407 | fWriteMaskChanged = false; |
| 1408 | fHWStencilClip = stencilClip; |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | void GrGpuGL::flushGLStateCommon(PrimitiveType type) { |
| 1413 | |
| 1414 | bool usingTexture = VertexHasTexCoords(fGeometrySrc.fVertexLayout); |
| 1415 | |
| 1416 | // bind texture and set sampler state |
| 1417 | if (usingTexture) { |
| 1418 | GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTexture; |
| 1419 | |
| 1420 | if (NULL != nextTexture) { |
| 1421 | // if we created a rt/tex and rendered to it without using a texture |
| 1422 | // and now we're texuring from the rt it will still be the last bound |
| 1423 | // texture, but it needs resolving. So keep this out of the last |
| 1424 | // != next check. |
| 1425 | resolveTextureRenderTarget(nextTexture); |
| 1426 | |
| 1427 | if (fHWDrawState.fTexture != nextTexture) { |
| 1428 | |
| 1429 | GR_GL(BindTexture(GL_TEXTURE_2D, nextTexture->textureID())); |
| 1430 | #if GR_COLLECT_STATS |
| 1431 | ++fStats.fTextureChngCnt; |
| 1432 | #endif |
| 1433 | //GrPrintf("---- bindtexture %d\n", nextTexture->textureID()); |
| 1434 | fHWDrawState.fTexture = nextTexture; |
| 1435 | } |
| 1436 | const GrSamplerState& lastSampler = nextTexture->samplerState(); |
| 1437 | if (lastSampler.isFilter() != fCurrDrawState.fSamplerState.isFilter()) { |
| 1438 | GLenum filter = fCurrDrawState.fSamplerState.isFilter() ? |
| 1439 | GL_LINEAR : |
| 1440 | GL_NEAREST; |
| 1441 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
| 1442 | filter)); |
| 1443 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| 1444 | filter)); |
| 1445 | } |
| 1446 | if (lastSampler.getWrapX() != fCurrDrawState.fSamplerState.getWrapX()) { |
| 1447 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, |
| 1448 | GrGLTexture::gWrapMode2GLWrap[ |
| 1449 | fCurrDrawState.fSamplerState.getWrapX()])); |
| 1450 | } |
| 1451 | if (lastSampler.getWrapY() != fCurrDrawState.fSamplerState.getWrapY()) { |
| 1452 | GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, |
| 1453 | GrGLTexture::gWrapMode2GLWrap[ |
| 1454 | fCurrDrawState.fSamplerState.getWrapY()])); |
| 1455 | } |
| 1456 | nextTexture->setSamplerState(fCurrDrawState.fSamplerState); |
| 1457 | } else { |
| 1458 | GrAssert(!"Rendering with texture vert flag set but no texture"); |
| 1459 | if (NULL != fHWDrawState.fTexture) { |
| 1460 | GR_GL(BindTexture(GL_TEXTURE_2D, 0)); |
| 1461 | // GrPrintf("---- bindtexture 0\n"); |
| 1462 | #if GR_COLLECT_STATS |
| 1463 | ++fStats.fTextureChngCnt; |
| 1464 | #endif |
| 1465 | fHWDrawState.fTexture = NULL; |
| 1466 | } |
| 1467 | } |
| 1468 | } |
| 1469 | |
| 1470 | flushRenderTarget(); |
| 1471 | |
| 1472 | if ((fCurrDrawState.fFlagBits & kDither_StateBit) != |
| 1473 | (fHWDrawState.fFlagBits & kDither_StateBit)) { |
| 1474 | if (fCurrDrawState.fFlagBits & kDither_StateBit) { |
| 1475 | GR_GL(Enable(GL_DITHER)); |
| 1476 | } else { |
| 1477 | GR_GL(Disable(GL_DITHER)); |
| 1478 | } |
| 1479 | } |
| 1480 | |
| 1481 | #if GR_GL_DESKTOP |
| 1482 | // ES doesn't support toggling GL_MULTISAMPLE and doesn't have |
| 1483 | // smooth lines. |
| 1484 | if (fRenderTargetChanged || |
| 1485 | (fCurrDrawState.fFlagBits & kAntialias_StateBit) != |
| 1486 | (fHWDrawState.fFlagBits & kAntialias_StateBit)) { |
| 1487 | GLint msaa = 0; |
| 1488 | // only perform query if we know MSAA is supported. |
| 1489 | // calling on non-MSAA target caused a crash in one environment, |
| 1490 | // though I don't think it should. |
| 1491 | if (!fAASamples[kHigh_AALevel]) { |
| 1492 | GR_GL(GetIntegerv(GL_SAMPLE_BUFFERS, &msaa)); |
| 1493 | } |
| 1494 | if (fCurrDrawState.fFlagBits & kAntialias_StateBit) { |
| 1495 | if (msaa) { |
| 1496 | GR_GL(Enable(GL_MULTISAMPLE)); |
| 1497 | } else { |
| 1498 | GR_GL(Enable(GL_LINE_SMOOTH)); |
| 1499 | } |
| 1500 | } else { |
| 1501 | if (msaa) { |
| 1502 | GR_GL(Disable(GL_MULTISAMPLE)); |
| 1503 | } |
| 1504 | GR_GL(Disable(GL_LINE_SMOOTH)); |
| 1505 | } |
| 1506 | } |
| 1507 | #endif |
| 1508 | |
| 1509 | bool blendOff = canDisableBlend(); |
| 1510 | if (fHWBlendDisabled != blendOff) { |
| 1511 | if (blendOff) { |
| 1512 | GR_GL(Disable(GL_BLEND)); |
| 1513 | } else { |
| 1514 | GR_GL(Enable(GL_BLEND)); |
| 1515 | } |
| 1516 | fHWBlendDisabled = blendOff; |
| 1517 | } |
| 1518 | |
| 1519 | if (!blendOff) { |
| 1520 | if (fHWDrawState.fSrcBlend != fCurrDrawState.fSrcBlend || |
| 1521 | fHWDrawState.fDstBlend != fCurrDrawState.fDstBlend) { |
| 1522 | GR_GL(BlendFunc(gXfermodeCoeff2Blend[fCurrDrawState.fSrcBlend], |
| 1523 | gXfermodeCoeff2Blend[fCurrDrawState.fDstBlend])); |
| 1524 | fHWDrawState.fSrcBlend = fCurrDrawState.fSrcBlend; |
| 1525 | fHWDrawState.fDstBlend = fCurrDrawState.fDstBlend; |
| 1526 | } |
| 1527 | } |
| 1528 | |
| 1529 | // check for circular rendering |
| 1530 | GrAssert(!usingTexture || |
| 1531 | NULL == fCurrDrawState.fRenderTarget || |
| 1532 | NULL == fCurrDrawState.fTexture || |
| 1533 | fCurrDrawState.fTexture->asRenderTarget() != fCurrDrawState.fRenderTarget); |
| 1534 | |
| 1535 | flushStencil(); |
| 1536 | |
| 1537 | fHWDrawState.fFlagBits = fCurrDrawState.fFlagBits; |
| 1538 | } |
| 1539 | |
| 1540 | void GrGpuGL::notifyVertexBufferBind(const GrGLVertexBuffer* buffer) { |
| 1541 | fHWGeometryState.fVertexBuffer = buffer; |
| 1542 | } |
| 1543 | |
| 1544 | void GrGpuGL::notifyVertexBufferDelete(const GrGLVertexBuffer* buffer) { |
| 1545 | GrAssert(!(kBuffer_GeometrySrcType == fGeometrySrc.fVertexSrc && |
| 1546 | buffer == fGeometrySrc.fVertexBuffer)); |
| 1547 | |
| 1548 | if (fHWGeometryState.fVertexBuffer == buffer) { |
| 1549 | // deleting bound buffer does implied bind to 0 |
| 1550 | fHWGeometryState.fVertexBuffer = NULL; |
| 1551 | } |
| 1552 | } |
| 1553 | |
| 1554 | void GrGpuGL::notifyIndexBufferBind(const GrGLIndexBuffer* buffer) { |
| 1555 | fGeometrySrc.fIndexBuffer = buffer; |
| 1556 | } |
| 1557 | |
| 1558 | void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) { |
| 1559 | GrAssert(!(kBuffer_GeometrySrcType == fGeometrySrc.fIndexSrc && |
| 1560 | buffer == fGeometrySrc.fIndexBuffer)); |
| 1561 | |
| 1562 | if (fHWGeometryState.fIndexBuffer == buffer) { |
| 1563 | // deleting bound buffer does implied bind to 0 |
| 1564 | fHWGeometryState.fIndexBuffer = NULL; |
| 1565 | } |
| 1566 | } |
| 1567 | |
| 1568 | void GrGpuGL::notifyTextureBind(GrGLTexture* texture) { |
| 1569 | fHWDrawState.fTexture = texture; |
| 1570 | #if GR_COLLECT_STATS |
| 1571 | ++fStats.fTextureChngCnt; |
| 1572 | #endif |
| 1573 | } |
| 1574 | |
| 1575 | void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) { |
| 1576 | GrAssert(NULL != renderTarget); |
| 1577 | |
| 1578 | // if the bound FBO is destroyed we can't rely on the implicit bind to 0 |
| 1579 | // a) we want the default RT which may not be FBO 0 |
| 1580 | // b) we set more state than just FBO based on the RT |
| 1581 | // So trash the HW state to force an RT flush next time |
| 1582 | if (fCurrDrawState.fRenderTarget == renderTarget) { |
| 1583 | fCurrDrawState.fRenderTarget = (GrRenderTarget*)&fDefaultRenderTarget; |
| 1584 | } |
| 1585 | if (fHWDrawState.fRenderTarget == renderTarget) { |
| 1586 | fHWDrawState.fRenderTarget = NULL; |
| 1587 | } |
| 1588 | if (fClipState.fStencilClipTarget == renderTarget) { |
| 1589 | fClipState.fStencilClipTarget = NULL; |
| 1590 | } |
| 1591 | } |
| 1592 | |
| 1593 | void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) { |
| 1594 | if (fCurrDrawState.fTexture == texture) { |
| 1595 | fCurrDrawState.fTexture = NULL; |
| 1596 | } |
| 1597 | if (fHWDrawState.fTexture == texture) { |
| 1598 | // deleting bound texture does implied bind to 0 |
| 1599 | fHWDrawState.fTexture = NULL; |
| 1600 | } |
| 1601 | } |
| 1602 | |
| 1603 | void GrGpuGL::notifyTextureRemoveRenderTarget(GrGLTexture* texture) { |
| 1604 | GrAssert(NULL != texture->asRenderTarget()); |
| 1605 | |
| 1606 | // if there is a pending resolve, perform it. |
| 1607 | resolveTextureRenderTarget(texture); |
| 1608 | } |
| 1609 | |
| 1610 | bool GrGpuGL::canBeTexture(GrTexture::PixelConfig config, |
| 1611 | GLenum* internalFormat, |
| 1612 | GLenum* format, |
| 1613 | GLenum* type) { |
| 1614 | switch (config) { |
| 1615 | case GrTexture::kRGBA_8888_PixelConfig: |
| 1616 | case GrTexture::kRGBX_8888_PixelConfig: // todo: can we tell it our X? |
| 1617 | *format = SK_GL_32BPP_COLOR_FORMAT; |
| 1618 | *internalFormat = GL_RGBA; |
| 1619 | *type = GL_UNSIGNED_BYTE; |
| 1620 | break; |
| 1621 | case GrTexture::kRGB_565_PixelConfig: |
| 1622 | *format = GL_RGB; |
| 1623 | *internalFormat = GL_RGB; |
| 1624 | *type = GL_UNSIGNED_SHORT_5_6_5; |
| 1625 | break; |
| 1626 | case GrTexture::kRGBA_4444_PixelConfig: |
| 1627 | *format = GL_RGBA; |
| 1628 | *internalFormat = GL_RGBA; |
| 1629 | *type = GL_UNSIGNED_SHORT_4_4_4_4; |
| 1630 | break; |
| 1631 | case GrTexture::kIndex_8_PixelConfig: |
| 1632 | if (this->supports8BitPalette()) { |
| 1633 | *format = GR_PALETTE8_RGBA8; |
| 1634 | *internalFormat = GR_PALETTE8_RGBA8; |
| 1635 | *type = GL_UNSIGNED_BYTE; // unused I think |
| 1636 | } else { |
| 1637 | return false; |
| 1638 | } |
| 1639 | break; |
| 1640 | case GrTexture::kAlpha_8_PixelConfig: |
| 1641 | *format = GL_ALPHA; |
| 1642 | *internalFormat = GL_ALPHA; |
| 1643 | *type = GL_UNSIGNED_BYTE; |
| 1644 | break; |
| 1645 | default: |
| 1646 | return false; |
| 1647 | } |
| 1648 | return true; |
| 1649 | } |
| 1650 | |
| 1651 | /* On ES the internalFormat and format must match for TexImage and we use |
| 1652 | GL_RGB, GL_RGBA for color formats. We also generally like having the driver |
| 1653 | decide the internalFormat. However, on ES internalFormat for |
| 1654 | RenderBufferStorage* has to be a specific format (not a base format like |
| 1655 | GL_RGBA). |
| 1656 | */ |
| 1657 | bool GrGpuGL::fboInternalFormat(GrTexture::PixelConfig config, GLenum* format) { |
| 1658 | switch (config) { |
| 1659 | case GrTexture::kRGBA_8888_PixelConfig: |
| 1660 | case GrTexture::kRGBX_8888_PixelConfig: |
| 1661 | if (fRGBA8Renderbuffer) { |
| 1662 | *format = GR_RGBA8; |
| 1663 | return true; |
| 1664 | } else { |
| 1665 | return false; |
| 1666 | } |
| 1667 | #if GR_GL_ES // ES2 supports 565. ES1 supports it with FBO extension |
| 1668 | // desktop GL has no such internal format |
| 1669 | case GrTexture::kRGB_565_PixelConfig: |
| 1670 | *format = GR_RGB565; |
| 1671 | return true; |
| 1672 | #endif |
| 1673 | case GrTexture::kRGBA_4444_PixelConfig: |
| 1674 | *format = GL_RGBA4; |
| 1675 | return true; |
| 1676 | default: |
| 1677 | return false; |
| 1678 | } |
| 1679 | } |
| 1680 | |
| 1681 | /////////////////////////////////////////////////////////////////////////////// |
| 1682 | |
| 1683 | void GrGLCheckErr(const char* location, const char* call) { |
| 1684 | uint32_t err = glGetError(); |
| 1685 | if (GL_NO_ERROR != err) { |
| 1686 | GrPrintf("---- glGetError %x", err); |
| 1687 | if (NULL != location) { |
| 1688 | GrPrintf(" at\n\t%s", location); |
| 1689 | } |
| 1690 | if (NULL != call) { |
| 1691 | GrPrintf("\n\t\t%s", call); |
| 1692 | } |
| 1693 | GrPrintf("\n"); |
| 1694 | } |
| 1695 | } |
| 1696 | |
| 1697 | /////////////////////////////////////////////////////////////////////////////// |
| 1698 | |
| 1699 | typedef void (*glProc)(void); |
| 1700 | |
| 1701 | void get_gl_proc(const char procName[], glProc *address) { |
| 1702 | #if GR_WIN32_BUILD |
| 1703 | *address = wglGetProcAddress(procName); |
| 1704 | GrAssert(NULL != *address); |
| 1705 | #elif GR_MAC_BUILD || GR_IOS_BUILD |
| 1706 | GrAssert(!"Extensions don't need to be initialized!"); |
| 1707 | #elif GR_ANDROID_BUILD |
| 1708 | *address = eglGetProcAddress(procName); |
| 1709 | GrAssert(NULL != *address); |
| 1710 | #elif GR_LINUX_BUILD |
| 1711 | GR_STATIC_ASSERT(!"Add environment-dependent implementation here"); |
| 1712 | //*address = glXGetProcAddressARB(procName); |
| 1713 | //*address = eglGetProcAddress(procName); |
| 1714 | #elif GR_QNX_BUILD |
| 1715 | *address = eglGetProcAddress(procName); |
| 1716 | GrAssert(NULL != *address); |
| 1717 | #else |
| 1718 | // hopefully we're on a system with EGL |
| 1719 | *address = eglGetProcAddress(procName); |
| 1720 | GrAssert(NULL != *address); |
| 1721 | #endif |
| 1722 | } |
| 1723 | |
| 1724 | #define GET_PROC(EXT_STRUCT, PROC_NAME, EXT_TAG) \ |
| 1725 | get_gl_proc("gl" #PROC_NAME #EXT_TAG, (glProc*)&EXT_STRUCT-> PROC_NAME); |
| 1726 | |
| 1727 | extern void GrGLInitExtensions(GrGLExts* exts) { |
| 1728 | exts->GenFramebuffers = NULL; |
| 1729 | exts->BindFramebuffer = NULL; |
| 1730 | exts->FramebufferTexture2D = NULL; |
| 1731 | exts->CheckFramebufferStatus = NULL; |
| 1732 | exts->DeleteFramebuffers = NULL; |
| 1733 | exts->RenderbufferStorage = NULL; |
| 1734 | exts->GenRenderbuffers = NULL; |
| 1735 | exts->DeleteRenderbuffers = NULL; |
| 1736 | exts->FramebufferRenderbuffer = NULL; |
| 1737 | exts->BindRenderbuffer = NULL; |
| 1738 | exts->RenderbufferStorageMultisample = NULL; |
| 1739 | exts->BlitFramebuffer = NULL; |
| 1740 | exts->ResolveMultisampleFramebuffer = NULL; |
| 1741 | exts->FramebufferTexture2DMultisample = NULL; |
| 1742 | exts->MapBuffer = NULL; |
| 1743 | exts->UnmapBuffer = NULL; |
| 1744 | |
| 1745 | #if GR_MAC_BUILD |
| 1746 | exts->GenFramebuffers = glGenFramebuffers; |
| 1747 | exts->BindFramebuffer = glBindFramebuffer; |
| 1748 | exts->FramebufferTexture2D = glFramebufferTexture2D; |
| 1749 | exts->CheckFramebufferStatus = glCheckFramebufferStatus; |
| 1750 | exts->DeleteFramebuffers = glDeleteFramebuffers; |
| 1751 | exts->RenderbufferStorage = glRenderbufferStorage; |
| 1752 | exts->GenRenderbuffers = glGenRenderbuffers; |
| 1753 | exts->DeleteRenderbuffers = glDeleteRenderbuffers; |
| 1754 | exts->FramebufferRenderbuffer = glFramebufferRenderbuffer; |
| 1755 | exts->BindRenderbuffer = glBindRenderbuffer; |
| 1756 | exts->RenderbufferStorageMultisample = glRenderbufferStorageMultisample; |
| 1757 | exts->BlitFramebuffer = glBlitFramebuffer; |
| 1758 | exts->MapBuffer = glMapBuffer; |
| 1759 | exts->UnmapBuffer = glUnmapBuffer; |
| 1760 | #elif GR_IOS_BUILD |
| 1761 | exts->GenFramebuffers = glGenFramebuffers; |
| 1762 | exts->BindFramebuffer = glBindFramebuffer; |
| 1763 | exts->FramebufferTexture2D = glFramebufferTexture2D; |
| 1764 | exts->CheckFramebufferStatus = glCheckFramebufferStatus; |
| 1765 | exts->DeleteFramebuffers = glDeleteFramebuffers; |
| 1766 | exts->RenderbufferStorage = glRenderbufferStorage; |
| 1767 | exts->GenRenderbuffers = glGenRenderbuffers; |
| 1768 | exts->DeleteRenderbuffers = glDeleteRenderbuffers; |
| 1769 | exts->FramebufferRenderbuffer = glFramebufferRenderbuffer; |
| 1770 | exts->BindRenderbuffer = glBindRenderbuffer; |
| 1771 | exts->RenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE; |
| 1772 | exts->ResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE; |
| 1773 | exts->MapBuffer = glMapBufferOES; |
| 1774 | exts->UnmapBuffer = glUnmapBufferOES; |
| 1775 | #else |
| 1776 | GLint major, minor; |
| 1777 | gl_version(&major, &minor); |
| 1778 | #if GR_GL_DESKTOP |
| 1779 | if (major >= 3) {// FBO, FBOMS, and FBOBLIT part of 3.0 |
| 1780 | exts->GenFramebuffers = glGenFramebuffers; |
| 1781 | exts->BindFramebuffer = glBindFramebuffer; |
| 1782 | exts->FramebufferTexture2D = glFramebufferTexture2D; |
| 1783 | exts->CheckFramebufferStatus = glCheckFramebufferStatus; |
| 1784 | exts->DeleteFramebuffers = glDeleteFramebuffers; |
| 1785 | exts->RenderbufferStorage = glRenderbufferStorage; |
| 1786 | exts->GenRenderbuffers = glGenRenderbuffers; |
| 1787 | exts->DeleteRenderbuffers = glDeleteRenderbuffers; |
| 1788 | exts->FramebufferRenderbuffer = glFramebufferRenderbuffer; |
| 1789 | exts->BindRenderbuffer = glBindRenderbuffer; |
| 1790 | exts->RenderbufferStorageMultisample = glRenderbufferStorageMultisample; |
| 1791 | exts->BlitFramebuffer = glBlitFramebuffer; |
| 1792 | } else if (has_gl_extension("GL_ARB_framebuffer_object")) { |
| 1793 | GET_PROC(exts, GenFramebuffers, ARB); |
| 1794 | GET_PROC(exts, BindFramebuffer, ARB); |
| 1795 | GET_PROC(exts, FramebufferTexture2D, ARB); |
| 1796 | GET_PROC(exts, CheckFramebufferStatus, ARB); |
| 1797 | GET_PROC(exts, DeleteFramebuffers, ARB); |
| 1798 | GET_PROC(exts, RenderbufferStorage, ARB); |
| 1799 | GET_PROC(exts, GenRenderbuffers, ARB); |
| 1800 | GET_PROC(exts, DeleteRenderbuffers, ARB); |
| 1801 | GET_PROC(exts, FramebufferRenderbuffer, ARB); |
| 1802 | GET_PROC(exts, BindRenderbuffer, ARB); |
| 1803 | GET_PROC(exts, RenderbufferStorageMultisample, ARB); |
| 1804 | GET_PROC(exts, BlitFramebuffer, ARB); |
| 1805 | } else { |
| 1806 | // we require some form of FBO |
| 1807 | GrAssert(has_gl_extension("GL_EXT_framebuffer_object")); |
| 1808 | GET_PROC(exts, GenFramebuffers, EXT); |
| 1809 | GET_PROC(exts, BindFramebuffer, EXT); |
| 1810 | GET_PROC(exts, FramebufferTexture2D, EXT); |
| 1811 | GET_PROC(exts, CheckFramebufferStatus, EXT); |
| 1812 | GET_PROC(exts, DeleteFramebuffers, EXT); |
| 1813 | GET_PROC(exts, RenderbufferStorage, EXT); |
| 1814 | GET_PROC(exts, GenRenderbuffers, EXT); |
| 1815 | GET_PROC(exts, DeleteRenderbuffers, EXT); |
| 1816 | GET_PROC(exts, FramebufferRenderbuffer, EXT); |
| 1817 | GET_PROC(exts, BindRenderbuffer, EXT); |
| 1818 | if (has_gl_extension("GL_EXT_framebuffer_multisample")) { |
| 1819 | GET_PROC(exts, RenderbufferStorageMultisample, EXT); |
| 1820 | } |
| 1821 | if (has_gl_extension("GL_EXT_framebuffer_blit")) { |
| 1822 | GET_PROC(exts, BlitFramebuffer, EXT); |
| 1823 | } |
| 1824 | } |
| 1825 | // we assume we have at least GL 1.5 or higher (VBOs introduced in 1.5) |
| 1826 | exts->MapBuffer = glMapBuffer; |
| 1827 | exts->UnmapBuffer = glUnmapBuffer; |
| 1828 | #else // !GR_GL_DESKTOP |
| 1829 | if (major >= 2) {// ES 2.0 supports FBO |
| 1830 | exts->GenFramebuffers = glGenFramebuffers; |
| 1831 | exts->BindFramebuffer = glBindFramebuffer; |
| 1832 | exts->FramebufferTexture2D = glFramebufferTexture2D; |
| 1833 | exts->CheckFramebufferStatus = glCheckFramebufferStatus; |
| 1834 | exts->DeleteFramebuffers = glDeleteFramebuffers; |
| 1835 | exts->RenderbufferStorage = glRenderbufferStorage; |
| 1836 | exts->GenRenderbuffers = glGenRenderbuffers; |
| 1837 | exts->DeleteRenderbuffers = glDeleteRenderbuffers; |
| 1838 | exts->FramebufferRenderbuffer = glFramebufferRenderbuffer; |
| 1839 | exts->BindRenderbuffer = glBindRenderbuffer; |
| 1840 | } else { |
| 1841 | // we require some form of FBO |
| 1842 | GrAssert(has_gl_extension("GL_OES_framebuffer_object")); |
| 1843 | |
| 1844 | GET_PROC(exts, GenFramebuffers, OES); |
| 1845 | GET_PROC(exts, BindFramebuffer, OES); |
| 1846 | GET_PROC(exts, FramebufferTexture2D, OES); |
| 1847 | GET_PROC(exts, CheckFramebufferStatus, OES); |
| 1848 | GET_PROC(exts, DeleteFramebuffers, OES); |
| 1849 | GET_PROC(exts, RenderbufferStorage, OES); |
| 1850 | GET_PROC(exts, GenRenderbuffers, OES); |
| 1851 | GET_PROC(exts, DeleteRenderbuffers, OES); |
| 1852 | GET_PROC(exts, FramebufferRenderbuffer, OES); |
| 1853 | GET_PROC(exts, BindRenderbuffer, OES); |
| 1854 | } |
| 1855 | if (has_gl_extension("GL_APPLE_framebuffer_multisample")) { |
| 1856 | GET_PROC(exts, ResolveMultisampleFramebuffer, APPLE); |
| 1857 | } |
| 1858 | if (has_gl_extension("GL_IMG_multisampled_render_to_texture")) { |
| 1859 | GET_PROC(exts, FramebufferTexture2DMultisample, IMG); |
| 1860 | } |
| 1861 | if (has_gl_extension("GL_OES_mapbuffer")) { |
| 1862 | GET_PROC(exts, MapBuffer, OES); |
| 1863 | GET_PROC(exts, UnmapBuffer, OES); |
| 1864 | } |
| 1865 | #endif // !GR_GL_DESKTOP |
| 1866 | #endif // BUILD |
| 1867 | } |
| 1868 | |
| 1869 | bool gPrintGL = true; |
| 1870 | |