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dandovcc03adb2014-08-12 17:14:57 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkPatchGrid_DEFINED
9#define SkPatchGrid_DEFINED
10
11#include "SkCanvas.h"
12#include "SkPatchUtils.h"
13#include "SkXfermode.h"
14
15/**
16 * Class that represents a grid of patches. Adjacent patches share their corners and a color is
17 * specified at each one of them. The colors are bilinearly interpolated across the patch.
18 *
19 * This implementation defines a bidimensional array of patches. There are 3 arrays to store the
20 * control points of the patches to avoid storing repeated data since there are several points
21 * shared between adjacent patches.
22 *
23 * The array fCornerPts stores the corner control points of the patches.
24 * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch.
25 * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch.
26 * The array fCornerColors holds the corner colors in the same format as fCornerPts.
27 * The array fTexCoords holds the texture coordinates in the same format as fCornerpts.
28 *
29 * fCornerPts fHrzPts fVrtPts
30 * -------------- ------------------- --------------
31 * | C0 | C1 | C2 | | H0 | H1 | H2 | H3 | | V0 | V1 | V2 |
32 * -------------- ------------------ ---------------
33 * | C3 | C4 | C5 | | H4 | H5 | H6 | H7 | | V4 | V5 | V6 |
34 * -------------- ------------------- --------------
35 * | C6 | C7 | C8 | | H8 | H9 | H10| H11| | V6 | V7 | V8 |
36 * -------------- ------------------- --------------
37 * | V9 | V10| V11|
38 * --------------
39 *
40 * With the above configuration we would have a 2x2 grid of patches:
41 * H0 H1 H2 H3
42 * / \/ \
43 * C0-------C1-------C2
44 * /| | |\
45 * v0 | v1 | v2
46 * v3 | V4 | v5
47 * \| | |/
48 * C3-H4-H5-C4-H6-H7-C5
49 * /| | |\
50 * v6 | v7 | v8
51 * v9 | v10 | v11
52 * \| | |/
53 * C6-------C7-------C8
54 * \ / \ /
55 * H8 H9 H10 H11
56 *
57 * When trying to get a patch at a certain position it justs builds it with the corresponding
58 * points.
59 * When adding a patch it tries to add the points at their corresponding position trying to comply
60 * with the adjacent points or overwriting them.
61 *
62 * Based the idea on the SVG2 spec for mesh gradients in which a grid of patches is build as in the
63 * the following example:
64 * <meshGradient x="100" y="100">
65 * <meshRow>
66 * <meshPatch>
67 * <stop .../>
68 * Up to four stops in first patch. See details below.
69 * </meshPatch>
70 * <meshPatch>
71 * Any number of meshPatches in row.
72 * </meshPatch>
73 * </meshRow>
74 * <meshRow>
75 * Any number of meshRows, each with the same number of meshPatches as in the first row.
76 * </meshRow>
77 * </meshGradient>
78 */
79class SkPatchGrid {
80
81public:
82
83 enum VertexType {
84 kNone_VertexType = 0X00,
85 kColors_VertexType = 0x01,
86 kTexs_VertexType = 0x02,
87 kColorsAndTexs_VertexType = 0x03
88 };
89
90 SkPatchGrid(int rows = 0, int cols = 0, VertexType flags = kNone_VertexType,
Tom Hudson2880df22015-10-29 09:55:42 -040091 SkXfermode* xfer = nullptr);
dandovcc03adb2014-08-12 17:14:57 -070092
93 ~SkPatchGrid();
94
95 /**
96 * Add a patch at location (x,y) overwriting the previous patch and shared points so they
97 * mantain C0 connectivity.
98 * The control points must be passed in a clockwise order starting at the top left corner.
99 * The colors and texCoords are the values at the corners of the patch which will be bilerp
100 * across it, they must also be in counterclockwise order starting at the top left corner.
101 */
102 bool setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4],
103 const SkPoint texCoords[4]);
104
105 /**
Tom Hudson2880df22015-10-29 09:55:42 -0400106 * Get patch at location (x,y). If cubics, colors or texCoords is not nullptr it sets patch's
dandovcc03adb2014-08-12 17:14:57 -0700107 * array with its corresponding values.
Tom Hudson2880df22015-10-29 09:55:42 -0400108 * The function returns false if the cubics parameter is nullptr or if the (x,y) coordinates are
dandovcc03adb2014-08-12 17:14:57 -0700109 * not within the range of the grid.
110 */
111 bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const;
112
113 /**
114 * Resets the grid of patches to contain rows and cols of patches.
115 */
116 void reset(int rows, int cols, VertexType flags, SkXfermode* xMode);
117
118 /**
119 * Draws the grid of patches. The patches are drawn starting at patch (0,0) drawing columns, so
120 * for a 2x2 grid the order would be (0,0)->(0,1)->(1,0)->(1,1). The order follows the order
121 * of the parametric coordinates of the coons patch.
122 */
123 void draw(SkCanvas* canvas, SkPaint& paint);
124
125 /**
126 * Get the dimensions of the grid of patches.
127 */
128 SkISize getDimensions() const {
129 return SkISize::Make(fCols, fRows);
130 }
131
132private:
133 int fRows, fCols;
134 VertexType fModeFlags;
135 SkPoint* fCornerPts;
136 SkColor* fCornerColors;
137 SkPoint* fTexCoords;
138 SkPoint* fHrzCtrlPts;
139 SkPoint* fVrtCtrlPts;
140 SkXfermode* fXferMode;
141};
142
143
144#endif