Brian Salomon | 7656c4b | 2021-01-19 10:28:15 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2020 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm/gm.h" |
| 9 | #include "include/core/SkCanvas.h" |
| 10 | #include "include/core/SkMatrix.h" |
| 11 | #include "include/core/SkRect.h" |
| 12 | |
| 13 | // This tests a scenario where when the 2D projection of a perspective quad is inset we degenerate |
| 14 | // the inset 2d geometry to a triangle because an inset vertex crosses the opposite edge. When we |
| 15 | // project back to 3D and try to move the original verts along the original edges so that they |
| 16 | // project to the 2D points. Whether an edge can be moved along depends on whether the adjacent edge |
| 17 | // at the vertex is AA. However, in the degenerate triangle case the 2D point may not fall along |
| 18 | // either of the edges. Thus, if we're constrained to moving along one edge and solve for X or Y the |
| 19 | // other value may go wildly away from projecting to the 2D value. The current approach is to force |
| 20 | // AA on at both edges that meet at a vertex whose inset point has been replaced by an off-edge |
| 21 | // point if either is AA originally. This gives us an additional vector to move along so that we can |
| 22 | // find a 3D point that projects to the 2D point in both X and Y. |
| 23 | DEF_SIMPLE_GM(crbug_1162942, canvas, 620, 200) { |
| 24 | // Matrix and quad values taken from Chrome repro scenario. |
| 25 | SkMatrix ctm = SkMatrix::MakeAll( |
| 26 | SkBits2Float(0x3FCC7F75), SkBits2Float(0x3D5784FC), SkBits2Float(0x44C48C99), |
| 27 | SkBits2Float(0x3F699F7F), SkBits2Float(0x3E0A0D37), SkBits2Float(0x43908518), |
| 28 | SkBits2Float(0x3AA17423), SkBits2Float(0x3A6CCDC3), SkBits2Float(0x3F2EFEEC)); |
| 29 | ctm.postTranslate(-1500.f, -325.f); |
| 30 | |
| 31 | SkPoint pts[4] = {{SkBits2Float(0x3F39778B), SkBits2Float(0x43FF7FFC)}, |
| 32 | {SkBits2Float(0x0), SkBits2Float(0x43FF7FFA)}, |
| 33 | {SkBits2Float(0xB83B055E), SkBits2Float(0x42500003)}, |
| 34 | {SkBits2Float(0x3F39776F), SkBits2Float(0x4250000D)}}; |
| 35 | SkRect bounds; |
| 36 | bounds.setBounds(pts, 4); |
| 37 | |
| 38 | canvas->clear(SK_ColorWHITE); |
| 39 | |
| 40 | SkCanvas::QuadAAFlags flags[] = { |
| 41 | (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag | SkCanvas::kLeft_QuadAAFlag ), |
| 42 | (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag | SkCanvas::kRight_QuadAAFlag), |
| 43 | (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag), |
| 44 | (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag), |
| 45 | (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag | SkCanvas::kLeft_QuadAAFlag), |
| 46 | (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag | SkCanvas::kBottom_QuadAAFlag), |
| 47 | }; |
| 48 | |
| 49 | SkColor color = SK_ColorGREEN; |
| 50 | for (auto aaFlags : flags) { |
| 51 | canvas->save(); |
| 52 | canvas->concat(ctm); |
| 53 | canvas->experimental_DrawEdgeAAQuad(bounds, pts, aaFlags, color, SkBlendMode::kSrcOver); |
| 54 | SkColor rgb = color & 0x00FFFFFF; |
| 55 | color = 0xFF000000 | (rgb << 4) | (rgb >> 20); |
| 56 | canvas->restore(); |
| 57 | canvas->translate(0, 25); |
| 58 | } |
| 59 | } |
| 60 | |