Brian Salomon | ec04e06 | 2021-02-09 20:44:09 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm/gm.h" |
| 9 | #include "include/core/SkCanvas.h" |
| 10 | #include "include/core/SkMatrix.h" |
| 11 | #include "include/core/SkRect.h" |
| 12 | |
| 13 | // Outsetting of very thin, nearly line, quads for AA would go haywire and draw far outside of the |
| 14 | // quad. Artifacts seemed to occur more when coord values are large, hence the large GM size. At the |
| 15 | // time of GM creation this was fixed by dropping AA, which makes these quads practically never draw |
| 16 | // as it's very unlikely a pixel center would fall inside the geometry. |
| 17 | DEF_SIMPLE_GM(crbug_1174186, canvas, 1200, 1200) { |
| 18 | auto m = SkMatrix::MakeAll( |
| 19 | SkBits2Float(0x24480629), SkBits2Float(0xbf3555c2), SkBits2Float(0x4377d67b), |
| 20 | SkBits2Float(0x23a61d51), SkBits2Float(0x3f34b400), SkBits2Float(0x4453f572), |
| 21 | SkBits2Float(0x00000000), SkBits2Float(0x00000000), SkBits2Float(0x3f800000)); |
| 22 | |
| 23 | SkPoint pts[] = {{SkBits2Float(0x3f7ffff2), SkBits2Float(0x43483d60)}, |
| 24 | {SkBits2Float(0x00000000), SkBits2Float(0x43483d60)}, |
| 25 | {SkBits2Float(0x00000000), SkBits2Float(0x4311a628)}, |
| 26 | {SkBits2Float(0x3f800000), SkBits2Float(0x43130f8c)}}; |
| 27 | SkColor color = SK_ColorGREEN; |
| 28 | canvas->translate(-500, 0); |
| 29 | for (int i = 0; i < 10; ++i) { |
| 30 | for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) { |
| 31 | SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags); |
| 32 | canvas->save(); |
| 33 | canvas->concat(m); |
| 34 | canvas->experimental_DrawEdgeAAQuad(SkRect::MakeWH(1000, 1000), pts, aaFlags, color, |
| 35 | SkBlendMode::kSrcOver); |
| 36 | canvas->restore(); |
| 37 | canvas->translate(5.1f, 0); |
| 38 | SkColor rgb = color & 0x00FFFFFF; |
| 39 | color = 0xFF000000 | (rgb << 4) | (rgb >> 20); |
| 40 | } |
| 41 | } |
| 42 | } |