Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2023 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm/gm.h" |
| 9 | #include "include/core/SkBitmap.h" |
| 10 | #include "include/core/SkCanvas.h" |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 11 | #include "include/core/SkColor.h" |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 12 | #include "include/core/SkColorSpace.h" |
| 13 | #include "include/core/SkData.h" |
| 14 | #include "include/core/SkPaint.h" |
| 15 | #include "include/core/SkString.h" |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 16 | #include "include/effects/SkGradientShader.h" |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 17 | #include "include/effects/SkRuntimeEffect.h" |
| 18 | #include "src/core/SkColorFilterPriv.h" |
| 19 | |
| 20 | static sk_sp<SkShader> color_shader(SkColor4f color) { |
| 21 | // Why not use SkShaders::Color? We want a shader that inhibits any paint optimization by any |
| 22 | // backend. The CPU backend will ask the shader portion of the pipeline if it's constant. |
| 23 | // If so, that portion of the pipeline is executed to get the color, and the color filter is |
| 24 | // directly applied to the result. The only way to have the color filter run as part of the |
| 25 | // full CPU pipeline is to have a shader that returns false for isConstant: |
| 26 | SkBitmap bmp; |
| 27 | bmp.allocPixels(SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType)); |
| 28 | bmp.eraseColor(color); |
| 29 | return bmp.makeShader(SkFilterMode::kNearest); |
| 30 | } |
| 31 | |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 32 | static sk_sp<SkShader> paint_color_shader() { |
| 33 | // This will return the paint color (unless it's a child of a runtime effect) |
| 34 | SkBitmap bmp; |
| 35 | bmp.allocPixels(SkImageInfo::MakeA8(1, 1)); |
| 36 | bmp.eraseColor(SkColors::kWhite); |
| 37 | return bmp.makeShader(SkFilterMode::kNearest); |
| 38 | } |
| 39 | |
| 40 | static sk_sp<SkShader> raw_shader(SkColor4f color) { |
| 41 | return SkRuntimeEffect::MakeForShader(SkString("uniform half4 c;" |
| 42 | "half4 main(float2 xy) { return c; }")) |
| 43 | .effect->makeShader(SkData::MakeWithCopy(&color, sizeof(SkColor4f)), {}); |
| 44 | } |
| 45 | |
| 46 | static sk_sp<SkShader> managed_shader(SkColor4f color) { |
| 47 | return SkRuntimeEffect::MakeForShader(SkString("layout(color) uniform half4 c;" |
| 48 | "half4 main(float2 xy) { return c; }")) |
| 49 | .effect->makeShader(SkData::MakeWithCopy(&color, sizeof(SkColor4f)), {}); |
| 50 | } |
| 51 | |
| 52 | static sk_sp<SkShader> gradient_shader() { |
| 53 | const SkPoint pts[] = {{0, 0}, {40, 40}}; |
| 54 | const SkColor4f colors[] = {SkColors::kRed, SkColors::kGreen}; |
| 55 | return SkGradientShader::MakeLinear(pts, colors, nullptr, nullptr, 2, SkTileMode::kClamp); |
| 56 | } |
| 57 | |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 58 | static sk_sp<SkColorFilter> raw_cf(SkColor4f color) { |
| 59 | return SkRuntimeEffect::MakeForColorFilter(SkString("uniform half4 c;" |
| 60 | "half4 main(half4 color) { return c; }")) |
| 61 | .effect->makeColorFilter(SkData::MakeWithCopy(&color, sizeof(SkColor4f))); |
| 62 | } |
| 63 | |
| 64 | static sk_sp<SkColorFilter> managed_cf(SkColor4f color) { |
| 65 | return SkRuntimeEffect::MakeForColorFilter(SkString("layout(color) uniform half4 c;" |
| 66 | "half4 main(half4 color) { return c; }")) |
| 67 | .effect->makeColorFilter(SkData::MakeWithCopy(&color, sizeof(SkColor4f))); |
| 68 | } |
| 69 | |
| 70 | static sk_sp<SkColorFilter> indirect_cf(SkColor4f color) { |
| 71 | SkRuntimeEffect::ChildPtr children[] = {color_shader(color)}; |
| 72 | return SkRuntimeEffect::MakeForColorFilter( |
| 73 | SkString("uniform shader s;" |
| 74 | "half4 main(half4 color) { return s.eval(float2(0)); }")) |
| 75 | .effect->makeColorFilter(nullptr, children); |
| 76 | } |
| 77 | |
| 78 | static sk_sp<SkColorFilter> mode_cf(SkColor4f color) { |
| 79 | return SkColorFilters::Blend(color, nullptr, SkBlendMode::kSrc); |
| 80 | } |
| 81 | |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 82 | static sk_sp<SkColorFilter> spin(sk_sp<SkColorFilter> cf) { |
Brian Osman | f346a81 | 2023-09-21 10:59:09 -0400 | [diff] [blame] | 83 | return cf->makeWithWorkingColorSpace(SkColorSpace::MakeSRGB()->makeColorSpin()); |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 84 | } |
| 85 | |
| 86 | static sk_sp<SkShader> spin(sk_sp<SkShader> shader) { |
| 87 | return shader->makeWithWorkingColorSpace(SkColorSpace::MakeSRGB()->makeColorSpin()); |
| 88 | } |
| 89 | |
| 90 | static sk_sp<SkShader> linear(sk_sp<SkShader> shader) { |
| 91 | return shader->makeWithWorkingColorSpace(SkColorSpace::MakeSRGBLinear()); |
| 92 | } |
| 93 | |
| 94 | DEF_SIMPLE_GM_CAN_FAIL(workingspace, canvas, errorMsg, 200, 350) { |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 95 | if (!canvas->getSurface()) { |
| 96 | // The only backend that really fails is DDL (because the color filter fails to evaluate on |
| 97 | // the CPU when we do paint optimization). We can't identify DDL separate from other |
| 98 | // recording backends, so skip this GM for all of them: |
| 99 | *errorMsg = "Not supported in recording/DDL mode"; |
| 100 | return skiagm::DrawResult::kSkip; |
| 101 | } |
| 102 | |
| 103 | // This GM checks that changing the working color space of a color filter does the right thing. |
| 104 | // We create a variety of color filters that are sensitive to the working space, and test them |
| 105 | // with both fixed-input color (so that paint optimization can apply the filter on the CPU), |
| 106 | // and with a shader input (so they're forced to evaluate in the drawing pipeline). |
| 107 | // |
| 108 | // In all cases, the tests are designed to draw green if implemented correctly. Any other color |
| 109 | // (red or blue, most likely) is an error. |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 110 | // |
| 111 | // The bottom row is the exception - it draws red-to-green gradients. The first two should be |
| 112 | // "ugly" (via brown). The last one should be "nice" (via yellow). |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 113 | |
| 114 | canvas->translate(5, 5); |
| 115 | canvas->save(); |
| 116 | |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 117 | auto cell = [&](sk_sp<SkShader> shader, |
| 118 | sk_sp<SkColorFilter> colorFilter, |
| 119 | SkColor4f paintColor = SkColors::kBlack) { |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 120 | SkPaint paint; |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 121 | paint.setColor(paintColor); |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 122 | paint.setShader(shader); |
| 123 | paint.setColorFilter(colorFilter); |
| 124 | canvas->drawRect({0, 0, 40, 40}, paint); |
| 125 | canvas->translate(50, 0); |
| 126 | }; |
| 127 | |
| 128 | auto nextRow = [&]() { |
| 129 | canvas->restore(); |
| 130 | canvas->translate(0, 50); |
| 131 | canvas->save(); |
| 132 | }; |
| 133 | |
| 134 | auto blackShader = color_shader(SkColors::kBlack); |
| 135 | |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 136 | cell(nullptr, raw_cf(SkColors::kGreen)); |
| 137 | cell(nullptr, managed_cf(SkColors::kGreen)); |
| 138 | cell(nullptr, indirect_cf(SkColors::kGreen)); |
| 139 | cell(nullptr, mode_cf(SkColors::kGreen)); |
| 140 | |
| 141 | nextRow(); |
| 142 | |
| 143 | cell(blackShader, raw_cf(SkColors::kGreen)); |
| 144 | cell(blackShader, managed_cf(SkColors::kGreen)); |
| 145 | cell(blackShader, indirect_cf(SkColors::kGreen)); |
| 146 | cell(blackShader, mode_cf(SkColors::kGreen)); |
| 147 | |
| 148 | nextRow(); |
| 149 | |
| 150 | cell(nullptr, spin(raw_cf(SkColors::kRed))); // Un-managed red turns into green |
| 151 | cell(nullptr, spin(managed_cf(SkColors::kGreen))); |
| 152 | cell(nullptr, spin(indirect_cf(SkColors::kGreen))); |
| 153 | cell(nullptr, spin(mode_cf(SkColors::kGreen))); |
| 154 | |
| 155 | nextRow(); |
| 156 | |
| 157 | cell(blackShader, spin(raw_cf(SkColors::kRed))); // Un-managed red turns into green |
| 158 | cell(blackShader, spin(managed_cf(SkColors::kGreen))); |
| 159 | cell(blackShader, spin(indirect_cf(SkColors::kGreen))); |
| 160 | cell(blackShader, spin(mode_cf(SkColors::kGreen))); |
| 161 | |
Brian Osman | 611f089 | 2023-09-13 19:03:21 +0000 | [diff] [blame] | 162 | nextRow(); |
| 163 | |
| 164 | cell(raw_shader(SkColors::kGreen), nullptr); |
| 165 | cell(managed_shader(SkColors::kGreen), nullptr); |
| 166 | cell(color_shader(SkColors::kGreen), nullptr); |
| 167 | cell(paint_color_shader(), nullptr, SkColors::kGreen); |
| 168 | |
| 169 | nextRow(); |
| 170 | |
| 171 | cell(spin(raw_shader(SkColors::kRed)), nullptr); // Un-managed red turns into green |
| 172 | cell(spin(managed_shader(SkColors::kGreen)), nullptr); |
| 173 | cell(spin(color_shader(SkColors::kGreen)), nullptr); |
| 174 | cell(spin(paint_color_shader()), nullptr, SkColors::kGreen); |
| 175 | |
| 176 | nextRow(); |
| 177 | |
| 178 | cell(gradient_shader(), nullptr); // Red to green, via ugly brown |
| 179 | cell(spin(gradient_shader()), nullptr); // Same (spin doesn't change anything) |
| 180 | cell(linear(gradient_shader()), nullptr); // Red to green, via bright yellow |
| 181 | |
Brian Osman | fa5f0ec | 2023-09-20 10:35:32 -0400 | [diff] [blame] | 182 | return skiagm::DrawResult::kOk; |
| 183 | } |