Nicolas Capens | d999309 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | d999309 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | d999309 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | d999309 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 14 | |
| 15 | #include "Point.hpp" |
| 16 | |
| 17 | #include "Matrix.hpp" |
| 18 | |
| 19 | namespace sw |
| 20 | { |
| 21 | Point &Point::operator+=(const Vector &v) |
| 22 | { |
| 23 | x += v.x; |
| 24 | y += v.y; |
| 25 | z += v.z; |
| 26 | |
| 27 | return *this; |
| 28 | } |
| 29 | |
| 30 | Point &Point::operator-=(const Vector &v) |
| 31 | { |
| 32 | x -= v.x; |
| 33 | y -= v.y; |
| 34 | z -= v.z; |
| 35 | |
| 36 | return *this; |
| 37 | } |
| 38 | |
| 39 | Point operator+(const Point &P, const Vector &v) |
| 40 | { |
| 41 | return Point(P.x + v.x, P.y + v.y, P.z + v.z); |
| 42 | } |
| 43 | |
| 44 | Point operator-(const Point &P, const Vector &v) |
| 45 | { |
| 46 | return Point(P.x - v.x, P.y - v.y, P.z - v.z); |
| 47 | } |
| 48 | |
| 49 | Vector operator-(const Point &P, const Point &Q) |
| 50 | { |
| 51 | return Vector(P.x - Q.x, P.y - Q.y, P.z - Q.z); |
| 52 | } |
| 53 | |
| 54 | Point operator*(const Matrix &M, const Point &P) |
| 55 | { |
| 56 | return Point(M(1, 1) * P.x + M(1, 2) * P.y + M(1, 3) * P.z + M(1, 4), |
| 57 | M(2, 1) * P.x + M(2, 2) * P.y + M(2, 3) * P.z + M(2, 4), |
| 58 | M(3, 1) * P.x + M(3, 2) * P.y + M(3, 3) * P.z + M(3, 4)); |
| 59 | } |
| 60 | |
| 61 | Point operator*(const Point &P, const Matrix &M) |
| 62 | { |
| 63 | return Point(P.x * M(1, 1) + P.y * M(2, 1) + P.z * M(3, 1), |
| 64 | P.x * M(1, 2) + P.y * M(2, 2) + P.z * M(3, 2), |
| 65 | P.x * M(1, 3) + P.y * M(2, 3) + P.z * M(3, 3)); |
| 66 | } |
| 67 | |
| 68 | Point &operator*=(Point &P, const Matrix &M) |
| 69 | { |
| 70 | return P = P * M; |
| 71 | } |
| 72 | |
| 73 | float Point::d(const Point &P) const |
| 74 | { |
| 75 | return Vector::N(*this - P); |
| 76 | } |
| 77 | |
| 78 | float Point::d2(const Point &P) const |
| 79 | { |
| 80 | return Vector::N2(*this - P); |
| 81 | } |
| 82 | |
| 83 | float Point::d(const Point &P, const Point &Q) |
| 84 | { |
| 85 | return Vector::N(P - Q); |
| 86 | } |
| 87 | |
| 88 | float Point::d2(const Point &P, const Point &Q) |
| 89 | { |
| 90 | return Vector::N2(P - Q); |
| 91 | } |
| 92 | } |