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Nicolas Capensd9993092016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
John Bauman66b8ab22014-05-06 15:57:45 -04002//
Nicolas Capensd9993092016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
John Bauman66b8ab22014-05-06 15:57:45 -04006//
Nicolas Capensd9993092016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
John Bauman66b8ab22014-05-06 15:57:45 -04008//
Nicolas Capensd9993092016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
John Bauman66b8ab22014-05-06 15:57:45 -040014
15#ifndef sw_PixelShader_hpp
16#define sw_PixelShader_hpp
17
18#include "Shader.hpp"
Nicolas Capens7f781e62016-05-18 12:51:37 -040019#include "Main/Config.hpp"
John Bauman66b8ab22014-05-06 15:57:45 -040020
21namespace sw
22{
23 class PixelShader : public Shader
24 {
25 public:
26 explicit PixelShader(const PixelShader *ps = 0);
27 explicit PixelShader(const unsigned long *token);
28
29 virtual ~PixelShader();
30
31 static int validate(const unsigned long *const token); // Returns number of instructions if valid
32 bool depthOverride() const;
33 bool containsKill() const;
34 bool containsCentroid() const;
35 bool usesDiffuse(int component) const;
36 bool usesSpecular(int component) const;
37 bool usesTexture(int coordinate, int component) const;
38
Alexis Hetu655844b2016-08-02 11:18:14 -040039 void setInput(int inputIdx, int nbComponents, const Semantic& semantic);
40 const Semantic& getInput(int inputIdx, int component) const;
John Bauman66b8ab22014-05-06 15:57:45 -040041
Alexis Hetu655844b2016-08-02 11:18:14 -040042 void declareVPos() { vPosDeclared = true; }
43 void declareVFace() { vFaceDeclared = true; }
44 bool isVPosDeclared() const { return vPosDeclared; }
45 bool isVFaceDeclared() const { return vFaceDeclared; }
John Bauman66b8ab22014-05-06 15:57:45 -040046
47 private:
Alexis Hetu655844b2016-08-02 11:18:14 -040048 void analyze();
John Bauman66b8ab22014-05-06 15:57:45 -040049 void analyzeZOverride();
50 void analyzeKill();
51 void analyzeInterpolants();
52
Alexis Hetu655844b2016-08-02 11:18:14 -040053 Semantic input[MAX_FRAGMENT_INPUTS][4];
54
55 bool vPosDeclared;
56 bool vFaceDeclared;
John Bauman66b8ab22014-05-06 15:57:45 -040057 bool zOverride;
58 bool kill;
59 bool centroid;
60 };
61}
62
63#endif // sw_PixelShader_hpp