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Nicolas Capens68a82382018-10-02 13:16:55 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_Socket_hpp
16#define sw_Socket_hpp
17
18#if defined(_WIN32)
Ben Clayton595d9112019-12-17 20:37:57 +000019# include <winsock2.h>
Nicolas Capens68a82382018-10-02 13:16:55 -040020#else
Ben Clayton595d9112019-12-17 20:37:57 +000021# include <sys/socket.h>
22typedef int SOCKET;
Nicolas Capens68a82382018-10-02 13:16:55 -040023#endif
24
Nicolas Capens157ba262019-12-10 17:49:14 -050025namespace sw {
26
27class Socket
Nicolas Capens68a82382018-10-02 13:16:55 -040028{
Nicolas Capens157ba262019-12-10 17:49:14 -050029public:
30 Socket(SOCKET socket);
31 Socket(const char *address, const char *port);
32 ~Socket();
Nicolas Capens68a82382018-10-02 13:16:55 -040033
Nicolas Capens157ba262019-12-10 17:49:14 -050034 void listen(int backlog = 1);
35 bool select(int us);
36 Socket *accept();
Nicolas Capens68a82382018-10-02 13:16:55 -040037
Nicolas Capens157ba262019-12-10 17:49:14 -050038 int receive(char *buffer, int length);
39 void send(const char *buffer, int length);
Nicolas Capens68a82382018-10-02 13:16:55 -040040
Nicolas Capens157ba262019-12-10 17:49:14 -050041 static void startup();
42 static void cleanup();
43
44private:
45 SOCKET socket;
46};
47
Ben Clayton595d9112019-12-17 20:37:57 +000048} // namespace sw
Nicolas Capens68a82382018-10-02 13:16:55 -040049
Ben Clayton595d9112019-12-17 20:37:57 +000050#endif // sw_Socket_hpp