blob: 5d6bf00d85f1c7477cef0dac5b17d57d9e3a276f [file] [log] [blame]
/*
**
** Copyright 2014, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef INCLUDING_FROM_AUDIOFLINGER_H
#error This header file should only be included from AudioFlinger.h
#endif
// PatchPanel is concealed within AudioFlinger, their lifetimes are the same.
class PatchPanel {
public:
explicit PatchPanel(AudioFlinger* audioFlinger) : mAudioFlinger(*audioFlinger) {}
/* List connected audio ports and their attributes */
status_t listAudioPorts(unsigned int *num_ports,
struct audio_port *ports);
/* Get supported attributes for a given audio port */
status_t getAudioPort(struct audio_port *port);
/* Create a patch between several source and sink ports */
status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle);
/* Release a patch */
status_t releaseAudioPatch(audio_patch_handle_t handle);
/* List connected audio devices and they attributes */
status_t listAudioPatches(unsigned int *num_patches,
struct audio_patch *patches);
void dump(int fd);
private:
template<typename ThreadType, typename TrackType>
class Endpoint {
public:
Endpoint() = default;
Endpoint(Endpoint&& other) { *this = std::move(other); }
Endpoint& operator=(Endpoint&& other) {
ALOGE_IF(mHandle != AUDIO_PATCH_HANDLE_NONE,
"A non empty Patch Endpoint leaked, handle %d", mHandle);
*this = other;
other.mHandle = AUDIO_PATCH_HANDLE_NONE;
return *this;
}
status_t checkTrack(TrackType *trackOrNull) const {
if (trackOrNull == nullptr) return NO_MEMORY;
return trackOrNull->initCheck();
}
audio_patch_handle_t handle() const { return mHandle; }
sp<ThreadType> thread() { return mThread; }
sp<TrackType> track() { return mTrack; }
sp<const TrackType> const_track() const { return mTrack; }
void closeConnections(PatchPanel *panel) {
if (mHandle != AUDIO_PATCH_HANDLE_NONE) {
panel->releaseAudioPatch(mHandle);
mHandle = AUDIO_PATCH_HANDLE_NONE;
}
if (mThread != 0) {
if (mTrack != 0) {
mThread->deletePatchTrack(mTrack);
}
if (mCloseThread) {
panel->mAudioFlinger.closeThreadInternal_l(mThread);
}
}
}
audio_patch_handle_t* handlePtr() { return &mHandle; }
void setThread(const sp<ThreadType>& thread, bool closeThread = true) {
mThread = thread;
mCloseThread = closeThread;
}
void setTrackAndPeer(const sp<TrackType>& track,
ThreadBase::PatchProxyBufferProvider *peer) {
mTrack = track;
mThread->addPatchTrack(mTrack);
mTrack->setPeerProxy(peer);
}
void stopTrack() { if (mTrack) mTrack->stop(); }
private:
Endpoint(const Endpoint&) = default;
Endpoint& operator=(const Endpoint&) = default;
sp<ThreadType> mThread;
bool mCloseThread = true;
audio_patch_handle_t mHandle = AUDIO_PATCH_HANDLE_NONE;
sp<TrackType> mTrack;
};
class Patch {
public:
explicit Patch(const struct audio_patch &patch) : mAudioPatch(patch) {}
~Patch();
Patch(const Patch&) = delete;
Patch(Patch&&) = default;
Patch& operator=(const Patch&) = delete;
Patch& operator=(Patch&&) = default;
status_t createConnections(PatchPanel *panel);
void clearConnections(PatchPanel *panel);
bool isSoftware() const {
return mRecord.handle() != AUDIO_PATCH_HANDLE_NONE ||
mPlayback.handle() != AUDIO_PATCH_HANDLE_NONE; }
// returns the latency of the patch (from record to playback).
status_t getLatencyMs(double *latencyMs) const;
String8 dump(audio_patch_handle_t myHandle);
// Note that audio_patch::id is only unique within a HAL module
struct audio_patch mAudioPatch;
// handle for audio HAL patch handle present only when the audio HAL version is >= 3.0
audio_patch_handle_t mHalHandle = AUDIO_PATCH_HANDLE_NONE;
// below members are used by a software audio patch connecting a source device from a
// given audio HW module to a sink device on an other audio HW module.
// the objects are created by createConnections() and released by clearConnections()
// playback thread is created if no existing playback thread can be used
// connects playback thread output to sink device
Endpoint<PlaybackThread, PlaybackThread::PatchTrack> mPlayback;
// connects source device to record thread input
Endpoint<RecordThread, RecordThread::PatchRecord> mRecord;
};
sp<DeviceHalInterface> findHwDeviceByModule(audio_module_handle_t module);
AudioFlinger &mAudioFlinger;
std::map<audio_patch_handle_t, Patch> mPatches;
};