| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 |  | 
 | #include "LayerScreenshot.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "DisplayHardware/DisplayHardware.h" | 
 |  | 
 |  | 
 | namespace android { | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, | 
 |         const sp<Client>& client) | 
 |     : LayerBaseClient(flinger, display, client), | 
 |       mTextureName(0), mFlinger(flinger) | 
 | { | 
 | } | 
 |  | 
 | LayerScreenshot::~LayerScreenshot() | 
 | { | 
 |     if (mTextureName) { | 
 |         mFlinger->postMessageAsync( | 
 |                 new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); | 
 |     } | 
 | } | 
 |  | 
 | status_t LayerScreenshot::captureLocked() { | 
 |     GLfloat u, v; | 
 |     status_t result = mFlinger->renderScreenToTextureLocked(0, &mTextureName, &u, &v); | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |     initTexture(u, v); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t LayerScreenshot::capture() { | 
 |     GLfloat u, v; | 
 |     status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |     initTexture(u, v); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void LayerScreenshot::initTexture(GLfloat u, GLfloat v) { | 
 |     glBindTexture(GL_TEXTURE_2D, mTextureName); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     mTexCoords[0] = 0;         mTexCoords[1] = v; | 
 |     mTexCoords[2] = 0;         mTexCoords[3] = 0; | 
 |     mTexCoords[4] = u;         mTexCoords[5] = 0; | 
 |     mTexCoords[6] = u;         mTexCoords[7] = v; | 
 | } | 
 |  | 
 | void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) { | 
 |     LayerBaseClient::initStates(w, h, flags); | 
 |     if (!(flags & ISurfaceComposer::eHidden)) { | 
 |         capture(); | 
 |     } | 
 | } | 
 |  | 
 | uint32_t LayerScreenshot::doTransaction(uint32_t flags) | 
 | { | 
 |     const Layer::State& draw(drawingState()); | 
 |     const Layer::State& curr(currentState()); | 
 |  | 
 |     if (draw.flags & ISurfaceComposer::eLayerHidden) { | 
 |         if (!(curr.flags & ISurfaceComposer::eLayerHidden)) { | 
 |             // we're going from hidden to visible | 
 |             status_t err = captureLocked(); | 
 |             if (err != NO_ERROR) { | 
 |                 LOGW("createScreenshotSurface failed (%s)", strerror(-err)); | 
 |             } | 
 |         } | 
 |     } else if (curr.flags & ISurfaceComposer::eLayerHidden) { | 
 |         // we're going from visible to hidden | 
 |         if (mTextureName) { | 
 |             glDeleteTextures(1, &mTextureName); | 
 |             mTextureName = 0; | 
 |         } | 
 |     } | 
 |     return LayerBaseClient::doTransaction(flags); | 
 | } | 
 |  | 
 | void LayerScreenshot::onDraw(const Region& clip) const | 
 | { | 
 |     const State& s(drawingState()); | 
 |     Region::const_iterator it = clip.begin(); | 
 |     Region::const_iterator const end = clip.end(); | 
 |     if (s.alpha>0 && (it != end)) { | 
 |         const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |         const GLfloat alpha = s.alpha/255.0f; | 
 |         const uint32_t fbHeight = hw.getHeight(); | 
 |  | 
 |         if (s.alpha == 0xFF) { | 
 |             glDisable(GL_BLEND); | 
 |         } else { | 
 |             glEnable(GL_BLEND); | 
 |             glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
 |         } | 
 |  | 
 |         glColor4f(0, 0, 0, alpha); | 
 |  | 
 |         glDisable(GL_TEXTURE_EXTERNAL_OES); | 
 |         glEnable(GL_TEXTURE_2D); | 
 |  | 
 |         glBindTexture(GL_TEXTURE_2D, mTextureName); | 
 |         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |         glMatrixMode(GL_TEXTURE); | 
 |         glLoadIdentity(); | 
 |         glMatrixMode(GL_MODELVIEW); | 
 |  | 
 |         glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
 |         glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords); | 
 |         glVertexPointer(2, GL_FLOAT, 0, mVertices); | 
 |  | 
 |         while (it != end) { | 
 |             const Rect& r = *it++; | 
 |             const GLint sy = fbHeight - (r.top + r.height()); | 
 |             glScissor(r.left, sy, r.width(), r.height()); | 
 |             glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
 |         } | 
 |  | 
 |         glDisable(GL_BLEND); | 
 |         glDisable(GL_TEXTURE_2D); | 
 |         glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
 |     } | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android |