Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 315fa2d..e033cf2 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -26,14 +26,14 @@
#include "renderstate/Stencil.h"
#include "utils/Macros.h"
-#include <set>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
-#include <ui/Region.h>
-#include <utils/Mutex.h>
-#include <utils/Functor.h>
-#include <utils/RefBase.h>
#include <private/hwui/DrawGlInfo.h>
+#include <ui/Region.h>
+#include <utils/Functor.h>
+#include <utils/Mutex.h>
+#include <utils/RefBase.h>
+#include <set>
class GrContext;
@@ -57,6 +57,7 @@
friend class renderthread::RenderThread;
friend class Caches;
friend class renderthread::CacheManager;
+
public:
void onGLContextCreated();
void onGLContextDestroyed();
@@ -79,12 +80,8 @@
void debugOverdraw(bool enable, bool clear);
- void registerLayer(Layer* layer) {
- mActiveLayers.insert(layer);
- }
- void unregisterLayer(Layer* layer) {
- mActiveLayers.erase(layer);
- }
+ void registerLayer(Layer* layer) { mActiveLayers.insert(layer); }
+ void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); }
void registerCanvasContext(renderthread::CanvasContext* context) {
mRegisteredContexts.insert(context);
@@ -127,7 +124,6 @@
explicit RenderState(renderthread::RenderThread& thread);
~RenderState();
-
renderthread::RenderThread& mRenderThread;
Caches* mCaches = nullptr;