| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "InputDispatcher" | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | // Log detailed debug messages about each inbound event notification to the dispatcher. | 
 | #define DEBUG_INBOUND_EVENT_DETAILS 0 | 
 |  | 
 | // Log detailed debug messages about each outbound event processed by the dispatcher. | 
 | #define DEBUG_OUTBOUND_EVENT_DETAILS 0 | 
 |  | 
 | // Log debug messages about batching. | 
 | #define DEBUG_BATCHING 0 | 
 |  | 
 | // Log debug messages about the dispatch cycle. | 
 | #define DEBUG_DISPATCH_CYCLE 0 | 
 |  | 
 | // Log debug messages about registrations. | 
 | #define DEBUG_REGISTRATION 0 | 
 |  | 
 | // Log debug messages about performance statistics. | 
 | #define DEBUG_PERFORMANCE_STATISTICS 0 | 
 |  | 
 | // Log debug messages about input event injection. | 
 | #define DEBUG_INJECTION 0 | 
 |  | 
 | // Log debug messages about input event throttling. | 
 | #define DEBUG_THROTTLING 0 | 
 |  | 
 | // Log debug messages about input focus tracking. | 
 | #define DEBUG_FOCUS 0 | 
 |  | 
 | // Log debug messages about the app switch latency optimization. | 
 | #define DEBUG_APP_SWITCH 0 | 
 |  | 
 | // Log debug messages about hover events. | 
 | #define DEBUG_HOVER 0 | 
 |  | 
 | #include "InputDispatcher.h" | 
 |  | 
 | #include <cutils/log.h> | 
 | #include <ui/PowerManager.h> | 
 |  | 
 | #include <stddef.h> | 
 | #include <unistd.h> | 
 | #include <errno.h> | 
 | #include <limits.h> | 
 |  | 
 | #define INDENT "  " | 
 | #define INDENT2 "    " | 
 |  | 
 | namespace android { | 
 |  | 
 | // Default input dispatching timeout if there is no focused application or paused window | 
 | // from which to determine an appropriate dispatching timeout. | 
 | const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec | 
 |  | 
 | // Amount of time to allow for all pending events to be processed when an app switch | 
 | // key is on the way.  This is used to preempt input dispatch and drop input events | 
 | // when an application takes too long to respond and the user has pressed an app switch key. | 
 | const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
 |  | 
 | // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
 | // before considering it stale and dropping it. | 
 | const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec | 
 |  | 
 | // Motion samples that are received within this amount of time are simply coalesced | 
 | // when batched instead of being appended.  This is done because some drivers update | 
 | // the location of pointers one at a time instead of all at once. | 
 | // For example, when there are 10 fingers down, the input dispatcher may receive 10 | 
 | // samples in quick succession with only one finger's location changed in each sample. | 
 | // | 
 | // This value effectively imposes an upper bound on the touch sampling rate. | 
 | // Touch sensors typically have a 50Hz - 200Hz sampling rate, so we expect distinct | 
 | // samples to become available 5-20ms apart but individual finger reports can trickle | 
 | // in over a period of 2-4ms or so. | 
 | // | 
 | // Empirical testing shows that a 2ms coalescing interval (500Hz) is not enough, | 
 | // a 3ms coalescing interval (333Hz) works well most of the time and doesn't introduce | 
 | // significant quantization noise on current hardware. | 
 | const nsecs_t MOTION_SAMPLE_COALESCE_INTERVAL = 3 * 1000000LL; // 3ms, 333Hz | 
 |  | 
 |  | 
 | static inline nsecs_t now() { | 
 |     return systemTime(SYSTEM_TIME_MONOTONIC); | 
 | } | 
 |  | 
 | static inline const char* toString(bool value) { | 
 |     return value ? "true" : "false"; | 
 | } | 
 |  | 
 | static inline int32_t getMotionEventActionPointerIndex(int32_t action) { | 
 |     return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | 
 |             >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
 | } | 
 |  | 
 | static bool isValidKeyAction(int32_t action) { | 
 |     switch (action) { | 
 |     case AKEY_EVENT_ACTION_DOWN: | 
 |     case AKEY_EVENT_ACTION_UP: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | static bool validateKeyEvent(int32_t action) { | 
 |     if (! isValidKeyAction(action)) { | 
 |         LOGE("Key event has invalid action code 0x%x", action); | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | static bool isValidMotionAction(int32_t action, size_t pointerCount) { | 
 |     switch (action & AMOTION_EVENT_ACTION_MASK) { | 
 |     case AMOTION_EVENT_ACTION_DOWN: | 
 |     case AMOTION_EVENT_ACTION_UP: | 
 |     case AMOTION_EVENT_ACTION_CANCEL: | 
 |     case AMOTION_EVENT_ACTION_MOVE: | 
 |     case AMOTION_EVENT_ACTION_OUTSIDE: | 
 |     case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
 |     case AMOTION_EVENT_ACTION_HOVER_MOVE: | 
 |     case AMOTION_EVENT_ACTION_HOVER_EXIT: | 
 |     case AMOTION_EVENT_ACTION_SCROLL: | 
 |         return true; | 
 |     case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
 |     case AMOTION_EVENT_ACTION_POINTER_UP: { | 
 |         int32_t index = getMotionEventActionPointerIndex(action); | 
 |         return index >= 0 && size_t(index) < pointerCount; | 
 |     } | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | static bool validateMotionEvent(int32_t action, size_t pointerCount, | 
 |         const PointerProperties* pointerProperties) { | 
 |     if (! isValidMotionAction(action, pointerCount)) { | 
 |         LOGE("Motion event has invalid action code 0x%x", action); | 
 |         return false; | 
 |     } | 
 |     if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | 
 |         LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", | 
 |                 pointerCount, MAX_POINTERS); | 
 |         return false; | 
 |     } | 
 |     BitSet32 pointerIdBits; | 
 |     for (size_t i = 0; i < pointerCount; i++) { | 
 |         int32_t id = pointerProperties[i].id; | 
 |         if (id < 0 || id > MAX_POINTER_ID) { | 
 |             LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", | 
 |                     id, MAX_POINTER_ID); | 
 |             return false; | 
 |         } | 
 |         if (pointerIdBits.hasBit(id)) { | 
 |             LOGE("Motion event has duplicate pointer id %d", id); | 
 |             return false; | 
 |         } | 
 |         pointerIdBits.markBit(id); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | static void scalePointerCoords(const PointerCoords* inCoords, size_t count, float scaleFactor, | 
 |         PointerCoords* outCoords) { | 
 |    for (size_t i = 0; i < count; i++) { | 
 |        outCoords[i] = inCoords[i]; | 
 |        outCoords[i].scale(scaleFactor); | 
 |    } | 
 | } | 
 |  | 
 | static void dumpRegion(String8& dump, const SkRegion& region) { | 
 |     if (region.isEmpty()) { | 
 |         dump.append("<empty>"); | 
 |         return; | 
 |     } | 
 |  | 
 |     bool first = true; | 
 |     for (SkRegion::Iterator it(region); !it.done(); it.next()) { | 
 |         if (first) { | 
 |             first = false; | 
 |         } else { | 
 |             dump.append("|"); | 
 |         } | 
 |         const SkIRect& rect = it.rect(); | 
 |         dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher --- | 
 |  | 
 | InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : | 
 |     mPolicy(policy), | 
 |     mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), | 
 |     mNextUnblockedEvent(NULL), | 
 |     mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false), | 
 |     mCurrentInputTargetsValid(false), | 
 |     mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { | 
 |     mLooper = new Looper(false); | 
 |  | 
 |     mKeyRepeatState.lastKeyEntry = NULL; | 
 |  | 
 |     policy->getDispatcherConfiguration(&mConfig); | 
 |  | 
 |     mThrottleState.minTimeBetweenEvents = 1000000000LL / mConfig.maxEventsPerSecond; | 
 |     mThrottleState.lastDeviceId = -1; | 
 |  | 
 | #if DEBUG_THROTTLING | 
 |     mThrottleState.originalSampleCount = 0; | 
 |     LOGD("Throttling - Max events per second = %d", mConfig.maxEventsPerSecond); | 
 | #endif | 
 | } | 
 |  | 
 | InputDispatcher::~InputDispatcher() { | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         resetKeyRepeatLocked(); | 
 |         releasePendingEventLocked(); | 
 |         drainInboundQueueLocked(); | 
 |     } | 
 |  | 
 |     while (mConnectionsByReceiveFd.size() != 0) { | 
 |         unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchOnce() { | 
 |     nsecs_t nextWakeupTime = LONG_LONG_MAX; | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |         dispatchOnceInnerLocked(&nextWakeupTime); | 
 |  | 
 |         if (runCommandsLockedInterruptible()) { | 
 |             nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately | 
 |         } | 
 |     } // release lock | 
 |  | 
 |     // Wait for callback or timeout or wake.  (make sure we round up, not down) | 
 |     nsecs_t currentTime = now(); | 
 |     int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | 
 |     mLooper->pollOnce(timeoutMillis); | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | 
 |     nsecs_t currentTime = now(); | 
 |  | 
 |     // Reset the key repeat timer whenever we disallow key events, even if the next event | 
 |     // is not a key.  This is to ensure that we abort a key repeat if the device is just coming | 
 |     // out of sleep. | 
 |     if (!mPolicy->isKeyRepeatEnabled()) { | 
 |         resetKeyRepeatLocked(); | 
 |     } | 
 |  | 
 |     // If dispatching is frozen, do not process timeouts or try to deliver any new events. | 
 |     if (mDispatchFrozen) { | 
 | #if DEBUG_FOCUS | 
 |         LOGD("Dispatch frozen.  Waiting some more."); | 
 | #endif | 
 |         return; | 
 |     } | 
 |  | 
 |     // Optimize latency of app switches. | 
 |     // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | 
 |     // been pressed.  When it expires, we preempt dispatch and drop all other pending events. | 
 |     bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | 
 |     if (mAppSwitchDueTime < *nextWakeupTime) { | 
 |         *nextWakeupTime = mAppSwitchDueTime; | 
 |     } | 
 |  | 
 |     // Ready to start a new event. | 
 |     // If we don't already have a pending event, go grab one. | 
 |     if (! mPendingEvent) { | 
 |         if (mInboundQueue.isEmpty()) { | 
 |             if (isAppSwitchDue) { | 
 |                 // The inbound queue is empty so the app switch key we were waiting | 
 |                 // for will never arrive.  Stop waiting for it. | 
 |                 resetPendingAppSwitchLocked(false); | 
 |                 isAppSwitchDue = false; | 
 |             } | 
 |  | 
 |             // Synthesize a key repeat if appropriate. | 
 |             if (mKeyRepeatState.lastKeyEntry) { | 
 |                 if (currentTime >= mKeyRepeatState.nextRepeatTime) { | 
 |                     mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | 
 |                 } else { | 
 |                     if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | 
 |                         *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | 
 |                     } | 
 |                 } | 
 |             } | 
 |             if (! mPendingEvent) { | 
 |                 return; | 
 |             } | 
 |         } else { | 
 |             // Inbound queue has at least one entry. | 
 |             EventEntry* entry = mInboundQueue.head; | 
 |  | 
 |             // Throttle the entry if it is a move event and there are no | 
 |             // other events behind it in the queue.  Due to movement batching, additional | 
 |             // samples may be appended to this event by the time the throttling timeout | 
 |             // expires. | 
 |             // TODO Make this smarter and consider throttling per device independently. | 
 |             if (entry->type == EventEntry::TYPE_MOTION | 
 |                     && !isAppSwitchDue | 
 |                     && mDispatchEnabled | 
 |                     && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) | 
 |                     && !entry->isInjected()) { | 
 |                 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
 |                 int32_t deviceId = motionEntry->deviceId; | 
 |                 uint32_t source = motionEntry->source; | 
 |                 if (! isAppSwitchDue | 
 |                         && !motionEntry->next // exactly one event, no successors | 
 |                         && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE | 
 |                                 || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE) | 
 |                         && deviceId == mThrottleState.lastDeviceId | 
 |                         && source == mThrottleState.lastSource) { | 
 |                     nsecs_t nextTime = mThrottleState.lastEventTime | 
 |                             + mThrottleState.minTimeBetweenEvents; | 
 |                     if (currentTime < nextTime) { | 
 |                         // Throttle it! | 
 | #if DEBUG_THROTTLING | 
 |                         LOGD("Throttling - Delaying motion event for " | 
 |                                 "device %d, source 0x%08x by up to %0.3fms.", | 
 |                                 deviceId, source, (nextTime - currentTime) * 0.000001); | 
 | #endif | 
 |                         if (nextTime < *nextWakeupTime) { | 
 |                             *nextWakeupTime = nextTime; | 
 |                         } | 
 |                         if (mThrottleState.originalSampleCount == 0) { | 
 |                             mThrottleState.originalSampleCount = | 
 |                                     motionEntry->countSamples(); | 
 |                         } | 
 |                         return; | 
 |                     } | 
 |                 } | 
 |  | 
 | #if DEBUG_THROTTLING | 
 |                 if (mThrottleState.originalSampleCount != 0) { | 
 |                     uint32_t count = motionEntry->countSamples(); | 
 |                     LOGD("Throttling - Motion event sample count grew by %d from %d to %d.", | 
 |                             count - mThrottleState.originalSampleCount, | 
 |                             mThrottleState.originalSampleCount, count); | 
 |                     mThrottleState.originalSampleCount = 0; | 
 |                 } | 
 | #endif | 
 |  | 
 |                 mThrottleState.lastEventTime = currentTime; | 
 |                 mThrottleState.lastDeviceId = deviceId; | 
 |                 mThrottleState.lastSource = source; | 
 |             } | 
 |  | 
 |             mInboundQueue.dequeue(entry); | 
 |             mPendingEvent = entry; | 
 |         } | 
 |  | 
 |         // Poke user activity for this event. | 
 |         if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
 |             pokeUserActivityLocked(mPendingEvent); | 
 |         } | 
 |     } | 
 |  | 
 |     // Now we have an event to dispatch. | 
 |     // All events are eventually dequeued and processed this way, even if we intend to drop them. | 
 |     LOG_ASSERT(mPendingEvent != NULL); | 
 |     bool done = false; | 
 |     DropReason dropReason = DROP_REASON_NOT_DROPPED; | 
 |     if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
 |         dropReason = DROP_REASON_POLICY; | 
 |     } else if (!mDispatchEnabled) { | 
 |         dropReason = DROP_REASON_DISABLED; | 
 |     } | 
 |  | 
 |     if (mNextUnblockedEvent == mPendingEvent) { | 
 |         mNextUnblockedEvent = NULL; | 
 |     } | 
 |  | 
 |     switch (mPendingEvent->type) { | 
 |     case EventEntry::TYPE_CONFIGURATION_CHANGED: { | 
 |         ConfigurationChangedEntry* typedEntry = | 
 |                 static_cast<ConfigurationChangedEntry*>(mPendingEvent); | 
 |         done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | 
 |         dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_KEY: { | 
 |         KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); | 
 |         if (isAppSwitchDue) { | 
 |             if (isAppSwitchKeyEventLocked(typedEntry)) { | 
 |                 resetPendingAppSwitchLocked(true); | 
 |                 isAppSwitchDue = false; | 
 |             } else if (dropReason == DROP_REASON_NOT_DROPPED) { | 
 |                 dropReason = DROP_REASON_APP_SWITCH; | 
 |             } | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED | 
 |                 && isStaleEventLocked(currentTime, typedEntry)) { | 
 |             dropReason = DROP_REASON_STALE; | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | 
 |             dropReason = DROP_REASON_BLOCKED; | 
 |         } | 
 |         done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { | 
 |             dropReason = DROP_REASON_APP_SWITCH; | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED | 
 |                 && isStaleEventLocked(currentTime, typedEntry)) { | 
 |             dropReason = DROP_REASON_STALE; | 
 |         } | 
 |         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | 
 |             dropReason = DROP_REASON_BLOCKED; | 
 |         } | 
 |         done = dispatchMotionLocked(currentTime, typedEntry, | 
 |                 &dropReason, nextWakeupTime); | 
 |         break; | 
 |     } | 
 |  | 
 |     default: | 
 |         LOG_ASSERT(false); | 
 |         break; | 
 |     } | 
 |  | 
 |     if (done) { | 
 |         if (dropReason != DROP_REASON_NOT_DROPPED) { | 
 |             dropInboundEventLocked(mPendingEvent, dropReason); | 
 |         } | 
 |  | 
 |         releasePendingEventLocked(); | 
 |         *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { | 
 |     bool needWake = mInboundQueue.isEmpty(); | 
 |     mInboundQueue.enqueueAtTail(entry); | 
 |  | 
 |     switch (entry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         // Optimize app switch latency. | 
 |         // If the application takes too long to catch up then we drop all events preceding | 
 |         // the app switch key. | 
 |         KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); | 
 |         if (isAppSwitchKeyEventLocked(keyEntry)) { | 
 |             if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { | 
 |                 mAppSwitchSawKeyDown = true; | 
 |             } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
 |                 if (mAppSwitchSawKeyDown) { | 
 | #if DEBUG_APP_SWITCH | 
 |                     LOGD("App switch is pending!"); | 
 | #endif | 
 |                     mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; | 
 |                     mAppSwitchSawKeyDown = false; | 
 |                     needWake = true; | 
 |                 } | 
 |             } | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         // Optimize case where the current application is unresponsive and the user | 
 |         // decides to touch a window in a different application. | 
 |         // If the application takes too long to catch up then we drop all events preceding | 
 |         // the touch into the other window. | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
 |         if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN | 
 |                 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | 
 |                 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY | 
 |                 && mInputTargetWaitApplicationHandle != NULL) { | 
 |             int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0]. | 
 |                     getAxisValue(AMOTION_EVENT_AXIS_X)); | 
 |             int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0]. | 
 |                     getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y); | 
 |             if (touchedWindowHandle != NULL | 
 |                     && touchedWindowHandle->inputApplicationHandle | 
 |                             != mInputTargetWaitApplicationHandle) { | 
 |                 // User touched a different application than the one we are waiting on. | 
 |                 // Flag the event, and start pruning the input queue. | 
 |                 mNextUnblockedEvent = motionEntry; | 
 |                 needWake = true; | 
 |             } | 
 |         } | 
 |         break; | 
 |     } | 
 |     } | 
 |  | 
 |     return needWake; | 
 | } | 
 |  | 
 | sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) { | 
 |     // Traverse windows from front to back to find touched window. | 
 |     size_t numWindows = mWindowHandles.size(); | 
 |     for (size_t i = 0; i < numWindows; i++) { | 
 |         sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | 
 |         int32_t flags = windowHandle->layoutParamsFlags; | 
 |  | 
 |         if (windowHandle->visible) { | 
 |             if (!(flags & InputWindowHandle::FLAG_NOT_TOUCHABLE)) { | 
 |                 bool isTouchModal = (flags & (InputWindowHandle::FLAG_NOT_FOCUSABLE | 
 |                         | InputWindowHandle::FLAG_NOT_TOUCH_MODAL)) == 0; | 
 |                 if (isTouchModal || windowHandle->touchableRegionContainsPoint(x, y)) { | 
 |                     // Found window. | 
 |                     return windowHandle; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         if (flags & InputWindowHandle::FLAG_SYSTEM_ERROR) { | 
 |             // Error window is on top but not visible, so touch is dropped. | 
 |             return NULL; | 
 |         } | 
 |     } | 
 |     return NULL; | 
 | } | 
 |  | 
 | void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { | 
 |     const char* reason; | 
 |     switch (dropReason) { | 
 |     case DROP_REASON_POLICY: | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |         LOGD("Dropped event because policy consumed it."); | 
 | #endif | 
 |         reason = "inbound event was dropped because the policy consumed it"; | 
 |         break; | 
 |     case DROP_REASON_DISABLED: | 
 |         LOGI("Dropped event because input dispatch is disabled."); | 
 |         reason = "inbound event was dropped because input dispatch is disabled"; | 
 |         break; | 
 |     case DROP_REASON_APP_SWITCH: | 
 |         LOGI("Dropped event because of pending overdue app switch."); | 
 |         reason = "inbound event was dropped because of pending overdue app switch"; | 
 |         break; | 
 |     case DROP_REASON_BLOCKED: | 
 |         LOGI("Dropped event because the current application is not responding and the user " | 
 |                 "has started interacting with a different application."); | 
 |         reason = "inbound event was dropped because the current application is not responding " | 
 |                 "and the user has started interacting with a different application"; | 
 |         break; | 
 |     case DROP_REASON_STALE: | 
 |         LOGI("Dropped event because it is stale."); | 
 |         reason = "inbound event was dropped because it is stale"; | 
 |         break; | 
 |     default: | 
 |         LOG_ASSERT(false); | 
 |         return; | 
 |     } | 
 |  | 
 |     switch (entry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
 |         synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |         break; | 
 |     } | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
 |         if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { | 
 |             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); | 
 |             synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |         } else { | 
 |             CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
 |             synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |         } | 
 |         break; | 
 |     } | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { | 
 |     return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL; | 
 | } | 
 |  | 
 | bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { | 
 |     return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) | 
 |             && isAppSwitchKeyCode(keyEntry->keyCode) | 
 |             && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) | 
 |             && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); | 
 | } | 
 |  | 
 | bool InputDispatcher::isAppSwitchPendingLocked() { | 
 |     return mAppSwitchDueTime != LONG_LONG_MAX; | 
 | } | 
 |  | 
 | void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | 
 |     mAppSwitchDueTime = LONG_LONG_MAX; | 
 |  | 
 | #if DEBUG_APP_SWITCH | 
 |     if (handled) { | 
 |         LOGD("App switch has arrived."); | 
 |     } else { | 
 |         LOGD("App switch was abandoned."); | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { | 
 |     return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; | 
 | } | 
 |  | 
 | bool InputDispatcher::runCommandsLockedInterruptible() { | 
 |     if (mCommandQueue.isEmpty()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     do { | 
 |         CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); | 
 |  | 
 |         Command command = commandEntry->command; | 
 |         (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' | 
 |  | 
 |         commandEntry->connection.clear(); | 
 |         delete commandEntry; | 
 |     } while (! mCommandQueue.isEmpty()); | 
 |     return true; | 
 | } | 
 |  | 
 | InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { | 
 |     CommandEntry* commandEntry = new CommandEntry(command); | 
 |     mCommandQueue.enqueueAtTail(commandEntry); | 
 |     return commandEntry; | 
 | } | 
 |  | 
 | void InputDispatcher::drainInboundQueueLocked() { | 
 |     while (! mInboundQueue.isEmpty()) { | 
 |         EventEntry* entry = mInboundQueue.dequeueAtHead(); | 
 |         releaseInboundEventLocked(entry); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::releasePendingEventLocked() { | 
 |     if (mPendingEvent) { | 
 |         releaseInboundEventLocked(mPendingEvent); | 
 |         mPendingEvent = NULL; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |         LOGD("Injected inbound event was dropped."); | 
 | #endif | 
 |         setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); | 
 |     } | 
 |     entry->release(); | 
 | } | 
 |  | 
 | void InputDispatcher::resetKeyRepeatLocked() { | 
 |     if (mKeyRepeatState.lastKeyEntry) { | 
 |         mKeyRepeatState.lastKeyEntry->release(); | 
 |         mKeyRepeatState.lastKeyEntry = NULL; | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | 
 |     KeyEntry* entry = mKeyRepeatState.lastKeyEntry; | 
 |  | 
 |     // Reuse the repeated key entry if it is otherwise unreferenced. | 
 |     uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) | 
 |             | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; | 
 |     if (entry->refCount == 1) { | 
 |         entry->recycle(); | 
 |         entry->eventTime = currentTime; | 
 |         entry->policyFlags = policyFlags; | 
 |         entry->repeatCount += 1; | 
 |     } else { | 
 |         KeyEntry* newEntry = new KeyEntry(currentTime, | 
 |                 entry->deviceId, entry->source, policyFlags, | 
 |                 entry->action, entry->flags, entry->keyCode, entry->scanCode, | 
 |                 entry->metaState, entry->repeatCount + 1, entry->downTime); | 
 |  | 
 |         mKeyRepeatState.lastKeyEntry = newEntry; | 
 |         entry->release(); | 
 |  | 
 |         entry = newEntry; | 
 |     } | 
 |     entry->syntheticRepeat = true; | 
 |  | 
 |     // Increment reference count since we keep a reference to the event in | 
 |     // mKeyRepeatState.lastKeyEntry in addition to the one we return. | 
 |     entry->refCount += 1; | 
 |  | 
 |     mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | 
 |     return entry; | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchConfigurationChangedLocked( | 
 |         nsecs_t currentTime, ConfigurationChangedEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); | 
 | #endif | 
 |  | 
 |     // Reset key repeating in case a keyboard device was added or removed or something. | 
 |     resetKeyRepeatLocked(); | 
 |  | 
 |     // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyConfigurationChangedInterruptible); | 
 |     commandEntry->eventTime = entry->eventTime; | 
 |     return true; | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, | 
 |         DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
 |     // Preprocessing. | 
 |     if (! entry->dispatchInProgress) { | 
 |         if (entry->repeatCount == 0 | 
 |                 && entry->action == AKEY_EVENT_ACTION_DOWN | 
 |                 && (entry->policyFlags & POLICY_FLAG_TRUSTED) | 
 |                 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | 
 |             if (mKeyRepeatState.lastKeyEntry | 
 |                     && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { | 
 |                 // We have seen two identical key downs in a row which indicates that the device | 
 |                 // driver is automatically generating key repeats itself.  We take note of the | 
 |                 // repeat here, but we disable our own next key repeat timer since it is clear that | 
 |                 // we will not need to synthesize key repeats ourselves. | 
 |                 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | 
 |                 resetKeyRepeatLocked(); | 
 |                 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves | 
 |             } else { | 
 |                 // Not a repeat.  Save key down state in case we do see a repeat later. | 
 |                 resetKeyRepeatLocked(); | 
 |                 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | 
 |             } | 
 |             mKeyRepeatState.lastKeyEntry = entry; | 
 |             entry->refCount += 1; | 
 |         } else if (! entry->syntheticRepeat) { | 
 |             resetKeyRepeatLocked(); | 
 |         } | 
 |  | 
 |         if (entry->repeatCount == 1) { | 
 |             entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | 
 |         } else { | 
 |             entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | 
 |         } | 
 |  | 
 |         entry->dispatchInProgress = true; | 
 |         resetTargetsLocked(); | 
 |  | 
 |         logOutboundKeyDetailsLocked("dispatchKey - ", entry); | 
 |     } | 
 |  | 
 |     // Give the policy a chance to intercept the key. | 
 |     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | 
 |         if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
 |             CommandEntry* commandEntry = postCommandLocked( | 
 |                     & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); | 
 |             if (mFocusedWindowHandle != NULL) { | 
 |                 commandEntry->inputWindowHandle = mFocusedWindowHandle; | 
 |             } | 
 |             commandEntry->keyEntry = entry; | 
 |             entry->refCount += 1; | 
 |             return false; // wait for the command to run | 
 |         } else { | 
 |             entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
 |         } | 
 |     } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { | 
 |         if (*dropReason == DROP_REASON_NOT_DROPPED) { | 
 |             *dropReason = DROP_REASON_POLICY; | 
 |         } | 
 |     } | 
 |  | 
 |     // Clean up if dropping the event. | 
 |     if (*dropReason != DROP_REASON_NOT_DROPPED) { | 
 |         resetTargetsLocked(); | 
 |         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY | 
 |                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Identify targets. | 
 |     if (! mCurrentInputTargetsValid) { | 
 |         int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, | 
 |                 entry, nextWakeupTime); | 
 |         if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
 |             return false; | 
 |         } | 
 |  | 
 |         setInjectionResultLocked(entry, injectionResult); | 
 |         if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
 |             return true; | 
 |         } | 
 |  | 
 |         addMonitoringTargetsLocked(); | 
 |         commitTargetsLocked(); | 
 |     } | 
 |  | 
 |     // Dispatch the key. | 
 |     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); | 
 |     return true; | 
 | } | 
 |  | 
 | void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " | 
 |             "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " | 
 |             "repeatCount=%d, downTime=%lld", | 
 |             prefix, | 
 |             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, | 
 |             entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, | 
 |             entry->repeatCount, entry->downTime); | 
 | #endif | 
 | } | 
 |  | 
 | bool InputDispatcher::dispatchMotionLocked( | 
 |         nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
 |     // Preprocessing. | 
 |     if (! entry->dispatchInProgress) { | 
 |         entry->dispatchInProgress = true; | 
 |         resetTargetsLocked(); | 
 |  | 
 |         logOutboundMotionDetailsLocked("dispatchMotion - ", entry); | 
 |     } | 
 |  | 
 |     // Clean up if dropping the event. | 
 |     if (*dropReason != DROP_REASON_NOT_DROPPED) { | 
 |         resetTargetsLocked(); | 
 |         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY | 
 |                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | 
 |         return true; | 
 |     } | 
 |  | 
 |     bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; | 
 |  | 
 |     // Identify targets. | 
 |     bool conflictingPointerActions = false; | 
 |     if (! mCurrentInputTargetsValid) { | 
 |         int32_t injectionResult; | 
 |         const MotionSample* splitBatchAfterSample = NULL; | 
 |         if (isPointerEvent) { | 
 |             // Pointer event.  (eg. touchscreen) | 
 |             injectionResult = findTouchedWindowTargetsLocked(currentTime, | 
 |                     entry, nextWakeupTime, &conflictingPointerActions, &splitBatchAfterSample); | 
 |         } else { | 
 |             // Non touch event.  (eg. trackball) | 
 |             injectionResult = findFocusedWindowTargetsLocked(currentTime, | 
 |                     entry, nextWakeupTime); | 
 |         } | 
 |         if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
 |             return false; | 
 |         } | 
 |  | 
 |         setInjectionResultLocked(entry, injectionResult); | 
 |         if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
 |             return true; | 
 |         } | 
 |  | 
 |         addMonitoringTargetsLocked(); | 
 |         commitTargetsLocked(); | 
 |  | 
 |         // Unbatch the event if necessary by splitting it into two parts after the | 
 |         // motion sample indicated by splitBatchAfterSample. | 
 |         if (splitBatchAfterSample && splitBatchAfterSample->next) { | 
 | #if DEBUG_BATCHING | 
 |             uint32_t originalSampleCount = entry->countSamples(); | 
 | #endif | 
 |             MotionSample* nextSample = splitBatchAfterSample->next; | 
 |             MotionEntry* nextEntry = new MotionEntry(nextSample->eventTime, | 
 |                     entry->deviceId, entry->source, entry->policyFlags, | 
 |                     entry->action, entry->flags, | 
 |                     entry->metaState, entry->buttonState, entry->edgeFlags, | 
 |                     entry->xPrecision, entry->yPrecision, entry->downTime, | 
 |                     entry->pointerCount, entry->pointerProperties, nextSample->pointerCoords); | 
 |             if (nextSample != entry->lastSample) { | 
 |                 nextEntry->firstSample.next = nextSample->next; | 
 |                 nextEntry->lastSample = entry->lastSample; | 
 |             } | 
 |             delete nextSample; | 
 |  | 
 |             entry->lastSample = const_cast<MotionSample*>(splitBatchAfterSample); | 
 |             entry->lastSample->next = NULL; | 
 |  | 
 |             if (entry->injectionState) { | 
 |                 nextEntry->injectionState = entry->injectionState; | 
 |                 entry->injectionState->refCount += 1; | 
 |             } | 
 |  | 
 | #if DEBUG_BATCHING | 
 |             LOGD("Split batch of %d samples into two parts, first part has %d samples, " | 
 |                     "second part has %d samples.", originalSampleCount, | 
 |                     entry->countSamples(), nextEntry->countSamples()); | 
 | #endif | 
 |  | 
 |             mInboundQueue.enqueueAtHead(nextEntry); | 
 |         } | 
 |     } | 
 |  | 
 |     // Dispatch the motion. | 
 |     if (conflictingPointerActions) { | 
 |         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                 "conflicting pointer actions"); | 
 |         synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |     } | 
 |     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); | 
 |     return true; | 
 | } | 
 |  | 
 |  | 
 | void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |     LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " | 
 |             "action=0x%x, flags=0x%x, " | 
 |             "metaState=0x%x, buttonState=0x%x, " | 
 |             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", | 
 |             prefix, | 
 |             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, | 
 |             entry->action, entry->flags, | 
 |             entry->metaState, entry->buttonState, | 
 |             entry->edgeFlags, entry->xPrecision, entry->yPrecision, | 
 |             entry->downTime); | 
 |  | 
 |     // Print the most recent sample that we have available, this may change due to batching. | 
 |     size_t sampleCount = 1; | 
 |     const MotionSample* sample = & entry->firstSample; | 
 |     for (; sample->next != NULL; sample = sample->next) { | 
 |         sampleCount += 1; | 
 |     } | 
 |     for (uint32_t i = 0; i < entry->pointerCount; i++) { | 
 |         LOGD("  Pointer %d: id=%d, toolType=%d, " | 
 |                 "x=%f, y=%f, pressure=%f, size=%f, " | 
 |                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
 |                 "orientation=%f", | 
 |                 i, entry->pointerProperties[i].id, | 
 |                 entry->pointerProperties[i].toolType, | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
 |                 sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
 |     } | 
 |  | 
 |     // Keep in mind that due to batching, it is possible for the number of samples actually | 
 |     // dispatched to change before the application finally consumed them. | 
 |     if (entry->action == AMOTION_EVENT_ACTION_MOVE) { | 
 |         LOGD("  ... Total movement samples currently batched %d ...", sampleCount); | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime, | 
 |         EventEntry* eventEntry, bool resumeWithAppendedMotionSample) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     LOGD("dispatchEventToCurrentInputTargets - " | 
 |             "resumeWithAppendedMotionSample=%s", | 
 |             toString(resumeWithAppendedMotionSample)); | 
 | #endif | 
 |  | 
 |     LOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | 
 |  | 
 |     pokeUserActivityLocked(eventEntry); | 
 |  | 
 |     for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { | 
 |         const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i); | 
 |  | 
 |         ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); | 
 |         if (connectionIndex >= 0) { | 
 |             sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |             prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget, | 
 |                     resumeWithAppendedMotionSample); | 
 |         } else { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Dropping event delivery to target with channel '%s' because it " | 
 |                     "is no longer registered with the input dispatcher.", | 
 |                     inputTarget.inputChannel->getName().string()); | 
 | #endif | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::resetTargetsLocked() { | 
 |     mCurrentInputTargetsValid = false; | 
 |     mCurrentInputTargets.clear(); | 
 |     resetANRTimeoutsLocked(); | 
 | } | 
 |  | 
 | void InputDispatcher::commitTargetsLocked() { | 
 |     mCurrentInputTargetsValid = true; | 
 | } | 
 |  | 
 | int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, | 
 |         const EventEntry* entry, | 
 |         const sp<InputApplicationHandle>& applicationHandle, | 
 |         const sp<InputWindowHandle>& windowHandle, | 
 |         nsecs_t* nextWakeupTime) { | 
 |     if (applicationHandle == NULL && windowHandle == NULL) { | 
 |         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Waiting for system to become ready for input."); | 
 | #endif | 
 |             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; | 
 |             mInputTargetWaitStartTime = currentTime; | 
 |             mInputTargetWaitTimeoutTime = LONG_LONG_MAX; | 
 |             mInputTargetWaitTimeoutExpired = false; | 
 |             mInputTargetWaitApplicationHandle.clear(); | 
 |         } | 
 |     } else { | 
 |         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Waiting for application to become ready for input: %s", | 
 |                     getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); | 
 | #endif | 
 |             nsecs_t timeout = windowHandle != NULL ? windowHandle->dispatchingTimeout : | 
 |                 applicationHandle != NULL ? | 
 |                         applicationHandle->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT; | 
 |  | 
 |             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; | 
 |             mInputTargetWaitStartTime = currentTime; | 
 |             mInputTargetWaitTimeoutTime = currentTime + timeout; | 
 |             mInputTargetWaitTimeoutExpired = false; | 
 |             mInputTargetWaitApplicationHandle.clear(); | 
 |  | 
 |             if (windowHandle != NULL) { | 
 |                 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; | 
 |             } | 
 |             if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { | 
 |                 mInputTargetWaitApplicationHandle = applicationHandle; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (mInputTargetWaitTimeoutExpired) { | 
 |         return INPUT_EVENT_INJECTION_TIMED_OUT; | 
 |     } | 
 |  | 
 |     if (currentTime >= mInputTargetWaitTimeoutTime) { | 
 |         onANRLocked(currentTime, applicationHandle, windowHandle, | 
 |                 entry->eventTime, mInputTargetWaitStartTime); | 
 |  | 
 |         // Force poll loop to wake up immediately on next iteration once we get the | 
 |         // ANR response back from the policy. | 
 |         *nextWakeupTime = LONG_LONG_MIN; | 
 |         return INPUT_EVENT_INJECTION_PENDING; | 
 |     } else { | 
 |         // Force poll loop to wake up when timeout is due. | 
 |         if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { | 
 |             *nextWakeupTime = mInputTargetWaitTimeoutTime; | 
 |         } | 
 |         return INPUT_EVENT_INJECTION_PENDING; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, | 
 |         const sp<InputChannel>& inputChannel) { | 
 |     if (newTimeout > 0) { | 
 |         // Extend the timeout. | 
 |         mInputTargetWaitTimeoutTime = now() + newTimeout; | 
 |     } else { | 
 |         // Give up. | 
 |         mInputTargetWaitTimeoutExpired = true; | 
 |  | 
 |         // Release the touch targets. | 
 |         mTouchState.reset(); | 
 |  | 
 |         // Input state will not be realistic.  Mark it out of sync. | 
 |         if (inputChannel.get()) { | 
 |             ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | 
 |             if (connectionIndex >= 0) { | 
 |                 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |                 if (connection->status == Connection::STATUS_NORMAL) { | 
 |                     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
 |                             "application not responding"); | 
 |                     synthesizeCancelationEventsForConnectionLocked(connection, options); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( | 
 |         nsecs_t currentTime) { | 
 |     if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
 |         return currentTime - mInputTargetWaitStartTime; | 
 |     } | 
 |     return 0; | 
 | } | 
 |  | 
 | void InputDispatcher::resetANRTimeoutsLocked() { | 
 | #if DEBUG_FOCUS | 
 |         LOGD("Resetting ANR timeouts."); | 
 | #endif | 
 |  | 
 |     // Reset input target wait timeout. | 
 |     mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; | 
 |     mInputTargetWaitApplicationHandle.clear(); | 
 | } | 
 |  | 
 | int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, | 
 |         const EventEntry* entry, nsecs_t* nextWakeupTime) { | 
 |     mCurrentInputTargets.clear(); | 
 |  | 
 |     int32_t injectionResult; | 
 |  | 
 |     // If there is no currently focused window and no focused application | 
 |     // then drop the event. | 
 |     if (mFocusedWindowHandle == NULL) { | 
 |         if (mFocusedApplicationHandle != NULL) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Waiting because there is no focused window but there is a " | 
 |                     "focused application that may eventually add a window: %s.", | 
 |                     getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string()); | 
 | #endif | 
 |             injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                     mFocusedApplicationHandle, NULL, nextWakeupTime); | 
 |             goto Unresponsive; | 
 |         } | 
 |  | 
 |         LOGI("Dropping event because there is no focused window or focused application."); | 
 |         injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |         goto Failed; | 
 |     } | 
 |  | 
 |     // Check permissions. | 
 |     if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { | 
 |         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
 |         goto Failed; | 
 |     } | 
 |  | 
 |     // If the currently focused window is paused then keep waiting. | 
 |     if (mFocusedWindowHandle->paused) { | 
 | #if DEBUG_FOCUS | 
 |         LOGD("Waiting because focused window is paused."); | 
 | #endif | 
 |         injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime); | 
 |         goto Unresponsive; | 
 |     } | 
 |  | 
 |     // If the currently focused window is still working on previous events then keep waiting. | 
 |     if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindowHandle)) { | 
 | #if DEBUG_FOCUS | 
 |         LOGD("Waiting because focused window still processing previous input."); | 
 | #endif | 
 |         injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime); | 
 |         goto Unresponsive; | 
 |     } | 
 |  | 
 |     // Success!  Output targets. | 
 |     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
 |     addWindowTargetLocked(mFocusedWindowHandle, | 
 |             InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0)); | 
 |  | 
 |     // Done. | 
 | Failed: | 
 | Unresponsive: | 
 |     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
 |     updateDispatchStatisticsLocked(currentTime, entry, | 
 |             injectionResult, timeSpentWaitingForApplication); | 
 | #if DEBUG_FOCUS | 
 |     LOGD("findFocusedWindow finished: injectionResult=%d, " | 
 |             "timeSpendWaitingForApplication=%0.1fms", | 
 |             injectionResult, timeSpentWaitingForApplication / 1000000.0); | 
 | #endif | 
 |     return injectionResult; | 
 | } | 
 |  | 
 | int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, | 
 |         const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions, | 
 |         const MotionSample** outSplitBatchAfterSample) { | 
 |     enum InjectionPermission { | 
 |         INJECTION_PERMISSION_UNKNOWN, | 
 |         INJECTION_PERMISSION_GRANTED, | 
 |         INJECTION_PERMISSION_DENIED | 
 |     }; | 
 |  | 
 |     mCurrentInputTargets.clear(); | 
 |  | 
 |     nsecs_t startTime = now(); | 
 |  | 
 |     // For security reasons, we defer updating the touch state until we are sure that | 
 |     // event injection will be allowed. | 
 |     // | 
 |     // FIXME In the original code, screenWasOff could never be set to true. | 
 |     //       The reason is that the POLICY_FLAG_WOKE_HERE | 
 |     //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw | 
 |     //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was | 
 |     //       actually enqueued using the policyFlags that appeared in the final EV_SYN | 
 |     //       events upon which no preprocessing took place.  So policyFlags was always 0. | 
 |     //       In the new native input dispatcher we're a bit more careful about event | 
 |     //       preprocessing so the touches we receive can actually have non-zero policyFlags. | 
 |     //       Unfortunately we obtain undesirable behavior. | 
 |     // | 
 |     //       Here's what happens: | 
 |     // | 
 |     //       When the device dims in anticipation of going to sleep, touches | 
 |     //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause | 
 |     //       the device to brighten and reset the user activity timer. | 
 |     //       Touches on other windows (such as the launcher window) | 
 |     //       are dropped.  Then after a moment, the device goes to sleep.  Oops. | 
 |     // | 
 |     //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE | 
 |     //       instead of POLICY_FLAG_WOKE_HERE... | 
 |     // | 
 |     bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; | 
 |  | 
 |     int32_t action = entry->action; | 
 |     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
 |  | 
 |     // Update the touch state as needed based on the properties of the touch event. | 
 |     int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; | 
 |     InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; | 
 |     sp<InputWindowHandle> newHoverWindowHandle; | 
 |  | 
 |     bool isSplit = mTouchState.split; | 
 |     bool switchedDevice = mTouchState.deviceId >= 0 | 
 |             && (mTouchState.deviceId != entry->deviceId | 
 |                     || mTouchState.source != entry->source); | 
 |     bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | 
 |             || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | 
 |             || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | 
 |     bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN | 
 |             || maskedAction == AMOTION_EVENT_ACTION_SCROLL | 
 |             || isHoverAction); | 
 |     bool wrongDevice = false; | 
 |     if (newGesture) { | 
 |         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
 |         if (switchedDevice && mTouchState.down && !down) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Dropping event because a pointer for a different device is already down."); | 
 | #endif | 
 |             mTempTouchState.copyFrom(mTouchState); | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             switchedDevice = false; | 
 |             wrongDevice = true; | 
 |             goto Failed; | 
 |         } | 
 |         mTempTouchState.reset(); | 
 |         mTempTouchState.down = down; | 
 |         mTempTouchState.deviceId = entry->deviceId; | 
 |         mTempTouchState.source = entry->source; | 
 |         isSplit = false; | 
 |     } else { | 
 |         mTempTouchState.copyFrom(mTouchState); | 
 |     } | 
 |  | 
 |     if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | 
 |         /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | 
 |  | 
 |         const MotionSample* sample = &entry->firstSample; | 
 |         int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
 |         int32_t x = int32_t(sample->pointerCoords[pointerIndex]. | 
 |                 getAxisValue(AMOTION_EVENT_AXIS_X)); | 
 |         int32_t y = int32_t(sample->pointerCoords[pointerIndex]. | 
 |                 getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |         sp<InputWindowHandle> newTouchedWindowHandle; | 
 |         sp<InputWindowHandle> topErrorWindowHandle; | 
 |         bool isTouchModal = false; | 
 |  | 
 |         // Traverse windows from front to back to find touched window and outside targets. | 
 |         size_t numWindows = mWindowHandles.size(); | 
 |         for (size_t i = 0; i < numWindows; i++) { | 
 |             sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | 
 |             int32_t flags = windowHandle->layoutParamsFlags; | 
 |  | 
 |             if (flags & InputWindowHandle::FLAG_SYSTEM_ERROR) { | 
 |                 if (topErrorWindowHandle == NULL) { | 
 |                     topErrorWindowHandle = windowHandle; | 
 |                 } | 
 |             } | 
 |  | 
 |             if (windowHandle->visible) { | 
 |                 if (! (flags & InputWindowHandle::FLAG_NOT_TOUCHABLE)) { | 
 |                     isTouchModal = (flags & (InputWindowHandle::FLAG_NOT_FOCUSABLE | 
 |                             | InputWindowHandle::FLAG_NOT_TOUCH_MODAL)) == 0; | 
 |                     if (isTouchModal || windowHandle->touchableRegionContainsPoint(x, y)) { | 
 |                         if (! screenWasOff | 
 |                                 || (flags & InputWindowHandle::FLAG_TOUCHABLE_WHEN_WAKING)) { | 
 |                             newTouchedWindowHandle = windowHandle; | 
 |                         } | 
 |                         break; // found touched window, exit window loop | 
 |                     } | 
 |                 } | 
 |  | 
 |                 if (maskedAction == AMOTION_EVENT_ACTION_DOWN | 
 |                         && (flags & InputWindowHandle::FLAG_WATCH_OUTSIDE_TOUCH)) { | 
 |                     int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; | 
 |                     if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { | 
 |                         outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
 |                     } | 
 |  | 
 |                     mTempTouchState.addOrUpdateWindow( | 
 |                             windowHandle, outsideTargetFlags, BitSet32(0)); | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         // If there is an error window but it is not taking focus (typically because | 
 |         // it is invisible) then wait for it.  Any other focused window may in | 
 |         // fact be in ANR state. | 
 |         if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Waiting because system error window is pending."); | 
 | #endif | 
 |             injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                     NULL, NULL, nextWakeupTime); | 
 |             injectionPermission = INJECTION_PERMISSION_UNKNOWN; | 
 |             goto Unresponsive; | 
 |         } | 
 |  | 
 |         // Figure out whether splitting will be allowed for this window. | 
 |         if (newTouchedWindowHandle != NULL && newTouchedWindowHandle->supportsSplitTouch()) { | 
 |             // New window supports splitting. | 
 |             isSplit = true; | 
 |         } else if (isSplit) { | 
 |             // New window does not support splitting but we have already split events. | 
 |             // Assign the pointer to the first foreground window we find. | 
 |             // (May be NULL which is why we put this code block before the next check.) | 
 |             newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); | 
 |         } | 
 |  | 
 |         // If we did not find a touched window then fail. | 
 |         if (newTouchedWindowHandle == NULL) { | 
 |             if (mFocusedApplicationHandle != NULL) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Waiting because there is no touched window but there is a " | 
 |                         "focused application that may eventually add a new window: %s.", | 
 |                         getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string()); | 
 | #endif | 
 |                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                         mFocusedApplicationHandle, NULL, nextWakeupTime); | 
 |                 goto Unresponsive; | 
 |             } | 
 |  | 
 |             LOGI("Dropping event because there is no touched window or focused application."); | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             goto Failed; | 
 |         } | 
 |  | 
 |         // Set target flags. | 
 |         int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; | 
 |         if (isSplit) { | 
 |             targetFlags |= InputTarget::FLAG_SPLIT; | 
 |         } | 
 |         if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
 |             targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
 |         } | 
 |  | 
 |         // Update hover state. | 
 |         if (isHoverAction) { | 
 |             newHoverWindowHandle = newTouchedWindowHandle; | 
 |  | 
 |             // Ensure all subsequent motion samples are also within the touched window. | 
 |             // Set *outSplitBatchAfterSample to the sample before the first one that is not | 
 |             // within the touched window. | 
 |             if (!isTouchModal) { | 
 |                 while (sample->next) { | 
 |                     if (!newHoverWindowHandle->touchableRegionContainsPoint( | 
 |                             sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X), | 
 |                             sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y))) { | 
 |                         *outSplitBatchAfterSample = sample; | 
 |                         break; | 
 |                     } | 
 |                     sample = sample->next; | 
 |                 } | 
 |             } | 
 |         } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | 
 |             newHoverWindowHandle = mLastHoverWindowHandle; | 
 |         } | 
 |  | 
 |         // Update the temporary touch state. | 
 |         BitSet32 pointerIds; | 
 |         if (isSplit) { | 
 |             uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | 
 |             pointerIds.markBit(pointerId); | 
 |         } | 
 |         mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
 |     } else { | 
 |         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | 
 |  | 
 |         // If the pointer is not currently down, then ignore the event. | 
 |         if (! mTempTouchState.down) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Dropping event because the pointer is not down or we previously " | 
 |                     "dropped the pointer down event."); | 
 | #endif | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             goto Failed; | 
 |         } | 
 |  | 
 |         // Check whether touches should slip outside of the current foreground window. | 
 |         if (maskedAction == AMOTION_EVENT_ACTION_MOVE | 
 |                 && entry->pointerCount == 1 | 
 |                 && mTempTouchState.isSlippery()) { | 
 |             const MotionSample* sample = &entry->firstSample; | 
 |             int32_t x = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
 |             int32_t y = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |  | 
 |             sp<InputWindowHandle> oldTouchedWindowHandle = | 
 |                     mTempTouchState.getFirstForegroundWindowHandle(); | 
 |             sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y); | 
 |             if (oldTouchedWindowHandle != newTouchedWindowHandle | 
 |                     && newTouchedWindowHandle != NULL) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Touch is slipping out of window %s into window %s.", | 
 |                         oldTouchedWindowHandle->name.string(), | 
 |                         newTouchedWindowHandle->name.string()); | 
 | #endif | 
 |                 // Make a slippery exit from the old window. | 
 |                 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, | 
 |                         InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); | 
 |  | 
 |                 // Make a slippery entrance into the new window. | 
 |                 if (newTouchedWindowHandle->supportsSplitTouch()) { | 
 |                     isSplit = true; | 
 |                 } | 
 |  | 
 |                 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | 
 |                         | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; | 
 |                 if (isSplit) { | 
 |                     targetFlags |= InputTarget::FLAG_SPLIT; | 
 |                 } | 
 |                 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
 |                     targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
 |                 } | 
 |  | 
 |                 BitSet32 pointerIds; | 
 |                 if (isSplit) { | 
 |                     pointerIds.markBit(entry->pointerProperties[0].id); | 
 |                 } | 
 |                 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
 |  | 
 |                 // Split the batch here so we send exactly one sample. | 
 |                 *outSplitBatchAfterSample = &entry->firstSample; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (newHoverWindowHandle != mLastHoverWindowHandle) { | 
 |         // Split the batch here so we send exactly one sample as part of ENTER or EXIT. | 
 |         *outSplitBatchAfterSample = &entry->firstSample; | 
 |  | 
 |         // Let the previous window know that the hover sequence is over. | 
 |         if (mLastHoverWindowHandle != NULL) { | 
 | #if DEBUG_HOVER | 
 |             LOGD("Sending hover exit event to window %s.", mLastHoverWindowHandle->name.string()); | 
 | #endif | 
 |             mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, | 
 |                     InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); | 
 |         } | 
 |  | 
 |         // Let the new window know that the hover sequence is starting. | 
 |         if (newHoverWindowHandle != NULL) { | 
 | #if DEBUG_HOVER | 
 |             LOGD("Sending hover enter event to window %s.", newHoverWindowHandle->name.string()); | 
 | #endif | 
 |             mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, | 
 |                     InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); | 
 |         } | 
 |     } | 
 |  | 
 |     // Check permission to inject into all touched foreground windows and ensure there | 
 |     // is at least one touched foreground window. | 
 |     { | 
 |         bool haveForegroundWindow = false; | 
 |         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
 |             const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
 |             if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |                 haveForegroundWindow = true; | 
 |                 if (! checkInjectionPermission(touchedWindow.windowHandle, | 
 |                         entry->injectionState)) { | 
 |                     injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
 |                     injectionPermission = INJECTION_PERMISSION_DENIED; | 
 |                     goto Failed; | 
 |                 } | 
 |             } | 
 |         } | 
 |         if (! haveForegroundWindow) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Dropping event because there is no touched foreground window to receive it."); | 
 | #endif | 
 |             injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
 |             goto Failed; | 
 |         } | 
 |  | 
 |         // Permission granted to injection into all touched foreground windows. | 
 |         injectionPermission = INJECTION_PERMISSION_GRANTED; | 
 |     } | 
 |  | 
 |     // Check whether windows listening for outside touches are owned by the same UID. If it is | 
 |     // set the policy flag that we will not reveal coordinate information to this window. | 
 |     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
 |         sp<InputWindowHandle> foregroundWindowHandle = | 
 |                 mTempTouchState.getFirstForegroundWindowHandle(); | 
 |         const int32_t foregroundWindowUid = foregroundWindowHandle->ownerUid; | 
 |         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
 |             const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
 |             if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
 |                 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; | 
 |                 if (inputWindowHandle->ownerUid != foregroundWindowUid) { | 
 |                     mTempTouchState.addOrUpdateWindow(inputWindowHandle, | 
 |                             InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Ensure all touched foreground windows are ready for new input. | 
 |     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
 |         const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
 |         if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |             // If the touched window is paused then keep waiting. | 
 |             if (touchedWindow.windowHandle->paused) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Waiting because touched window is paused."); | 
 | #endif | 
 |                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                         NULL, touchedWindow.windowHandle, nextWakeupTime); | 
 |                 goto Unresponsive; | 
 |             } | 
 |  | 
 |             // If the touched window is still working on previous events then keep waiting. | 
 |             if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.windowHandle)) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Waiting because touched window still processing previous input."); | 
 | #endif | 
 |                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | 
 |                         NULL, touchedWindow.windowHandle, nextWakeupTime); | 
 |                 goto Unresponsive; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // If this is the first pointer going down and the touched window has a wallpaper | 
 |     // then also add the touched wallpaper windows so they are locked in for the duration | 
 |     // of the touch gesture. | 
 |     // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | 
 |     // engine only supports touch events.  We would need to add a mechanism similar | 
 |     // to View.onGenericMotionEvent to enable wallpapers to handle these events. | 
 |     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
 |         sp<InputWindowHandle> foregroundWindowHandle = | 
 |                 mTempTouchState.getFirstForegroundWindowHandle(); | 
 |         if (foregroundWindowHandle->hasWallpaper) { | 
 |             for (size_t i = 0; i < mWindowHandles.size(); i++) { | 
 |                 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | 
 |                 if (windowHandle->layoutParamsType == InputWindowHandle::TYPE_WALLPAPER) { | 
 |                     mTempTouchState.addOrUpdateWindow(windowHandle, | 
 |                             InputTarget::FLAG_WINDOW_IS_OBSCURED | 
 |                                     | InputTarget::FLAG_DISPATCH_AS_IS, | 
 |                             BitSet32(0)); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Success!  Output targets. | 
 |     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
 |  | 
 |     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | 
 |         const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); | 
 |         addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
 |                 touchedWindow.pointerIds); | 
 |     } | 
 |  | 
 |     // Drop the outside or hover touch windows since we will not care about them | 
 |     // in the next iteration. | 
 |     mTempTouchState.filterNonAsIsTouchWindows(); | 
 |  | 
 | Failed: | 
 |     // Check injection permission once and for all. | 
 |     if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { | 
 |         if (checkInjectionPermission(NULL, entry->injectionState)) { | 
 |             injectionPermission = INJECTION_PERMISSION_GRANTED; | 
 |         } else { | 
 |             injectionPermission = INJECTION_PERMISSION_DENIED; | 
 |         } | 
 |     } | 
 |  | 
 |     // Update final pieces of touch state if the injector had permission. | 
 |     if (injectionPermission == INJECTION_PERMISSION_GRANTED) { | 
 |         if (!wrongDevice) { | 
 |             if (switchedDevice) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Conflicting pointer actions: Switched to a different device."); | 
 | #endif | 
 |                 *outConflictingPointerActions = true; | 
 |             } | 
 |  | 
 |             if (isHoverAction) { | 
 |                 // Started hovering, therefore no longer down. | 
 |                 if (mTouchState.down) { | 
 | #if DEBUG_FOCUS | 
 |                     LOGD("Conflicting pointer actions: Hover received while pointer was down."); | 
 | #endif | 
 |                     *outConflictingPointerActions = true; | 
 |                 } | 
 |                 mTouchState.reset(); | 
 |                 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | 
 |                         || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
 |                     mTouchState.deviceId = entry->deviceId; | 
 |                     mTouchState.source = entry->source; | 
 |                 } | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_UP | 
 |                     || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
 |                 // All pointers up or canceled. | 
 |                 mTouchState.reset(); | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
 |                 // First pointer went down. | 
 |                 if (mTouchState.down) { | 
 | #if DEBUG_FOCUS | 
 |                     LOGD("Conflicting pointer actions: Down received while already down."); | 
 | #endif | 
 |                     *outConflictingPointerActions = true; | 
 |                 } | 
 |                 mTouchState.copyFrom(mTempTouchState); | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
 |                 // One pointer went up. | 
 |                 if (isSplit) { | 
 |                     int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
 |                     uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | 
 |  | 
 |                     for (size_t i = 0; i < mTempTouchState.windows.size(); ) { | 
 |                         TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); | 
 |                         if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { | 
 |                             touchedWindow.pointerIds.clearBit(pointerId); | 
 |                             if (touchedWindow.pointerIds.isEmpty()) { | 
 |                                 mTempTouchState.windows.removeAt(i); | 
 |                                 continue; | 
 |                             } | 
 |                         } | 
 |                         i += 1; | 
 |                     } | 
 |                 } | 
 |                 mTouchState.copyFrom(mTempTouchState); | 
 |             } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | 
 |                 // Discard temporary touch state since it was only valid for this action. | 
 |             } else { | 
 |                 // Save changes to touch state as-is for all other actions. | 
 |                 mTouchState.copyFrom(mTempTouchState); | 
 |             } | 
 |  | 
 |             // Update hover state. | 
 |             mLastHoverWindowHandle = newHoverWindowHandle; | 
 |         } | 
 |     } else { | 
 | #if DEBUG_FOCUS | 
 |         LOGD("Not updating touch focus because injection was denied."); | 
 | #endif | 
 |     } | 
 |  | 
 | Unresponsive: | 
 |     // Reset temporary touch state to ensure we release unnecessary references to input channels. | 
 |     mTempTouchState.reset(); | 
 |  | 
 |     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
 |     updateDispatchStatisticsLocked(currentTime, entry, | 
 |             injectionResult, timeSpentWaitingForApplication); | 
 | #if DEBUG_FOCUS | 
 |     LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " | 
 |             "timeSpentWaitingForApplication=%0.1fms", | 
 |             injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); | 
 | #endif | 
 |     return injectionResult; | 
 | } | 
 |  | 
 | void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, | 
 |         int32_t targetFlags, BitSet32 pointerIds) { | 
 |     mCurrentInputTargets.push(); | 
 |  | 
 |     InputTarget& target = mCurrentInputTargets.editTop(); | 
 |     target.inputChannel = windowHandle->inputChannel; | 
 |     target.flags = targetFlags; | 
 |     target.xOffset = - windowHandle->frameLeft; | 
 |     target.yOffset = - windowHandle->frameTop; | 
 |     target.scaleFactor = windowHandle->scaleFactor; | 
 |     target.pointerIds = pointerIds; | 
 | } | 
 |  | 
 | void InputDispatcher::addMonitoringTargetsLocked() { | 
 |     for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
 |         mCurrentInputTargets.push(); | 
 |  | 
 |         InputTarget& target = mCurrentInputTargets.editTop(); | 
 |         target.inputChannel = mMonitoringChannels[i]; | 
 |         target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
 |         target.xOffset = 0; | 
 |         target.yOffset = 0; | 
 |         target.pointerIds.clear(); | 
 |         target.scaleFactor = 1.0f; | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, | 
 |         const InjectionState* injectionState) { | 
 |     if (injectionState | 
 |             && (windowHandle == NULL || windowHandle->ownerUid != injectionState->injectorUid) | 
 |             && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { | 
 |         if (windowHandle != NULL) { | 
 |             LOGW("Permission denied: injecting event from pid %d uid %d to window %s " | 
 |                     "owned by uid %d", | 
 |                     injectionState->injectorPid, injectionState->injectorUid, | 
 |                     windowHandle->name.string(), | 
 |                     windowHandle->ownerUid); | 
 |         } else { | 
 |             LOGW("Permission denied: injecting event from pid %d uid %d", | 
 |                     injectionState->injectorPid, injectionState->injectorUid); | 
 |         } | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool InputDispatcher::isWindowObscuredAtPointLocked( | 
 |         const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { | 
 |     size_t numWindows = mWindowHandles.size(); | 
 |     for (size_t i = 0; i < numWindows; i++) { | 
 |         sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); | 
 |         if (otherHandle == windowHandle) { | 
 |             break; | 
 |         } | 
 |         if (otherHandle->visible && ! otherHandle->isTrustedOverlay() | 
 |                 && otherHandle->frameContainsPoint(x, y)) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool InputDispatcher::isWindowFinishedWithPreviousInputLocked( | 
 |         const sp<InputWindowHandle>& windowHandle) { | 
 |     ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->inputChannel); | 
 |     if (connectionIndex >= 0) { | 
 |         sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |         return connection->outboundQueue.isEmpty(); | 
 |     } else { | 
 |         return true; | 
 |     } | 
 | } | 
 |  | 
 | String8 InputDispatcher::getApplicationWindowLabelLocked( | 
 |         const sp<InputApplicationHandle>& applicationHandle, | 
 |         const sp<InputWindowHandle>& windowHandle) { | 
 |     if (applicationHandle != NULL) { | 
 |         if (windowHandle != NULL) { | 
 |             String8 label(applicationHandle->name); | 
 |             label.append(" - "); | 
 |             label.append(windowHandle->name); | 
 |             return label; | 
 |         } else { | 
 |             return applicationHandle->name; | 
 |         } | 
 |     } else if (windowHandle != NULL) { | 
 |         return windowHandle->name; | 
 |     } else { | 
 |         return String8("<unknown application or window>"); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { | 
 |     int32_t eventType = POWER_MANAGER_OTHER_EVENT; | 
 |     switch (eventEntry->type) { | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); | 
 |         if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { | 
 |             return; | 
 |         } | 
 |  | 
 |         if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { | 
 |             eventType = POWER_MANAGER_TOUCH_EVENT; | 
 |         } | 
 |         break; | 
 |     } | 
 |     case EventEntry::TYPE_KEY: { | 
 |         const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); | 
 |         if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { | 
 |             return; | 
 |         } | 
 |         eventType = POWER_MANAGER_BUTTON_EVENT; | 
 |         break; | 
 |     } | 
 |     } | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doPokeUserActivityLockedInterruptible); | 
 |     commandEntry->eventTime = eventEntry->eventTime; | 
 |     commandEntry->userActivityEventType = eventType; | 
 | } | 
 |  | 
 | void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, | 
 |         bool resumeWithAppendedMotionSample) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, " | 
 |             "xOffset=%f, yOffset=%f, scaleFactor=%f" | 
 |             "pointerIds=0x%x, " | 
 |             "resumeWithAppendedMotionSample=%s", | 
 |             connection->getInputChannelName(), inputTarget->flags, | 
 |             inputTarget->xOffset, inputTarget->yOffset, | 
 |             inputTarget->scaleFactor, inputTarget->pointerIds.value, | 
 |             toString(resumeWithAppendedMotionSample)); | 
 | #endif | 
 |  | 
 |     // Make sure we are never called for streaming when splitting across multiple windows. | 
 |     bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT; | 
 |     LOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit)); | 
 |  | 
 |     // Skip this event if the connection status is not normal. | 
 |     // We don't want to enqueue additional outbound events if the connection is broken. | 
 |     if (connection->status != Connection::STATUS_NORMAL) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |         LOGD("channel '%s' ~ Dropping event because the channel status is %s", | 
 |                 connection->getInputChannelName(), connection->getStatusLabel()); | 
 | #endif | 
 |         return; | 
 |     } | 
 |  | 
 |     // Split a motion event if needed. | 
 |     if (isSplit) { | 
 |         LOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); | 
 |  | 
 |         MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |         if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { | 
 |             MotionEntry* splitMotionEntry = splitMotionEvent( | 
 |                     originalMotionEntry, inputTarget->pointerIds); | 
 |             if (!splitMotionEntry) { | 
 |                 return; // split event was dropped | 
 |             } | 
 | #if DEBUG_FOCUS | 
 |             LOGD("channel '%s' ~ Split motion event.", | 
 |                     connection->getInputChannelName()); | 
 |             logOutboundMotionDetailsLocked("  ", splitMotionEntry); | 
 | #endif | 
 |             eventEntry = splitMotionEntry; | 
 |         } | 
 |     } | 
 |  | 
 |     // Resume the dispatch cycle with a freshly appended motion sample. | 
 |     // First we check that the last dispatch entry in the outbound queue is for the same | 
 |     // motion event to which we appended the motion sample.  If we find such a dispatch | 
 |     // entry, and if it is currently in progress then we try to stream the new sample. | 
 |     bool wasEmpty = connection->outboundQueue.isEmpty(); | 
 |  | 
 |     if (! wasEmpty && resumeWithAppendedMotionSample) { | 
 |         DispatchEntry* motionEventDispatchEntry = | 
 |                 connection->findQueuedDispatchEntryForEvent(eventEntry); | 
 |         if (motionEventDispatchEntry) { | 
 |             // If the dispatch entry is not in progress, then we must be busy dispatching an | 
 |             // earlier event.  Not a problem, the motion event is on the outbound queue and will | 
 |             // be dispatched later. | 
 |             if (! motionEventDispatchEntry->inProgress) { | 
 | #if DEBUG_BATCHING | 
 |                 LOGD("channel '%s' ~ Not streaming because the motion event has " | 
 |                         "not yet been dispatched.  " | 
 |                         "(Waiting for earlier events to be consumed.)", | 
 |                         connection->getInputChannelName()); | 
 | #endif | 
 |                 return; | 
 |             } | 
 |  | 
 |             // If the dispatch entry is in progress but it already has a tail of pending | 
 |             // motion samples, then it must mean that the shared memory buffer filled up. | 
 |             // Not a problem, when this dispatch cycle is finished, we will eventually start | 
 |             // a new dispatch cycle to process the tail and that tail includes the newly | 
 |             // appended motion sample. | 
 |             if (motionEventDispatchEntry->tailMotionSample) { | 
 | #if DEBUG_BATCHING | 
 |                 LOGD("channel '%s' ~ Not streaming because no new samples can " | 
 |                         "be appended to the motion event in this dispatch cycle.  " | 
 |                         "(Waiting for next dispatch cycle to start.)", | 
 |                         connection->getInputChannelName()); | 
 | #endif | 
 |                 return; | 
 |             } | 
 |  | 
 |             // If the motion event was modified in flight, then we cannot stream the sample. | 
 |             if ((motionEventDispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_MASK) | 
 |                     != InputTarget::FLAG_DISPATCH_AS_IS) { | 
 | #if DEBUG_BATCHING | 
 |                 LOGD("channel '%s' ~ Not streaming because the motion event was not " | 
 |                         "being dispatched as-is.  " | 
 |                         "(Waiting for next dispatch cycle to start.)", | 
 |                         connection->getInputChannelName()); | 
 | #endif | 
 |                 return; | 
 |             } | 
 |  | 
 |             // The dispatch entry is in progress and is still potentially open for streaming. | 
 |             // Try to stream the new motion sample.  This might fail if the consumer has already | 
 |             // consumed the motion event (or if the channel is broken). | 
 |             MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |             MotionSample* appendedMotionSample = motionEntry->lastSample; | 
 |             status_t status; | 
 |             if (motionEventDispatchEntry->scaleFactor == 1.0f) { | 
 |                 status = connection->inputPublisher.appendMotionSample( | 
 |                         appendedMotionSample->eventTime, appendedMotionSample->pointerCoords); | 
 |             } else { | 
 |                 PointerCoords scaledCoords[MAX_POINTERS]; | 
 |                 for (size_t i = 0; i < motionEntry->pointerCount; i++) { | 
 |                     scaledCoords[i] = appendedMotionSample->pointerCoords[i]; | 
 |                     scaledCoords[i].scale(motionEventDispatchEntry->scaleFactor); | 
 |                 } | 
 |                 status = connection->inputPublisher.appendMotionSample( | 
 |                         appendedMotionSample->eventTime, scaledCoords); | 
 |             } | 
 |             if (status == OK) { | 
 | #if DEBUG_BATCHING | 
 |                 LOGD("channel '%s' ~ Successfully streamed new motion sample.", | 
 |                         connection->getInputChannelName()); | 
 | #endif | 
 |                 return; | 
 |             } | 
 |  | 
 | #if DEBUG_BATCHING | 
 |             if (status == NO_MEMORY) { | 
 |                 LOGD("channel '%s' ~ Could not append motion sample to currently " | 
 |                         "dispatched move event because the shared memory buffer is full.  " | 
 |                         "(Waiting for next dispatch cycle to start.)", | 
 |                         connection->getInputChannelName()); | 
 |             } else if (status == status_t(FAILED_TRANSACTION)) { | 
 |                 LOGD("channel '%s' ~ Could not append motion sample to currently " | 
 |                         "dispatched move event because the event has already been consumed.  " | 
 |                         "(Waiting for next dispatch cycle to start.)", | 
 |                         connection->getInputChannelName()); | 
 |             } else { | 
 |                 LOGD("channel '%s' ~ Could not append motion sample to currently " | 
 |                         "dispatched move event due to an error, status=%d.  " | 
 |                         "(Waiting for next dispatch cycle to start.)", | 
 |                         connection->getInputChannelName(), status); | 
 |             } | 
 | #endif | 
 |             // Failed to stream.  Start a new tail of pending motion samples to dispatch | 
 |             // in the next cycle. | 
 |             motionEventDispatchEntry->tailMotionSample = appendedMotionSample; | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     // Enqueue dispatch entries for the requested modes. | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_OUTSIDE); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_IS); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); | 
 |     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
 |             resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); | 
 |  | 
 |     // If the outbound queue was previously empty, start the dispatch cycle going. | 
 |     if (wasEmpty && !connection->outboundQueue.isEmpty()) { | 
 |         activateConnectionLocked(connection.get()); | 
 |         startDispatchCycleLocked(currentTime, connection); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::enqueueDispatchEntryLocked( | 
 |         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, | 
 |         bool resumeWithAppendedMotionSample, int32_t dispatchMode) { | 
 |     int32_t inputTargetFlags = inputTarget->flags; | 
 |     if (!(inputTargetFlags & dispatchMode)) { | 
 |         return; | 
 |     } | 
 |     inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; | 
 |  | 
 |     // This is a new event. | 
 |     // Enqueue a new dispatch entry onto the outbound queue for this connection. | 
 |     DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref | 
 |             inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, | 
 |             inputTarget->scaleFactor); | 
 |     if (dispatchEntry->hasForegroundTarget()) { | 
 |         incrementPendingForegroundDispatchesLocked(eventEntry); | 
 |     } | 
 |  | 
 |     // Handle the case where we could not stream a new motion sample because the consumer has | 
 |     // already consumed the motion event (otherwise the corresponding dispatch entry would | 
 |     // still be in the outbound queue for this connection).  We set the head motion sample | 
 |     // to the list starting with the newly appended motion sample. | 
 |     if (resumeWithAppendedMotionSample) { | 
 | #if DEBUG_BATCHING | 
 |         LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples " | 
 |                 "that cannot be streamed because the motion event has already been consumed.", | 
 |                 connection->getInputChannelName()); | 
 | #endif | 
 |         MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample; | 
 |         dispatchEntry->headMotionSample = appendedMotionSample; | 
 |     } | 
 |  | 
 |     // Apply target flags and update the connection's input state. | 
 |     switch (eventEntry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
 |         dispatchEntry->resolvedAction = keyEntry->action; | 
 |         dispatchEntry->resolvedFlags = keyEntry->flags; | 
 |  | 
 |         if (!connection->inputState.trackKey(keyEntry, | 
 |                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |             LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", | 
 |                     connection->getInputChannelName()); | 
 | #endif | 
 |             return; // skip the inconsistent event | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |         if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | 
 |         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | 
 |         } else { | 
 |             dispatchEntry->resolvedAction = motionEntry->action; | 
 |         } | 
 |         if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | 
 |                 && !connection->inputState.isHovering( | 
 |                         motionEntry->deviceId, motionEntry->source)) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |         LOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", | 
 |                 connection->getInputChannelName()); | 
 | #endif | 
 |             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
 |         } | 
 |  | 
 |         dispatchEntry->resolvedFlags = motionEntry->flags; | 
 |         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { | 
 |             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | 
 |         } | 
 |  | 
 |         if (!connection->inputState.trackMotion(motionEntry, | 
 |                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |             LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", | 
 |                     connection->getInputChannelName()); | 
 | #endif | 
 |             return; // skip the inconsistent event | 
 |         } | 
 |         break; | 
 |     } | 
 |     } | 
 |  | 
 |     // Enqueue the dispatch entry. | 
 |     connection->outboundQueue.enqueueAtTail(dispatchEntry); | 
 | } | 
 |  | 
 | void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     LOGD("channel '%s' ~ startDispatchCycle", | 
 |             connection->getInputChannelName()); | 
 | #endif | 
 |  | 
 |     LOG_ASSERT(connection->status == Connection::STATUS_NORMAL); | 
 |     LOG_ASSERT(! connection->outboundQueue.isEmpty()); | 
 |  | 
 |     DispatchEntry* dispatchEntry = connection->outboundQueue.head; | 
 |     LOG_ASSERT(! dispatchEntry->inProgress); | 
 |  | 
 |     // Mark the dispatch entry as in progress. | 
 |     dispatchEntry->inProgress = true; | 
 |  | 
 |     // Publish the event. | 
 |     status_t status; | 
 |     EventEntry* eventEntry = dispatchEntry->eventEntry; | 
 |     switch (eventEntry->type) { | 
 |     case EventEntry::TYPE_KEY: { | 
 |         KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
 |  | 
 |         // Publish the key event. | 
 |         status = connection->inputPublisher.publishKeyEvent( | 
 |                 keyEntry->deviceId, keyEntry->source, | 
 |                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, | 
 |                 keyEntry->keyCode, keyEntry->scanCode, | 
 |                 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, | 
 |                 keyEntry->eventTime); | 
 |  | 
 |         if (status) { | 
 |             LOGE("channel '%s' ~ Could not publish key event, " | 
 |                     "status=%d", connection->getInputChannelName(), status); | 
 |             abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |             return; | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     case EventEntry::TYPE_MOTION: { | 
 |         MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
 |  | 
 |         // If headMotionSample is non-NULL, then it points to the first new sample that we | 
 |         // were unable to dispatch during the previous cycle so we resume dispatching from | 
 |         // that point in the list of motion samples. | 
 |         // Otherwise, we just start from the first sample of the motion event. | 
 |         MotionSample* firstMotionSample = dispatchEntry->headMotionSample; | 
 |         if (! firstMotionSample) { | 
 |             firstMotionSample = & motionEntry->firstSample; | 
 |         } | 
 |  | 
 |         PointerCoords scaledCoords[MAX_POINTERS]; | 
 |         const PointerCoords* usingCoords = firstMotionSample->pointerCoords; | 
 |  | 
 |         // Set the X and Y offset depending on the input source. | 
 |         float xOffset, yOffset, scaleFactor; | 
 |         if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER | 
 |                 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | 
 |             scaleFactor = dispatchEntry->scaleFactor; | 
 |             xOffset = dispatchEntry->xOffset * scaleFactor; | 
 |             yOffset = dispatchEntry->yOffset * scaleFactor; | 
 |             if (scaleFactor != 1.0f) { | 
 |                 for (size_t i = 0; i < motionEntry->pointerCount; i++) { | 
 |                     scaledCoords[i] = firstMotionSample->pointerCoords[i]; | 
 |                     scaledCoords[i].scale(scaleFactor); | 
 |                 } | 
 |                 usingCoords = scaledCoords; | 
 |             } | 
 |         } else { | 
 |             xOffset = 0.0f; | 
 |             yOffset = 0.0f; | 
 |             scaleFactor = 1.0f; | 
 |  | 
 |             // We don't want the dispatch target to know. | 
 |             if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { | 
 |                 for (size_t i = 0; i < motionEntry->pointerCount; i++) { | 
 |                     scaledCoords[i].clear(); | 
 |                 } | 
 |                 usingCoords = scaledCoords; | 
 |             } | 
 |         } | 
 |  | 
 |         // Publish the motion event and the first motion sample. | 
 |         status = connection->inputPublisher.publishMotionEvent( | 
 |                 motionEntry->deviceId, motionEntry->source, | 
 |                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, | 
 |                 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState, | 
 |                 xOffset, yOffset, | 
 |                 motionEntry->xPrecision, motionEntry->yPrecision, | 
 |                 motionEntry->downTime, firstMotionSample->eventTime, | 
 |                 motionEntry->pointerCount, motionEntry->pointerProperties, | 
 |                 usingCoords); | 
 |  | 
 |         if (status) { | 
 |             LOGE("channel '%s' ~ Could not publish motion event, " | 
 |                     "status=%d", connection->getInputChannelName(), status); | 
 |             abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |             return; | 
 |         } | 
 |  | 
 |         if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_MOVE | 
 |                 || dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
 |             // Append additional motion samples. | 
 |             MotionSample* nextMotionSample = firstMotionSample->next; | 
 |             for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) { | 
 |                 if (usingCoords == scaledCoords) { | 
 |                     if (!(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | 
 |                         for (size_t i = 0; i < motionEntry->pointerCount; i++) { | 
 |                             scaledCoords[i] = nextMotionSample->pointerCoords[i]; | 
 |                             scaledCoords[i].scale(scaleFactor); | 
 |                         } | 
 |                     } | 
 |                 } else { | 
 |                     usingCoords = nextMotionSample->pointerCoords; | 
 |                 } | 
 |                 status = connection->inputPublisher.appendMotionSample( | 
 |                         nextMotionSample->eventTime, usingCoords); | 
 |                 if (status == NO_MEMORY) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |                     LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will " | 
 |                             "be sent in the next dispatch cycle.", | 
 |                             connection->getInputChannelName()); | 
 | #endif | 
 |                     break; | 
 |                 } | 
 |                 if (status != OK) { | 
 |                     LOGE("channel '%s' ~ Could not append motion sample " | 
 |                             "for a reason other than out of memory, status=%d", | 
 |                             connection->getInputChannelName(), status); | 
 |                     abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |                     return; | 
 |                 } | 
 |             } | 
 |  | 
 |             // Remember the next motion sample that we could not dispatch, in case we ran out | 
 |             // of space in the shared memory buffer. | 
 |             dispatchEntry->tailMotionSample = nextMotionSample; | 
 |         } | 
 |         break; | 
 |     } | 
 |  | 
 |     default: { | 
 |         LOG_ASSERT(false); | 
 |     } | 
 |     } | 
 |  | 
 |     // Send the dispatch signal. | 
 |     status = connection->inputPublisher.sendDispatchSignal(); | 
 |     if (status) { | 
 |         LOGE("channel '%s' ~ Could not send dispatch signal, status=%d", | 
 |                 connection->getInputChannelName(), status); | 
 |         abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |         return; | 
 |     } | 
 |  | 
 |     // Record information about the newly started dispatch cycle. | 
 |     connection->lastEventTime = eventEntry->eventTime; | 
 |     connection->lastDispatchTime = currentTime; | 
 |  | 
 |     // Notify other system components. | 
 |     onDispatchCycleStartedLocked(currentTime, connection); | 
 | } | 
 |  | 
 | void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection, bool handled) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, " | 
 |             "%01.1fms since dispatch, handled=%s", | 
 |             connection->getInputChannelName(), | 
 |             connection->getEventLatencyMillis(currentTime), | 
 |             connection->getDispatchLatencyMillis(currentTime), | 
 |             toString(handled)); | 
 | #endif | 
 |  | 
 |     if (connection->status == Connection::STATUS_BROKEN | 
 |             || connection->status == Connection::STATUS_ZOMBIE) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // Reset the publisher since the event has been consumed. | 
 |     // We do this now so that the publisher can release some of its internal resources | 
 |     // while waiting for the next dispatch cycle to begin. | 
 |     status_t status = connection->inputPublisher.reset(); | 
 |     if (status) { | 
 |         LOGE("channel '%s' ~ Could not reset publisher, status=%d", | 
 |                 connection->getInputChannelName(), status); | 
 |         abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |         return; | 
 |     } | 
 |  | 
 |     // Notify other system components and prepare to start the next dispatch cycle. | 
 |     onDispatchCycleFinishedLocked(currentTime, connection, handled); | 
 | } | 
 |  | 
 | void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection) { | 
 |     // Start the next dispatch cycle for this connection. | 
 |     while (! connection->outboundQueue.isEmpty()) { | 
 |         DispatchEntry* dispatchEntry = connection->outboundQueue.head; | 
 |         if (dispatchEntry->inProgress) { | 
 |              // Finish or resume current event in progress. | 
 |             if (dispatchEntry->tailMotionSample) { | 
 |                 // We have a tail of undispatched motion samples. | 
 |                 // Reuse the same DispatchEntry and start a new cycle. | 
 |                 dispatchEntry->inProgress = false; | 
 |                 dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample; | 
 |                 dispatchEntry->tailMotionSample = NULL; | 
 |                 startDispatchCycleLocked(currentTime, connection); | 
 |                 return; | 
 |             } | 
 |             // Finished. | 
 |             connection->outboundQueue.dequeueAtHead(); | 
 |             if (dispatchEntry->hasForegroundTarget()) { | 
 |                 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); | 
 |             } | 
 |             delete dispatchEntry; | 
 |         } else { | 
 |             // If the head is not in progress, then we must have already dequeued the in | 
 |             // progress event, which means we actually aborted it. | 
 |             // So just start the next event for this connection. | 
 |             startDispatchCycleLocked(currentTime, connection); | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     // Outbound queue is empty, deactivate the connection. | 
 |     deactivateConnectionLocked(connection.get()); | 
 | } | 
 |  | 
 | void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | 
 |         const sp<Connection>& connection) { | 
 | #if DEBUG_DISPATCH_CYCLE | 
 |     LOGD("channel '%s' ~ abortBrokenDispatchCycle", | 
 |             connection->getInputChannelName()); | 
 | #endif | 
 |  | 
 |     // Clear the outbound queue. | 
 |     drainOutboundQueueLocked(connection.get()); | 
 |  | 
 |     // The connection appears to be unrecoverably broken. | 
 |     // Ignore already broken or zombie connections. | 
 |     if (connection->status == Connection::STATUS_NORMAL) { | 
 |         connection->status = Connection::STATUS_BROKEN; | 
 |  | 
 |         // Notify other system components. | 
 |         onDispatchCycleBrokenLocked(currentTime, connection); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::drainOutboundQueueLocked(Connection* connection) { | 
 |     while (! connection->outboundQueue.isEmpty()) { | 
 |         DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead(); | 
 |         if (dispatchEntry->hasForegroundTarget()) { | 
 |             decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); | 
 |         } | 
 |         delete dispatchEntry; | 
 |     } | 
 |  | 
 |     deactivateConnectionLocked(connection); | 
 | } | 
 |  | 
 | int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) { | 
 |     InputDispatcher* d = static_cast<InputDispatcher*>(data); | 
 |  | 
 |     { // acquire lock | 
 |         AutoMutex _l(d->mLock); | 
 |  | 
 |         ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd); | 
 |         if (connectionIndex < 0) { | 
 |             LOGE("Received spurious receive callback for unknown input channel.  " | 
 |                     "fd=%d, events=0x%x", receiveFd, events); | 
 |             return 0; // remove the callback | 
 |         } | 
 |  | 
 |         nsecs_t currentTime = now(); | 
 |  | 
 |         sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |         if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) { | 
 |             LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  " | 
 |                     "events=0x%x", connection->getInputChannelName(), events); | 
 |             d->abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |             d->runCommandsLockedInterruptible(); | 
 |             return 0; // remove the callback | 
 |         } | 
 |  | 
 |         if (! (events & ALOOPER_EVENT_INPUT)) { | 
 |             LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  " | 
 |                     "events=0x%x", connection->getInputChannelName(), events); | 
 |             return 1; | 
 |         } | 
 |  | 
 |         bool handled = false; | 
 |         status_t status = connection->inputPublisher.receiveFinishedSignal(&handled); | 
 |         if (status) { | 
 |             LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d", | 
 |                     connection->getInputChannelName(), status); | 
 |             d->abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |             d->runCommandsLockedInterruptible(); | 
 |             return 0; // remove the callback | 
 |         } | 
 |  | 
 |         d->finishDispatchCycleLocked(currentTime, connection, handled); | 
 |         d->runCommandsLockedInterruptible(); | 
 |         return 1; | 
 |     } // release lock | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( | 
 |         const CancelationOptions& options) { | 
 |     for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) { | 
 |         synthesizeCancelationEventsForConnectionLocked( | 
 |                 mConnectionsByReceiveFd.valueAt(i), options); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | 
 |         const sp<InputChannel>& channel, const CancelationOptions& options) { | 
 |     ssize_t index = getConnectionIndexLocked(channel); | 
 |     if (index >= 0) { | 
 |         synthesizeCancelationEventsForConnectionLocked( | 
 |                 mConnectionsByReceiveFd.valueAt(index), options); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | 
 |         const sp<Connection>& connection, const CancelationOptions& options) { | 
 |     nsecs_t currentTime = now(); | 
 |  | 
 |     mTempCancelationEvents.clear(); | 
 |     connection->inputState.synthesizeCancelationEvents(currentTime, | 
 |             mTempCancelationEvents, options); | 
 |  | 
 |     if (! mTempCancelationEvents.isEmpty() | 
 |             && connection->status != Connection::STATUS_BROKEN) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " | 
 |                 "with reality: %s, mode=%d.", | 
 |                 connection->getInputChannelName(), mTempCancelationEvents.size(), | 
 |                 options.reason, options.mode); | 
 | #endif | 
 |         for (size_t i = 0; i < mTempCancelationEvents.size(); i++) { | 
 |             EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i); | 
 |             switch (cancelationEventEntry->type) { | 
 |             case EventEntry::TYPE_KEY: | 
 |                 logOutboundKeyDetailsLocked("cancel - ", | 
 |                         static_cast<KeyEntry*>(cancelationEventEntry)); | 
 |                 break; | 
 |             case EventEntry::TYPE_MOTION: | 
 |                 logOutboundMotionDetailsLocked("cancel - ", | 
 |                         static_cast<MotionEntry*>(cancelationEventEntry)); | 
 |                 break; | 
 |             } | 
 |  | 
 |             InputTarget target; | 
 |             sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); | 
 |             if (windowHandle != NULL) { | 
 |                 target.xOffset = -windowHandle->frameLeft; | 
 |                 target.yOffset = -windowHandle->frameTop; | 
 |                 target.scaleFactor = windowHandle->scaleFactor; | 
 |             } else { | 
 |                 target.xOffset = 0; | 
 |                 target.yOffset = 0; | 
 |                 target.scaleFactor = 1.0f; | 
 |             } | 
 |             target.inputChannel = connection->inputChannel; | 
 |             target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
 |  | 
 |             enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref | 
 |                     &target, false, InputTarget::FLAG_DISPATCH_AS_IS); | 
 |  | 
 |             cancelationEventEntry->release(); | 
 |         } | 
 |  | 
 |         if (!connection->outboundQueue.head->inProgress) { | 
 |             startDispatchCycleLocked(currentTime, connection); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::MotionEntry* | 
 | InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { | 
 |     LOG_ASSERT(pointerIds.value != 0); | 
 |  | 
 |     uint32_t splitPointerIndexMap[MAX_POINTERS]; | 
 |     PointerProperties splitPointerProperties[MAX_POINTERS]; | 
 |     PointerCoords splitPointerCoords[MAX_POINTERS]; | 
 |  | 
 |     uint32_t originalPointerCount = originalMotionEntry->pointerCount; | 
 |     uint32_t splitPointerCount = 0; | 
 |  | 
 |     for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | 
 |             originalPointerIndex++) { | 
 |         const PointerProperties& pointerProperties = | 
 |                 originalMotionEntry->pointerProperties[originalPointerIndex]; | 
 |         uint32_t pointerId = uint32_t(pointerProperties.id); | 
 |         if (pointerIds.hasBit(pointerId)) { | 
 |             splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | 
 |             splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); | 
 |             splitPointerCoords[splitPointerCount].copyFrom( | 
 |                     originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]); | 
 |             splitPointerCount += 1; | 
 |         } | 
 |     } | 
 |  | 
 |     if (splitPointerCount != pointerIds.count()) { | 
 |         // This is bad.  We are missing some of the pointers that we expected to deliver. | 
 |         // Most likely this indicates that we received an ACTION_MOVE events that has | 
 |         // different pointer ids than we expected based on the previous ACTION_DOWN | 
 |         // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | 
 |         // in this way. | 
 |         LOGW("Dropping split motion event because the pointer count is %d but " | 
 |                 "we expected there to be %d pointers.  This probably means we received " | 
 |                 "a broken sequence of pointer ids from the input device.", | 
 |                 splitPointerCount, pointerIds.count()); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     int32_t action = originalMotionEntry->action; | 
 |     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
 |     if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
 |             || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
 |         int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); | 
 |         const PointerProperties& pointerProperties = | 
 |                 originalMotionEntry->pointerProperties[originalPointerIndex]; | 
 |         uint32_t pointerId = uint32_t(pointerProperties.id); | 
 |         if (pointerIds.hasBit(pointerId)) { | 
 |             if (pointerIds.count() == 1) { | 
 |                 // The first/last pointer went down/up. | 
 |                 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
 |                         ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; | 
 |             } else { | 
 |                 // A secondary pointer went down/up. | 
 |                 uint32_t splitPointerIndex = 0; | 
 |                 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | 
 |                     splitPointerIndex += 1; | 
 |                 } | 
 |                 action = maskedAction | (splitPointerIndex | 
 |                         << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
 |             } | 
 |         } else { | 
 |             // An unrelated pointer changed. | 
 |             action = AMOTION_EVENT_ACTION_MOVE; | 
 |         } | 
 |     } | 
 |  | 
 |     MotionEntry* splitMotionEntry = new MotionEntry( | 
 |             originalMotionEntry->eventTime, | 
 |             originalMotionEntry->deviceId, | 
 |             originalMotionEntry->source, | 
 |             originalMotionEntry->policyFlags, | 
 |             action, | 
 |             originalMotionEntry->flags, | 
 |             originalMotionEntry->metaState, | 
 |             originalMotionEntry->buttonState, | 
 |             originalMotionEntry->edgeFlags, | 
 |             originalMotionEntry->xPrecision, | 
 |             originalMotionEntry->yPrecision, | 
 |             originalMotionEntry->downTime, | 
 |             splitPointerCount, splitPointerProperties, splitPointerCoords); | 
 |  | 
 |     for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next; | 
 |             originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) { | 
 |         for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount; | 
 |                 splitPointerIndex++) { | 
 |             uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex]; | 
 |             splitPointerCoords[splitPointerIndex].copyFrom( | 
 |                     originalMotionSample->pointerCoords[originalPointerIndex]); | 
 |         } | 
 |  | 
 |         splitMotionEntry->appendSample(originalMotionSample->eventTime, splitPointerCoords); | 
 |     } | 
 |  | 
 |     if (originalMotionEntry->injectionState) { | 
 |         splitMotionEntry->injectionState = originalMotionEntry->injectionState; | 
 |         splitMotionEntry->injectionState->refCount += 1; | 
 |     } | 
 |  | 
 |     return splitMotionEntry; | 
 | } | 
 |  | 
 | void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     LOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); | 
 | #endif | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " | 
 |             "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", | 
 |             args->eventTime, args->deviceId, args->source, args->policyFlags, | 
 |             args->action, args->flags, args->keyCode, args->scanCode, | 
 |             args->metaState, args->downTime); | 
 | #endif | 
 |     if (!validateKeyEvent(args->action)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t policyFlags = args->policyFlags; | 
 |     int32_t flags = args->flags; | 
 |     int32_t metaState = args->metaState; | 
 |     if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | 
 |         policyFlags |= POLICY_FLAG_VIRTUAL; | 
 |         flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | 
 |     } | 
 |     if (policyFlags & POLICY_FLAG_ALT) { | 
 |         metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON; | 
 |     } | 
 |     if (policyFlags & POLICY_FLAG_ALT_GR) { | 
 |         metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON; | 
 |     } | 
 |     if (policyFlags & POLICY_FLAG_SHIFT) { | 
 |         metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON; | 
 |     } | 
 |     if (policyFlags & POLICY_FLAG_CAPS_LOCK) { | 
 |         metaState |= AMETA_CAPS_LOCK_ON; | 
 |     } | 
 |     if (policyFlags & POLICY_FLAG_FUNCTION) { | 
 |         metaState |= AMETA_FUNCTION_ON; | 
 |     } | 
 |  | 
 |     policyFlags |= POLICY_FLAG_TRUSTED; | 
 |  | 
 |     KeyEvent event; | 
 |     event.initialize(args->deviceId, args->source, args->action, | 
 |             flags, args->keyCode, args->scanCode, metaState, 0, | 
 |             args->downTime, args->eventTime); | 
 |  | 
 |     mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); | 
 |  | 
 |     if (policyFlags & POLICY_FLAG_WOKE_HERE) { | 
 |         flags |= AKEY_EVENT_FLAG_WOKE_HERE; | 
 |     } | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         mLock.lock(); | 
 |  | 
 |         if (mInputFilterEnabled) { | 
 |             mLock.unlock(); | 
 |  | 
 |             policyFlags |= POLICY_FLAG_FILTERED; | 
 |             if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
 |                 return; // event was consumed by the filter | 
 |             } | 
 |  | 
 |             mLock.lock(); | 
 |         } | 
 |  | 
 |         int32_t repeatCount = 0; | 
 |         KeyEntry* newEntry = new KeyEntry(args->eventTime, | 
 |                 args->deviceId, args->source, policyFlags, | 
 |                 args->action, flags, args->keyCode, args->scanCode, | 
 |                 metaState, repeatCount, args->downTime); | 
 |  | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |         mLock.unlock(); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " | 
 |             "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " | 
 |             "xPrecision=%f, yPrecision=%f, downTime=%lld", | 
 |             args->eventTime, args->deviceId, args->source, args->policyFlags, | 
 |             args->action, args->flags, args->metaState, args->buttonState, | 
 |             args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); | 
 |     for (uint32_t i = 0; i < args->pointerCount; i++) { | 
 |         LOGD("  Pointer %d: id=%d, toolType=%d, " | 
 |                 "x=%f, y=%f, pressure=%f, size=%f, " | 
 |                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
 |                 "orientation=%f", | 
 |                 i, args->pointerProperties[i].id, | 
 |                 args->pointerProperties[i].toolType, | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
 |                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
 |     } | 
 | #endif | 
 |     if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t policyFlags = args->policyFlags; | 
 |     policyFlags |= POLICY_FLAG_TRUSTED; | 
 |     mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); | 
 |  | 
 |     bool needWake; | 
 |     { // acquire lock | 
 |         mLock.lock(); | 
 |  | 
 |         if (mInputFilterEnabled) { | 
 |             mLock.unlock(); | 
 |  | 
 |             MotionEvent event; | 
 |             event.initialize(args->deviceId, args->source, args->action, args->flags, | 
 |                     args->edgeFlags, args->metaState, args->buttonState, 0, 0, | 
 |                     args->xPrecision, args->yPrecision, | 
 |                     args->downTime, args->eventTime, | 
 |                     args->pointerCount, args->pointerProperties, args->pointerCoords); | 
 |  | 
 |             policyFlags |= POLICY_FLAG_FILTERED; | 
 |             if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
 |                 return; // event was consumed by the filter | 
 |             } | 
 |  | 
 |             mLock.lock(); | 
 |         } | 
 |  | 
 |         // Attempt batching and streaming of move events. | 
 |         if (args->action == AMOTION_EVENT_ACTION_MOVE | 
 |                 || args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
 |             // BATCHING CASE | 
 |             // | 
 |             // Try to append a move sample to the tail of the inbound queue for this device. | 
 |             // Give up if we encounter a non-move motion event for this device since that | 
 |             // means we cannot append any new samples until a new motion event has started. | 
 |             for (EventEntry* entry = mInboundQueue.tail; entry; entry = entry->prev) { | 
 |                 if (entry->type != EventEntry::TYPE_MOTION) { | 
 |                     // Keep looking for motion events. | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
 |                 if (motionEntry->deviceId != args->deviceId | 
 |                         || motionEntry->source != args->source) { | 
 |                     // Keep looking for this device and source. | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 if (!motionEntry->canAppendSamples(args->action, | 
 |                         args->pointerCount, args->pointerProperties)) { | 
 |                     // Last motion event in the queue for this device and source is | 
 |                     // not compatible for appending new samples.  Stop here. | 
 |                     goto NoBatchingOrStreaming; | 
 |                 } | 
 |  | 
 |                 // Do the batching magic. | 
 |                 batchMotionLocked(motionEntry, args->eventTime, | 
 |                         args->metaState, args->pointerCoords, | 
 |                         "most recent motion event for this device and source in the inbound queue"); | 
 |                 mLock.unlock(); | 
 |                 return; // done! | 
 |             } | 
 |  | 
 |             // BATCHING ONTO PENDING EVENT CASE | 
 |             // | 
 |             // Try to append a move sample to the currently pending event, if there is one. | 
 |             // We can do this as long as we are still waiting to find the targets for the | 
 |             // event.  Once the targets are locked-in we can only do streaming. | 
 |             if (mPendingEvent | 
 |                     && (!mPendingEvent->dispatchInProgress || !mCurrentInputTargetsValid) | 
 |                     && mPendingEvent->type == EventEntry::TYPE_MOTION) { | 
 |                 MotionEntry* motionEntry = static_cast<MotionEntry*>(mPendingEvent); | 
 |                 if (motionEntry->deviceId == args->deviceId | 
 |                         && motionEntry->source == args->source) { | 
 |                     if (!motionEntry->canAppendSamples(args->action, | 
 |                             args->pointerCount, args->pointerProperties)) { | 
 |                         // Pending motion event is for this device and source but it is | 
 |                         // not compatible for appending new samples.  Stop here. | 
 |                         goto NoBatchingOrStreaming; | 
 |                     } | 
 |  | 
 |                     // Do the batching magic. | 
 |                     batchMotionLocked(motionEntry, args->eventTime, | 
 |                             args->metaState, args->pointerCoords, | 
 |                             "pending motion event"); | 
 |                     mLock.unlock(); | 
 |                     return; // done! | 
 |                 } | 
 |             } | 
 |  | 
 |             // STREAMING CASE | 
 |             // | 
 |             // There is no pending motion event (of any kind) for this device in the inbound queue. | 
 |             // Search the outbound queue for the current foreground targets to find a dispatched | 
 |             // motion event that is still in progress.  If found, then, appen the new sample to | 
 |             // that event and push it out to all current targets.  The logic in | 
 |             // prepareDispatchCycleLocked takes care of the case where some targets may | 
 |             // already have consumed the motion event by starting a new dispatch cycle if needed. | 
 |             if (mCurrentInputTargetsValid) { | 
 |                 for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { | 
 |                     const InputTarget& inputTarget = mCurrentInputTargets[i]; | 
 |                     if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) { | 
 |                         // Skip non-foreground targets.  We only want to stream if there is at | 
 |                         // least one foreground target whose dispatch is still in progress. | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); | 
 |                     if (connectionIndex < 0) { | 
 |                         // Connection must no longer be valid. | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |                     if (connection->outboundQueue.isEmpty()) { | 
 |                         // This foreground target has an empty outbound queue. | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     DispatchEntry* dispatchEntry = connection->outboundQueue.head; | 
 |                     if (! dispatchEntry->inProgress | 
 |                             || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION | 
 |                             || dispatchEntry->isSplit()) { | 
 |                         // No motion event is being dispatched, or it is being split across | 
 |                         // windows in which case we cannot stream. | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     MotionEntry* motionEntry = static_cast<MotionEntry*>( | 
 |                             dispatchEntry->eventEntry); | 
 |                     if (motionEntry->action != args->action | 
 |                             || motionEntry->deviceId != args->deviceId | 
 |                             || motionEntry->source != args->source | 
 |                             || motionEntry->pointerCount != args->pointerCount | 
 |                             || motionEntry->isInjected()) { | 
 |                         // The motion event is not compatible with this move. | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     if (args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
 |                         if (mLastHoverWindowHandle == NULL) { | 
 | #if DEBUG_BATCHING | 
 |                             LOGD("Not streaming hover move because there is no " | 
 |                                     "last hovered window."); | 
 | #endif | 
 |                             goto NoBatchingOrStreaming; | 
 |                         } | 
 |  | 
 |                         sp<InputWindowHandle> hoverWindowHandle = findTouchedWindowAtLocked( | 
 |                                 args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X), | 
 |                                 args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
 |                         if (mLastHoverWindowHandle != hoverWindowHandle) { | 
 | #if DEBUG_BATCHING | 
 |                             LOGD("Not streaming hover move because the last hovered window " | 
 |                                     "is '%s' but the currently hovered window is '%s'.", | 
 |                                     mLastHoverWindowHandle->name.string(), | 
 |                                     hoverWindowHandle != NULL | 
 |                                             ? hoverWindowHandle->name.string() : "<null>"); | 
 | #endif | 
 |                             goto NoBatchingOrStreaming; | 
 |                         } | 
 |                     } | 
 |  | 
 |                     // Hurray!  This foreground target is currently dispatching a move event | 
 |                     // that we can stream onto.  Append the motion sample and resume dispatch. | 
 |                     motionEntry->appendSample(args->eventTime, args->pointerCoords); | 
 | #if DEBUG_BATCHING | 
 |                     LOGD("Appended motion sample onto batch for most recently dispatched " | 
 |                             "motion event for this device and source in the outbound queues.  " | 
 |                             "Attempting to stream the motion sample."); | 
 | #endif | 
 |                     nsecs_t currentTime = now(); | 
 |                     dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry, | 
 |                             true /*resumeWithAppendedMotionSample*/); | 
 |  | 
 |                     runCommandsLockedInterruptible(); | 
 |                     mLock.unlock(); | 
 |                     return; // done! | 
 |                 } | 
 |             } | 
 |  | 
 | NoBatchingOrStreaming:; | 
 |         } | 
 |  | 
 |         // Just enqueue a new motion event. | 
 |         MotionEntry* newEntry = new MotionEntry(args->eventTime, | 
 |                 args->deviceId, args->source, policyFlags, | 
 |                 args->action, args->flags, args->metaState, args->buttonState, | 
 |                 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, | 
 |                 args->pointerCount, args->pointerProperties, args->pointerCoords); | 
 |  | 
 |         needWake = enqueueInboundEventLocked(newEntry); | 
 |         mLock.unlock(); | 
 |     } // release lock | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime, | 
 |         int32_t metaState, const PointerCoords* pointerCoords, const char* eventDescription) { | 
 |     // Combine meta states. | 
 |     entry->metaState |= metaState; | 
 |  | 
 |     // Coalesce this sample if not enough time has elapsed since the last sample was | 
 |     // initially appended to the batch. | 
 |     MotionSample* lastSample = entry->lastSample; | 
 |     long interval = eventTime - lastSample->eventTimeBeforeCoalescing; | 
 |     if (interval <= MOTION_SAMPLE_COALESCE_INTERVAL) { | 
 |         uint32_t pointerCount = entry->pointerCount; | 
 |         for (uint32_t i = 0; i < pointerCount; i++) { | 
 |             lastSample->pointerCoords[i].copyFrom(pointerCoords[i]); | 
 |         } | 
 |         lastSample->eventTime = eventTime; | 
 | #if DEBUG_BATCHING | 
 |         LOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart", | 
 |                 eventDescription, interval * 0.000001f); | 
 | #endif | 
 |         return; | 
 |     } | 
 |  | 
 |     // Append the sample. | 
 |     entry->appendSample(eventTime, pointerCoords); | 
 | #if DEBUG_BATCHING | 
 |     LOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart", | 
 |             eventDescription, interval * 0.000001f); | 
 | #endif | 
 | } | 
 |  | 
 | void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     LOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d", | 
 |             args->eventTime, args->policyFlags, | 
 |             args->switchCode, args->switchValue); | 
 | #endif | 
 |  | 
 |     uint32_t policyFlags = args->policyFlags; | 
 |     policyFlags |= POLICY_FLAG_TRUSTED; | 
 |     mPolicy->notifySwitch(args->eventTime, | 
 |             args->switchCode, args->switchValue, policyFlags); | 
 | } | 
 |  | 
 | int32_t InputDispatcher::injectInputEvent(const InputEvent* event, | 
 |         int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, | 
 |         uint32_t policyFlags) { | 
 | #if DEBUG_INBOUND_EVENT_DETAILS | 
 |     LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " | 
 |             "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", | 
 |             event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); | 
 | #endif | 
 |  | 
 |     nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); | 
 |  | 
 |     policyFlags |= POLICY_FLAG_INJECTED; | 
 |     if (hasInjectionPermission(injectorPid, injectorUid)) { | 
 |         policyFlags |= POLICY_FLAG_TRUSTED; | 
 |     } | 
 |  | 
 |     EventEntry* injectedEntry; | 
 |     switch (event->getType()) { | 
 |     case AINPUT_EVENT_TYPE_KEY: { | 
 |         const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); | 
 |         int32_t action = keyEvent->getAction(); | 
 |         if (! validateKeyEvent(action)) { | 
 |             return INPUT_EVENT_INJECTION_FAILED; | 
 |         } | 
 |  | 
 |         int32_t flags = keyEvent->getFlags(); | 
 |         if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | 
 |             policyFlags |= POLICY_FLAG_VIRTUAL; | 
 |         } | 
 |  | 
 |         if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
 |             mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); | 
 |         } | 
 |  | 
 |         if (policyFlags & POLICY_FLAG_WOKE_HERE) { | 
 |             flags |= AKEY_EVENT_FLAG_WOKE_HERE; | 
 |         } | 
 |  | 
 |         mLock.lock(); | 
 |         injectedEntry = new KeyEntry(keyEvent->getEventTime(), | 
 |                 keyEvent->getDeviceId(), keyEvent->getSource(), | 
 |                 policyFlags, action, flags, | 
 |                 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), | 
 |                 keyEvent->getRepeatCount(), keyEvent->getDownTime()); | 
 |         break; | 
 |     } | 
 |  | 
 |     case AINPUT_EVENT_TYPE_MOTION: { | 
 |         const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); | 
 |         int32_t action = motionEvent->getAction(); | 
 |         size_t pointerCount = motionEvent->getPointerCount(); | 
 |         const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); | 
 |         if (! validateMotionEvent(action, pointerCount, pointerProperties)) { | 
 |             return INPUT_EVENT_INJECTION_FAILED; | 
 |         } | 
 |  | 
 |         if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
 |             nsecs_t eventTime = motionEvent->getEventTime(); | 
 |             mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); | 
 |         } | 
 |  | 
 |         mLock.lock(); | 
 |         const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); | 
 |         const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); | 
 |         MotionEntry* motionEntry = new MotionEntry(*sampleEventTimes, | 
 |                 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, | 
 |                 action, motionEvent->getFlags(), | 
 |                 motionEvent->getMetaState(), motionEvent->getButtonState(), | 
 |                 motionEvent->getEdgeFlags(), | 
 |                 motionEvent->getXPrecision(), motionEvent->getYPrecision(), | 
 |                 motionEvent->getDownTime(), uint32_t(pointerCount), | 
 |                 pointerProperties, samplePointerCoords); | 
 |         for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { | 
 |             sampleEventTimes += 1; | 
 |             samplePointerCoords += pointerCount; | 
 |             motionEntry->appendSample(*sampleEventTimes, samplePointerCoords); | 
 |         } | 
 |         injectedEntry = motionEntry; | 
 |         break; | 
 |     } | 
 |  | 
 |     default: | 
 |         LOGW("Cannot inject event of type %d", event->getType()); | 
 |         return INPUT_EVENT_INJECTION_FAILED; | 
 |     } | 
 |  | 
 |     InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); | 
 |     if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
 |         injectionState->injectionIsAsync = true; | 
 |     } | 
 |  | 
 |     injectionState->refCount += 1; | 
 |     injectedEntry->injectionState = injectionState; | 
 |  | 
 |     bool needWake = enqueueInboundEventLocked(injectedEntry); | 
 |     mLock.unlock(); | 
 |  | 
 |     if (needWake) { | 
 |         mLooper->wake(); | 
 |     } | 
 |  | 
 |     int32_t injectionResult; | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
 |             injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
 |         } else { | 
 |             for (;;) { | 
 |                 injectionResult = injectionState->injectionResult; | 
 |                 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { | 
 |                     break; | 
 |                 } | 
 |  | 
 |                 nsecs_t remainingTimeout = endTime - now(); | 
 |                 if (remainingTimeout <= 0) { | 
 | #if DEBUG_INJECTION | 
 |                     LOGD("injectInputEvent - Timed out waiting for injection result " | 
 |                             "to become available."); | 
 | #endif | 
 |                     injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
 |                     break; | 
 |                 } | 
 |  | 
 |                 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); | 
 |             } | 
 |  | 
 |             if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED | 
 |                     && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { | 
 |                 while (injectionState->pendingForegroundDispatches != 0) { | 
 | #if DEBUG_INJECTION | 
 |                     LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | 
 |                             injectionState->pendingForegroundDispatches); | 
 | #endif | 
 |                     nsecs_t remainingTimeout = endTime - now(); | 
 |                     if (remainingTimeout <= 0) { | 
 | #if DEBUG_INJECTION | 
 |                     LOGD("injectInputEvent - Timed out waiting for pending foreground " | 
 |                             "dispatches to finish."); | 
 | #endif | 
 |                         injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
 |                         break; | 
 |                     } | 
 |  | 
 |                     mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         injectionState->release(); | 
 |     } // release lock | 
 |  | 
 | #if DEBUG_INJECTION | 
 |     LOGD("injectInputEvent - Finished with result %d.  " | 
 |             "injectorPid=%d, injectorUid=%d", | 
 |             injectionResult, injectorPid, injectorUid); | 
 | #endif | 
 |  | 
 |     return injectionResult; | 
 | } | 
 |  | 
 | bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { | 
 |     return injectorUid == 0 | 
 |             || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); | 
 | } | 
 |  | 
 | void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState) { | 
 | #if DEBUG_INJECTION | 
 |         LOGD("Setting input event injection result to %d.  " | 
 |                 "injectorPid=%d, injectorUid=%d", | 
 |                  injectionResult, injectionState->injectorPid, injectionState->injectorUid); | 
 | #endif | 
 |  | 
 |         if (injectionState->injectionIsAsync | 
 |                 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { | 
 |             // Log the outcome since the injector did not wait for the injection result. | 
 |             switch (injectionResult) { | 
 |             case INPUT_EVENT_INJECTION_SUCCEEDED: | 
 |                 LOGV("Asynchronous input event injection succeeded."); | 
 |                 break; | 
 |             case INPUT_EVENT_INJECTION_FAILED: | 
 |                 LOGW("Asynchronous input event injection failed."); | 
 |                 break; | 
 |             case INPUT_EVENT_INJECTION_PERMISSION_DENIED: | 
 |                 LOGW("Asynchronous input event injection permission denied."); | 
 |                 break; | 
 |             case INPUT_EVENT_INJECTION_TIMED_OUT: | 
 |                 LOGW("Asynchronous input event injection timed out."); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         injectionState->injectionResult = injectionResult; | 
 |         mInjectionResultAvailableCondition.broadcast(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState) { | 
 |         injectionState->pendingForegroundDispatches += 1; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { | 
 |     InjectionState* injectionState = entry->injectionState; | 
 |     if (injectionState) { | 
 |         injectionState->pendingForegroundDispatches -= 1; | 
 |  | 
 |         if (injectionState->pendingForegroundDispatches == 0) { | 
 |             mInjectionSyncFinishedCondition.broadcast(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( | 
 |         const sp<InputChannel>& inputChannel) const { | 
 |     size_t numWindows = mWindowHandles.size(); | 
 |     for (size_t i = 0; i < numWindows; i++) { | 
 |         const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | 
 |         if (windowHandle->inputChannel == inputChannel) { | 
 |             return windowHandle; | 
 |         } | 
 |     } | 
 |     return NULL; | 
 | } | 
 |  | 
 | bool InputDispatcher::hasWindowHandleLocked( | 
 |         const sp<InputWindowHandle>& windowHandle) const { | 
 |     size_t numWindows = mWindowHandles.size(); | 
 |     for (size_t i = 0; i < numWindows; i++) { | 
 |         if (mWindowHandles.itemAt(i) == windowHandle) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { | 
 | #if DEBUG_FOCUS | 
 |     LOGD("setInputWindows"); | 
 | #endif | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         mWindowHandles = inputWindowHandles; | 
 |  | 
 |         sp<InputWindowHandle> newFocusedWindowHandle; | 
 |         bool foundHoveredWindow = false; | 
 |         for (size_t i = 0; i < mWindowHandles.size(); i++) { | 
 |             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | 
 |             if (!windowHandle->update() || windowHandle->inputChannel == NULL) { | 
 |                 mWindowHandles.removeAt(i--); | 
 |                 continue; | 
 |             } | 
 |             if (windowHandle->hasFocus) { | 
 |                 newFocusedWindowHandle = windowHandle; | 
 |             } | 
 |             if (windowHandle == mLastHoverWindowHandle) { | 
 |                 foundHoveredWindow = true; | 
 |             } | 
 |         } | 
 |  | 
 |         if (!foundHoveredWindow) { | 
 |             mLastHoverWindowHandle = NULL; | 
 |         } | 
 |  | 
 |         if (mFocusedWindowHandle != newFocusedWindowHandle) { | 
 |             if (mFocusedWindowHandle != NULL) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Focus left window: %s", | 
 |                         mFocusedWindowHandle->name.string()); | 
 | #endif | 
 |                 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
 |                         "focus left window"); | 
 |                 synthesizeCancelationEventsForInputChannelLocked( | 
 |                         mFocusedWindowHandle->inputChannel, options); | 
 |             } | 
 |             if (newFocusedWindowHandle != NULL) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Focus entered window: %s", | 
 |                         newFocusedWindowHandle->name.string()); | 
 | #endif | 
 |             } | 
 |             mFocusedWindowHandle = newFocusedWindowHandle; | 
 |         } | 
 |  | 
 |         for (size_t i = 0; i < mTouchState.windows.size(); i++) { | 
 |             TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); | 
 |             if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { | 
 | #if DEBUG_FOCUS | 
 |                 LOGD("Touched window was removed: %s", touchedWindow.windowHandle->name.string()); | 
 | #endif | 
 |                 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                         "touched window was removed"); | 
 |                 synthesizeCancelationEventsForInputChannelLocked( | 
 |                         touchedWindow.windowHandle->inputChannel, options); | 
 |                 mTouchState.windows.removeAt(i--); | 
 |             } | 
 |         } | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 | } | 
 |  | 
 | void InputDispatcher::setFocusedApplication( | 
 |         const sp<InputApplicationHandle>& inputApplicationHandle) { | 
 | #if DEBUG_FOCUS | 
 |     LOGD("setFocusedApplication"); | 
 | #endif | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         if (inputApplicationHandle != NULL && inputApplicationHandle->update()) { | 
 |             if (mFocusedApplicationHandle != inputApplicationHandle) { | 
 |                 if (mFocusedApplicationHandle != NULL) { | 
 |                     resetTargetsLocked(); | 
 |                 } | 
 |                 mFocusedApplicationHandle = inputApplicationHandle; | 
 |             } | 
 |         } else if (mFocusedApplicationHandle != NULL) { | 
 |             resetTargetsLocked(); | 
 |             mFocusedApplicationHandle.clear(); | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         //logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 | } | 
 |  | 
 | void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | 
 | #if DEBUG_FOCUS | 
 |     LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | 
 | #endif | 
 |  | 
 |     bool changed; | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | 
 |             if (mDispatchFrozen && !frozen) { | 
 |                 resetANRTimeoutsLocked(); | 
 |             } | 
 |  | 
 |             if (mDispatchEnabled && !enabled) { | 
 |                 resetAndDropEverythingLocked("dispatcher is being disabled"); | 
 |             } | 
 |  | 
 |             mDispatchEnabled = enabled; | 
 |             mDispatchFrozen = frozen; | 
 |             changed = true; | 
 |         } else { | 
 |             changed = false; | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         //logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     if (changed) { | 
 |         // Wake up poll loop since it may need to make new input dispatching choices. | 
 |         mLooper->wake(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::setInputFilterEnabled(bool enabled) { | 
 | #if DEBUG_FOCUS | 
 |     LOGD("setInputFilterEnabled: enabled=%d", enabled); | 
 | #endif | 
 |  | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         if (mInputFilterEnabled == enabled) { | 
 |             return; | 
 |         } | 
 |  | 
 |         mInputFilterEnabled = enabled; | 
 |         resetAndDropEverythingLocked("input filter is being enabled or disabled"); | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since there might be work to do to drop everything. | 
 |     mLooper->wake(); | 
 | } | 
 |  | 
 | bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, | 
 |         const sp<InputChannel>& toChannel) { | 
 | #if DEBUG_FOCUS | 
 |     LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", | 
 |             fromChannel->getName().string(), toChannel->getName().string()); | 
 | #endif | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); | 
 |         sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); | 
 |         if (fromWindowHandle == NULL || toWindowHandle == NULL) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Cannot transfer focus because from or to window not found."); | 
 | #endif | 
 |             return false; | 
 |         } | 
 |         if (fromWindowHandle == toWindowHandle) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Trivial transfer to same window."); | 
 | #endif | 
 |             return true; | 
 |         } | 
 |  | 
 |         bool found = false; | 
 |         for (size_t i = 0; i < mTouchState.windows.size(); i++) { | 
 |             const TouchedWindow& touchedWindow = mTouchState.windows[i]; | 
 |             if (touchedWindow.windowHandle == fromWindowHandle) { | 
 |                 int32_t oldTargetFlags = touchedWindow.targetFlags; | 
 |                 BitSet32 pointerIds = touchedWindow.pointerIds; | 
 |  | 
 |                 mTouchState.windows.removeAt(i); | 
 |  | 
 |                 int32_t newTargetFlags = oldTargetFlags | 
 |                         & (InputTarget::FLAG_FOREGROUND | 
 |                                 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); | 
 |                 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); | 
 |  | 
 |                 found = true; | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         if (! found) { | 
 | #if DEBUG_FOCUS | 
 |             LOGD("Focus transfer failed because from window did not have focus."); | 
 | #endif | 
 |             return false; | 
 |         } | 
 |  | 
 |         ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); | 
 |         ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); | 
 |         if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { | 
 |             sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex); | 
 |             sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex); | 
 |  | 
 |             fromConnection->inputState.copyPointerStateTo(toConnection->inputState); | 
 |             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
 |                     "transferring touch focus from this window to another window"); | 
 |             synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | 
 |         } | 
 |  | 
 | #if DEBUG_FOCUS | 
 |         logDispatchStateLocked(); | 
 | #endif | 
 |     } // release lock | 
 |  | 
 |     // Wake up poll loop since it may need to make new input dispatching choices. | 
 |     mLooper->wake(); | 
 |     return true; | 
 | } | 
 |  | 
 | void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | 
 | #if DEBUG_FOCUS | 
 |     LOGD("Resetting and dropping all events (%s).", reason); | 
 | #endif | 
 |  | 
 |     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); | 
 |     synthesizeCancelationEventsForAllConnectionsLocked(options); | 
 |  | 
 |     resetKeyRepeatLocked(); | 
 |     releasePendingEventLocked(); | 
 |     drainInboundQueueLocked(); | 
 |     resetTargetsLocked(); | 
 |  | 
 |     mTouchState.reset(); | 
 |     mLastHoverWindowHandle.clear(); | 
 | } | 
 |  | 
 | void InputDispatcher::logDispatchStateLocked() { | 
 |     String8 dump; | 
 |     dumpDispatchStateLocked(dump); | 
 |  | 
 |     char* text = dump.lockBuffer(dump.size()); | 
 |     char* start = text; | 
 |     while (*start != '\0') { | 
 |         char* end = strchr(start, '\n'); | 
 |         if (*end == '\n') { | 
 |             *(end++) = '\0'; | 
 |         } | 
 |         LOGD("%s", start); | 
 |         start = end; | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::dumpDispatchStateLocked(String8& dump) { | 
 |     dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); | 
 |     dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); | 
 |  | 
 |     if (mFocusedApplicationHandle != NULL) { | 
 |         dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", | 
 |                 mFocusedApplicationHandle->name.string(), | 
 |                 mFocusedApplicationHandle->dispatchingTimeout / 1000000.0); | 
 |     } else { | 
 |         dump.append(INDENT "FocusedApplication: <null>\n"); | 
 |     } | 
 |     dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", | 
 |             mFocusedWindowHandle != NULL ? mFocusedWindowHandle->name.string() : "<null>"); | 
 |  | 
 |     dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); | 
 |     dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); | 
 |     dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId); | 
 |     dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source); | 
 |     if (!mTouchState.windows.isEmpty()) { | 
 |         dump.append(INDENT "TouchedWindows:\n"); | 
 |         for (size_t i = 0; i < mTouchState.windows.size(); i++) { | 
 |             const TouchedWindow& touchedWindow = mTouchState.windows[i]; | 
 |             dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", | 
 |                     i, touchedWindow.windowHandle->name.string(), touchedWindow.pointerIds.value, | 
 |                     touchedWindow.targetFlags); | 
 |         } | 
 |     } else { | 
 |         dump.append(INDENT "TouchedWindows: <none>\n"); | 
 |     } | 
 |  | 
 |     if (!mWindowHandles.isEmpty()) { | 
 |         dump.append(INDENT "Windows:\n"); | 
 |         for (size_t i = 0; i < mWindowHandles.size(); i++) { | 
 |             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | 
 |             dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, " | 
 |                     "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " | 
 |                     "frame=[%d,%d][%d,%d], scale=%f, " | 
 |                     "touchableRegion=", | 
 |                     i, windowHandle->name.string(), | 
 |                     toString(windowHandle->paused), | 
 |                     toString(windowHandle->hasFocus), | 
 |                     toString(windowHandle->hasWallpaper), | 
 |                     toString(windowHandle->visible), | 
 |                     toString(windowHandle->canReceiveKeys), | 
 |                     windowHandle->layoutParamsFlags, windowHandle->layoutParamsType, | 
 |                     windowHandle->layer, | 
 |                     windowHandle->frameLeft, windowHandle->frameTop, | 
 |                     windowHandle->frameRight, windowHandle->frameBottom, | 
 |                     windowHandle->scaleFactor); | 
 |             dumpRegion(dump, windowHandle->touchableRegion); | 
 |             dump.appendFormat(", inputFeatures=0x%08x", windowHandle->inputFeatures); | 
 |             dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", | 
 |                     windowHandle->ownerPid, windowHandle->ownerUid, | 
 |                     windowHandle->dispatchingTimeout / 1000000.0); | 
 |         } | 
 |     } else { | 
 |         dump.append(INDENT "Windows: <none>\n"); | 
 |     } | 
 |  | 
 |     if (!mMonitoringChannels.isEmpty()) { | 
 |         dump.append(INDENT "MonitoringChannels:\n"); | 
 |         for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
 |             const sp<InputChannel>& channel = mMonitoringChannels[i]; | 
 |             dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); | 
 |         } | 
 |     } else { | 
 |         dump.append(INDENT "MonitoringChannels: <none>\n"); | 
 |     } | 
 |  | 
 |     dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); | 
 |  | 
 |     if (!mActiveConnections.isEmpty()) { | 
 |         dump.append(INDENT "ActiveConnections:\n"); | 
 |         for (size_t i = 0; i < mActiveConnections.size(); i++) { | 
 |             const Connection* connection = mActiveConnections[i]; | 
 |             dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " | 
 |                     "inputState.isNeutral=%s\n", | 
 |                     i, connection->getInputChannelName(), connection->getStatusLabel(), | 
 |                     connection->outboundQueue.count(), | 
 |                     toString(connection->inputState.isNeutral())); | 
 |         } | 
 |     } else { | 
 |         dump.append(INDENT "ActiveConnections: <none>\n"); | 
 |     } | 
 |  | 
 |     if (isAppSwitchPendingLocked()) { | 
 |         dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n", | 
 |                 (mAppSwitchDueTime - now()) / 1000000.0); | 
 |     } else { | 
 |         dump.append(INDENT "AppSwitch: not pending\n"); | 
 |     } | 
 | } | 
 |  | 
 | status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, | 
 |         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { | 
 | #if DEBUG_REGISTRATION | 
 |     LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), | 
 |             toString(monitor)); | 
 | #endif | 
 |  | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         if (getConnectionIndexLocked(inputChannel) >= 0) { | 
 |             LOGW("Attempted to register already registered input channel '%s'", | 
 |                     inputChannel->getName().string()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         sp<Connection> connection = new Connection(inputChannel, inputWindowHandle); | 
 |         status_t status = connection->initialize(); | 
 |         if (status) { | 
 |             LOGE("Failed to initialize input publisher for input channel '%s', status=%d", | 
 |                     inputChannel->getName().string(), status); | 
 |             return status; | 
 |         } | 
 |  | 
 |         int32_t receiveFd = inputChannel->getReceivePipeFd(); | 
 |         mConnectionsByReceiveFd.add(receiveFd, connection); | 
 |  | 
 |         if (monitor) { | 
 |             mMonitoringChannels.push(inputChannel); | 
 |         } | 
 |  | 
 |         mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | 
 |  | 
 |         runCommandsLockedInterruptible(); | 
 |     } // release lock | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { | 
 | #if DEBUG_REGISTRATION | 
 |     LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); | 
 | #endif | 
 |  | 
 |     { // acquire lock | 
 |         AutoMutex _l(mLock); | 
 |  | 
 |         ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | 
 |         if (connectionIndex < 0) { | 
 |             LOGW("Attempted to unregister already unregistered input channel '%s'", | 
 |                     inputChannel->getName().string()); | 
 |             return BAD_VALUE; | 
 |         } | 
 |  | 
 |         sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |         mConnectionsByReceiveFd.removeItemsAt(connectionIndex); | 
 |  | 
 |         connection->status = Connection::STATUS_ZOMBIE; | 
 |  | 
 |         for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | 
 |             if (mMonitoringChannels[i] == inputChannel) { | 
 |                 mMonitoringChannels.removeAt(i); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         mLooper->removeFd(inputChannel->getReceivePipeFd()); | 
 |  | 
 |         nsecs_t currentTime = now(); | 
 |         abortBrokenDispatchCycleLocked(currentTime, connection); | 
 |  | 
 |         runCommandsLockedInterruptible(); | 
 |     } // release lock | 
 |  | 
 |     // Wake the poll loop because removing the connection may have changed the current | 
 |     // synchronization state. | 
 |     mLooper->wake(); | 
 |     return OK; | 
 | } | 
 |  | 
 | ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { | 
 |     ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd()); | 
 |     if (connectionIndex >= 0) { | 
 |         sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); | 
 |         if (connection->inputChannel.get() == inputChannel.get()) { | 
 |             return connectionIndex; | 
 |         } | 
 |     } | 
 |  | 
 |     return -1; | 
 | } | 
 |  | 
 | void InputDispatcher::activateConnectionLocked(Connection* connection) { | 
 |     for (size_t i = 0; i < mActiveConnections.size(); i++) { | 
 |         if (mActiveConnections.itemAt(i) == connection) { | 
 |             return; | 
 |         } | 
 |     } | 
 |     mActiveConnections.add(connection); | 
 | } | 
 |  | 
 | void InputDispatcher::deactivateConnectionLocked(Connection* connection) { | 
 |     for (size_t i = 0; i < mActiveConnections.size(); i++) { | 
 |         if (mActiveConnections.itemAt(i) == connection) { | 
 |             mActiveConnections.removeAt(i); | 
 |             return; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::onDispatchCycleStartedLocked( | 
 |         nsecs_t currentTime, const sp<Connection>& connection) { | 
 | } | 
 |  | 
 | void InputDispatcher::onDispatchCycleFinishedLocked( | 
 |         nsecs_t currentTime, const sp<Connection>& connection, bool handled) { | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); | 
 |     commandEntry->connection = connection; | 
 |     commandEntry->handled = handled; | 
 | } | 
 |  | 
 | void InputDispatcher::onDispatchCycleBrokenLocked( | 
 |         nsecs_t currentTime, const sp<Connection>& connection) { | 
 |     LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | 
 |             connection->getInputChannelName()); | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); | 
 |     commandEntry->connection = connection; | 
 | } | 
 |  | 
 | void InputDispatcher::onANRLocked( | 
 |         nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, | 
 |         const sp<InputWindowHandle>& windowHandle, | 
 |         nsecs_t eventTime, nsecs_t waitStartTime) { | 
 |     LOGI("Application is not responding: %s.  " | 
 |             "%01.1fms since event, %01.1fms since wait started", | 
 |             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), | 
 |             (currentTime - eventTime) / 1000000.0, | 
 |             (currentTime - waitStartTime) / 1000000.0); | 
 |  | 
 |     CommandEntry* commandEntry = postCommandLocked( | 
 |             & InputDispatcher::doNotifyANRLockedInterruptible); | 
 |     commandEntry->inputApplicationHandle = applicationHandle; | 
 |     commandEntry->inputWindowHandle = windowHandle; | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyConfigurationChangedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |  | 
 |     mPolicy->notifyConfigurationChanged(commandEntry->eventTime); | 
 |  | 
 |     mLock.lock(); | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     sp<Connection> connection = commandEntry->connection; | 
 |  | 
 |     if (connection->status != Connection::STATUS_ZOMBIE) { | 
 |         mLock.unlock(); | 
 |  | 
 |         mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); | 
 |  | 
 |         mLock.lock(); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::doNotifyANRLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |  | 
 |     nsecs_t newTimeout = mPolicy->notifyANR( | 
 |             commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle); | 
 |  | 
 |     mLock.lock(); | 
 |  | 
 |     resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, | 
 |             commandEntry->inputWindowHandle != NULL | 
 |                     ? commandEntry->inputWindowHandle->inputChannel : NULL); | 
 | } | 
 |  | 
 | void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     KeyEntry* entry = commandEntry->keyEntry; | 
 |  | 
 |     KeyEvent event; | 
 |     initializeKeyEvent(&event, entry); | 
 |  | 
 |     mLock.unlock(); | 
 |  | 
 |     bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, | 
 |             &event, entry->policyFlags); | 
 |  | 
 |     mLock.lock(); | 
 |  | 
 |     entry->interceptKeyResult = consumed | 
 |             ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP | 
 |             : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
 |     entry->release(); | 
 | } | 
 |  | 
 | void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( | 
 |         CommandEntry* commandEntry) { | 
 |     sp<Connection> connection = commandEntry->connection; | 
 |     bool handled = commandEntry->handled; | 
 |  | 
 |     bool skipNext = false; | 
 |     if (!connection->outboundQueue.isEmpty()) { | 
 |         DispatchEntry* dispatchEntry = connection->outboundQueue.head; | 
 |         if (dispatchEntry->inProgress) { | 
 |             if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { | 
 |                 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); | 
 |                 skipNext = afterKeyEventLockedInterruptible(connection, | 
 |                         dispatchEntry, keyEntry, handled); | 
 |             } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { | 
 |                 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); | 
 |                 skipNext = afterMotionEventLockedInterruptible(connection, | 
 |                         dispatchEntry, motionEntry, handled); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (!skipNext) { | 
 |         startNextDispatchCycleLocked(now(), connection); | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, | 
 |         DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { | 
 |     if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { | 
 |         // Get the fallback key state. | 
 |         // Clear it out after dispatching the UP. | 
 |         int32_t originalKeyCode = keyEntry->keyCode; | 
 |         int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | 
 |         if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
 |             connection->inputState.removeFallbackKey(originalKeyCode); | 
 |         } | 
 |  | 
 |         if (handled || !dispatchEntry->hasForegroundTarget()) { | 
 |             // If the application handles the original key for which we previously | 
 |             // generated a fallback or if the window is not a foreground window, | 
 |             // then cancel the associated fallback key, if any. | 
 |             if (fallbackKeyCode != -1) { | 
 |                 if (fallbackKeyCode != AKEYCODE_UNKNOWN) { | 
 |                     CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
 |                             "application handled the original non-fallback key " | 
 |                             "or is no longer a foreground target, " | 
 |                             "canceling previously dispatched fallback key"); | 
 |                     options.keyCode = fallbackKeyCode; | 
 |                     synthesizeCancelationEventsForConnectionLocked(connection, options); | 
 |                 } | 
 |                 connection->inputState.removeFallbackKey(originalKeyCode); | 
 |             } | 
 |         } else { | 
 |             // If the application did not handle a non-fallback key, first check | 
 |             // that we are in a good state to perform unhandled key event processing | 
 |             // Then ask the policy what to do with it. | 
 |             bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN | 
 |                     && keyEntry->repeatCount == 0; | 
 |             if (fallbackKeyCode == -1 && !initialDown) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |                 LOGD("Unhandled key event: Skipping unhandled key event processing " | 
 |                         "since this is not an initial down.  " | 
 |                         "keyCode=%d, action=%d, repeatCount=%d", | 
 |                         originalKeyCode, keyEntry->action, keyEntry->repeatCount); | 
 | #endif | 
 |                 return false; | 
 |             } | 
 |  | 
 |             // Dispatch the unhandled key to the policy. | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             LOGD("Unhandled key event: Asking policy to perform fallback action.  " | 
 |                     "keyCode=%d, action=%d, repeatCount=%d", | 
 |                     keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount); | 
 | #endif | 
 |             KeyEvent event; | 
 |             initializeKeyEvent(&event, keyEntry); | 
 |  | 
 |             mLock.unlock(); | 
 |  | 
 |             bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, | 
 |                     &event, keyEntry->policyFlags, &event); | 
 |  | 
 |             mLock.lock(); | 
 |  | 
 |             if (connection->status != Connection::STATUS_NORMAL) { | 
 |                 connection->inputState.removeFallbackKey(originalKeyCode); | 
 |                 return true; // skip next cycle | 
 |             } | 
 |  | 
 |             LOG_ASSERT(connection->outboundQueue.head == dispatchEntry); | 
 |  | 
 |             // Latch the fallback keycode for this key on an initial down. | 
 |             // The fallback keycode cannot change at any other point in the lifecycle. | 
 |             if (initialDown) { | 
 |                 if (fallback) { | 
 |                     fallbackKeyCode = event.getKeyCode(); | 
 |                 } else { | 
 |                     fallbackKeyCode = AKEYCODE_UNKNOWN; | 
 |                 } | 
 |                 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
 |             } | 
 |  | 
 |             LOG_ASSERT(fallbackKeyCode != -1); | 
 |  | 
 |             // Cancel the fallback key if the policy decides not to send it anymore. | 
 |             // We will continue to dispatch the key to the policy but we will no | 
 |             // longer dispatch a fallback key to the application. | 
 |             if (fallbackKeyCode != AKEYCODE_UNKNOWN | 
 |                     && (!fallback || fallbackKeyCode != event.getKeyCode())) { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |                 if (fallback) { | 
 |                     LOGD("Unhandled key event: Policy requested to send key %d" | 
 |                             "as a fallback for %d, but on the DOWN it had requested " | 
 |                             "to send %d instead.  Fallback canceled.", | 
 |                             event.getKeyCode(), originalKeyCode, fallbackKeyCode); | 
 |                 } else { | 
 |                     LOGD("Unhandled key event: Policy did not request fallback for %d," | 
 |                             "but on the DOWN it had requested to send %d.  " | 
 |                             "Fallback canceled.", | 
 |                             originalKeyCode, fallbackKeyCode); | 
 |                 } | 
 | #endif | 
 |  | 
 |                 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
 |                         "canceling fallback, policy no longer desires it"); | 
 |                 options.keyCode = fallbackKeyCode; | 
 |                 synthesizeCancelationEventsForConnectionLocked(connection, options); | 
 |  | 
 |                 fallback = false; | 
 |                 fallbackKeyCode = AKEYCODE_UNKNOWN; | 
 |                 if (keyEntry->action != AKEY_EVENT_ACTION_UP) { | 
 |                     connection->inputState.setFallbackKey(originalKeyCode, | 
 |                             fallbackKeyCode); | 
 |                 } | 
 |             } | 
 |  | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |             { | 
 |                 String8 msg; | 
 |                 const KeyedVector<int32_t, int32_t>& fallbackKeys = | 
 |                         connection->inputState.getFallbackKeys(); | 
 |                 for (size_t i = 0; i < fallbackKeys.size(); i++) { | 
 |                     msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), | 
 |                             fallbackKeys.valueAt(i)); | 
 |                 } | 
 |                 LOGD("Unhandled key event: %d currently tracked fallback keys%s.", | 
 |                         fallbackKeys.size(), msg.string()); | 
 |             } | 
 | #endif | 
 |  | 
 |             if (fallback) { | 
 |                 // Restart the dispatch cycle using the fallback key. | 
 |                 keyEntry->eventTime = event.getEventTime(); | 
 |                 keyEntry->deviceId = event.getDeviceId(); | 
 |                 keyEntry->source = event.getSource(); | 
 |                 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | 
 |                 keyEntry->keyCode = fallbackKeyCode; | 
 |                 keyEntry->scanCode = event.getScanCode(); | 
 |                 keyEntry->metaState = event.getMetaState(); | 
 |                 keyEntry->repeatCount = event.getRepeatCount(); | 
 |                 keyEntry->downTime = event.getDownTime(); | 
 |                 keyEntry->syntheticRepeat = false; | 
 |  | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |                 LOGD("Unhandled key event: Dispatching fallback key.  " | 
 |                         "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | 
 |                         originalKeyCode, fallbackKeyCode, keyEntry->metaState); | 
 | #endif | 
 |  | 
 |                 dispatchEntry->inProgress = false; | 
 |                 startDispatchCycleLocked(now(), connection); | 
 |                 return true; // already started next cycle | 
 |             } else { | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |                 LOGD("Unhandled key event: No fallback key."); | 
 | #endif | 
 |             } | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, | 
 |         DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { | 
 |     return false; | 
 | } | 
 |  | 
 | void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { | 
 |     mLock.unlock(); | 
 |  | 
 |     mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); | 
 |  | 
 |     mLock.lock(); | 
 | } | 
 |  | 
 | void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { | 
 |     event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, | 
 |             entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, | 
 |             entry->downTime, entry->eventTime); | 
 | } | 
 |  | 
 | void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, | 
 |         int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { | 
 |     // TODO Write some statistics about how long we spend waiting. | 
 | } | 
 |  | 
 | void InputDispatcher::dump(String8& dump) { | 
 |     AutoMutex _l(mLock); | 
 |  | 
 |     dump.append("Input Dispatcher State:\n"); | 
 |     dumpDispatchStateLocked(dump); | 
 |  | 
 |     dump.append(INDENT "Configuration:\n"); | 
 |     dump.appendFormat(INDENT2 "MaxEventsPerSecond: %d\n", mConfig.maxEventsPerSecond); | 
 |     dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f); | 
 |     dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", mConfig.keyRepeatTimeout * 0.000001f); | 
 | } | 
 |  | 
 | void InputDispatcher::monitor() { | 
 |     // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | 
 |     mLock.lock(); | 
 |     mLock.unlock(); | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::Queue --- | 
 |  | 
 | template <typename T> | 
 | uint32_t InputDispatcher::Queue<T>::count() const { | 
 |     uint32_t result = 0; | 
 |     for (const T* entry = head; entry; entry = entry->next) { | 
 |         result += 1; | 
 |     } | 
 |     return result; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::InjectionState --- | 
 |  | 
 | InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : | 
 |         refCount(1), | 
 |         injectorPid(injectorPid), injectorUid(injectorUid), | 
 |         injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), | 
 |         pendingForegroundDispatches(0) { | 
 | } | 
 |  | 
 | InputDispatcher::InjectionState::~InjectionState() { | 
 | } | 
 |  | 
 | void InputDispatcher::InjectionState::release() { | 
 |     refCount -= 1; | 
 |     if (refCount == 0) { | 
 |         delete this; | 
 |     } else { | 
 |         LOG_ASSERT(refCount > 0); | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::EventEntry --- | 
 |  | 
 | InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : | 
 |         refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), | 
 |         injectionState(NULL), dispatchInProgress(false) { | 
 | } | 
 |  | 
 | InputDispatcher::EventEntry::~EventEntry() { | 
 |     releaseInjectionState(); | 
 | } | 
 |  | 
 | void InputDispatcher::EventEntry::release() { | 
 |     refCount -= 1; | 
 |     if (refCount == 0) { | 
 |         delete this; | 
 |     } else { | 
 |         LOG_ASSERT(refCount > 0); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::EventEntry::releaseInjectionState() { | 
 |     if (injectionState) { | 
 |         injectionState->release(); | 
 |         injectionState = NULL; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::ConfigurationChangedEntry --- | 
 |  | 
 | InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : | 
 |         EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { | 
 | } | 
 |  | 
 | InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::KeyEntry --- | 
 |  | 
 | InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, | 
 |         int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, | 
 |         int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | 
 |         int32_t repeatCount, nsecs_t downTime) : | 
 |         EventEntry(TYPE_KEY, eventTime, policyFlags), | 
 |         deviceId(deviceId), source(source), action(action), flags(flags), | 
 |         keyCode(keyCode), scanCode(scanCode), metaState(metaState), | 
 |         repeatCount(repeatCount), downTime(downTime), | 
 |         syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | 
 | } | 
 |  | 
 | InputDispatcher::KeyEntry::~KeyEntry() { | 
 | } | 
 |  | 
 | void InputDispatcher::KeyEntry::recycle() { | 
 |     releaseInjectionState(); | 
 |  | 
 |     dispatchInProgress = false; | 
 |     syntheticRepeat = false; | 
 |     interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::MotionSample --- | 
 |  | 
 | InputDispatcher::MotionSample::MotionSample(nsecs_t eventTime, | 
 |         const PointerCoords* pointerCoords, uint32_t pointerCount) : | 
 |         next(NULL), eventTime(eventTime), eventTimeBeforeCoalescing(eventTime) { | 
 |     for (uint32_t i = 0; i < pointerCount; i++) { | 
 |         this->pointerCoords[i].copyFrom(pointerCoords[i]); | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::MotionEntry --- | 
 |  | 
 | InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, | 
 |         int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags, | 
 |         int32_t metaState, int32_t buttonState, | 
 |         int32_t edgeFlags, float xPrecision, float yPrecision, | 
 |         nsecs_t downTime, uint32_t pointerCount, | 
 |         const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) : | 
 |         EventEntry(TYPE_MOTION, eventTime, policyFlags), | 
 |         deviceId(deviceId), source(source), action(action), flags(flags), | 
 |         metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags), | 
 |         xPrecision(xPrecision), yPrecision(yPrecision), | 
 |         downTime(downTime), pointerCount(pointerCount), | 
 |         firstSample(eventTime, pointerCoords, pointerCount), | 
 |         lastSample(&firstSample) { | 
 |     for (uint32_t i = 0; i < pointerCount; i++) { | 
 |         this->pointerProperties[i].copyFrom(pointerProperties[i]); | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::MotionEntry::~MotionEntry() { | 
 |     for (MotionSample* sample = firstSample.next; sample != NULL; ) { | 
 |         MotionSample* next = sample->next; | 
 |         delete sample; | 
 |         sample = next; | 
 |     } | 
 | } | 
 |  | 
 | uint32_t InputDispatcher::MotionEntry::countSamples() const { | 
 |     uint32_t count = 1; | 
 |     for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) { | 
 |         count += 1; | 
 |     } | 
 |     return count; | 
 | } | 
 |  | 
 | bool InputDispatcher::MotionEntry::canAppendSamples(int32_t action, uint32_t pointerCount, | 
 |         const PointerProperties* pointerProperties) const { | 
 |     if (this->action != action | 
 |             || this->pointerCount != pointerCount | 
 |             || this->isInjected()) { | 
 |         return false; | 
 |     } | 
 |     for (uint32_t i = 0; i < pointerCount; i++) { | 
 |         if (this->pointerProperties[i] != pointerProperties[i]) { | 
 |             return false; | 
 |         } | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | void InputDispatcher::MotionEntry::appendSample( | 
 |         nsecs_t eventTime, const PointerCoords* pointerCoords) { | 
 |     MotionSample* sample = new MotionSample(eventTime, pointerCoords, pointerCount); | 
 |  | 
 |     lastSample->next = sample; | 
 |     lastSample = sample; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::DispatchEntry --- | 
 |  | 
 | InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, | 
 |         int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : | 
 |         eventEntry(eventEntry), targetFlags(targetFlags), | 
 |         xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), | 
 |         inProgress(false), | 
 |         resolvedAction(0), resolvedFlags(0), | 
 |         headMotionSample(NULL), tailMotionSample(NULL) { | 
 |     eventEntry->refCount += 1; | 
 | } | 
 |  | 
 | InputDispatcher::DispatchEntry::~DispatchEntry() { | 
 |     eventEntry->release(); | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::InputState --- | 
 |  | 
 | InputDispatcher::InputState::InputState() { | 
 | } | 
 |  | 
 | InputDispatcher::InputState::~InputState() { | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::isNeutral() const { | 
 |     return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const { | 
 |     for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
 |         const MotionMemento& memento = mMotionMementos.itemAt(i); | 
 |         if (memento.deviceId == deviceId | 
 |                 && memento.source == source | 
 |                 && memento.hovering) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, | 
 |         int32_t action, int32_t flags) { | 
 |     switch (action) { | 
 |     case AKEY_EVENT_ACTION_UP: { | 
 |         if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { | 
 |             for (size_t i = 0; i < mFallbackKeys.size(); ) { | 
 |                 if (mFallbackKeys.valueAt(i) == entry->keyCode) { | 
 |                     mFallbackKeys.removeItemsAt(i); | 
 |                 } else { | 
 |                     i += 1; | 
 |                 } | 
 |             } | 
 |         } | 
 |         ssize_t index = findKeyMemento(entry); | 
 |         if (index >= 0) { | 
 |             mKeyMementos.removeAt(index); | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         LOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " | 
 |                 "keyCode=%d, scanCode=%d", | 
 |                 entry->deviceId, entry->source, entry->keyCode, entry->scanCode); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AKEY_EVENT_ACTION_DOWN: { | 
 |         ssize_t index = findKeyMemento(entry); | 
 |         if (index >= 0) { | 
 |             mKeyMementos.removeAt(index); | 
 |         } | 
 |         addKeyMemento(entry, flags); | 
 |         return true; | 
 |     } | 
 |  | 
 |     default: | 
 |         return true; | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, | 
 |         int32_t action, int32_t flags) { | 
 |     int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; | 
 |     switch (actionMasked) { | 
 |     case AMOTION_EVENT_ACTION_UP: | 
 |     case AMOTION_EVENT_ACTION_CANCEL: { | 
 |         ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.removeAt(index); | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         LOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " | 
 |                 "actionMasked=%d", | 
 |                 entry->deviceId, entry->source, actionMasked); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_DOWN: { | 
 |         ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.removeAt(index); | 
 |         } | 
 |         addMotionMemento(entry, flags, false /*hovering*/); | 
 |         return true; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_POINTER_UP: | 
 |     case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
 |     case AMOTION_EVENT_ACTION_MOVE: { | 
 |         ssize_t index = findMotionMemento(entry, false /*hovering*/); | 
 |         if (index >= 0) { | 
 |             MotionMemento& memento = mMotionMementos.editItemAt(index); | 
 |             memento.setPointers(entry); | 
 |             return true; | 
 |         } | 
 |         if (actionMasked == AMOTION_EVENT_ACTION_MOVE | 
 |                 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK | 
 |                         | AINPUT_SOURCE_CLASS_NAVIGATION))) { | 
 |             // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         LOGD("Dropping inconsistent motion pointer up/down or move event: " | 
 |                 "deviceId=%d, source=%08x, actionMasked=%d", | 
 |                 entry->deviceId, entry->source, actionMasked); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_HOVER_EXIT: { | 
 |         ssize_t index = findMotionMemento(entry, true /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.removeAt(index); | 
 |             return true; | 
 |         } | 
 | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
 |         LOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", | 
 |                 entry->deviceId, entry->source); | 
 | #endif | 
 |         return false; | 
 |     } | 
 |  | 
 |     case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
 |     case AMOTION_EVENT_ACTION_HOVER_MOVE: { | 
 |         ssize_t index = findMotionMemento(entry, true /*hovering*/); | 
 |         if (index >= 0) { | 
 |             mMotionMementos.removeAt(index); | 
 |         } | 
 |         addMotionMemento(entry, flags, true /*hovering*/); | 
 |         return true; | 
 |     } | 
 |  | 
 |     default: | 
 |         return true; | 
 |     } | 
 | } | 
 |  | 
 | ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { | 
 |     for (size_t i = 0; i < mKeyMementos.size(); i++) { | 
 |         const KeyMemento& memento = mKeyMementos.itemAt(i); | 
 |         if (memento.deviceId == entry->deviceId | 
 |                 && memento.source == entry->source | 
 |                 && memento.keyCode == entry->keyCode | 
 |                 && memento.scanCode == entry->scanCode) { | 
 |             return i; | 
 |         } | 
 |     } | 
 |     return -1; | 
 | } | 
 |  | 
 | ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, | 
 |         bool hovering) const { | 
 |     for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
 |         const MotionMemento& memento = mMotionMementos.itemAt(i); | 
 |         if (memento.deviceId == entry->deviceId | 
 |                 && memento.source == entry->source | 
 |                 && memento.hovering == hovering) { | 
 |             return i; | 
 |         } | 
 |     } | 
 |     return -1; | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { | 
 |     mKeyMementos.push(); | 
 |     KeyMemento& memento = mKeyMementos.editTop(); | 
 |     memento.deviceId = entry->deviceId; | 
 |     memento.source = entry->source; | 
 |     memento.keyCode = entry->keyCode; | 
 |     memento.scanCode = entry->scanCode; | 
 |     memento.flags = flags; | 
 |     memento.downTime = entry->downTime; | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, | 
 |         int32_t flags, bool hovering) { | 
 |     mMotionMementos.push(); | 
 |     MotionMemento& memento = mMotionMementos.editTop(); | 
 |     memento.deviceId = entry->deviceId; | 
 |     memento.source = entry->source; | 
 |     memento.flags = flags; | 
 |     memento.xPrecision = entry->xPrecision; | 
 |     memento.yPrecision = entry->yPrecision; | 
 |     memento.downTime = entry->downTime; | 
 |     memento.setPointers(entry); | 
 |     memento.hovering = hovering; | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { | 
 |     pointerCount = entry->pointerCount; | 
 |     for (uint32_t i = 0; i < entry->pointerCount; i++) { | 
 |         pointerProperties[i].copyFrom(entry->pointerProperties[i]); | 
 |         pointerCoords[i].copyFrom(entry->lastSample->pointerCoords[i]); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, | 
 |         Vector<EventEntry*>& outEvents, const CancelationOptions& options) { | 
 |     for (size_t i = 0; i < mKeyMementos.size(); i++) { | 
 |         const KeyMemento& memento = mKeyMementos.itemAt(i); | 
 |         if (shouldCancelKey(memento, options)) { | 
 |             outEvents.push(new KeyEntry(currentTime, | 
 |                     memento.deviceId, memento.source, 0, | 
 |                     AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, | 
 |                     memento.keyCode, memento.scanCode, 0, 0, memento.downTime)); | 
 |         } | 
 |     } | 
 |  | 
 |     for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
 |         const MotionMemento& memento = mMotionMementos.itemAt(i); | 
 |         if (shouldCancelMotion(memento, options)) { | 
 |             outEvents.push(new MotionEntry(currentTime, | 
 |                     memento.deviceId, memento.source, 0, | 
 |                     memento.hovering | 
 |                             ? AMOTION_EVENT_ACTION_HOVER_EXIT | 
 |                             : AMOTION_EVENT_ACTION_CANCEL, | 
 |                     memento.flags, 0, 0, 0, | 
 |                     memento.xPrecision, memento.yPrecision, memento.downTime, | 
 |                     memento.pointerCount, memento.pointerProperties, memento.pointerCoords)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::clear() { | 
 |     mKeyMementos.clear(); | 
 |     mMotionMementos.clear(); | 
 |     mFallbackKeys.clear(); | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { | 
 |     for (size_t i = 0; i < mMotionMementos.size(); i++) { | 
 |         const MotionMemento& memento = mMotionMementos.itemAt(i); | 
 |         if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { | 
 |             for (size_t j = 0; j < other.mMotionMementos.size(); ) { | 
 |                 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); | 
 |                 if (memento.deviceId == otherMemento.deviceId | 
 |                         && memento.source == otherMemento.source) { | 
 |                     other.mMotionMementos.removeAt(j); | 
 |                 } else { | 
 |                     j += 1; | 
 |                 } | 
 |             } | 
 |             other.mMotionMementos.push(memento); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { | 
 |     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | 
 |     return index >= 0 ? mFallbackKeys.valueAt(index) : -1; | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, | 
 |         int32_t fallbackKeyCode) { | 
 |     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | 
 |     if (index >= 0) { | 
 |         mFallbackKeys.replaceValueAt(index, fallbackKeyCode); | 
 |     } else { | 
 |         mFallbackKeys.add(originalKeyCode, fallbackKeyCode); | 
 |     } | 
 | } | 
 |  | 
 | void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { | 
 |     mFallbackKeys.removeItem(originalKeyCode); | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, | 
 |         const CancelationOptions& options) { | 
 |     if (options.keyCode != -1 && memento.keyCode != options.keyCode) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     switch (options.mode) { | 
 |     case CancelationOptions::CANCEL_ALL_EVENTS: | 
 |     case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | 
 |         return true; | 
 |     case CancelationOptions::CANCEL_FALLBACK_EVENTS: | 
 |         return memento.flags & AKEY_EVENT_FLAG_FALLBACK; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, | 
 |         const CancelationOptions& options) { | 
 |     switch (options.mode) { | 
 |     case CancelationOptions::CANCEL_ALL_EVENTS: | 
 |         return true; | 
 |     case CancelationOptions::CANCEL_POINTER_EVENTS: | 
 |         return memento.source & AINPUT_SOURCE_CLASS_POINTER; | 
 |     case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | 
 |         return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::Connection --- | 
 |  | 
 | InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, | 
 |         const sp<InputWindowHandle>& inputWindowHandle) : | 
 |         status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), | 
 |         inputPublisher(inputChannel), | 
 |         lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) { | 
 | } | 
 |  | 
 | InputDispatcher::Connection::~Connection() { | 
 | } | 
 |  | 
 | status_t InputDispatcher::Connection::initialize() { | 
 |     return inputPublisher.initialize(); | 
 | } | 
 |  | 
 | const char* InputDispatcher::Connection::getStatusLabel() const { | 
 |     switch (status) { | 
 |     case STATUS_NORMAL: | 
 |         return "NORMAL"; | 
 |  | 
 |     case STATUS_BROKEN: | 
 |         return "BROKEN"; | 
 |  | 
 |     case STATUS_ZOMBIE: | 
 |         return "ZOMBIE"; | 
 |  | 
 |     default: | 
 |         return "UNKNOWN"; | 
 |     } | 
 | } | 
 |  | 
 | InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent( | 
 |         const EventEntry* eventEntry) const { | 
 |     for (DispatchEntry* dispatchEntry = outboundQueue.tail; dispatchEntry; | 
 |             dispatchEntry = dispatchEntry->prev) { | 
 |         if (dispatchEntry->eventEntry == eventEntry) { | 
 |             return dispatchEntry; | 
 |         } | 
 |     } | 
 |     return NULL; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::CommandEntry --- | 
 |  | 
 | InputDispatcher::CommandEntry::CommandEntry(Command command) : | 
 |     command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), handled(false) { | 
 | } | 
 |  | 
 | InputDispatcher::CommandEntry::~CommandEntry() { | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcher::TouchState --- | 
 |  | 
 | InputDispatcher::TouchState::TouchState() : | 
 |     down(false), split(false), deviceId(-1), source(0) { | 
 | } | 
 |  | 
 | InputDispatcher::TouchState::~TouchState() { | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::reset() { | 
 |     down = false; | 
 |     split = false; | 
 |     deviceId = -1; | 
 |     source = 0; | 
 |     windows.clear(); | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::copyFrom(const TouchState& other) { | 
 |     down = other.down; | 
 |     split = other.split; | 
 |     deviceId = other.deviceId; | 
 |     source = other.source; | 
 |     windows = other.windows; | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, | 
 |         int32_t targetFlags, BitSet32 pointerIds) { | 
 |     if (targetFlags & InputTarget::FLAG_SPLIT) { | 
 |         split = true; | 
 |     } | 
 |  | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         TouchedWindow& touchedWindow = windows.editItemAt(i); | 
 |         if (touchedWindow.windowHandle == windowHandle) { | 
 |             touchedWindow.targetFlags |= targetFlags; | 
 |             if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
 |                 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; | 
 |             } | 
 |             touchedWindow.pointerIds.value |= pointerIds.value; | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     windows.push(); | 
 |  | 
 |     TouchedWindow& touchedWindow = windows.editTop(); | 
 |     touchedWindow.windowHandle = windowHandle; | 
 |     touchedWindow.targetFlags = targetFlags; | 
 |     touchedWindow.pointerIds = pointerIds; | 
 | } | 
 |  | 
 | void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { | 
 |     for (size_t i = 0 ; i < windows.size(); ) { | 
 |         TouchedWindow& window = windows.editItemAt(i); | 
 |         if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS | 
 |                 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { | 
 |             window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; | 
 |             window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; | 
 |             i += 1; | 
 |         } else { | 
 |             windows.removeAt(i); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         const TouchedWindow& window = windows.itemAt(i); | 
 |         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |             return window.windowHandle; | 
 |         } | 
 |     } | 
 |     return NULL; | 
 | } | 
 |  | 
 | bool InputDispatcher::TouchState::isSlippery() const { | 
 |     // Must have exactly one foreground window. | 
 |     bool haveSlipperyForegroundWindow = false; | 
 |     for (size_t i = 0; i < windows.size(); i++) { | 
 |         const TouchedWindow& window = windows.itemAt(i); | 
 |         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
 |             if (haveSlipperyForegroundWindow || !(window.windowHandle->layoutParamsFlags | 
 |                     & InputWindowHandle::FLAG_SLIPPERY)) { | 
 |                 return false; | 
 |             } | 
 |             haveSlipperyForegroundWindow = true; | 
 |         } | 
 |     } | 
 |     return haveSlipperyForegroundWindow; | 
 | } | 
 |  | 
 |  | 
 | // --- InputDispatcherThread --- | 
 |  | 
 | InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : | 
 |         Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { | 
 | } | 
 |  | 
 | InputDispatcherThread::~InputDispatcherThread() { | 
 | } | 
 |  | 
 | bool InputDispatcherThread::threadLoop() { | 
 |     mDispatcher->dispatchOnce(); | 
 |     return true; | 
 | } | 
 |  | 
 | } // namespace android |