use SkFilterQuality instead of SkPaint::FilterLevel

Change-Id: I5d26869de746107b8a35a7a662236f993a824b0d
diff --git a/libs/hwui/utils/PaintUtils.h b/libs/hwui/utils/PaintUtils.h
index 1a5cbf8..ba02f5f 100644
--- a/libs/hwui/utils/PaintUtils.h
+++ b/libs/hwui/utils/PaintUtils.h
@@ -38,7 +38,7 @@
     }
 
     static inline GLenum getFilter(const SkPaint* paint) {
-        if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
+        if (!paint || paint->getFilterQuality() != kNone_SkFilterQuality) {
             return GL_LINEAR;
         }
         return GL_NEAREST;