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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ComposeShader.h"
#include "SkImageFilters.h"
#include "SkShader.h"
namespace android::uirenderer {
ComposeShader::ComposeShader(Shader& shaderA, Shader& shaderB, const SkBlendMode blendMode,
const SkMatrix* matrix)
: Shader(matrix) {
// If both Shaders can be represented as SkShaders then use those, if not
// create an SkImageFilter from both Shaders and create the equivalent SkImageFilter
sk_sp<SkShader> skShaderA = shaderA.asSkShader();
sk_sp<SkShader> skShaderB = shaderB.asSkShader();
if (skShaderA.get() && skShaderB.get()) {
skShader = SkShaders::Blend(blendMode, skShaderA, skShaderB);
skImageFilter = nullptr;
} else {
sk_sp<SkImageFilter> skImageFilterA = shaderA.asSkImageFilter();
sk_sp<SkImageFilter> skImageFilterB = shaderB.asSkImageFilter();
skShader = nullptr;
skImageFilter = SkImageFilters::Xfermode(blendMode, skImageFilterA, skImageFilterB);
}
}
sk_sp<SkShader> ComposeShader::makeSkShader() {
return skShader;
}
sk_sp<SkImageFilter> ComposeShader::makeSkImageFilter() {
return skImageFilter;
}
ComposeShader::~ComposeShader() {}
} // namespace android::uirenderer