Add developer setting to set the default GPU renderer.

Test: manual on-device testing
Bug: 35345959
Change-Id: I1d846f922a048dd215caf053b10aaa909bdbc74d
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 09e34bf..2931255 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -211,7 +211,7 @@
         return sRenderPipelineType;
     }
     char prop[PROPERTY_VALUE_MAX];
-    property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
+    property_get(PROPERTY_RENDERER, prop, "opengl");
     if (!strcmp(prop, "skiagl") ) {
         sRenderPipelineType = RenderPipelineType::SkiaGL;
     } else if (!strcmp(prop, "skiavk") ) {