Fix some edge cases
Bug: 27709981
This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo
Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 63fa788..ab66b2a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -76,15 +76,15 @@
}
CanvasContext::~CanvasContext() {
- destroy();
+ destroy(nullptr);
mRenderThread.renderState().unregisterCanvasContext(this);
}
-void CanvasContext::destroy() {
+void CanvasContext::destroy(TreeObserver* observer) {
stopDrawing();
setSurface(nullptr);
- freePrefetechedLayers();
- destroyHardwareResources();
+ freePrefetchedLayers(observer);
+ destroyHardwareResources(observer);
mAnimationContext->destroy();
#if !HWUI_NEW_OPS
if (mCanvas) {
@@ -222,7 +222,7 @@
mAnimationContext->runRemainingAnimations(info);
GL_CHECKPOINT(MODERATE);
- freePrefetechedLayers();
+ freePrefetchedLayers(info.observer);
GL_CHECKPOINT(MODERATE);
if (CC_UNLIKELY(!mNativeSurface.get())) {
@@ -569,25 +569,24 @@
}
void CanvasContext::markLayerInUse(RenderNode* node) {
- if (mPrefetechedLayers.erase(node)) {
+ if (mPrefetchedLayers.erase(node)) {
node->decStrong(nullptr);
}
}
-static void destroyPrefetechedNode(RenderNode* node) {
- ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
- node->destroyHardwareResources(nullptr);
- node->decStrong(nullptr);
-}
-
-void CanvasContext::freePrefetechedLayers() {
- if (mPrefetechedLayers.size()) {
- std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
- mPrefetechedLayers.clear();
+void CanvasContext::freePrefetchedLayers(TreeObserver* observer) {
+ if (mPrefetchedLayers.size()) {
+ for (auto& node : mPrefetchedLayers) {
+ ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
+ node->getName());
+ node->destroyHardwareResources(observer);
+ node->decStrong(observer);
+ }
+ mPrefetchedLayers.clear();
}
}
-void CanvasContext::buildLayer(RenderNode* node) {
+void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
ATRACE_CALL();
if (!mEglManager.hasEglContext()) return;
#if !HWUI_NEW_OPS
@@ -599,6 +598,7 @@
TreeInfo info(TreeInfo::MODE_FULL, *this);
info.damageAccumulator = &mDamageAccumulator;
+ info.observer = observer;
#if HWUI_NEW_OPS
info.layerUpdateQueue = &mLayerUpdateQueue;
#else
@@ -628,7 +628,7 @@
#endif
node->incStrong(nullptr);
- mPrefetechedLayers.insert(node);
+ mPrefetchedLayers.insert(node);
}
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
@@ -636,12 +636,12 @@
return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
}
-void CanvasContext::destroyHardwareResources() {
+void CanvasContext::destroyHardwareResources(TreeObserver* observer) {
stopDrawing();
if (mEglManager.hasEglContext()) {
- freePrefetechedLayers();
+ freePrefetchedLayers(observer);
for (const sp<RenderNode>& node : mRenderNodes) {
- node->destroyHardwareResources(nullptr);
+ node->destroyHardwareResources(observer);
}
Caches& caches = Caches::getInstance();
// Make sure to release all the textures we were owning as there won't