Delete all ro.hwui.* props
Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.
Or just hardcode them to what all devices
were hardcoding them to anyway.
Bug: 63741221
Test: Check cache size results on sailfish
Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
Merged-In: I8b0d210572a246f4fefb076935cf5156a70c274c
(cherry picked from commit 8dc02f99d09130ace2ee738c2e689db1b3f33181)
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 2c92924..ededffb 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -53,6 +53,11 @@
mScissor = new Scissor();
mStencil = new Stencil();
+ // Deferred because creation needs GL context for texture limits
+ if (!mLayerPool) {
+ mLayerPool = new OffscreenBufferPool();
+ }
+
// This is delayed because the first access of Caches makes GL calls
if (!mCaches) {
mCaches = &Caches::createInstance(*this);
@@ -67,7 +72,7 @@
}
void RenderState::onGLContextDestroyed() {
- mLayerPool.clear();
+ mLayerPool->clear();
// TODO: reset all cached state in state objects
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
@@ -100,7 +105,7 @@
}
void RenderState::onVkContextDestroyed() {
- mLayerPool.clear();
+ mLayerPool->clear();
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
GpuMemoryTracker::onGpuContextDestroyed();
}
@@ -116,10 +121,10 @@
case Caches::FlushMode::Moderate:
// fall through
case Caches::FlushMode::Layers:
- mLayerPool.clear();
+ if (mLayerPool) mLayerPool->clear();
break;
}
- mCaches->flush(mode);
+ if (mCaches) mCaches->flush(mode);
}
void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {