| /* | 
 |  * Copyright (C) 2006 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // | 
 | // Class providing access to a read-only asset.  Asset objects are NOT | 
 | // thread-safe, and should not be shared across threads. | 
 | // | 
 | #ifndef __LIBS_ASSET_H | 
 | #define __LIBS_ASSET_H | 
 |  | 
 | #include <stdio.h> | 
 | #include <sys/types.h> | 
 | #include "FileMap.h" | 
 | #include "String8.h" | 
 | #include "Errors.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | /* | 
 |  * Instances of this class provide read-only operations on a byte stream. | 
 |  * | 
 |  * Access may be optimized for streaming, random, or whole buffer modes.  All | 
 |  * operations are supported regardless of how the file was opened, but some | 
 |  * things will be less efficient.  [pass that in??] | 
 |  * | 
 |  * "Asset" is the base class for all types of assets.  The classes below | 
 |  * provide most of the implementation.  The AssetManager uses one of the | 
 |  * static "create" functions defined here to create a new instance. | 
 |  */ | 
 | class Asset { | 
 | public: | 
 |     virtual ~Asset(void); | 
 |  | 
 |     static int32_t getGlobalCount(); | 
 |     static String8 getAssetAllocations(); | 
 |      | 
 |     /* used when opening an asset */ | 
 |     typedef enum AccessMode { | 
 |         ACCESS_UNKNOWN = 0, | 
 |  | 
 |         /* read chunks, and seek forward and backward */ | 
 |         ACCESS_RANDOM, | 
 |  | 
 |         /* read sequentially, with an occasional forward seek */ | 
 |         ACCESS_STREAMING, | 
 |  | 
 |         /* caller plans to ask for a read-only buffer with all data */ | 
 |         ACCESS_BUFFER, | 
 |     } AccessMode; | 
 |  | 
 |     enum { | 
 |         /* data larger than this does not get uncompressed into a buffer */ | 
 | #ifdef HAVE_ANDROID_OS | 
 |         UNCOMPRESS_DATA_MAX = 1 * 1024 * 1024 | 
 | #else | 
 |         UNCOMPRESS_DATA_MAX = 2 * 1024 * 1024 | 
 | #endif | 
 |     }; | 
 |  | 
 |     /* | 
 |      * Read data from the current offset.  Returns the actual number of | 
 |      * bytes read, 0 on EOF, or -1 on error. | 
 |      */ | 
 |     virtual ssize_t read(void* buf, size_t count) = 0; | 
 |  | 
 |     /* | 
 |      * Seek to the specified offset.  "whence" uses the same values as | 
 |      * lseek/fseek.  Returns the new position on success, or (off_t) -1 | 
 |      * on failure. | 
 |      */ | 
 |     virtual off_t seek(off_t offset, int whence) = 0; | 
 |  | 
 |     /* | 
 |      * Close the asset, freeing all associated resources. | 
 |      */ | 
 |     virtual void close(void) = 0; | 
 |  | 
 |     /* | 
 |      * Get a pointer to a buffer with the entire contents of the file. | 
 |      */ | 
 |     virtual const void* getBuffer(bool wordAligned) = 0; | 
 |  | 
 |     /* | 
 |      * Get the total amount of data that can be read. | 
 |      */ | 
 |     virtual off_t getLength(void) const = 0; | 
 |  | 
 |     /* | 
 |      * Get the total amount of data that can be read from the current position. | 
 |      */ | 
 |     virtual off_t getRemainingLength(void) const = 0; | 
 |  | 
 |     /* | 
 |      * Open a new file descriptor that can be used to read this asset. | 
 |      * Returns -1 if you can not use the file descriptor (for example if the | 
 |      * asset is compressed). | 
 |      */ | 
 |     virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const = 0; | 
 |      | 
 |     /* | 
 |      * Return whether this asset's buffer is allocated in RAM (not mmapped). | 
 |      * Note: not virtual so it is safe to call even when being destroyed. | 
 |      */ | 
 |     virtual bool isAllocated(void) const { return false; } | 
 |      | 
 |     /* | 
 |      * Get a string identifying the asset's source.  This might be a full | 
 |      * path, it might be a colon-separated list of identifiers. | 
 |      * | 
 |      * This is NOT intended to be used for anything except debug output. | 
 |      * DO NOT try to parse this or use it to open a file. | 
 |      */ | 
 |     const char* getAssetSource(void) const { return mAssetSource.string(); } | 
 |  | 
 | protected: | 
 |     Asset(void);        // constructor; only invoked indirectly | 
 |  | 
 |     /* handle common seek() housekeeping */ | 
 |     off_t handleSeek(off_t offset, int whence, off_t curPosn, off_t maxPosn); | 
 |  | 
 |     /* set the asset source string */ | 
 |     void setAssetSource(const String8& path) { mAssetSource = path; } | 
 |  | 
 |     AccessMode getAccessMode(void) const { return mAccessMode; } | 
 |  | 
 | private: | 
 |     /* these operations are not implemented */ | 
 |     Asset(const Asset& src); | 
 |     Asset& operator=(const Asset& src); | 
 |  | 
 |     /* AssetManager needs access to our "create" functions */ | 
 |     friend class AssetManager; | 
 |  | 
 |     /* | 
 |      * Create the asset from a named file on disk. | 
 |      */ | 
 |     static Asset* createFromFile(const char* fileName, AccessMode mode); | 
 |  | 
 |     /* | 
 |      * Create the asset from a named, compressed file on disk (e.g. ".gz"). | 
 |      */ | 
 |     static Asset* createFromCompressedFile(const char* fileName, | 
 |         AccessMode mode); | 
 |  | 
 | #if 0 | 
 |     /* | 
 |      * Create the asset from a segment of an open file.  This will fail | 
 |      * if "offset" and "length" don't fit within the bounds of the file. | 
 |      * | 
 |      * The asset takes ownership of the file descriptor. | 
 |      */ | 
 |     static Asset* createFromFileSegment(int fd, off_t offset, size_t length, | 
 |         AccessMode mode); | 
 |  | 
 |     /* | 
 |      * Create from compressed data.  "fd" should be seeked to the start of | 
 |      * the compressed data.  This could be inside a gzip file or part of a | 
 |      * Zip archive. | 
 |      * | 
 |      * The asset takes ownership of the file descriptor. | 
 |      * | 
 |      * This may not verify the validity of the compressed data until first | 
 |      * use. | 
 |      */ | 
 |     static Asset* createFromCompressedData(int fd, off_t offset, | 
 |         int compressionMethod, size_t compressedLength, | 
 |         size_t uncompressedLength, AccessMode mode); | 
 | #endif | 
 |  | 
 |     /* | 
 |      * Create the asset from a memory-mapped file segment. | 
 |      * | 
 |      * The asset takes ownership of the FileMap. | 
 |      */ | 
 |     static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode); | 
 |  | 
 |     /* | 
 |      * Create the asset from a memory-mapped file segment with compressed | 
 |      * data.  "method" is a Zip archive compression method constant. | 
 |      * | 
 |      * The asset takes ownership of the FileMap. | 
 |      */ | 
 |     static Asset* createFromCompressedMap(FileMap* dataMap, int method, | 
 |         size_t uncompressedLen, AccessMode mode); | 
 |  | 
 |  | 
 |     /* | 
 |      * Create from a reference-counted chunk of shared memory. | 
 |      */ | 
 |     // TODO | 
 |  | 
 |     AccessMode  mAccessMode;        // how the asset was opened | 
 |     String8    mAssetSource;       // debug string | 
 |      | 
 |     Asset*		mNext;				// linked list. | 
 |     Asset*		mPrev; | 
 | }; | 
 |  | 
 |  | 
 | /* | 
 |  * =========================================================================== | 
 |  * | 
 |  * Innards follow.  Do not use these classes directly. | 
 |  */ | 
 |  | 
 | /* | 
 |  * An asset based on an uncompressed file on disk.  It may encompass the | 
 |  * entire file or just a piece of it.  Access is through fread/fseek. | 
 |  */ | 
 | class _FileAsset : public Asset { | 
 | public: | 
 |     _FileAsset(void); | 
 |     virtual ~_FileAsset(void); | 
 |  | 
 |     /* | 
 |      * Use a piece of an already-open file. | 
 |      * | 
 |      * On success, the object takes ownership of "fd". | 
 |      */ | 
 |     status_t openChunk(const char* fileName, int fd, off_t offset, size_t length); | 
 |  | 
 |     /* | 
 |      * Use a memory-mapped region. | 
 |      * | 
 |      * On success, the object takes ownership of "dataMap". | 
 |      */ | 
 |     status_t openChunk(FileMap* dataMap); | 
 |  | 
 |     /* | 
 |      * Standard Asset interfaces. | 
 |      */ | 
 |     virtual ssize_t read(void* buf, size_t count); | 
 |     virtual off_t seek(off_t offset, int whence); | 
 |     virtual void close(void); | 
 |     virtual const void* getBuffer(bool wordAligned); | 
 |     virtual off_t getLength(void) const { return mLength; } | 
 |     virtual off_t getRemainingLength(void) const { return mLength-mOffset; } | 
 |     virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const; | 
 |     virtual bool isAllocated(void) const { return mBuf != NULL; } | 
 |  | 
 | private: | 
 |     off_t       mStart;         // absolute file offset of start of chunk | 
 |     off_t       mLength;        // length of the chunk | 
 |     off_t       mOffset;        // current local offset, 0 == mStart | 
 |     FILE*       mFp;            // for read/seek | 
 |     char*       mFileName;      // for opening | 
 |  | 
 |     /* | 
 |      * To support getBuffer() we either need to read the entire thing into | 
 |      * a buffer or memory-map it.  For small files it's probably best to | 
 |      * just read them in. | 
 |      */ | 
 |     enum { kReadVsMapThreshold = 4096 }; | 
 |  | 
 |     FileMap*    mMap;           // for memory map | 
 |     unsigned char* mBuf;        // for read | 
 |      | 
 |     const void* ensureAlignment(FileMap* map); | 
 | }; | 
 |  | 
 |  | 
 | /* | 
 |  * An asset based on compressed data in a file. | 
 |  */ | 
 | class _CompressedAsset : public Asset { | 
 | public: | 
 |     _CompressedAsset(void); | 
 |     virtual ~_CompressedAsset(void); | 
 |  | 
 |     /* | 
 |      * Use a piece of an already-open file. | 
 |      * | 
 |      * On success, the object takes ownership of "fd". | 
 |      */ | 
 |     status_t openChunk(int fd, off_t offset, int compressionMethod, | 
 |         size_t uncompressedLen, size_t compressedLen); | 
 |  | 
 |     /* | 
 |      * Use a memory-mapped region. | 
 |      * | 
 |      * On success, the object takes ownership of "fd". | 
 |      */ | 
 |     status_t openChunk(FileMap* dataMap, int compressionMethod, | 
 |         size_t uncompressedLen); | 
 |  | 
 |     /* | 
 |      * Standard Asset interfaces. | 
 |      */ | 
 |     virtual ssize_t read(void* buf, size_t count); | 
 |     virtual off_t seek(off_t offset, int whence); | 
 |     virtual void close(void); | 
 |     virtual const void* getBuffer(bool wordAligned); | 
 |     virtual off_t getLength(void) const { return mUncompressedLen; } | 
 |     virtual off_t getRemainingLength(void) const { return mUncompressedLen-mOffset; } | 
 |     virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const { return -1; } | 
 |     virtual bool isAllocated(void) const { return mBuf != NULL; } | 
 |  | 
 | private: | 
 |     off_t       mStart;         // offset to start of compressed data | 
 |     off_t       mCompressedLen; // length of the compressed data | 
 |     off_t       mUncompressedLen; // length of the uncompressed data | 
 |     off_t       mOffset;        // current offset, 0 == start of uncomp data | 
 |  | 
 |     FileMap*    mMap;           // for memory-mapped input | 
 |     int         mFd;            // for file input | 
 |  | 
 |     unsigned char*  mBuf;       // for getBuffer() | 
 | }; | 
 |  | 
 | // need: shared mmap version? | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif // __LIBS_ASSET_H |