| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTexture" |
| //#define LOG_NDEBUG 0 |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <hardware/hardware.h> |
| |
| #include <gui/IGraphicBufferAlloc.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <gui/SurfaceTexture.h> |
| |
| #include <private/gui/ComposerService.h> |
| |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| |
| // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension |
| // to synchronize access to the buffers. It will cause dequeueBuffer to stall, |
| // waiting for the GL reads for the buffer being dequeued to complete before |
| // allowing the buffer to be dequeued. |
| #ifdef USE_FENCE_SYNC |
| #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER |
| #error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" |
| #endif |
| #endif |
| |
| // Macros for including the SurfaceTexture name in log messages |
| #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) |
| #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) |
| |
| namespace android { |
| |
| // Transform matrices |
| static float mtxIdentity[16] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1, |
| }; |
| static float mtxFlipH[16] = { |
| -1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxFlipV[16] = { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| static float mtxRot90[16] = { |
| 0, 1, 0, 0, |
| -1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxRot180[16] = { |
| -1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 1, 0, 1, |
| }; |
| static float mtxRot270[16] = { |
| 0, -1, 0, 0, |
| 1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]); |
| |
| // Get an ID that's unique within this process. |
| static int32_t createProcessUniqueId() { |
| static volatile int32_t globalCounter = 0; |
| return android_atomic_inc(&globalCounter); |
| } |
| |
| SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, |
| GLenum texTarget, bool useFenceSync) : |
| BufferQueue(allowSynchronousMode), |
| mCurrentTransform(0), |
| mCurrentTimestamp(0), |
| mTexName(tex), |
| #ifdef USE_FENCE_SYNC |
| mUseFenceSync(useFenceSync), |
| #else |
| mUseFenceSync(false), |
| #endif |
| mTexTarget(texTarget), |
| mAbandoned(false), |
| mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) |
| { |
| // Choose a name using the PID and a process-unique ID. |
| mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); |
| BufferQueue::setConsumerName(mName); |
| |
| ST_LOGV("SurfaceTexture"); |
| memcpy(mCurrentTransformMatrix, mtxIdentity, |
| sizeof(mCurrentTransformMatrix)); |
| } |
| |
| SurfaceTexture::~SurfaceTexture() { |
| ST_LOGV("~SurfaceTexture"); |
| abandon(); |
| } |
| |
| status_t SurfaceTexture::setBufferCountServer(int bufferCount) { |
| Mutex::Autolock lock(mMutex); |
| return BufferQueue::setBufferCountServer(bufferCount); |
| } |
| |
| |
| status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) |
| { |
| return BufferQueue::setDefaultBufferSize(w, h); |
| } |
| |
| status_t SurfaceTexture::updateTexImage() { |
| ST_LOGV("updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| ST_LOGE("calling updateTexImage() on an abandoned SurfaceTexture"); |
| return NO_INIT; |
| } |
| |
| BufferItem item; |
| |
| // In asynchronous mode the list is guaranteed to be one buffer |
| // deep, while in synchronous mode we use the oldest buffer. |
| if (acquire(&item) == NO_ERROR) { |
| int buf = item.mBuf; |
| // This buffer was newly allocated, so we need to clean up on our side |
| if (item.mGraphicBuffer != NULL) { |
| mEGLSlots[buf].mGraphicBuffer = 0; |
| if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay, |
| mEGLSlots[buf].mEglImage); |
| mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; |
| } |
| |
| // Update the GL texture object. |
| EGLImageKHR image = mEGLSlots[buf].mEglImage; |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| if (image == EGL_NO_IMAGE_KHR) { |
| if (item.mGraphicBuffer == 0) { |
| ST_LOGE("buffer at slot %d is null", buf); |
| return BAD_VALUE; |
| } |
| image = createImage(dpy, item.mGraphicBuffer); |
| mEGLSlots[buf].mEglImage = image; |
| mEGLSlots[buf].mEglDisplay = dpy; |
| if (image == EGL_NO_IMAGE_KHR) { |
| // NOTE: if dpy was invalid, createImage() is guaranteed to |
| // fail. so we'd end up here. |
| return -EINVAL; |
| } |
| } |
| |
| GLint error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| ST_LOGW("updateTexImage: clearing GL error: %#04x", error); |
| } |
| |
| glBindTexture(mTexTarget, mTexName); |
| glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); |
| |
| bool failed = false; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| ST_LOGE("error binding external texture image %p (slot %d): %#04x", |
| image, buf, error); |
| failed = true; |
| } |
| if (failed) { |
| releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, |
| mEGLSlots[buf].mFence); |
| return -EINVAL; |
| } |
| |
| if (mCurrentTexture != INVALID_BUFFER_SLOT) { |
| if (mUseFenceSync) { |
| EGLSyncKHR fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, |
| NULL); |
| if (fence == EGL_NO_SYNC_KHR) { |
| ALOGE("updateTexImage: error creating fence: %#x", |
| eglGetError()); |
| releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, |
| mEGLSlots[buf].mFence); |
| return -EINVAL; |
| } |
| glFlush(); |
| mEGLSlots[mCurrentTexture].mFence = fence; |
| } |
| } |
| |
| ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", |
| mCurrentTexture, |
| mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, |
| buf, item.mGraphicBuffer->handle); |
| |
| // release old buffer |
| releaseBuffer(mCurrentTexture, |
| mEGLSlots[mCurrentTexture].mEglDisplay, |
| mEGLSlots[mCurrentTexture].mFence); |
| |
| // Update the SurfaceTexture state. |
| mCurrentTexture = buf; |
| mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; |
| mCurrentCrop = item.mCrop; |
| mCurrentTransform = item.mTransform; |
| mCurrentScalingMode = item.mScalingMode; |
| mCurrentTimestamp = item.mTimestamp; |
| computeCurrentTransformMatrix(); |
| |
| // Now that we've passed the point at which failures can happen, |
| // it's safe to remove the buffer from the front of the queue. |
| |
| } else { |
| // We always bind the texture even if we don't update its contents. |
| glBindTexture(mTexTarget, mTexName); |
| } |
| |
| return OK; |
| } |
| |
| bool SurfaceTexture::isExternalFormat(uint32_t format) |
| { |
| switch (format) { |
| // supported YUV formats |
| case HAL_PIXEL_FORMAT_YV12: |
| // Legacy/deprecated YUV formats |
| case HAL_PIXEL_FORMAT_YCbCr_422_SP: |
| case HAL_PIXEL_FORMAT_YCrCb_420_SP: |
| case HAL_PIXEL_FORMAT_YCbCr_422_I: |
| return true; |
| } |
| |
| // Any OEM format needs to be considered |
| if (format>=0x100 && format<=0x1FF) |
| return true; |
| |
| return false; |
| } |
| |
| GLenum SurfaceTexture::getCurrentTextureTarget() const { |
| return mTexTarget; |
| } |
| |
| void SurfaceTexture::getTransformMatrix(float mtx[16]) { |
| Mutex::Autolock lock(mMutex); |
| memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); |
| } |
| |
| void SurfaceTexture::computeCurrentTransformMatrix() { |
| ST_LOGV("computeCurrentTransformMatrix"); |
| |
| float xform[16]; |
| for (int i = 0; i < 16; i++) { |
| xform[i] = mtxIdentity[i]; |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipH); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipV); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| float result[16]; |
| mtxMul(result, xform, mtxRot90); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| |
| sp<GraphicBuffer>& buf(mCurrentTextureBuf); |
| float tx, ty, sx, sy; |
| if (!mCurrentCrop.isEmpty()) { |
| // In order to prevent bilinear sampling at the of the crop rectangle we |
| // may need to shrink it by 2 texels in each direction. Normally this |
| // would just need to take 1/2 a texel off each end, but because the |
| // chroma channels will likely be subsampled we need to chop off a whole |
| // texel. This will cause artifacts if someone does nearest sampling |
| // with 1:1 pixel:texel ratio, but it's impossible to simultaneously |
| // accomodate the bilinear and nearest sampling uses. |
| // |
| // If nearest sampling turns out to be a desirable usage of these |
| // textures then we could add the ability to switch a SurfaceTexture to |
| // nearest-mode. Preferably, however, the image producers (video |
| // decoder, camera, etc.) would simply not use a crop rectangle (or at |
| // least not tell the framework about it) so that the GPU can do the |
| // correct edge behavior. |
| int xshrink = 0, yshrink = 0; |
| if (mCurrentCrop.left > 0) { |
| tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); |
| xshrink++; |
| } else { |
| tx = 0.0f; |
| } |
| if (mCurrentCrop.right < int32_t(buf->getWidth())) { |
| xshrink++; |
| } |
| if (mCurrentCrop.bottom < int32_t(buf->getHeight())) { |
| ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / |
| float(buf->getHeight()); |
| yshrink++; |
| } else { |
| ty = 0.0f; |
| } |
| if (mCurrentCrop.top > 0) { |
| yshrink++; |
| } |
| sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); |
| sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); |
| } else { |
| tx = 0.0f; |
| ty = 0.0f; |
| sx = 1.0f; |
| sy = 1.0f; |
| } |
| float crop[16] = { |
| sx, 0, 0, 0, |
| 0, sy, 0, 0, |
| 0, 0, 1, 0, |
| tx, ty, 0, 1, |
| }; |
| |
| float mtxBeforeFlipV[16]; |
| mtxMul(mtxBeforeFlipV, crop, xform); |
| |
| // SurfaceFlinger expects the top of its window textures to be at a Y |
| // coordinate of 0, so SurfaceTexture must behave the same way. We don't |
| // want to expose this to applications, however, so we must add an |
| // additional vertical flip to the transform after all the other transforms. |
| mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); |
| } |
| |
| nsecs_t SurfaceTexture::getTimestamp() { |
| ST_LOGV("getTimestamp"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTimestamp; |
| } |
| |
| void SurfaceTexture::setFrameAvailableListener( |
| const sp<FrameAvailableListener>& listener) { |
| ST_LOGV("setFrameAvailableListener"); |
| Mutex::Autolock lock(mMutex); |
| BufferQueue::setFrameAvailableListener(listener); |
| } |
| |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer) { |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| EGL_NONE, |
| }; |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLint error = eglGetError(); |
| ST_LOGE("error creating EGLImage: %#x", error); |
| } |
| return image; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTextureBuf; |
| } |
| |
| Rect SurfaceTexture::getCurrentCrop() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentCrop; |
| } |
| |
| uint32_t SurfaceTexture::getCurrentTransform() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTransform; |
| } |
| |
| uint32_t SurfaceTexture::getCurrentScalingMode() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentScalingMode; |
| } |
| |
| bool SurfaceTexture::isSynchronousMode() const { |
| Mutex::Autolock lock(mMutex); |
| return BufferQueue::isSynchronousMode(); |
| } |
| |
| void SurfaceTexture::abandon() { |
| Mutex::Autolock lock(mMutex); |
| mAbandoned = true; |
| mCurrentTextureBuf.clear(); |
| |
| // destroy all egl buffers |
| for (int i =0; i < NUM_BUFFER_SLOTS; i++) { |
| mEGLSlots[i].mGraphicBuffer = 0; |
| if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mEGLSlots[i].mEglDisplay, |
| mEGLSlots[i].mEglImage); |
| mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| |
| // disconnect from the BufferQueue |
| BufferQueue::consumerDisconnect(); |
| } |
| |
| void SurfaceTexture::setName(const String8& name) { |
| Mutex::Autolock _l(mMutex); |
| mName = name; |
| BufferQueue::setConsumerName(name); |
| } |
| |
| void SurfaceTexture::dump(String8& result) const |
| { |
| char buffer[1024]; |
| dump(result, "", buffer, 1024); |
| } |
| |
| void SurfaceTexture::dump(String8& result, const char* prefix, |
| char* buffer, size_t SIZE) const |
| { |
| Mutex::Autolock _l(mMutex); |
| snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName); |
| result.append(buffer); |
| |
| snprintf(buffer, SIZE, |
| "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" |
| ,prefix, mCurrentCrop.left, |
| mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, |
| mCurrentTransform, mCurrentTexture |
| ); |
| result.append(buffer); |
| |
| |
| BufferQueue::dump(result, prefix, buffer, SIZE); |
| } |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; |
| |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; |
| |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; |
| |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; |
| } |
| |
| }; // namespace android |