blob: 8abddb87f9d119a04e9dcf1b408adb12988713bf [file] [log] [blame]
SHADER_SOURCE(gDrawTextureVertexShader,
attribute vec4 position;
attribute vec2 texCoords;
uniform mat4 projection;
uniform mat4 modelView;
uniform mat4 transform;
varying vec2 outTexCoords;
void main(void) {
outTexCoords = texCoords;
gl_Position = projection * transform * modelView * position;
}
);