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platform_frameworks_base
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9d339c13aaa30ddfd51d0f13f8ab22af05e40ea0
/
.
/
libs
/
hwui
/
shaders
/
drawTexture.frag
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SHADER_SOURCE
(
gDrawTextureFragmentShader
,
precision mediump
float
;
varying vec2 outTexCoords
;
uniform vec4 color
;
uniform sampler2D sampler
;
void
main
(
void
)
{
gl_FragColor
=
texture2D
(
sampler
,
outTexCoords
)
*
color
;
}
);