blob: 240aebf2c1f25ef098cc91def118a3bdb642e09f [file] [log] [blame]
SHADER_SOURCE(gDrawTextureVertexShader,
attribute vec4 position;
attribute vec2 texCoords;
uniform mat4 transform;
varying vec2 outTexCoords;
void main(void) {
outTexCoords = texCoords;
gl_Position = transform * position;
}
);